Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Encounter Map

Multiclass Archetypes A great website that takes classes and mashes them up into a full 20 level class. There is a huge thread on the forums about it, I would allow those on a case by case basis. Also, the one above is their Ranger/Paladin combo, pretty cool but might not fit mechanically with what Gared wants.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I think storywise finding out you are called to be a paladin is a great direction to go. However as far as the crunch goes Gared needs more than 10 cha to be a paladin, ideally it would be 16+.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Actually that is pretty close! So I take Ranger (Righteous Sentinel) and Undead-killing ahoy!


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Glad you found what you wanted, Gared.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

1d8 ⇒ 3 Oh dear, not such a great roll.


Encounter Map

You may roll for HP or take 1/2 +1 per HD.

Declare your intentions here.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

I wimped out again and took the 1/2 +1.

For my regular level 3 feat, I took Blindfighting figuring given Lucanor's childhood crimes and battling shadows recently it wouldn't be too far a stretch to rationalize :)


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Niles that was for HP, I was feeling luckier than I was in reality ;)

Anyway I'll work on a level 3 version of Silas. We will need to buy and sell stuff before long...


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Will lvl up my char tomorrow.
I have to think carefully what, if even MC at all, 2nd class i might give him.
Seems there aren't that many MC based on primary fighter.

Silas, did you mention "mercenaries"? *Cough*..guess what Hecktor's occupation is...
He's employed already too. But until his personal issue has been dealt with, he won't go back to his employer.

Besides, if you were mercenary, you'd have to work on hiring, you wouldn't want to be hired by Kreed now would you?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

For sure Silas would never touch Kreed's money. It may actually be a little early in the story arc for us to try and claim that monastery - level 5 ish seems more realistic.

My guess is though at some point we're going to get hired, or the folk may just start calling us the Darkmoon Company anyway ;) Silas will have nothing to do with it, I promise! Any rumors that he's spreading tavern songs in disguise are all lies!

Feat-wise I'm going to go with the boring but sensible Greater Spell Focus: Enchantment, but if it fits the story arc I'll pick up flag-bearer at level 5.

@Hecktor, I'm kind of hoping you'd become a partner in the new company, should that happen, rather than being a mere hireling.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

:) I'd have to permanently break with my current employer, who happens to have hired the group i'm part of as his private security force back in the city.

But we'll see how things go from here on.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Maybe you shouldn't call it a mercenary company, and instead hedge around it by referring to it as a 'proactive security firm' :)


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Possibly, but when we got hired the job became somewhat indefinite.
Not to say the merc group would take "any" kind of job. There's morals even in the merc business.

Buuttt.....fine details on such circles in the big city should be inquired on from one in that business.

Unless niles writes something related that forces us to speak about it....


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

hp gain: 1d10 + 2 ⇒ (6) + 2 = 8

Decided to fix it just now...got stuff to do on my flat.

Edit:Discovered i had calculated previous hp wrong. :)
I'm now at 32.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

HP: 1d10 + 2 ⇒ (6) + 2 = 8


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared is now updated to level 3 with the Righteous Sentinel archetype, although mechanically not much has changed.


Encounter Map

3rd level feat Gared?

Dark Archive

I actually have one too many, I've just realised.

1st Level: Power Attack, Vengeance (Graypelt)
3rd Level: Cleave, Endurance (from archetype)

So I'll drop PBS.


Encounter Map

Doesn't the vengeance feat have a completion result? Because you did complete it.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

+1 to all saves, which I've factored in.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

@Hecktor, if you can think of somebody else to ask about your tattooed man, I'll have Silas try his charms on them.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

@Silas, i think the people would be the innkeeper, the halfpint (halfling) magistrate, prominent merchants. It's difficult with the law enforcers down for the count.

Or you just have to happen to bump into one somewhere :)


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I've got Michael updated to level 3 in herolab, but I haven't updated his profile here yet. I'm going to wait on switching over to the Honor Guard archetype until we have some actual in-game downtime to do it in. It wouldn't exactly make sense for him to have a near-death experience and then wake up with a whole bunch of different abilities. A new world view and more drive that leads him down a different path, sure. But I don't want it to be like there's an instant switch that gets flipped and I just wake up with lightning reflexes and a penchant for getting smacked in the face.

I'm assuming that the Olfden trip will make up at least a portion of our downtime. In which case, I'd like to take Michael up north into the Five Kings Mountains to the nearest dwarven city. Ostensibly in order to find a priest of Torag who would be willing to come re-consecrate the monastery and to find some stonemasons who could help rebuild. In reality, it would be to head to a stronghold or training area of the Order of the Dragon in order to do his retraining, which at level 3 should take about two weeks(10 days) according to the retraining rules in Ultimate Campaign. Adding in travel time, I'm guessing that it would be around 3 weeks to a month of total time. Of course, I'd still be talking to the dwarves and finding a priest and all that. But I'd come down from the mountains a changed man.

To help with this, I've taken a rank in Linguistics and chosen Dwarven as my new language. It's always good to know the local language when trying to make a business deal or otherwise seek help in a foreign land.

Also, while I do want to head up there sometime soon, it doesn't mean that I'll be trying to have the dwarves come down and fix the place immediately. Most likely I'll just be making some contacts that I can send for later. We still need to finish clearing out the monastery, after all. There's still that spider in the tower and that kobold that got away. Plus I want to check out that pile of rubble in the back corner of the room Graypelt was in. Like I said, the trip is really going to be about my retraining, but it's got some decent RP reasoning behind it as well.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Gared has a point, his character would need a pretty good reason to leave town right now, even if only for a few days. Split the party or perhaps Cithrana's word is sufficient?


Encounter Map

i'm ok with splitting the party or/and giving you guys a few months/weeks of downtime. Depends on how fast and furious you want to proceed.

Don't forget about Michael's parents, I haven't.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Does Lucanor have a deadline?


Encounter Map

Not that I have set, there isn't any timeline that you are aware of just a few mysteries to solve.

What caused the undead rising?
Who is leading the undead?
What happened to Michael's parents?
What are Thuldrin Kreed's plans?
What's up with the fey? (At least one wants a human dead)

You guys can take as long as you want to dive into these, or not and I'll have events force themselves upon you.. I definitely have a plan, but its a guideline, "The future, always in motion it is"


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

I would suggest, then, that we take a day to help with the clear up effort and burying the dead, as well as resupplying as best we can.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I haven't forgotten about my parents, either. I figure, once I wake up out of my mini-coma, I'll look for them again while we do some clean-up detail. Then, if I don't find them or find some evidence of weirdness that doesn't put them in mortal peril, I'll have to head to the Five Kings Mountains and do my retraining.

Michael is going to be in a different place mentally for a little while, as brushes with death aren't to be trifled with. I tried to make that somewhat evident in my "dream sequence" post.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I made a new version of the spreadsheet that has a couple of hopefully handy changes:

1) Items can be marked as being "To Sell" or "Sold"
2) There's a running total of how much money the party and each player has
3) There's a menu option under Pathfinder which disburses funds from cash + sold items to each party member

As long as every item found or bought is logged, we can make sure nobody gets too far behind on WBL. If this seems useful I'd suggest taking a copy of this

https://docs.google.com/spreadsheet/ccc?key=0ApQ7p6cqx72odFJIZ2xfd3RWdjR5dT JzRmhiaktLTGc&usp=drive_web#gid=0


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I'd say that instead of tallying up the loot/WBL division on the main sheet, add a second sheet to it. In fact, we should probably have a page for each person to keep track of their gear on. That way we know exactly what each other has. I've updated the loot sheet I made to reflect this. I've made it so that it can be edited by anyone who uses the link to access it, so that everyone here can make changes. I've also gone ahead and added new sheets for everyone to put their gear into. Each sheet is labeled with your character name and is accessible at the bottom part of the screen when it's in spreadsheet view. When it's in the normal view that you get from visiting the link, the different sheets are at the top.

Also, I propose that instead of selling the simple weapons and light armors we donate them to the sheriff(which I believe was discussed IC), unless they're masterwork. So the shortswords, light crossbows, handaxe, and both the leather and studded leather armor get given away. They wouldn't get us much money anyways.

For things that I'd like to take for myself, I'm looking at that masterwork light shield and the chainmail unless someone else wants them. The shield isn't going to be of as much use for me once I switch to using a two-handed reach weapon, but I was thinking of it as a backup that I could have enchanted later.

Additionally, I'm going to bring up in character that I want to take that hymnal and the ring of Torag that we found into the Five Kings Mountains with me. I'll take them to the temple of Torag when I go to find a priest to reconsecrate the monastery. I figure they'll be worth a few greased palms and curry some extra favor among the church. And even if I end up selling them, they'll probably be an easier, or better, sale in dwarf territory.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Oh, and before I forget, this should really be the time when we start discussing who wants what loot. If you want something, say so here in the discussion thread. If no one objects, assign it to yourself in the loot sheet and update your character's sheet with it.

Once we've gotten everything divided up and/or sold we'll clear the loot tracking portion and start fresh for the next adventure.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

So he wants the adamantium sickle and the wand. If we set aside their evil nature, that's the best part of 10k gold to the right, or maybe the wrong customer.

I think we could bargain for more, or we could rebuff him although I think that might be dangerous. I'm not sure what to do here. In general handing these over seems a bad idea, although I'm not sure how much harm it would do if any...


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Well, my sense motive most likely failed, but maybe I can work up a light interrogation about his interest in it. Feel free to Aid Another, folks.

Also, someone should probably accept those boots.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Might make sense to retcon this as happening earlier, we should know more about the wand/sickle
Knowledge:History: 1d20 + 6 ⇒ (18) + 6 = 24
Knowledge:Arcarna: 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge:Religion: 1d20 + 2 ⇒ (1) + 2 = 3
Appraisal: 1d20 + 5 ⇒ (19) + 5 = 24


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Whoops sorry, wrong thread. Would be ashane to loose those dice rolls.


Encounter Map

Everything you might know is in spoilers earlier up on the gameplay thread, you can use those rolls.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

You know, coming from a necromancer, i wouldn't be surprised if those nice new boots had a trick to them under conditions. :)


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

EVIL BOOTS!


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Maybe undead ignore me.....nifty for a back attack.


Encounter Map

Pay no attention to these GM Rolls:
1d100 ⇒ 90 1d100 ⇒ 5 1d100 ⇒ 55 1d100 ⇒ 4 1d100 ⇒ 10 1d100 ⇒ 39 1d100 ⇒ 26 1d100 ⇒ 91


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

I'm not trying to be difficult, but I think Lucanor is going to ask that Savram be apprenticed to the Church of Iomedae as part of the exchange for the wand since it looks like the group is already going to go for it. The father may or may not be a lost cause, but this way he can at least help the boy and maybe save him from a dark path. Luc is NG, not LG, but I think it makes sense ICly that this swap would trouble him and he'd try to get a little good done.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Dear Dice
Your sense of drama leaves something to be desired.
Sincerely,
a player


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Your sense of haiku
leaves something to be gained, yes
sincerely, a fan.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Yea, Michael's out of his element here. Magic and religion are things that are not in his repertoire at all.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I think Shavros won't take no for an answer he's obsessed with that wand, this way we get a pretty good deal and he's not sending thieves after us. Besides I get the impression he's out of our league right now and I don't really believe a wand of summon monster 3 is going to cause much harm despite having the evil descriptor.

Trying to saving him could be a fun side project.


Encounter Map

Hey guys Percival's player was having alot of trouble keeping up with the game and he decided that he would drop out. So we have a few options, we can keep going just the 5 of you and I can DMPC Percival. We can drop Percival from the game entirely, events will take him away from Falcons Hollow. In which case we can add another player or not, depends on you guys. I'll definitely scale back the difficulty if we don't add a player since Percy was the healer/alt damage dealer.

The decisions will be up to you guys.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

..Bummer...no way he'd consider staying?
His char was entertaining too.

I don't mind a freshman on the team.
As seniors, we can have them bring the coffee... :)
Joking aside, a real player is more fun.

Passing the microphone to the next.....


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Well poo.

I also think that a real player would probably be the best thing to get, and hopefully another person who can act as an out of combat healer or who can act as damage mitigation during fights. We've got plenty of face-smashing power right now between the fighter, the cavalier, the ranger, and the inquisitor. And Silas is obviously taking his bard down the battlefield control path. While Silas and Lucanor can fulfill the out of combat healing role, it's limited. A cleric, a witch, or an oracle would be what I'd be looking for the most. All of those classes seem to offer a lot of options for buffing and battlefield control, while still retaining some boom if it's needed. No offense intended to Percy or alchemists in general, but they seem to bring more boom and less control, and I think boom is what we need the least right now.

However, Percy doesn't necessarily have to leave Falcon's Hollow. Set him up as an additional NPC or something. The town could definitely use a real doctor to compliment the herbalist and the priest. Maybe Percy could set up shop here in town and/or shack up with Laurel. They seemed to kind of hit it off.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Now THAT would be epic and fun.

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