Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

I disagree but it's your game so I removed one trait.


Encounter Map

I've not yet seen a drawback that was equally negative as the trait that was chosen to match it.

Ex: +2 Initiative trait (Reactionary iirc)
Drawback: fatigued if you don't make any GP on that day...never comes up in a campaign in any meaningful way.

The + to initiative is always useful and is used pretty much every "adventuring" day. The drawback (Hedonistic iirc) is nearly never invoked, and then only by the GM if they remember. And then, its only really a drawback on nonadventuring days when the person doesn't gain a "treasure" worth more than 10GP.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Oh i never intended for Xindyra to be other than G aligned.
Nor working together with evil criminals.

But the angle of being a person who gets other tieflings out of a sticky situation works for me.

I intended Hecktor to be a N character, but he turned out more of a NG inclined than a N.
Playing a cold hearted character isn't in the proper repetoire.

Edit:
Will we see much situations for low light?
There's a trait called Blood of Dragons, that gives the option of Low light Vision.

With Xindyra having a tail and the Maw/extended canines variation, would you consider that plausible? It's not a certainty, as crowd dodger seems a fitting trait as well.


Encounter Map

Tieflings already have darkvision.....

You can take any alternate racial trait from the PRD but none of those crazy things from the Tiefling book.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Then i'm not treading borders, thankfully, since they are on the prd link you just gave me.

But guys, you'll be doing the social talking in the adventure.
Even if i look pretty, don't start about the horns, i'm not the most skilled in social rolls.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker
Xindyra Brenna wrote:


But guys, you'll be doing the social talking in the adventure.
Even if i look pretty, don't start about the horns, i'm not the most skilled in social rolls.

That doesn't seem like a good idea. You might want to reconsider.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Tieflings get a penalty on cha score already.
Spending 10 points for a 14 cha score is a bit steep to my liking, for a dex based stealthy PC.

Is it a hard assumption for everyone to be a high cha based character?
If i were to be a cha based class, i could understand, yet a covert agent for the slums hardly seems a cha themed character.
Not all secret agents are the smooth type like James Bond.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Charisma is far more important than usual in Hell's Rebels. It makes that very clear in the players guide.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

*Silent sigh*

If that is the general opinion, but i wonder if that is an enforced thing here, we're a group of 4-5 after all.

Stats option 1:

Str 14 Dex 18(16+2) Con 12 Int 10 Wis 10 Cha 12
Spent points: 5 10 2 -2 0 5

Stats option 2:

Str 12 Dex 19(17+2) Con 12 Int 10 Wis 12 Cha 12
Spent points: 2 13 2 -2 0 5

Stats option 3:

Str 14 Dex 18 (16+2) Con 13 Int 10 Wis 12 Cha 10
Spent points: 2 13 3 -2 2 2


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I'm not trying to force you into this, but I want to avoid something that happened a fair bit in this campaign: Silas did some diplomacy and half the party twiddled their thumbs.

It'll be worse in Hell's Rebels since combat is supposedly only half of what goes on.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Aye, but i'm a combat class, human to top it.
Intimidate is my social skill.
We don't do racial penalties ;).

But that's what i was saying, with a human cha barbarian and halflings with their bonus to cha, we've got 3 high cha people. One was going oracle, those can get very high diplomacy, as you can see with Lilly.
That's just how it feels to me.

Note; the line on 'hard assumption' and 'enforced', weren't directed to you, but referring to the AP's angle.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I guess my main thought is, why can't you do both? Do you really need an 18 in the damage stat?

Logan is still going to do pleanty of damage, and he'll pick up power attack at lvl 3 and should be set.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

You don't need to have a high Charisma, the book says it as well, there are more handy skills to have besides Diplomacy and Bluff. As well as you can still be the high Strength, high damage barbarian, as there are multiple ways in going through the AP.

That said, I think Silas isn't complaining about your Cha, but on you saying: "You guys can do the talking." part
Hecktor, you remember Baer right? not the most social talker now is she? Same goes for Mavor actually, not the most charismatic, but he is logical and uses large and fancy words to baffle people, there are multiple ways of talking to NPC's.

@Silas, I'm guessing Gilmork's main problem in this campaign he is less involved with the town than you guys are, same goes for Jaxom I presume. In Hell's Rebels that'll change quite a bit.

Also, I'm gonna go lvl 2 Swashbuckler dip (Mouser/Inspired Blade archetypes) helping you guys when we're in melee. Mouser is just so very fitting for a halfling and Inspired Blade for the AP, I have to take them.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I can talk, just with a penalty of -3.
That's what i was hinting at, for optimal effect, it's an assist from Xindyra at most.

As for the 18 for dmg stat? Nah, it's for attack rolls.
I'd have to pick some specific feats for that otherwise and go scimitar, not going there. I want to go the twf.
Weapon finesse, for starting. I can pick up twf from slayer's talent at lvl 2.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Yeah I think Gilmork understands where I'm coming from. He's right we don't need everyone to be the party face, but we do need evetyone to be useful outside of combat. There are pleanty of skills other than diplomacy.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

A pity slayers don't have disable device on their skills list.

Maybe she can reverse-engineer an incriminating scene, setting up a diversion that way.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Ok. I'm moving this to the discussion thread because it really has no place in the Gameplay aspect...

Silas: You may not like how I play my character. You may not like the choices my character makes or doesn't make. You may have your own ideas on how I could play my character better... but he's Not your character.

The more you push, the more I'm going to want to do anything but what you're wanting me to do. Not the most mature response on my part, but a very human thing nonetheless.

I know you mean well, but let me play my character and use him how I want to use him.


Encounter Map

I'll have to agree with Silas re: Social stuff. Hell's Rebels is specifically designed (and will be GMed) in a way different than many other AP's. It's not supposed to be as combat heavy as the others. Everyone in the campaign is supposed to contribute out of combat just as much as they do in combat.

Also, how are you guys coming about stats anyways? 20Pt buy?


Male Clan Gangrel 12th Gen
GM Niles wrote:


Also, how are you guys coming about stats anyways? 20Pt buy?

I went with a 20 point buy *nod*

But if we get 25, hey, no complaints ;)


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I did 20pt buy.


Encounter Map

I was actually thinking about 15.....=/


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Wow...that'll be tricky :/

12 18 (16+2) 12 10 10 9
Points: 2 10 2 0 0 1


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker
Lucanor wrote:

Ok. I'm moving this to the discussion thread because it really has no place in the Gameplay aspect...

Silas: You may not like how I play my character. You may not like the choices my character makes or doesn't make. You may have your own ideas on how I could play my character better... but he's Not your character.

The more you push, the more I'm going to want to do anything but what you're wanting me to do. Not the most mature response on my part, but a very human thing nonetheless.

I know you mean well, but let me play my character and use him how I want to use him.

OK got you, I'll stop.

Still it's clear you guys have very different ideas to me about how certain things should be. That's fine. Still I think it may be best if I withdraw from future endeavors.


Male Clan Gangrel 12th Gen
GM Niles wrote:
I was actually thinking about 15.....=/

Yikes. :(

If you're taking votes or opinions, I'm not a fan of the 15 point ones.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)
Silas Hawkwinter wrote:


OK got you, I'll stop.

Still it's clear you guys have very different ideas to me about how certain things should be. That's fine. Still I think it may be best if I withdraw from future endeavors.

I'm not sure labeling my reaction as "you guys" is fair to the others. I was just letting you know that you were taking the exact wrong tact if you were hoping to motivate or push me along. You can say that's on me if you want.

But I'm not sure it's fair to lump the other guys in with me.

As for withdrawing from future endeavors, that would be a loss. You're a good player. I hope you consider staying on and maybe with some polite but honest discussion we can hammer out any future bumps amicably.


Encounter Map

Hey James Jacobs posted something that I found awesomely informative (and backed up my own ideas about Kintargo)

James Jacobs wrote:


In fact, Kintargo is one of the best places to be a halfing in Cheliax, as the persecution and enslavement of them is really not that common at all there in Kintargo. Free haflings are VERY common in Kintargo, and for the most part, using the word "slip" in Kintargo is really not something folks do.

Slip being the pejorative used in other parts of Cheliax to refer to halflings.

Also, I'm still amazed that Hecktor thinks he needs an 18 in a stat at level 1 with a 15 point buy.....I'm not that difficult of a GM am I?


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

I'm looking to be a stealthy character mostly, and weapon finesse depends on dex.

It's not just AC, but acrobatics too.
I mean, sure, i could put 14 on more than 1...but i don't know how often we have the opportunity to increase our (depends on PC) most valueable score.

If you feel that's more appropriate,

14 16 (14+2) 12 10 14 10
Points used: 5 5 2 -2 5 2


Encounter Map

I also ran across this GEM of an idea about diplomacy and using it a little differently

DM_aka_Dudemeister wrote:


I would be tempted to allow a character to use Craft, Knowledge, Perform or Profession Ranks + Cha Bonus instead of Diplomacy on characters they might effect:

Kn. Arcana - Arcane spellcasters, magic shop owners, alchemists
Kn. Dungeoneering - Adventurers, heroes, bartenders
Kn. Engineering - Architects, builders, city planners, civil engineers
Kn. Geography - Rangers, Trappers, Sailors, Farmers
Kn. History - Scholars, historians, anyone interested in the past
Kn. Local - Criminals, underworld types, thieves, spies, lower classes
Kn. Nature - Druids, natural philosophers, herbalists
Kn. Nobility - Nobility, upper classes and their servants, royalty etc
Kn. Planes - Outsiders, summoners, cultists
Kn. Religion - Clerics, Priests, Clergy, members of major religions

Craft (Art), Perform - Dilettentes, Artists, playwrights, bards, philosophers

Profession (Soldier) - Soldiers, warriors, guards, martial types
Profession (Merchant) - Merchants, traders, shopkeeps, bartenders

This means that while Diplomacy (CHA based) is still very effective, other skills would be almost equally effective in doing "social stuff" and might alleviate some of Hecktor's problems with doing the "talking".


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

That looks great, i like the flavor in that.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

15 points would still be reasonable for my concept, just drops down the 18 to a 16.

Btw, I'd take the ring of Invisiblity if Jaxom or Lucanor doesn't want it.

Silas don't leave us, there are Always slight hick-ups along the way when playing in a group, even among friends. Like Lucanor said, we can work those out in a friendly way, just talk.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I'll sort out my purchases tomorrow.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Assuming I'm still welcome I'd like to finish this campaign.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Silas, i'd hate to see you go, i'd like to see this through together.
We lost 3 already, we can't lose another one, imo ;)


Encounter Map

Hey guys,

In this campaign there were times where only one or maybe two people were posting in game actions. This was partially, in my view, due to GM neglect in regards to including plot lines or hooks for all the characters. But some of it, in my view, was because you guys made characters that weren't all the way invested in where the campaign was going/had been. Please don't think I am trying to assign blame, I'm just trying to be reflective. This has been/currently is, the best game I've ever GMed online or otherwise and you guys have been nothing besides solid and dependable players.

This is why I've been so picky about the new campaign. I want everyone's character, and by extension themselves, heavily invested in the campaign. I want everyone involved in pushing the action forward and interacting with NPC's. Everyone will be expected to play a part in the rebellion. Combat will not be a central part of the AP, social interaction and planning a rebellion will be. Of course, there will be combat and missions for the fledgling rebels to undertake, but it will be more about interacting with the town and making the rebellion successful.

Hopefully I'm not scaring anyone off, or making you uncomfortable with my fussiness over your new characters. I want the new campaign to feature everyone as equally as possible.

Thanks,
Niles


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Ah, the mysterious face behind the screen.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

You're still welcome Silas, whoever said you weren't? Don't confuse one argument with not being welcome in the group, that's too hard on yourself.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

What Gilmork said. We're all hoping you stay for the next AP as well as this one.


Encounter Map

So, there's a guy recruiting for Hell's Rebels on the boards and I decided to make a character because while I enjoy GMing, I do so enjoying playing also.

I am in AWE at some of the proposed character concepts...I'd swear on a bible that more than a few of those players didn't even glance at the Players Guide or even care a whit about Golarion lore.

An Azlanti Sable Company Marine...(You know, the ones that swear allegiance to Korvosa)
An Asmodean Cleric (You know, the god that Cheliax follows and the one the Players Guide specifically says is a really bad idea)
A Member of the House of Thrune...(No explanation needed)
An Ekujae Wild Elf (from the Mwangi expanse...that place thousands of miles away and not even remotely connected to Kintargo)

I know, I know I shouldn't be shouting Badwrongfun at people...but damn. This is why I loathe open recruiting for games.

Thanks for being great players.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Heh. Some of those do make me wonder as well. Wow.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Oh, i'd say those Thrune house and Asmodean player should receive some 'special treatment' from the NPCs, no rebel faction wants a Thrune amongst them, save for the Thrunite being a hostage.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Wow indeed, I had hoped the AWE would have been great applications, but sadly it's the reverse.

I think you could get some gems from open recruitment, but it's a safer bet to invite players or GM's you know.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

+1 to that.


Encounter Map

Ok, so in gameplay. I'm waiting on Silas (or someone else who wants to) to decide what to do with Kreed. Give him over to the authorities in Olfden? Let Baleson take him? Keep him close?

Gilmork did you go with Jaxom or with Silas/Hecktor/Lucanor?

Luc, Silas and Gilmork have made purchases, Jaxom and Hecktor?


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Nothing I want for the GP that I have. Does anybody need a loan? I'm willing to share.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I'm going over my funds and d20 for purchases.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hmm, a undead bane scythe looks good to me.
I think an amulet of NA +1 too.

Potion of Prot alignment [Evil] x2
Potion of shield x2


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

I would have gone with Jaxom, meeting Syntira has been high on Gilmork's wish list and to show him to be good of faith with regards to the fey's wishes and stance.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Just a heads up, I'll be away tomorrow for the whole day. Celebrating a big family birthday of my girlfriend's family. Bot me when needed.


Encounter Map

I have drill this weekend =/ So my posting will be very limited, probably just late evening when I'm back at my hotel room.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Nice going to the admiral there, Silas. And I thought Luc was being sneaky

As for Luc,it says that Inquisitors aren't subect to the same rules as the clerics. So he's going to take advantage of that with the Bishops' Blindspot Brothel and gaming hall :D

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