Raistlin

Lucanor's page

1,421 posts. Alias of Ridge.


Full Name

Lucanor

Race

Human (Varisian Heritage)

Classes/Levels

Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Gender

Male

Alignment

Lawful good

Deity

Iomedae

Location

Stolen Lands

Languages

Common, Cyclops, Draconic, Dwarven, Elven, Halfling, Halit, Protean,Varisian

Strength 12
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 12
Charisma 12

About Lucanor

Lucanor (Khavortorov)
Male human (Varisian) transmuter 2
LG Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 14 (2d6+2)
Fort +1, Ref +1, Will +5
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Offense
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Speed 30 ft.
Melee house hilt dagger +3 (1d4+1/19-20)
Arcane School Spell-Like Abilities (CL 2nd; concentration +8)
. . 7/day—telekinetic fist (1d4+1 bludgeoning)
Transmuter Spells Prepared (CL 2nd; concentration +8)
. . 1st—color spray (DC 15), enlarge person (DC 16), mage armor, magic missile
. . 0 (at will)—detect magic, light, mending, ray of frost
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 13, Dex 12, Con 12, Int 18, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 13
Feats Cosmopolitan[APG], Scribe Scroll, Spell Focus (transmutation)
Traits bastard, focused mind
Skills Appraise +8, Diplomacy +6, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +9, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +8, Linguistics +8, Perform (wind instruments) +5, Spellcraft +9; Racial Modifiers bastard
Languages Common, Cyclops, Draconic, Dwarven, Elven, Halfling, Hallit, Protean, Varisian
SQ arcane bond (Hood, raven), physical enhancement (+1)
Combat Gear potion of cure light wounds, scroll of invisibility; Other Gear house hilt dagger, bedroll, belt pouch, blanket[APG], flint and steel, Flute, ink, inkpen, masterwork backpack[APG], noble's outfit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, light horse, bit and bridle, feed (per day), riding saddle, saddlebags, jewelry for noble out fit (worth 50 gp), 5 pp, 158 gp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
Telekinetic Fist (1d4+1 bludgeoning, 7/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Transmutation Transmuters use magic to change the world around them.
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House Khavortorov is not of the greatest Noble Houses of Brevoy, rather it was a Rogarvia subject House of once minor status that served well that now vanished ruling House. While it is known, when it is known at all, for its fine knights and warriors; it hovers below such Houses as the Garess, Lebeda, Medvyed, Orlovsky, and Surtova. It is now showing ambition as it seeks to rectify that. They hope one day their motto of “We won’t be saddled” will be as acclaimed as any. This is important to know if you wish to comprehend why a pie-bald bastard child was so unwelcome by at least a few members of House Khavortorov.

Lucanor was not born to some whore, or even high class mistress, but rather an honest merchant woman who attended a masked gala wearing, by chance, the same mask as Hadrian Khavortorov’s wife Klementine. Indeed, Klementine meant to visit her husband there but got decidedly ill from bad crab. She sent a message saying she might cancel, but when Hadrian saw a woman wearing a Raven mask as his wife as supposed to, he assumed she had made it after all. Morgalla, Lucanor’s mother, did not intend to play any other woman false, and only knew that a man in an eagle mask was quite Amorous and charming and thought it but his play. One night of bliss, and she’d be done. Only after the event, when masks were pulled off, did the two realize the horrible mistake they had made.

Of such stuff are farces and tragedies alike conceived from. SPEAKING of conception, while it was just one tryst, that proved enough. Morgalla found herself pregnant with a nobleman’s child. In a panic, she did approach Lord Hadrian and Lady Klementine. Hadrian had already told his wife of his indiscretion, and begged her forgiveness. In this, Lady Klementine took this news like a champion, pondering only for a moment the murder of her husband, before she managed a cooler head and forgave him thinking it one and done. Naturally no one was happy when complication in the form of pregnancy arose! This could shame the house, but Lord Hadrian, and his wife, were people of honor, true to their knightly heritage. They agreed that the child would not be abandoned or denounced and might present himself when he came of age and perhaps given a small tower on an acre or two. Come what may. They did however, ask it be kept under wraps for a few years and only a handful of people knew the truth. This skittishness about immediate transparency was to cause no end of trouble for Lucanor. But then, trouble marked him from the start, quite literally.

The sages and scholars called the condition that afflicted the boy Vitiligo; a skin condition where stark pale patches weave great patterns through darker skin. Not long after his birth, Lucanor, a perfectly healthy child in many ways, began to exhibit this to greater extremes. The rich olive hues he had gotten from his mother were rendered abstract by near albino like displacement. Morgalla raised her son to stand strong and proud against bullies and such, reminding him that he was of a noble line, and noble men do not cry save when it is fashionable to do so or perhaps when posing for melodramatic sculpture! The young boy took this to heart, stiffened his discolored upper lip, and endured the sleights and insults of ignorant boys and girls his age who sought to mock him with it.

He was above all that. Besides, one day he’d have a tower or a manor or something and rub it in their faces! So there!

Unfortunately for all involved, save one rotter we’ll get to in a minute, Lady Klementine and Lord Hadrian died in a carriage accident during a surprise storm! Without their verification, it would be hard to press a claim of Lucanor’s true heritage, or the land promised him. He considered making his plea anyway, using the one token of proof he’d been given. That was, of course, when his half Brother Trajan Khavortorov sent a message that might be summed up thusly: “Show yourself in our halls and press your claim, and your mother won’t live another week.”

Trajan might have been born of an honorable lord and a gracious lady, but his proverbial apple had fallen so far from the parental trees that it arguably fell off a cliff, bounced twice, and got lost in a swamp. He HAD learned from his parents notes that he had a half brother, but he was not going to lose one acre, one SHACK to some speckled bastard.

Lucanor, already knowing his chances to sway the rulers of the hot headed house that he was kin to them and promised a small estate was somewhere between chances that ran slim chance to fat chance; would not risk his mother’s life. He went on, finished an apprentice ship with a wizard rankling at the treachery of his dishonorable half brother. Recently though, he received another letter. One that claimed that it knew his secret, and while it could not help him directly, it could advise him how to help himself. There was trouble in the stolen lands, and a bandit lord needed slaying! Do that, and more, and being a hero might wash away the stain of his birth, and his ‘deformity’.

And so our young hero to be has hastened to the Stolen Lands to do just that. He is unsure who sent that second letter, but he believes they are right. His mother, still a merchant, has since moved on from Brevoy and is out of Trajan’s reach, or so Lucanor believes. Now is the time to prove himself every inch as honorable and good a noble as his late father was!

Personality: Lucanor is angry, angry at his treacherous half brother, angry at his lost birthright, and angry at a world that took a father he idolized even if he only met the fellow twice that he recalls. Like any decent young man, he bottles it up DEEP inside for processing or breakdown later. He is dignified, honorable, and practices noblise Oblige when he can. He gives his word rarely but keeps it when he does. Lucanor prefers to treat others with justice and feels responsible for those that put their trust in him.
He also is fascinated by transmutation because it lets him quite literally change his spots. There is some self loathing in him he hides right along side his anger. While Lawful good, he may eventually 'lighten up' in the right company

Description: Lucanor 's mother was of mixed heritage, but chiefly Varisian, and Lucanor reflects that with his platinum blond hair and what would be olive skin if not for the Vitilgo. While it shifts over the course of the year, it rarely eases, and there is a crescent moon of albino like flesh on the right side of his face. This causes many to top and stare, but he is not hideous by any means. He tends to wear robes as befits a wizard, or fine clothes as befits a noble.

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Daisy CR –
Female horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding
Other Gear bit and bridle, feed (per day) (2), riding saddle, saddlebags
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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Hood CR –
Male raven (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 7 (1d8-1)
Fort +1, Ref +4, Will +5
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +5 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +1; CMB +1; CMD 7
Feats Skill Focus (Perception), Weapon Finesse
[b]Tricks
Come, Fetch, Heel, Perform, Performance, Seek, Stay
Skills Acrobatics +2 (-6 to jump), Appraise -1, Diplomacy +0, Fly +6, Linguistics -1, Perception +9, Spellcraft +0
Languages Common
SQ empathic link, performance, seek
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Performance [Trick] The animal has been trained to perform many tricks.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.