Silas Hawkwinter |
I looked up the rules on casting from a scroll: "Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level). Deciphering a scroll is a full-round action."
Looks like I won't be able to cast this until level 3 (when I'll pick up read magic, and possibly Spellcraft) so we might as well sell the scrolls of cause fear unless somebody else wants them.
Silas Hawkwinter |
Yes: http://paizo.com/prd/spells/causeFear.html
Gared the Ranger |
Then you can automatically cast the spell, can't you? You only need to decipher it if you're casting the scroll from a spell list you don't normally have, I thought.
Michael Stamford |
You still have to decipher the scroll, regardless of whether or not it's on your spell list. But there are two ways to decipher the scroll, read magic and a spellcraft check, and it can be done in advance.
When the scroll has been deciphered, then it can be used. If the spell isn't on your class list, or you're not the right caster level, or you don't have the required ability score to cast spells of that level, then you have to roll a caster level check when you try to use the scroll. If you meet all three of those requirements, you can use the scroll without that chance of failure.
But you still have to decipher the scroll first.
Silas Hawkwinter |
Re arming the deputies that seems OK to me as long as we cover our bases first.
Michael Stamford |
Selling most of the higher value goods in Olfden is probably a good idea. Keep the Consortium guessing about how much we have. Try to stay away from flashy gear if we can, try to avoid buying anything expensive in Falcon's Hollow, and stash everything we don't use somewhere safe.
If we're going to try to liberate, for lack of a better word, the town from the Consortium's grip, then we're going to need a safe hideout/base. So, you know, back to the monastery.
I really want that monastery. Like, really, really want that monastery. If my numerous mentions haven't been enough of a hint.
Silas Hawkwinter |
I was thinking that too Gared, still it makes it even sweeter when we can finally claim it as ours.
We'll need a name for our group! Perhaps one of these
1. Darkmoon Venture Co
2. Darkmoon Defenders (we'd need to do rather more than we have to earn this)
3. Darkmoon Company
I think I'm gonna take flag bearer at level 3 for sure if we're planning on claiming the monastery. It'll fit nicely with us becoming the defacto local lords, or an independent mercenary company of note.
Michael Stamford |
Silas, you wouldn't need to take flag bearer. Cavaliers have a class ability that they get at level 5 that depends on them wearing or showing some form of war flag.
Banner (Ex): At 5th level, a cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.
That means that I could wear it as a robe/tunic over my armor, drape it over my mount, fly it as a flag, etc. Just so long as it's at least 3x3(or equivalent) and clearly visible.
Silas Hawkwinter |
That's a good point. I'm not super familiar with Caviler abilities, and if you get that morale bonus for free there's no point me taking that feat.
I'll probably go back to my original plan of getting Greater Spell Focus.
Michael Stamford |
I looked at the flagbearer feat just now, and I guess the bonuses are different between the two. For the feat you get the bonus to all attack and damage rolls, but with my class ability you only get a bonus to attack rolls made during a charge. The save bonus against fear and charm is the same though. Also, the distance at which the bonus is granted is different. The feat has a 30ft range, while my class ability has 60ft.
Overall I think the feat is the better of the two, but if we don't have to spend a feat to get something similar and with a lot of the same RP flair, then I'd rather go with the freebie.
Gared the Ranger |
It's a difficult choice. Flagbearer gives more but at a vastly reduced radius and half the saving throw bonus. The Cavalier also only imparts his attack bonus as part of a charge.
I guess if Silas is willing to burn the feat then we can go with that. Your ability would still be use anyway so if we're out of Silas' range we can use the Banner ability.
Silas Hawkwinter |
One other option might be master performer if available (Silas did go to the academe), its quite strong so its not always allowed in my experience.
http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Master%20Performe r
Michael Stamford |
Well, I think it's probably time to shelve our discussion about what to do and actually do something. We've gone through a few courses of action so far, so we need to decide which one do take.
What do we do first:
- Attempt to broker a truce between the Free Jacks and the Consortium
- Track down the cultists
- Head off to Olfden to hit the market
- Begin rebuilding the monastery
- Visit the temple of Iomedae and see what we can do to help
- Make a donation to the sheriff
- Anything else I might have forgotten to list
Outfitting the sheriff we could do a bit of right now. The spare armors and mundane weapons we have won't exactly fetch us a lot if we sell them, so I'd say we can probably just drop them off on our way to the temple. That would cover a fair donation to the sheriff and wouldn't take much time at all. Helping the temple will probably involve clearing out the cultists, and maybe with any luck the priestess will know a little more about where to start with that.
The two biggest things, which we'll have to divide our time over, are the cultists and the conflict between the Consortium and the Free Jacks. If we outfit the sheriff, he might be able to better keep things under some semblance of control while we hunt for the cultists. If we start out with settling the dispute, who knows what the cultists will do in that time.
Personally, I say that Olfden can wait for now, as can the monastery. But the monastery could depend on if we're able to broker a truce between the Consortium and Free Jacks. If we can't get a truce then we might need a safe haven that's not in town.
Gared the Ranger |
I'm good with that, I agree that the cultists appears to be the pressing need at the moment as we don't know if they'll try and unleash another plague, assuming of course they are indeed responsible.
We also need to investigate the reports of a werewolf; we want to make sure that we're not going to get assaulted by lycanthropes next time we head out.
In relation to the monastery, it might be worthwhile trying to broker some kind of relationship with any local dwarves to see if we can't speak to a member of the Church of Torag.
Silas Hawkwinter |
I'm fine with donating some stuff to the sheriff. It may anger the consortium but that's OK.
Seems sensible to talk to the temple next and perhaps trace double T's associates after unless there's a better plan. We should also try and ask after Michael's folks and Hecktors tattooed man if we get a chance.
Michael Stamford |
I don't think we're being railroaded. We got a few days of just sitting and talking in, and I think that had pretty much wound itself down.
GM Niles |
You guys realize The Walking Dead started up a few nights ago......gave me some ideas!
Michael Stamford |
I haven't watched it. Only read the comics online till some point.
Smart man. I read the comic up until August this year, with issue #104. Then I had to cut my comics list back and TWD was one of the ones that got pruned.
The TV series I was a fan of for the first season, but the second season was just bad. Haven't been back since.
Michael Stamford |
Speaking of holy water frags, there's an alchemist discovery called Holy Bombs that's really good at that job. It's somewhat limited in its uses, but against evil enemies it's pretty much a miniature Channel Positive Energy with a small boost.
It was pretty much designed for Wrath of the Righteous, but it's got myriad uses. I mean, how often do you fight Evil enemies in a normal PF game? A lot, that's how often.
Michael Stamford |
Maybe I shouldn't have pointed out my reduced AC. I just realized that I'm nowhere near full health still. We haven't had enough time after getting out of the woods to really recover.
Silas Hawkwinter |
I did suggest we heal up before hitting town. I guess that didn't happen :)
We should defiantly get a couple of wands of CLW, perhaps Gared and Silas could use them to spread the load a bit?
GM Niles |
You would have gotten
Lucanor's Healing and Percival's: 2d8 + 4 ⇒ (3, 2) + 4 = 9
points of healing
Michael Stamford |
Percival, unless I'm mistaken you're with us and Gared is pretty much on his own until we meet up at the sheriff's house.
Also, my yelling at the zombie that just wouldn't die probably didn't help our inconspicuous factor any.
GM Niles |
Hey guys, the current map in campaign details is updated and I added something to help us all keep track of NPC's. You guys can edit the document and keep it up to date as well as add notes.
Michael Stamford |
Hey Niles, I want to pass along a tip that I was given for my own PbP regarding maps.
If you include a link to it in the race or class section of the GM profile, it shows up in every post just like our vitals do. That way it can be at the top of the page and in every post that you make.
Also, the current map link isn't letting me access the map.
Silas Hawkwinter |
I was looking through the bardic masterpieces and spotted this. Oh my...
All I can think of is this: http://www.youtube.com/watch?v=WNmB7HQmwv0
Silas Hawkwinter |
Some of the other ones seem pretty good
The rheumy refrain
Tripple Time
Symphony of the Elysian Heart
That last one is particularly nice, but high level.
GM Niles |
I'm Not Telling You What This Is For1: 1d100 ⇒ 99
I'm Not Telling You What This Is For2: 1d100 ⇒ 59
I'm Not Telling You What This Is For3: 1d100 ⇒ 89
I'm Not Telling You What This Is For4: 1d100 ⇒ 89
I'm Not Telling You What This Is For5: 1d100 ⇒ 14
I'm Not Telling You What This Is For6: 1d100 ⇒ 22
Michael Stamford |
Once again, I curse your difficult terrain! It's not fair, I tell you! Not fair!
Silas Hawkwinter |
Good luck folks, that's probably Silas out for the fight...
Silas Hawkwinter |
The dice have not been terribly kind thats for sure.