
GM Niles |

We gotta finish this one first, that means disposing of the Gavel and then....REDACTED///////////
Also, the first book doesn't come out for a month or two right? I don't like to start AP's until I have the first two books at least...

Silas Hawkwinter |

Sure Niles we're not done here yet!
Still the reason why I mentioned the Sanctified Slayer archetype is: look at the social skills this guy has at level 5 with Studied target active. I've not bothered with traits, magic gear or feats. I expect he'll be just fine in combat too, although granted a warpriest would be better at novaing (I got the impression you didn't like that?)
Human inquisitor (sanctified slayer) of Milani 5 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (human)
Init +4; Senses Perception +13
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Defense
--------------------
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 29 (5d8+5)
Fort +5, Ref +2, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 longspear +9 (1d8+12/×3)
Special Attacks bane (5 rounds/day), sneak attack +1d6, studied target +2 (2nd, move action)
Inquisitor Spell-Like Abilities (CL 5th; concentration +8)
. . At will—detect alignment, discern lies (5 rounds/day)
Inquisitor (Sanctified Slayer) Spells Known (CL 5th; concentration +8)
. . 1st (5/day)—shield of faith
. . Domain Conversion inquisition
--------------------
Statistics
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Str 18, Dex 12, Con 12, Int 10, Wis 16, Cha 9
Base Atk +3; CMB +8; CMD 18
Feats Overwhelm, Power Attack
Skills Bluff +13, Diplomacy +11, Heal +11, Intimidate +13, Perception +13, Sense Motive +15, Stealth +8, Survival +13
Languages Common
SQ monster lore +3, solo tactics, stern gaze +2, track +2
Other Gear +1 mithral breastplate, +1 longspear, 150 gp
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Special Abilities
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Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Inquisitor (Sanctified Slayer) Domain (Conversion Inquisition) Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Overwhelm Flank if another with this feat threatens a foe, and that foe is 2+ sizes larger than both of you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to survival checks made to track.
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GM Niles |

Yes sort of. Honestly, we've done WAY more in the two years than I had originally planned for. I had planned on doing Hollows Last Hope and maybe Crown of the Kobold King. Since then we've done Carnival of Tears, Revenge of the Kobold King, Pallid Plague (PFS adventure), Tower of the Last Baron and a good bit of content that was very much homebrewed.
This campaign was never meant to be a world spanning 1-20 campaign...it was more regional in nature and I'd originally wanted it to be a bit grittier.
We are gonna do one more Module(Hungry are the Dead, heavily modified since we are like 3 levels above it) after this bit of homebrewedness and then we can call it quits...the only other module I can even imagine adding is Realm of the Fellnight Queen, again it would be heavily modified since we would be nearly 5 levels above the published module.

Silas Hawkwinter |

I sort of assume the spell casters are the danger #1 and trolls #2. Silas could try to aoe demoralize and then silence from his swords but don't expect that to stick if it turns out they have monk levels.

Gilmork |

I'll be off tomorrow (saturday) for the whole day, celebrating our 1-year anniversary with my girlfriend. I'll be back sunday at least. Bot me when needed.
Niles, Gilmork has 2 level 1 spells left and I believe three level 3 spells. I exhausted all my lvl 2 spells for the day on Barkskin and Bull's strength.

Lucanor |

Ok. Unfortunately Luc's further actions are on hold until Niles sorts things out. Because honestly, Lucanor might actually interfere with the blow until his question is answered

Hecktor |

I'm wondering weither the Gavel's the head responsible of the hit on Hecktor's life prior to his arrival in Falcon's Hollow.
Since, like Luc, he's got a score to settle, he's promised his employer to bring the head of the one responsible.
Otherwise....there's an even more manipulative evil afoot, with an interest in Falcon's Hollow, or by the gods, it was the butler aiming for a coup!

Lucanor |

It's not just a matter of score to settle for lucanor. He's an Inquistor of Iomedae and a the local priestess of Iomedae was murdered. Judging Kreed before that was something was willing to defer on, but this just became his jurisdiction. he's quite willing to continue with Silas' plan, but he will have his moment to question Kreed.
And i'm not kidding, if he saw Silas coming at Kreed like that before he even got a chance to answer, he'd stand between them.

Silas Hawkwinter |

Luc I hope you agree that Silas has a rather harsh punishment in mind for Kreed. It's the kind of thing the capricious Greek gods came up with, a fate worse than death.
The get out clause is, if Kreed personally replants every felled tree, rebuilds every damaged home, makes whole every family, pays wearguild* for every life damaged or ended. Then he can finally die and know peace. Otherwise Silas intends fro him to die and be reborn every day until that happens.
Pretty sure you'll find him guilty. Why not help make sure he has a fitting punishment?

Lucanor |

Yeah. I know the plan. You've mentioned it more than once. :)
Like I said, Luc's immediate problem would be Silas interrupting on his actions while Luc was in inqusitor mode.
I think Luc would prefer Kreed dead and made so he couldn't come back as undead or otherwise, but he's not necessarily against Silas' plan if it can be done.
Now if Hectkor finds out Kreed was indeed responsible for that contract, we may have to have a party pow wow about whether we stick to that plan.
Ironically, Lucanor is actually rather pissed at the Church of Iomedae higher ups in Almas who he kept asking for more priests and assistance from for the Hollow. They ignored it, made excuses, and now because they turned a blind eye, a lot more folks that could have been saved are dead. Fortunately, he's NG not LG, so he can take his own path in the name of the same goddess if need be

Silas Hawkwinter |

Silas is going to jump right down the throat of one of these trolls. T'would be awesome if he had a flanking partner though! Anyone game?
I'd give Silas a 1-3 chance of dying next round.

Silas Hawkwinter |

Silas will be keeping the trolls occupied while you do so Luc! Silas will thank you later since he'll be gutted if Michael dies.
Of course if he attacks a troll alone he'll probably be gutted the other way, but you know dems the breaks ;)

GM Niles |

Post your level up stuff here (I'm trying to level you guys a little faster than the earlier part of the campaign so that you can enjoy a higher level of play before we wrap everything up)
RE: Silas dying The Vital strike would have done 4d6 + 21 ⇒ (5, 1, 6, 2) + 21 = 35 damage to him if it hit so he wouldn't have died....the second attack would have done 2d6 + 21 ⇒ (5, 6) + 21 = 32 damage...and would have killed him. Mirror Image saves again!

Lucanor |

Ok. Going Level 8
HP +8 (5 +2 for Con +1 for preferred class)
BAB now +6/+1 as it improves and I get two attacks per round
Fort +1/ Will +1
Skills (8 points total) +1 Bluff, +1 Climb, +1 Disguise, +1 Kn. Religion, +1 Perception, +1 Ride, +1 Sense Motive, +1 Swim
New third level spell : Searing Light
Class Ability: Second Judgement
8th level characteristic boost on Wisdom total wisdom 17

Silas Hawkwinter |

HP Gain: 1d8 ⇒ 7
1+ level in Bard
+1 CHA (no effect)
FCB -> Spell Known
Spell 1: Alter Self
Spell 2: -> Bardic Masterpiece Symphony of the Elysian Heart It would be awesome if we could say Syntira taught him this ;)
Skills:
+1 Perform Comedy
+1 Perform Dance
+3 Perform Wind
+1 Perception
+1 Spellcraft
+1 Diplomacy
Saves
+1 reflex
+1 will
Attacks
BAB = 6, Silas has a main hand iterative at -5 to hit now.
NOTE I was seriously tempted to get Jester's Jaunt instead of that masterpiece to strap a rocket to Hecktor ;) Only reason I didn't go for that option is Silas only has 3 level 3 spells per day.

Gilmork |

8th level of Oracle of Wood
HP: +6 (d8+1 FCB)
Saves: +1 Will
Unlocked level 4 spells, extra level 3 spell/day
BAB +1
Skills: +1 to Knowledge Nature, Perception, Stealth, Survival and Intimidate
New Mystery Spell: Thorn Body
Gan an extra lvl 0 spell known: Resistance
Gain CCW as a 4th level spell
New 4th-level spell: Holy Smite

Silas Hawkwinter |

Just picked up the Hell's Rebels player guide. It makes for interesting reading. One thing that popped out is the sheer number of rogue and bard archetypes suggested!
bard 8
rogue 5
cleric 4
investigator 4
warpriest 2
ranger 2
slayer 1
barbarian 1
alchemist 1
fighter 1
products are all good choices for this Adventure Path.
Pathfinder Campaign Setting: Inner Sea Combat:
Kintargo rebel (rogue).
Pathfinder Campaign Setting: Inner Sea Magic: Chelish
diva (bard) or hidden priest (cleric).
Pathfinder Player Companion: Advanced Class Origins:
Liberty’s blade (warpriest).
Pathfinder Player Companion: Champions of Balance:
Negotiator (bard).
Pathfinder RPG Advanced Class Guide: Champion
of the faith (warpriest), cleaner (slayer), daring infiltrator
(swashbuckler), infiltrator (investigator), mastermind
(investigator), mysterious avenger (swashbuckler), or
sleuth (investigator).
Pathfinder RPG Advanced Player’s Guide: Archivist
(bard), court bard (bard), detective (bard), investigator
(rogue), rake (rogue), spy (rogue), street performer (bard),
urban druid (druid), or urban ranger (ranger).
Pathfinder RPG Advanced Race Guide: Community
guardian (oracle) or saboteur (alchemist).
Pathfinder RPG Ultimate Combat: Charlatan (rogue),
crusader (cleric), divine strategist (cleric), falconer (ranger),
tactician (fighter), or urban barbarian (barbarian).
Pathfinder RPG Ultimate Magic: Celebrity (bard),
demagogue (bard), heretic (inquisitor), infiltrator
(inquisitor), or separatist (cleric).
I'm now thinking a Champion of The Faith (Milani) might be interesting to play. It is essentially a CG paladin.

GM Niles |

I'd be thrilled if the party was 5 rogues or bards....
@Silas Yep, I like the Warpriest class.... very much a "Paladin for every god" class.

Silas Hawkwinter |

I love the idea of playing 5x bard / rogue tbh. In some of the other campaigns I've played we had a focus on being sneaky and stealthy over raw combat. That's kind of fun!
I had a closer look at Champion of The Faith, it's a really cool idea. But there are two things I'm not keen on about it:
* 2+Int skills (this campaign seem to be the one where you want 6+Int)
* Needs Str, Wis and Cha, so it's not like you can afford to run 14 int and use FCB to get 5 skills per level like you can on a paladin (That's what I would have done btw if I was to play a paladin - but the campaign is very much CG not LG).

GM Niles |

I'll probably be taking a look at the background skills from Unchained.
Also, yeah 2+int is suck...but we can find a way around it.

Gilmork |

I like the idea of 5 rogues/bards as well. There's still a lot of options available to have different characters. Would you like to go full rogue or bard then or would multiclassing also be an option?

Silas Hawkwinter |

Yeah bard archetypes lead to quite different characters:
* Chelish diva bard is an opera singer and possibly my favorite archetype for this campaign. They get to wear heavy armor eventually and have some nice crowd control.
* Demagogue bard is a rabble rouser. Want to inspire a riot? Thats what this guy does.
* Negotiator bards are experts at manipulating the emotions and perceptions of others. They get to take 10 or eventually 20 on any Bluff, Diplomacy, Intimidate, Knowledge (local), or Sense Motive checks.
* Celebrity bards are famous! They can gather crowds and well can you imagine what happens if they had a demagogue bard with them?

Silas Hawkwinter |

I guess that's a matter of perspective, an all Milani party is hardly a restriction at all IMO :)

Gilmork |

The all Milani party isn't that a restriction indeed. If you just need to be a follower than it's easy. If we say we have to be blessed with her power then it's more restricted somewhat: Paladin, Cleric, Warpriest, Inquisitor, Oracle.
Even so, the classes are all different enough that we can have a balanced party.

GM Niles |

Actually, I haven't said anything about restrictions or anything yet! I don't even have the first PDF! (I'll be getting it first thing Wednesday)

Hecktor |

Niles, are we up against moderate-high dex opponents?
I might switch the bonus feat to Shatter Defenses according to it.
Stats upgrade:
HP +10 (av +2 con +1 feat +1 FCB)
BaB +1/+1
Fort +1
Power attack rises by 1.
Bonus feat: Gory Finish
Skills:
Climb +1
Intimidate +1
Survival +1

GM Niles |

Err. Do undead have moderate high dex? Because you'll be fighting a ton of those in the near future...

GM Niles |

I don't mean to get political....but I've always envisioned Kreed as a "Donald Trump" style character. Not as bombastic, but very narcissistic and used to having his way all of the time.