Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

We really need to shut that spellcaster down, or he'll summon yet more stuff :) I recommend grapple, or sticking pointy things in it.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Oof. That is all.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I've been looking into how to go about making Michael more of a front line supporter rather than damage dealer, and I just noticed something that directly affects something we were talking about doing earlier.

Morale bonuses don't stack.

Which means that my Banner ability, the Flagbearer feat, and Inspire Courage don't stack. Which could be a good or bad thing, depending on how you look at it. When I get Banner, I'll be providing the morale bonus against Fear and the bonus on charge attacks no matter what, so even if Silas gets paralyzed or something we'd still have some form of buff. But a the same time, from level 5 onward Silas's Inspire Courage gives better bonuses all around. This means we will constantly have buffs of some sort, but in my mind it diminishes Silas's buffs just a little bit.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Niles, does the ogrezombie always have its mouth open?
What'd be the required and type of roll for tossing something in if it is?

Spoiler:

I reckon it's mouth is large enough to swallow something isn't it?


Encounter Map

That would be a Called Shot. Look it up, probably be an attack roll with a -7.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

And what would the requirement for doing such an action against your ogre be for a succesful attempt?


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Folks, your opinion. I don't think I can get nearly dead Micheal up to fighting level even if I roll max on a CLW. Amyone have better ideas?


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Drag me out of the fight?

Edit: Hecktor, if you tried the called shot, he said give it a -7 penalty on your attack roll. If you make the roll then you nail the ogre in the mouth with whatever you were trying.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Oh, i was thinking along the line of tossing a vial of holy water, or in lawson's case maybe a flask of alchemist fire? :)
I don't know if such a thing will cause more damage than if it's used as a normal thrown object. Hence me asking..


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Ah. My guess would be it would have effects similar to those for being hit in the head. But that's just my guess.


Male Human Alchemist (Chirurgeon) 1

Are the baldy and the blondie on the north of the map baddies?


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

That's Payday and Cirthana. They're helping, but I don't think they're doing too hot right now.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Everyone has at least one holy water vial which does 2d4 DMG vs undead as ranged touch attack. I strongly suggest everyone who can uses a hero point to nuke that ogre zombie in addition to their other actions. I have a feeling this round will be pivotal one way or the other :)

Alchemists fire does 1d6 plus another 1d6 the next round, its pretty sweet at low level and I was thinking about getting Silas some.

Oh and Michael inspire courage gives a competance bonus to attacks, the morale bonus is vs fear. I'm still undecided on Silas's 3rd level feat, but its probably going to be one of: Greater spell focus, Flagbearer, or possibly Spellsong.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I reckon the prone ogre is soon to die.
The 2nd ogre is beating up Lucanor. If that holds up he's the 2nd to take a nap.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Sorry Hecktor, both for you taking that hit... and for a very #$##y CLW roll


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Don't sweat it Lucanor.
I just hope we win this one so we can all rest in the sheriff's.
:)

That said, it seems my path to the spellcaster is cleared of obstacles.
Anybody who wants to accompany me in this enjoyable task of beating the caster?


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I hope you aren't waiting on me to respond. I'm still here, but being just above death I figure I don't exactly have input on what the party does next.


Encounter Map

They could use your spirit cheering them on!


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Feel free to give us OOC advise, Micheal. We'll pretend you're our voice of inspiration


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Use the Force, Luc.

Let go, Luc.

Luc, trust me.

Like that?


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Awesome!


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Awesome you say? :)
The guy saying that was dead at that point. Michael wasn't aiming for death in the short run.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

So I'm looking over my PDF of Bestiary 4, and there's a new creature called a Beheaded. It's a CR 1/3 tiny undead that's a flying head/skull, and one of the variants is a swarm version. The swarm variant is a CR 1/2.

It looks like it's very similar to the skull swarms that we fought as part of this last fight. Hopefully Bestiary 4 gets added to d20pfsrd within the next couple weeks so the rest of you guys can see it. I figure it's the closest thing to being a fully statted pre-generated version of that swarm.

Here's the gist of the stats for the swarm variant -
Swarming Beheaded
AC: 14
HP: 8
Swarm damage 1d6
Speed: Fly 40ft(perfect)
Special Abilities: Distraction DC 11
Distraction (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect.


Encounter Map

The Skull Swarm/Beheaded is a creature from the Carrion Crown AP.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Did not know this. I own all 6 books, but haven't looked through them much. Are the stats similar or are they the exact same?


Encounter Map

http://www.d20pfsrd.com/bestiary/monster-listings/undead/beheaded/skull-swa rm


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Yup, looks to be the same to me. Except when I did the swarm variant I only doubled the HD to 2d8 as opposed to having it as 2d8+1.

D20pfsrd has the defensive abilities wrong though. It says that it's immune to weapon damage, when a Tiny swarm isn't. It takes half damage from slashing/piercing, but full damage from bludgeoning. Fine and smaller swarms are immune to weapons though.


Encounter Map

Yeah I ran it that way in the encounter, 1/2 damage. I also gave them 1 extra HD of HP, so 4 extra hp.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Ick nauseated is a strong debuff.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Something tells me that crowd spells bad news for the Sheriff. Silas may have to do some fast talking on his account...

Presumably with Baleson incapacitated and the deputies decimated, Gared is the ranking law man in town?


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Imagine that,
The magistrate demanding to see the sheriff, and we all look at Gared to represent him.....

Poor guy has alot on his mind as it is.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Maybe it would be in our favor if Lucanor reads some sort of rites for the dead deputees when the mob comes in.

Come to think of it.....there's something wrong about that line :)


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Things seem to go from bad to worse around here. Hasn't even been a day since we got back from the woods with the stuff to cure the plague, and half the town gets torn up. Now we've got a bunch of d-bags trying to have themselves a lynch mob or something.

And we still don't know if the cure worked yet, because this crap probably happened too quickly for it to get spread around and to take effect. Also, who knows how Laurel's shop held up during the attack.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I'm wondering if he meant the guy that we got drunk way back at the start. But if he is meaning the cultist we brought in, well then it's definitely going to look like whichever guy is talking is involved in the cult.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I was referring to the halfling that was talking. :)
And remember Silas thought he looked like a semi-local..for say..one of the lumberjacks?

This halfling must be connected somehow...


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

The halfling is probably the same guy that was yelling at the sheriff when we brought Culty McCulterson in. So my guess is that he did indeed see the guy's face. I mean, being a halfling he's half the guy's height. A hood is usually only good for covering the face from direct view or viewing from above. If you look at it from below, you can usually see the person's face.

Also, I wouldn't be surprised if the sheriff took the guy's hood off.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Yay a good dice roll for once. Hopefully Silas' argument will sway the Magistrate...


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

@Michael; i was taking Culty off your horse when the halfling was inside the sheriff's office. The halfpint came out pissed off, i can't imagine him normally paying much attention to a hooded robed figure escorted by a human, if he wasn't connected.

@Silas; can't imagine the dc being 29+ for that reasoning to work. Nice roll indeed.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Sorry I'm so behind. Today is my mother's birthday and I had to treat her a bit.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

No sweat, that's a good thing.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

That halfling is going to cause us all sorts of problems, he won't like being threatened. We will need to find a way to get rid of him. Preferably a legal way, it would be good to find out how he got appointed. I wouldn't be surprised if it wasn't legit.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Well, this being Andoran, I think normally it's by vote, but of course votes can be rigged. Also, this town is small enough that it may not yet have the usual democratic system and instead has appointees.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I think it rather be very possible he intimidated people to vote for him.
Pay a big guy like his friend there to threaten people, it could work.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Ah man I like paladins and barbarians :)

If we want to become an honourable mercanry company like Michael seemed to wish for, my vote would be paladin. That also suggests Silas would go flagbearer, and over time the party's alignment would shift towards LG.

If you go barb, we'd shift towards CG and may end up fighting a guerilla war.

Both directions are fine by me.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Expanding on this, ever since reading all the published Paladin's legacy books by Elizabeth moon, plus her original Packsenarion trilogy, I've wanted to RP a member of a mercanary company such as Fox company, or the Bridge burners from the Malazan book of the fallen. I can definatly see Silas becoming a grizzled sergeant, exhorting the troops to hold the line.

On the other hand bards make the perfect agent provocateur, and that would be whole load of fun. Trigger an election, kick out the halfling and depose the gavel...


Encounter Map

Hey, I said this to Silas and Michael in messages but I'll say it here, I am a big proponent of retraining. If you aren't happy with the mechanics of your character for whatever reasons I'm OK with you changing feats/archetypes or whatever. Just let me know what the changes are to keep balance.

Also, you can go ahead and level up to 3 now.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I already talked to Niles about a possible retraining for myself, which I'm intent on doing.

I'm going to be retraining away from standard cavalier into Honor Guard and making myself the "wall" that the enemy will have to get past in order to hurt anyone else. But, unlike most other "tank" builds, I won't have to be on the front line. I can be right behind all of the front line people and be 100% effective still.

Bodyguard and In Harm's Way feats, Benevolent enchantment on my armor, and most likely a polearm to go with it. As long as I stay near the rest of you guys, I can both make you harder to hit and absorb hits that are meant for you. Between being Order of the Dragon, the Honor Guard intercept ability, and Benevolent armor I could be adding +12 AC with each use of Bodyguard. Of course, that depends on if we go all the way to level 20, but I doubt that's going to happen. So more likely it's going to be +9 max(assuming level 14 with +3 Benevolent armor). The polearm would just be to threaten more area.

I've thought about taking the Strategist archetype as well, since it can stack with Honor Guard, but it doesn't seem worth it to lose my mount for what it gives me.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I'm happy with were Silas is now, although its a common trope in fantasy books for characters to grow and change over time. Its nice to have the flexibility to realize that.

A quick note on paladins, I've played several before and mechanically they are rather strong (super saves, swift action
self heals, smite, and good spells albit with a slow progression) rovided you can abide the code restrictions. Charisma is their primary stat however which is an issue for multiclassing...

So where do we want our story to go? An honourable mercenary company or elsewhere?


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Would that retraining include abilities? If so, then I'll go Paladin as I feel now that's the way that Gared is headed. As a Paladin of Erastil I'll retain a modicum of ranged combat but it really feels as though Gared wants to be in the thick of the battle, using his greataxe and handaxe to deal damage. It would also fit with Gared wanting to focus on cleaning up the Hollow.

Mechanically it would mean swapping his Wisdom score and Charisma score, everything else would remain the same.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Whoa! Level 3! thank you.

This is my first inquisitor, I'm trying to 'learn' the class so I think I'll stick with him until/unless he croaks.

Truthfully, my bigger concern is my posting rate. I'm about one post for two or three of everyone else, which is making Lucanor more of a backseat guy than I intended. That's cool though, I can roll with it

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