
| Silas Hawkwinter | 
 
	
 
                
                
              
            
            Sorry to hear that Luc.

| Silas Hawkwinter | 
 
	
 
                
                
              
            
            Jaxom I'm happy to fix any errors (actually you can too since everyone has edit rights). Still I think it's right:
Ring of Protection +1 is 2000g
 Cloak of Resistance +1 is  1000g
Amulet of Natural Armor +1  is 2000g
Headband of Alluring Charisma +4  is 16000g
Rod of Lesser Empower Metamagic  is 9000g
Bracers of Armor +4 is  16000g
Wands:  The price of a wand is equal to the level of the spell × the creator's caster level × number of charges * 15 gp. 
Wand of Haste (32 charges) = 3*5*32*15 = 7200g
Wand of Dimension Door (6 charges) = 4*7*6*15 = 2520g
2000 + 1000 + 2000 + 16000 + 9000 + 16000 + 7200 + 2520 = 55720g of items

| Silas Hawkwinter | 
 
	
 
                
                
              
            
            Right that's the price per charge. I guess that wasn't obvious!

| Lucanor | 
 
	
 
                
                
              
            
            Apologies, I found out this morning the top of my laptop is trying to break off. hence the slowness. I'll try to see if I can get it fixed or at least patched over the weekend

| Silas Hawkwinter | 
 
	
 
                
                
              
            
            I just remembered Silas bought some supplies:
Wand of bless weapon 
Scroll of Death Ward * 5
Scroll of Daylight * 2
Might want to use those!

| Michael Stamford | 
 
	
 
                
                
              
            
            Warning: Long wall of text from a former player detected! Advise raising memory shields to level 2 and applying nostalgia goggles to prevent as much damage as possible. Roll for Will save, DC 45!
Holy crapsnacks! You guys have been busy since I last looked in on this! About 3500 posts, counting the discussion stuff. But jeebus am I glad to see this game still going strong! I can't believe it's been over a year since I had to back out. Those 700-some odd posts I made seemed like so many at the time, but now they're practically nothing compared to what's gone on since I left.
I gotta say, I'm glad that I didn't die, but that second near death experience, which was once again at the hands of a giant-kin of some sort, really left a sour taste in my mouth. Why do I keep getting smashed into pulp by the big guys? And Percy, Laurel, Gared, and Cirthana all at once? Man, you're sick in the head, Niles. Way to kick the puppy. But I bet Percy did most of the damage to the shop himself once he went all Incredible Hulk on the pricks, so at least he went out fighting. (In-character jokes, don't take it badly. I'm loving this stuff.)
Anyway, last time I was here I mentioned that I broke my arm and had some paralysis issues with it. This time around, I've got the good news that it's fully healed, I got myself a wicked scar from it(and some less awesome mental scarring), and all of the paralysis has gone away. It took 6 months of physical therapy, but I'm back to pretty much perfect save for lost strength. A bonus was that right after I got about 95% of my movement back in my hand I got to meet Rob Zombie and his entire band in Pittsburgh, PA, and got all of them to sign my scar, which they thought was pretty cool when I told them how I got it. Got told by Mr. Zombie himself that I was the first swordfighting scar he's ever signed.
But gloating isn't really the reason I checked in. I'm in the early planning stages of a local tabletop 5E game, which I'm going to set in the Darkmoon Vale. But it's going to take place around 30 years after our escapades, with all of us having still some presence around the Vale and Falcon's Hollow. So I needed to check up on how things were going here to make sure I got a semi-accurate picture of the future. And boy am I glad I did. I had had Baleson becoming magistrate and Gared remaining as Sheriff(but ready to retire). Percy and Laurel would have had a daughter named Holly who now ran the shop. Cirthana and Lucanor would have gotten together as chaste allies of faith in Falcon's Hollow who still ran the small church together. Silas would have inherited Jak'a'Napes from old Jak Crimmy when he died, including Jak's famous cinnamon crusted flapjacks recipe, and turned it into the best inn and tavern in town where his stories of adventure and the Heroes of the Hollow are told every night. Hektor would have settled on a small farm outside Olfden, where he and his wife raised about 5 kids. Gilmork would have become a high member of the Greenfire Druids, and along with the Fey Court and the Free Jacks would have replanted much of the Darkmoon Wood and helped establish a lucrative, sustainable, darkwood trade. Michael, meanwhile, would have turned his Truescale Kobolds into "Stamford's Hammers," the defacto local security force and militia. All in all, the Hollow would be a much more pleasant place, but still with plenty to do in the area for upstart adventurers. In the center of town would stand a monument to the people who helped save the town and bring it prosperity, and it would be done as a ring of busts of all of the people who took part in these adventures.
I can still do most of that, but I've got a lot of changes to make otherwise. I'm thinking that with Cirthana gone and the church not caring, that Lucanor will retire to become the old priest in town(I always imagined Lucanor as older than the rest of the group). He'll rebuild the monastery, and outside will be a magnificent statue of Lady Cirthana, the martyr of Falcon's Hollow, whose occasional saintly visits have turned the place into a small pilgrimage. Roots and Remedies will be turned into a memorial shrine for all those killed during Kreed's mad purge at the end of his, and the Lumber Consortium's, reign. The Rouge Lady, or should I say The Bishop's Blindspot, will remain open and with the same name due to the church's continuing ignorance of the area.
And, not to leave Jaxom out, but only really reading much on his character recently, I'm now thinking that he may be a bit of a villain in my world. He might think that the deal struck between the druids, the fey, and the Free Jacks doesn't do enough to maintain the forest and still treats the fey themselves as a resource to be used. He might even take on something of the role that Syntira's sister has now, in that he wants the humans gone completely.
Of course, if anyone has any objections to my plans for their future, or wants to offer some better insight into what they think their character might be doing 30 years down the road if the adventure were to pretty much end today, I'd love to hear it.
Long wall of text over.

| Hecktor | 
 
	
 
                
                
              
            
            Good to hear your arm's turned out good again.
Awesome concept Michael. 
But i'm not seeing Hecktor raising 5 kids, 2 or 3 tops.
More likely to be living in the a modest house in Almas with his redhead wife. A large garden for his old work to kick in. Adventurers make a small fortune doing what we do. 
He's been traveling to it back and forth a lot of time with Silas in downtime. 
I reckon the two of us a bit of local legends...... i recall thwarting a dirty friar, ending up in a room with the daughter of a crime boss...for starters, eh Silas? ^^
Didn't we joke once about Silas and Hecktor becoming leaders in some army?
Wow....the concept of Jaxo turning into a BBEG huh...you do know you'll have to copy his tactics and sheet, for him to be as capable a boss as a protagonist he's showing in combat now.
Edit: whatever work he'll do in 30 years, i'll leave that up to your creativity, i haven't pictured something concrete yet. Unless Niles writes something spectacular in the ending credits.

| Silas Hawkwinter | 
 
	
 
                
                
              
            
            Wow Michael! Good to hear from you, glad you're on the mend.
Re Silas owning a bar, maybe if he lives long enough and gets bored of Almas (probably happen eventually). To be honest I expect he will die young and tragically. He's been reckless and despondent for some time, pretty much since the carnival of tears.

| Michael Stamford | 
 
	
 
                
                
              
            
            I figured Hektor for a bit more of a hayseed at heart, and not one to want to live in the big city but rather keep himself on the outskirts with easy access. But he's your character, so I'll see what I can do.
I can't say I'll kill Silas, because who else is gonna tell the tall tales of the Heroes of the Hollow? Maybe he'll be maimed after getting caught in bed with a politician's wife and left without use of his legs or something. Old Jak Crimmy, being a retired bard himself and remembering how you helped save the town, takes you in and helps lift your spirits, while you and he relive the glory days over a few too many drinks every so often. And then when old Jak dies, you inherit the place. You may be a bit of a lush, but you manage to stop drinking just before putting the place into the red. Meanwhile, you've got a story for every occasion, and plenty of lady callers still fall for your silver tongue...
As for stat blocks, yea, I'm gonna be trying my best to convert stuff over. Of course, 5E and Pathfinder are very different beasts, so things will have to change. For instance, Michael is going to be a Paladin with the Protection fighting style and an Oath of Devotion, Lucanor will probably be a cleric with the War or Light domain, Hektor will be a Champion Fighter with the Great Weapon fighting style, Silas will be a Bard of the College of Valor, Gilmork will be either a Druid of the Moon or a Cleric with the Nature domain.
Jaxom will prove difficult to make, because they really put a damper on summoning in 5E, and the spell list is substantially trimmed. Sorcerers and Wizards don't share the same lists either. I'm thinking he could be a Warlock with an Archfey Pact, or a Conjuration Wizard. I can't really see a way to make the Sorcerer work for him in 5E. Even with a Wizard his summoning would be very limited compared to what he can do in Pathfinder.

| Gilmork | 
 
	
 
                
                
              
            
            Glad to hear you're doing good Michael. Your ideas for Gilmork are something I'd see him do too, so long as he lives that is. 
I'd say go for the Druid of the Moon idea, it seems to fit Gilmork even more than the Cleric.
Also, depending on how Savram turns up he might live to tell the tale as well and maybe even become a wizard/druid himself.

| Lucanor | 
 
	
 
                
                
              
            
            First, really glad to hear your health has improved, Michael.
I can see Lucanor retiring in the area if need be and if it actually stops self destructing for a decade. While Cirthana had the hots for him before she died, he never thought of her that way. This doesn't mean he wouldn't fall for another woman eventually (He was attracted to one, but sent her away for her safety and her brother's well being) and if he ran into Mrs Right he might have a family of his own. Even if not, he'd try to look out for the other kids (Kimi and the others) until they grew up.
It should be noted that his real investments have been in the town. He's saved coin not for magic items but overhauls, not just of places like the Bishop's Blindspot, but a study for the church, helping the orphans and giving them places to go etc. His ultimate plan was to help grow the economy in areas besides timber, both to weaken the Consortium and give the locals options, and later because he wanted to help Jaxom in a fair and just way that others would appreciate.
I even dallied with the idea that he might sponsor some sort of school or college in the area

| Lucanor | 
 
	
 
                
                
              
            
            I should also announce that starting tuesday until either Friday or Saturday, I will have limited computer access (And possibly not any at all) so if you need to Bot Lucanor during that time, go for it. I'm visiting family for thanksgiving.

| Michael Stamford | 
 
	
 
                
                
              
            
            Oh, I know Lucanor would have made improvements. Falcon's Hollow, on the whole, will be in a much better place than it is now. 30 years of fair wages, a growing economy, cooperation between nearly everyone, and very little major crime will do that to a town. The place isn't perfectly safe, but you guys will have dealt with the real big immediate dangers.
Since the forest has been massively and rapidly replanted(nearly meeting the edge of the town thanks to a concerted effort) and is now being sustainably harvested with the help of both the druids and the fey, you don't have to worry about nearly as many fey incursions. The biggest issue in my campaign, at least initially, will be occasional werewolf attacks and a growing hobgoblin army in the Five Kings Mountains. Both of those will be mostly controlled by Michael and his Hammers, though he does enlist extra help every so often.
The Lumber Consortium is also going to continue to play a role. They'll be small in Falcon's Hollow, and losing their power elsewhere thanks to the Hollow's example of how things should be done. So they'll be spoiling for any chance to make the Hollow start to crumble. The fey, druid, and Free Jack alliance is still fairly new after all, and if a few key players in keeping it together were to disappear then who says it would stay strong?
If Jaxom ends up getting made into a Warlock, I'm thinking I may put him at the helm of the hobgoblin army, with the belief that hobgoblins would be easier to remove from the Vale than the rather tenacious humans. Or I could make him responsible for attempting a second eruption of Droskar's Crag. He knows the first one drove the Dwarves from the Vale, so a second should work to drive out the humans, right? Or he could be doing both. Sweep in the hobgoblins, weaken the humans, then cause another eruption to finish them both off. Nature can survive a volcano, because a volcano is just nature's fury, but the humans will have no reason to be there if the land itself turns hostile to them.

| Jaxom, Stone-Twin | 
 
	
 
                
                
              
            
            Well, I guess it depends on how or why Jaxom went over to the Winter Court. But, currently volcanoes and armies (hobgoblins are mud men too) seem like a lot of moving variables. If Jaxom has managed to transform himself into fey, then he might be trying to create a ritual to get rid of all the mud men by infusing them with the energies of the First World

| Michael Stamford | 
 
	
 
                
                
              
            
            Well, the Archfey pact for Warlocks doesn't make you a fey, it just means you made a deal with a powerful one in order to gain your powers. Which actually ties into your story pretty well, I think. It could be that you've been corrupted by the thoughts of your metamagic rod and your own distrust, so you started to see Syntira's concessions and cooperation as traitorous to the fey, regardless of the actual beneficial outcome they've had so far. So maybe Syntira's sister on the Winter Court(can't remember her name) made you a better deal: Remove the mortals from the Vale by any means, and she'll grant your wish to become a true fey.
To be honest, I'm finding it hard to fit Jaxom in as anything other than a name. He doesn't seem to be willing to compromise, but I also can't find a way to make him remain angry once he sees the benefits that the compromises have wrought. Heck, maybe he just goes slightly mad at his opinion of "mortals are parasites" being shaken and he becomes a hermit.

| GM Niles | 
 
	
 
                
                
              
            
            I've had a rough last 3 days with sick children and being sick myself...so you didn't miss much.

| Silas Hawkwinter | 
 
	
 
                
                
              
            
            Guess what I have a cold too, my daughter on the other hand has a 'terminal' case of : I'm hungry, get up and feed me! Grrr most annoying...

| GM Niles | 
 
	
 
                
                
              
            
            Our post rate is way way down, in both games. We also seem to have lost a player in both games.
Also, I'm taking my family on a mini vacation tomorrow through Sunday evening so my ability to post might be limited.

| Silas Hawkwinter | 
 
	
 
                
                
              
            
            Yeah its a shame about the momentum, but we've done well to go this long. Still I hate to admit I'm not enjoying this campaign as much as I used to. The other one is still fun however.

| Silas Hawkwinter | 
 
	
 
                
                
              
            
            No. I think it's because way back when the party had a common goal and was out to save the world and we where all enthusiastic. Finally after years we beat the gavel and well I'm not really sure what we're trying to do anymore.
Of course there's Drazmorg to defeat but the party's motivation feels a bit pro forma.
Edited to try and explain better.

| GM Niles | 
 
	
 
                
                
              
            
            I actually agree with you. AP's tend to have that problem from time to time also. The lower "bad guys" are so much more compelling than the later ones.
Iron Gods seems to buck that trend with the main bad guy playing a part from the very beginning.

| Silas Hawkwinter | 
 
	
 
                
                
              
            
            Apparently for a number of the APs you don't even know who the bad guy is till book 5. Pretty sure that would feel flat by the time level 11 or 12 rolls around.

| GM Niles | 
 
	
 
                
                
              
            
            Correct. It's why I like Iron Gods AND Hell's Rebels, both bad guys are very evident (if not present) very very early in the AP's.
Kingmaker on the other hand, might as well not even have a bad guy.

| GM Niles | 
 
	
 
                
                
              
            
            Re:This campaign. We are on the final slog through the final dungeon. Which is why I'm so damn disappointed in probably losing Jaxom. I was gonna extend it some more, but I think leaving off here would be for the best.
Then if you guys are still interested we can start a Hell's Rebels game (or something else if you want). I'm actually becoming more and more enamored with 5E and less and less interested in Pathfinder as a ruleset the more I play them.
I've also just begun playing Savage Worlds and I think I like the system, but the jury is still out.

| GM Niles | 
 
	
 
                
                
              
            
            Yeah but, when do you bring in the bbeg? Book 1? No country yet, Book 2?
As written, the BBEG makes like...no sense and really just shows up out of nowhere mess with things. The players have no idea who she is until around Book 5.

| Silas Hawkwinter | 
 
	
 
                
                
              
            
            On the positive side there are a handful of APs that have been run to completion on these boards. It can be done. I hope we see the Iron Gods game through.

| GM Niles | 
 
	
 
                
                
              
            
            I'm already running one 5E game, its almost done. I plan on running one of the AP's afterwards. I really really like the ruleset...it solves pretty much everything I dislike about d20/3.5/PF.

| Jaxom, Stone-Twin | 
 
	
 
                
                
              
            
            Sorry for my absence. My life has been swallowed up by a rather grueling interview process for an exciting new job. The entire process has kept me mentally drained for the past week. This is the first time I've checked the boards.

| Hecktor | 
 
	
 
                
                
              
            
            In worst case, i suppose i've got to make a stand against overwhelming odds?
Even more worse case, Hecktor gets turned into a powerful evil graveknight, coming after the good guys. Though my cha score's lower than my con score.
That takes 16 hp off.
Hell, i've got a pretty redhead to return to!!!! :)
 
	
 
     
    