Alain

Michael Stamford's page

776 posts. Alias of Unruly.


Full Name

Michael Stamford

Race

Cavalier(Honor Guard) 4

Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)

Classes/Levels

Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Gender

M Human

Size

M

Age

25

Special Abilities

Challenge 2/day, Tactician 1/day 5rds.

Alignment

Neutral Good

Deity

Cayden Cailean

Languages

Common, Elven, Dwarven, Draconic, Sylvan

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 11
Charisma 12

About Michael Stamford

Michael Stamford was born in Falcon's Hollow. His father worked as a lumberjack for the logging company, while his mother served as a housewife. As a child, Michael knew he didn't want to follow in his father's footsteps and become a lumberjack. Instead he sought battlefield glory and fame the likes of which the poets would chronicle. When he came of age, he left the town and tried to join an order of paladins, but found that the religious life didn't suit him. It was too strict and demanding, and it didn't sit well with his idea of what a knight should be due to the heavy preaching that went on. After squiring with them for only a short time, he left and set out to find a new means of attaining his knighthood. It was then that he stumbled upon the Order of the Dragon. In them he found a group of knights not bound by fealty to a god. Instead they were bound only by their kinship to one another, family, and friends. While perhaps not as glamorous as a paladin, they were far more suitable for Michael's personality. After completing his training with them, Michael traveled the countryside, trying to make a name for himself. But it wasn't long before word reached him that his hometown had fallen ill and that the lumber barons were doing nothing to help. Spurred on by his order's oath of loyalty to family and friends he set out to return home and provide aid in any way he could.

Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50

full statblock:

Michael Stamford
Male Human Cavalier (Honor Guard) 5 (Pathfinder RPG Advanced Player's Guide 32; Pathfinder RPG Ultimate Combat 0)
NG Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 52 (5d10+18)
Fort +7, Ref +4, Will +2; +2 Morale bonus vs. fear when beneath banner
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Offense
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Speed 20 ft.
Melee adamantine warhammer +9 (1d8+3/×3) and
. . cestus +8 (1d4+3/19-20) and
. . cold iron morningstar +8 (1d8+3) and
. . masterwork lucerne hammer +9 (1d12+4) and
. . silver longsword +8 (1d8+2/19-20)
Ranged longbow +7 (1d8/×3)
Special Attacks challenge
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Statistics
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Str 17, Dex 14, Con 14, Int 12, Wis 11, Cha 12
Base Atk +5; CMB +8; CMD 20
Feats Bodyguard[APG], Combat Reflexes, Furious Focus[APG], Power Attack, Precise Strike[APG], Toughness
Traits beast bond, tactician
Skills Bluff +7, Craft (carpentry) +7, Diplomacy +8, Handle Animal +9, Intimidate +7, Linguistics +4, Perception +8, Profession (soldier) +4, Ride +7, Sense Motive +7, Survival +0 (+2 to provide food and water for allies or to protect allies from harsh weather); Racial Modifiers ride mount, dragon's skills
Languages Common, Draconic, Dwarven, Elven, Sylvan
SQ aid allies, banner, expert trainer, intercept, orders (order of the dragon), sworn defense, tactician
Combat Gear potion of cure moderate wounds; Other Gear +1 dragonhide breastplate, masterwork chainmail, heavy wooden shield, adamantine warhammer, arrows (19), cestus, cold iron morningstar, longbow, masterwork lucerne hammer, silver longsword, cloak of resistance +1, masterwork artisan's tools, backpack, bedroll, belt pouch, blanket, everburning torch, flint and steel, hemp rope (50 ft.), shield sconce, torch (4), trail rations (5), waterskin, waterskin, weapon cord
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Special Abilities
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+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dragon's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Dragon's Skills +2 (Ex) +2 to Survival checks for allies.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Intercept Increase AC bonus granted to ally from aid another by +1.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sworn Defense (Ex) Select a ward during a challange, sacrificing AC to grant bonus to ward's AC.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.
Tactician (Precise Strike, 5 rds, 2/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Weapon cord Attached weapon can be recovered as a swift action.

Adrienne, the trusty steed's statblock:

Adrienne
Female Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +7
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Defense
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AC 20, touch 12, flat-footed 17 (+2 armor, +2 Dex, -1 size, +6 natural, +1 dodge)
hp 43 (+15)
Fort +7, Ref +6, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +6 (1d4+4) and
. . 2 hooves +6 (1d6+4)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 19, Dex 14, Con 17, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Dodge, Mobility, Multiattack
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Work
Skills Perception +7, Ride +2 (+4 to stay in the saddle), Swim +9
Languages Common
SQ attack any target, combat riding, work
Combat Gear oil (2); Other Gear leather armor, bit and bridle, canvas (sq. yd.), canvas (sq. yd.), feed (per day) (2), hooded lantern, military saddle, piton (2), hemp rope (50 ft.), saddlebags
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Work [Trick] The animal pulls or pushes a medium or heavy load.

funds journal:
Starting Funds - 13gp, 9sp, 5cp
-1gp donation to the "church" = 12gp, 9sp, 5cp
-5gp payment to Laurel for medicine = 7gp, 9sp, 5cp
-4gp supplies = 3gp, 9sp, 5 cp
-3gp, 9 sp, 5cp donation to the orphanage = 0 gp, 0 sp, 0cp
+4gp loot from hobgoblin = 4gp
+1171gp, 2 sp from sale of loot = 1175gp, 2sp
-170gp equipment costs = 1005gp, 2sp
-1sp rebuy Weapon Cord = 1005gp, 1sp
+1640gp, 6sp, 2cp from sale of loot = 2645gp, 7sp, 2cp
-97gp, 3sp, 1cp purchase of supplies = 2548gp 4sp 1cp
-150gp earning Goods capital = 2398gp 4sp 1cp
-730gp earning/buying various capital = 1668gp 4sp 1cp
-13gp, 8sp, 7cp buying supplies = 1654gp, 5sp, 4cp