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10th level rogue - Half orc with Toothy racial trait. He has the scout archtype and spring attacks so if something can be snuck attacked he usually can sneak attack it. When he full attacks he gets a bite as a secondary at -5 but with a flank it often hits and so he gets sneak attack on that as well.

Gavie Firelight |

10th level rogue - Half orc with Toothy racial trait. He has the scout archtype and spring attacks so if something can be snuck attacked he usually can sneak attack it. When he full attacks he gets a bite as a secondary at -5 but with a flank it often hits and so he gets sneak attack on that as well.
Works well with goblins too. They get an optional racial ability that gives them a bite attack, and the sweet, sweet +4 racial bonus to Dexterity is nice, too. Of course, it means you have to be in the right game to play a goblin.

GM Fanguar |

Ball is in your court right now. If you guys don't want to done anything right this second, I'll stick Markus in the cell and continue on.
Gavie is just replacing Trellar, so she is in the cell already.
Also, I have another player (unchained monk) that will be joining us. Depending on when their character is done, I might just stick them in one of the other cells.

Gavie Firelight |
1 person marked this as a favorite. |

Perfect. I've dotted into Gameplay now.
Just to confirm, I was in a bar minding my own business when this guy started stabbing people, and now I'm in prison despite having nothing to do with any of this mess? All I wanted was a nice absinthe with the burning sugarcube on top, but no, adventurers had to show up and get all murderhobo-y...
Or do I know the party from previously? I'm assuming not.

Gavie Firelight |

Makes sense - gives me a reason to try and talk you guys out as well as myself. I remember when they were only wee little tykes... :)

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I am a little confused about who is where. Can we get a recap?
how may cells are they and who is in what cell?
Is that merchant in a cell adjacent to us?
Has Lucid lost sight of him since we were taken?
Does Lucid have any of his spell components?
I am guessing armor and weapons were taken, right?
How watched are we? Are there constant guards, or are the guards just walking through occasionally?
Lucid can jump in and out of the cells and likely in and out of the building if he needs to. But he does not want to advertise that. And what he can do depends on what spell components he might have.

GM Fanguar |

Re: Gavie being from diamond lake: There is no logical reason for this, or need for her to be from there. If you want a reason to trust her, she can be a friend of Eligos's (Alustan's contact) who happened to be staying at the same inn. That would have given you plenty of time to get to know each other. She could also be interested in information regarding the Ebon Triad (the cultists you found under Diamond lake, they have many chapters).
RE: the incoming Monk; If the character is done soon, I'll dump him in a cell otherwise I'll figure something else out.
REcap:
While staying at an Inn Markus stabbed an innkeeper then assaulted a merchant. The city guard showed up and stuffed everyone into the backs of paddy wagons. You guys were taken to holding cells beneath a warehouse in the docks district.
There are 5 cells. One is empty (one may magically hold a monk if he shows up soon). One has a young elven woman in tattered finery, one has the unmoving body of the guy who looks like Senniki, one holds you guys and one holds a pair of scruffy looking humans.
The merchant has not been seen since you were put in the wagon
Lucid can have his spell components, but not his spell book.
Weapons were taken, but not armour. You are being held for questioning not arrested yet.
Not watched at all. The only guards are the pair of city watchmen that are bringing you down to the cells. Once everyone is there, things might change.
Due to Lucid's dimensional hop ability, are you guys happy just to all get dumped in a cell before you try anything. I just wanted to give the chance to do something before you got lock in. (For what it's worth, the adventure assumes you get lock in, but you have the freedom to start something whenever.)

Sverrïr Koltǫnn |

Guys - apologies for the radio silence - been slammed at work and we're going through a major downturn in the oil industry and my company is now making cuts.
I'm looking safe but am having to re-apply for my job (or what my job will become). Promise I'll be back on form with the weekend arriving, but bear with me :)

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Been where you are Sverrir. Its no fun, even if your job is safe. I feel for you.
As far as the situation goes, Lucid is not happy he lost sight of the merchant and understood he was being arrested with the rest of us. He certainly would have tried to get him jailed with us, accusing him of things, but I doubt that is the way it was suppose to go down.

Gavie Firelight |

I think the situation we're in works out for the best for me - I have a perfectly valid reason to be confused as hell with no idea what's going on. :)
I have been working to catch up some, though, and will continue to.

GM Fanguar |

Yes you may.
Re: You question in the gameplay thread.
You would have had you obvious equipment confiscated. Weapons, wands etc., but anything nondescript or jewelry would not have been taken (yet). All your gear is close at hand, so you'll get everything back rather quickly, but for now, you're all a little under-armed.

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So, here is a mechanics question about the pit placement. Since the 5' area around the 10' pit are sloped the true area of the spell is 20'X20'. If Lucid places the 4 squares of the actual pit just below the D6 on the map I think the sloping area would extend into our cell and Issacs. An added benefit is the slopped floor should be easier to navigate than an open pit, since you can rest your weight on the slop and hold onto the bars. That might lower the DC even further...?
Also, since the spell is 10' per two caster levels and can be cast at third level, it seems to me the minimum depth is 10'.

Sverrïr Koltǫnn |

Having home interwebs headaches folks - and not getting a chance to post at work (good news is I'm still gainfully employed in the ailing oil industry... bad news I've more responsibility (cough) workload (cough) in my new role)
Might be a tardy in posting for this week coming...

GM Fanguar |

So, here is a mechanics question about the pit placement. Since the 5' area around the 10' pit are sloped the true area of the spell is 20'X20'. If Lucid places the 4 squares of the actual pit just below the D6 on the map I think the sloping area would extend into our cell and Issacs. An added benefit is the slopped floor should be easier to navigate than an open pit, since you can rest your weight on the slop and hold onto the bars. That might lower the DC even further...?
Also, since the spell is 10' per two caster levels and can be cast at third level, it seems to me the minimum depth is 10'.
That all seems reasonable. Anyone with a half decent acrobatics score could just drop into the hole and take no damage and then just wait until the spell ends. I'll probably just go with a flat DC10 climb or acrobatics check to maneuver without falling in, since you need a ref save just to stand next to it.

Gavie Firelight |

I'm really sorry for this, guys - I'm going to bow out of here. I'm looking to gain more experience on the GM side of the metaphorical table, so I'm trying to pare down my player commitments in order to focus more on running games. Sincerest apologies. :/
Fanguar, do you want me to write myself out or do you want to do it yourself?

GM Fanguar |

I'm really sorry for this, guys - I'm going to bow out of here. I'm looking to gain more experience on the GM side of the metaphorical table, so I'm trying to pare down my player commitments in order to focus more on running games. Sincerest apologies. :/
Fanguar, do you want me to write myself out or do you want to do it yourself?
Sorry to see you go, no need to write yourself out.

Sverrïr Koltǫnn |

Fare thee well Rennaivx - Gavie's very cool character. Hope to game with you again - keep me in mind when you recruit for one of your pbps :)
GMF: Take 2 on re-recuitment?

Aerin Aurora |

Doomed Hero here. Just about ready to go. A couple questions-
How are we doing Hit Points?
I'm planning on taking Improved Familiar at 7th level (a Fairy Dragon). I really hate having to give up one familiar to get another one. Would you allow my to use the stats of another familiar, but describe my familiar as a very young Fairy Dragon? (Or something like that?)

GM Fanguar |

HP: 1/2HD +1
You can just stat it up as a fairy dragon, we will be hitting level 7 shortly, so it won't really affect things that much for the next couple of encounters.
As for putting you into the game. I'm just going to swap you with the exiting shaman. Your familiarity with the earlier adventures allows to be a Diamond lake native who came with the rest of the PC's to get more info regarding the strange events in the area, or you can just be a random person in the inn who was scooped up by the guards when the PCs were arrested (that is how the exiting player joined) I don't care which, whatever fits your idea for you character best.

Aerin Aurora |

I like the idea of being scooped up by the guards for being nearby. Sounds fun. The guards got a description of a shaman and scooped up Aerin instead of the other shaman, ignoring the fact that there's a 2.5 foot difference in their height.

Aerin Aurora |
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Welcome DH - Sverrir won't be as big a pain as Albrekt - promise ;)
Pretty sure Albrekt would be offended if anyone was as big a pain as he is...

Nyx, Aerin's Familiar |

Working out the details of my familiar. Never used a Fairy Dragon before. They're an interesting rules snarl as familiars. Here's my question-
It is clearly stated that Fairy Dragons are sorcerers. Their spells are actual spells, not spell like abilities, so their DC's are tied to their caster level, not their Hit Dice.
What isn't clear is if their sorcerer level itself is based on their Hit Dice. If it is, that's a seriously powerful familiar. If it isn't, that means it's abilities don't scale with hit dice the way every other familiars do. So it's either the most powerful improved familiar, or the weakest, just based on this one thing. (I'm pretty sure it isn't intended for Improved Familiar to give you a Sorcerer equal to your level that can ride around on your shoulder, only Leadership can do that *snark*).
Can I retrain the Fairy Dragon's spells as it gains hit dice (as normal for a sorcerer)?

Aerin Aurora |

Your familiar may not gain further caster levels. All the improved familiars are fairly equivalent, increasing HD doesn't have any effect on spell like abilities, so I'm sure what your concern is about it being any weaker than any of the others.
All spell like abilities are based on hit dice. Pretty much all creature abilities are. Supernatural abilities, poisons, breath weapons, gaze attacks, mind effects. They all scale with hit dice.
The pseudodragon's venom, for instance, has a DC equal to half it's hit dice plus it's constitution modifier. As the pseudodragon's master gain's levels, the pseudodragon's poison gets stronger. The duration of an Air Mephit's Blur is based on it's Hit Dice. The damage and DC of a Pseudosphinx's Burning Hands is based on it's hit dice.
The Fairy Dragon and the Silvanshee are the only ones that are different. The Fairy Dragon's spell DCs are tied to it's caster level, which is stuck at level 3. The Silvanshee's Lay on Hands is stuck at level 2.
That's why I asked if it was able to retrain it's sorcerer spells. All of them are offensive spells with very low DCs. They're unusable at level 6.