
Aerin Aurora |

It was a busy weekend for me and it spilled over into the last few days while I tried to play catch up. I will have a post up tomorrow.

Aerin Aurora |

I'm still having some trouble keeping track of everyone's damage.
Would it help if I put a full HP tracker in my posts each round? That way the running tallies could be seen by everyone and easily corrected if I make a mistake.
Thoughts?

Sverrïr Koltǫnn |

Sorry gang - work and visitors from Atlanta have limited my pbp time.
Taken annual leave the morrow, so will hopefully be up to speed by then.
Cheers

Aerin Aurora |

The haunted house I help with every year is kicking into high gear. My posting time will be extremely limited until monday. Please bot me as necessary.

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All,
I will be traveling this weekend to help my daughter move into the house she just bought. I leave tonight and her new house is without internet until next Monday so my posting chance will be slim. I return Sunday night.

Sverrïr Koltǫnn |

My thoughts are we question the drow. See what it knows? Worst case it can lead us to the forge where the Beggar's Gold grows.

Sverrïr Koltǫnn |

Folks - in one of my other games the GM surprised us with links to the Hero Forge site and his take on the party in miniature.
Long story short I've been well taken with it and produced my versions of characters in one of the long running games I'm in. You lot also begged to be visualised so without further ado see below for links to (my take) on our party:
Hope they make you smile as much as I did when putting them together! :)

Issac Quinn |

Lucid, your point taken. I am only speaking as a monk who is LG and willing to hand over the drow to the authorities. Issac, being a character of law and order has a responsibility to do what is right. If the authorities decide that the drow is guilty then so be it.
As for the world of Greyhawk and this town or city being LE....I did not know that. That is an issue we need to consider and explore. If this place is truly LE then we are screwed if we turn in the drow.
I think GM will need to intercede if Issac is going away from his values as Lawful. I do not wish for Issac to loose future monk abilities.

GM Fanguar |

I looked it up, Greyhawk is Neutral.
As for alignment, I wouldn't say that killing the drow is evil, but it definitely isn't lawful in this circumstance, especially since you are in a city. If you were out in the wilds or something, then it is more justifiable.
Either way, if you decide to clear your names, there will be extensive DM handwaving. You're going to want rest before you hit this last bit anyways. Also, please be aware that if you don't want a murder squad to kill you in your sleep, you'll want to lay low to rest. These Drow are going to be missed and the doppelgangers aren't the only resources at the BBEG disposal.

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Roger all that. My supposition about the city having an evil alignment was a guess based on how it seemed to operate so far. I certainly did not mean to imply that I knew. Heck I did not know cities actually had alignments. :)
I think it absolutely crucial to turn in the drow (both living and dead) and the doppelgangers to the proper authorities, and not just to help clear our names. My hope is that there is someone in charge here that did not know such creatures were operating in their city and will care and begin to take action once its proven. Now, do we know who that is? Maybe start with our wizard friend, if we can get back to his place.

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Regarding city alignments: I do recall that the Judge's Guild product, The City State of the Invincible Overlord, the city was Lawful Evil, or at least the ruler was. I a discussion about how that was the best alignment to run a city with and being impressed with the argument at the time.

Sverrïr Koltǫnn |

Right gents - just a wee heads up that I'm heading o'er to Dubai tomorrow to spend upcoming festives with my wife's brother and family. I'm back late on the 27th, and back to the work grind on the 28th.
I'll be posting throughout today and this evening, but once I'm over there posting will be spottier. Inter webs access is no issue, but time most likely will be.
Fingers crossed I'll chip in now and then, but don't wait for me :)
Should the unthinkable happen and I not get a chance in the coming weeks - have a very merry Xmas lads (I'll raise a tincture in your collective honour :)
Cheers
BD

GM Fanguar |

@Sverrir:Thanks for the heads up. Enjoy the trip.
@all: Eligos (wizard contact in the city who is doing some research for you) is pretty connected and would know who to deal with to clear your names. That being said, he would not appreciate you showing up on his doorstep with a bunch of dead bodies and a drow (really who would). Perhaps, this is a split the party type moment? Send 1-2 to talk to Eligos, while the rest hide out somewhere (you're in the docks district, there are tons of warehouses you can break into.

Sverrïr Koltǫnn |

Makes sense for Sverrir to grab some liquor and kegs of ale, then keep a low profile.
Upside is I've got inter webs access, but diplomacy and parley would sit better with other members of the group, so Sver can lie low on the sidelines until required.
On a separate note = @Lucid: Spent many an hour running the streets o' the City State. Epic setting and some great times had... :)

Issac Quinn |

YAY!!!!
Level 8 Unchained Monk
Base Atk Bonus +8/+3
HP = +10 (6 [d10 avg] + 1 [fav class] + 2 [con] + 1 [die hard])
Saving throws: Fort +1 / Ref +1 / Will +0
Unarmed Damage is now 1d10
AC Bonus +2
Getting new Ki Power - Diamond Body.
+1 to Strength (Char attribute increase; level 8)
+5 skill points
------------------
+1 Acrobatics
+1 Perception
+1 Sense Motive
+1 Stealth
+1 Survival

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Cool. I like to level!
Leveling up to 8th level wizard and gaining another point of Int for for an intelligence of 20 and 22 with the stat boosting item he has.
HP increases by 6 including Con bonus of 2
BAB goes to +4
Will save increases by 1 to +6
Gain an extra 3rd and 4th level spell slot, plus an extra second level slot for the int bump. Learned Dwarven with this int bump
Gain two new spells: Acid Pit and Wall of Fire
Gain the Dimensional Steps ability - 240' feet per day as a standard action used in 5' increments. And I can take friends with me by using additional feet of movement for each companion I move.
Still Points: Partly because of the stat bump I gain a total of15 skill points. I shall spend them this way:
1 to Knowledge Arcana
4 to Knowledge Dungeoneering
2 to Knowledge Nature
2 to Knowledge Planes
2 to Knowledge Religion
1 to linguistics learning Undercommon
1 to Spellcraft
2 to stealth

Sverrïr Koltǫnn |

Sweet - Level 8 it is. Most likely will need to wait until I'm back home afore I can do the crunch et al.
Will do what I can when I can here, but as we get closer to Xmas my time will become more funneled.

Sverrïr Koltǫnn |

Levelling Up
Ability Increase: +1 CON taking it to 20
HP increases by 13 (including +5 CON bonus & +1 Favoured Class)
BAB increases to +8/+3
Fort Save increases by +1
Skills: +1 Ranks in Climb, Intimidate, Knowledge (Dungeoneering), Knowledge (Nature), Survival & Swim.
Gain a new Rage Power: Not 100% on which yet...

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Thinking about Sverrïr I came up with Superstition - +4 to saves vs magic at your level while raging. And that could lead to Witch Hunter and Spell Sunder. Seems to fit the dower dwur to me.
Celestial Blood would come in handy but does not seem to fit. Elemental Rage, maybe, but I don't see a connection to an element.
Oohh... Fueled by Vengeance. Perhaps the search is complete. :)

Sverrïr Koltǫnn |

Fuelled By Vengeance is very cool, also considering Internal Fortitude to negate his Drunken Rage side effects...

Aerin Aurora |

Party poll: Should I take-
Misfortune Hex (targeted enemies roll twice and take the lowest on most rolls)
Tongues Hex (Understand and speak any language)
Shapeshift (alter self or beast shape 1 for 8 minutes a day)

Sverrïr Koltǫnn |

Party poll: Should I take-
Misfortune Hex (targeted enemies roll twice and take the lowest on most rolls)
Tongues Hex (Understand and speak any language)
Shapeshift (alter self or beast shape 1 for 8 minutes a day)
Tough call...
Misfortune Hex looks to be a great was to stymie a foe (read: Boss) - particularly nasty ones...
Tongues Hex could prove increasingly handy if we come across wide and varied races/creeds etc
Shapeshift is a cool flavour - alter self particularly and would provide another feather in Aerin's cap. Given the run-ins with the dopplegang of late it does have an ironic justice about it :)
If pushed I'd go:
1. Shapeshift
2. Misfortune
3. Tongues
But what do I know - Sver drinks then hits things for a living lol.