Eagle Knight

Markus the Librarian's page

1,091 posts. Alias of Hassan Ahmed.


Full Name

Markus the Librarian

Race

Human

Classes/Levels

Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Gender

Male

Size

M

Age

32

Alignment

NG

Languages

Common, Celestial, Gnome, Grippli, Undercommon, Aklo

Occupation

Librarian

Strength 18
Dexterity 16
Constitution 15
Intelligence 13
Wisdom 13
Charisma 8

About Markus the Librarian

Human Lore Warden 3/Scout 4
NG Medium humanoid (human)
Init +3; Perception +10
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Defense
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AC 21, touch 16, flat-footed 16 (+5 armor, +3 dex, +1 dodge, +1 expertise, +1 amulet)
hp 63
Fort +7, Ref +9, Will +4
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Offense
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Spd 30 ft.

Melee Fauchard +12 (1d10+7, 18-20/x2, reach, trip)
[dice=atk1, fauchard +1]1d20+12[/dice]
[dice=dmg1, sneak]1d10+7+2d6[/dice]

Melee Dagger +10 (1d4+4, 19-20/x2)
Melee Light Mace +10 (1d6+4, x2)

Ranged Dagger +9 (1d4+4, 19-20/x2)
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Statistics: Str 18, Dex 16, Con 15, Int 13, Wis 13, Cha 8
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Base Atk +6/+1; CMB +14; CMD 29 (31 vs trip)
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Feats:
Weapon Focus (Fauchard)
Dodge
Exotic Weapon Proficiency (Fauchard)
Combat Expertise
Improved Trip, +2 and no AoO
Quick Draw
Evasion
Mobility
Spring Attack
Two-Weapon Fighting
Expert Leaper

Fighter (Lore Warden) class features:
Level 1 - bonus feat, scholastic (+2 int based skill pts)
Level 2 - bonus feat, expertise (-1 penalty to AC)
Level 3 - maneuver mastery (+2, +4 w/sash), know thy enemy (kn roll for +2 weapon atk/dmg)

Rogue class features:
Level 1 - sneak attack +1d6, trapfinding +1
Level 2 - rogue talent, evasion
Level 3 - sneak attack +2d6, trap sense +1
Level 4 - rogue talent, scout's charge

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Traits: Threatening Defender
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Skills:
2 4 Acrobatics +12
2 3 Climb +12
0 1 Craft (weapons) +5
0 1 Diplomacy +3
1 3 Disable Device +15
0 1 Kn (arcana) +5
0 1 Kn (dungeoneering) +5
0 1 Kn (engineering) +5
0 1 Kn (geography) +5
0 2 Kn (history) +6
0 1 Kn (local) +5
0 2 Kn (planes) +6
0 1 Kn (religion) +5
1 4 Linguistics +9
2 4 Perception +10
0 6 Prof (cartographer) +10
0 1 Ride +7
0 2 Sense Motive +6
0 1 Sleight of Hand +7
0 4 Stealth +10
0 3 Survival +7
2 1 Swim +10

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Languages: Common, Celestial, Draconic, Gnome, Grippli, Undercommon, Aklo
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Gear:
sash of the war champion
googles minute seeing, +5 disable device
cloak of protection +1
chain shirt +1
amulet of natural armor +1
fauchard +1
boots of the cat
pot prot from evil x2 (lvl 1)
pot shield of faith x2 (lvl 1)

travelers outfit (free)
x2 scarves
x2 daggers, cold iron
lt mace
backpack
x2 belt pouches
x2 waterskin
candle helmet
x5 candles
x3 torches
bedroll
blanket
rope, silk
x3 sunrods
x7 days rations

13gp

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Fighter

Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). Lore Warden adds ALL Intelligence skills.

Scholastic (Ex): Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens. This ability replaces the lore warden’s proficiency with medium armor, heavy armor, and shields.

Weapon and Armor Proficiency: A lore warden is not proficient with medium, heavy armor or shields.
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Background:
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As a boy, Markus had loved to read...

1: Tell me the defining characteristics of your character.

>>>>> Markus loves to read and is driven to acquire and preserve knowledge. Although he is not spectacularly intelligent himself, he is scholastic. Ethically, he values life, freedom and beauty in that order. Open minded and loyal, he makes for a good travel companion.. though he can be aloof and stoic at times.

2: Do they have any family?

>>>>> Growing up as the middle child of a miner, he didn't get much attention... and what he did get was typically bad. Although a strong lad, he never followed in the family "mining" tradition. His parents, brother and sister make an honest living in Diamond Lake. They live communally in a large (accommodates everyone) but modest home.

3: Why do they want to get out of Diamond lake, i.e. why give up what they have to become an adventurer.

>>>>> Markus feels that his father and brother will never escape the sentence of hard labor (being miners). His father's health is diminishing with age... Markus wishes to find some way to make some money and send it home, so that his family could be more comfortable in Diamond Lake or move away to a nicer place.

Also, tell me why you want to play this particular AP

>>>>> I never played this AP, never read it or even heard of it until this call for submissions. Hope that's not bad. So, I feel everything will be fresh and a surprise. Also, I like the "combat magic" style you play in a campaign we share as players. If you allow that style as DM, this should be awesome.