Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

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Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Just realised that I've a Dwur Barbarian whose yet to actually rage in combat!

GM Fanguar:

In addition to his "godless" healing, wondered if I could start playing up Sverrir's drinking? The Land boy has rekindled his own shortcomings as both a son and failed member of the Koltǫnn Clan... Am happy to have you impose the Drunk Condition on him should his drinking get problematic?


Sverrir:
I'm fine if you want to play up the drinking. I'm hesitant to impose any penalties or bonuses based on the drinking, but maybe you could reskin your rage ability as a drunken rampage? It would fit thematically (wild swings, resistant to pain) and that way the ability is less about anger and more about drunken fatalism. If you really want to play it up, make it so you can't rage unless you're deep in your cups.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Boss man... Does Markus need 5 feet between himself and the creature (because of reach), or can he attack the square large creature occupies that is further away? Never been in this situation.

Where does Markus need to be to be considered flanking with Pavo?

Thanks!


Markus the Librarian wrote:

Boss man... Does Markus need 5 feet between himself and the creature (because of reach), or can he attack the square large creature occupies that is further away? Never been in this situation.

Where does Markus need to be to be considered flanking with Pavo?

Thanks!

Technically no, but if you're attack the creature's rear end, the front half will act as soft cover and the usual penalties will apply.

For flanking, you need to be directly oposite from each other, or as much is possible on a grid map.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Save the Grease for when we cook'em.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I suspect owlbear meat would be pretty greasy. Birds that use their wings a lot, like ducks are very greasy, so it stands to reason that owls would be as well. And bear meat is very greasy too. My father killed a bear when I was 10. Took us a while, but we ate it. Mostly made sausage out of it. I had the skin until our last move. Not sure what happened to it. Impressively heavy hide for a black bea, and it had not aged noticeably in 30 years. Wish I still had it.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Sweet roll on the Magic Missiles! Hurray for wizards!


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4
GM Fanguar wrote:
** spoiler omitted **

GM Fanguar:

Really like the idea of Sverrir only raging whilst "deep in his cups" - would fit very well and explain why he has yet to show that side of him...

Will defo play up the drinking - makes sense... Here's a suggestion - rather than have Sverrir hit with the Fatigued condition after Raging he is Sickened instead?

Cheers

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Yes. max damage is always appreciated. :) I like that trait also - one extra missile from Magic Missile at 2nd level, 4th level, 6th level, and 8th level. Then is pretty useless, but all in all I think its worth it.

Looking at my sheet, I only have one trait. Is that correct?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Yep I've only the one trait also.

Your trait adds just a wee bit more firepower to our wee wizard - never a bad thing :)


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn also has one trait.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Yes, 1 trait... You got 30pt buy. I love this game!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Yes, 30 points was pretty generous. :) I'll give up a trait for 20 points any day.

Having been pretty active in PBP games for the last year, I'll share a trend I have noticed. As a general rule the more generous the GM is with character creation the less creative they are, and the less likely the game will last. I have been in a half dozen games that characters were over the top (roll 4d6, dropping the low dice and rerolling all 1s 8 times and keep the best 6 stats for instance with a lot of gold, or a starting magic item). None of these lasted. A couple were high level characters with crafting allowed prior to game start that took days to create the character. Game dropped in a couple of weeks.

I personally like to start low level and build the character from the ground up to develop the personality and create a real history with them. Not sure where I am going with this. Just thought I'd share.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

I noticed a similar trend, but I wouldn't attribute it to generosity. It's sloppiness or lack of structure/control. In a sense, or hasn't been thought out.

Less control, less thought means less focus... Things spiral and the DM can't rein it in without reneging.


The 30pt buy wasn't really with the intention of having 6 PCs. I had to do it again, I would probably drop it down to 25 or 20.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

It let me build Marcus the way I liked... up the monsters! But, hey... this is deadly! We just get lucky, and we make a good team.

:)


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Markus is right. We have *alot* of control spells. With 3 full casters, a 2h fighter that can stay at range and do AoO and our dwarf front liner and a sneak-attacker / trapfinder we have a lot of power and flexability.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Never had the luxury of two clerics before. :)

But having to fight a water elemental and a ghoul/ghast under water was a little over the top. That was a crazy encounter and could have gone very very badly.

Having a great time for what its worth. I could drop Con and Wis from 14 to 12 and my play would no different. -2 hit points and -1 to two saves. That is 6 points right there. 2 points from strength and 1 from Chr and I am a 20 point character that plays identically except Markus would have to tote more of my gear. :)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

If Fanguar really really really wanted to... and promised a +1 Keen Fauchard. No, I won't do it!

:)

Just kidding, I could go 25... But, I put a lot of stuff in odd numbers. Prepping for the stat bumps.

Con 15 to 14 (2pts)
Wis 13 to 12 (1pt)
Cha 8 to 7 (2pts), sorta cheating?
alt Dex 16 to 15 (3pts) Hurts AC, Reflex... but livable.
Str 18 to 17 (4pts), would slow Marcus down with Attack and Damage


Well increased hp was the hope for the extra points. I mostly agree that at the end of the day an extra few +1s in the stat line don't really have much effect on overall balance, especially after the first few levels. So no need to change your Stats.

As for the game, this is easily the best group I'm playing with at the moment, as either a DM or player. Everyone is engaged, has interesting characters and we have a pretty good posting pace.

We have a couple of social encounters coming up and I'm interested to see how those play out.

Also, I'm half considering starting up a Savage Tide AP PbP. It's still in the embryonic stage, but if I decide to run it, I would rather recruit people that I know to be good PbPers than unknowns off of the boards.

So if that's something you might be interested in, let me know.

(For those unfamiliar, it's the last AP done before pathfinder. It's a swashbuckling themed AP, so fighting pirates, releasing the krakken and so forth. Oh and you travel to the Isle of Dread and get to fight dinosaurs, so you know, Pure Awesomeness)


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

I would be interested. I like that the short posting style leads to frequent updates. This AP is very different from my others. I can do more posts a day because its expected that we keep them short.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

I would be interested as well. I have been having a ball with Pavo and look forward to playing him for quite sometime. I am sure that would translate well to another PbP with the same players.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Count me in for sure. In general I've had good luck getting into games but have failed with Skulls and Shackles 3 times now, so the theme is one I want to try.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Where do you find the time to DM? Same dudes, same rolls or musical roles, not allowed to be what you are here?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I am currently playing 3 wizards and a witch - I would rather not play an arcane again. :)


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

With half a day left in game, I don;t know if it is efficient to rest for the day. Better to spend the rest of the day heading back to Diamond Lake and spent a bit of time selling what we have and buying a few items before starting the investigation of Smenk's involvement with the defiled graves.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

I hear grave and think it's night... my bad. Just wanting to secure the perimeter, so no surprises. Hunt for owl-bear good, could help its mood. And use profession to get that skill point!

Didn't mean to tuck everyone in. Those suggestions are good.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Dammit GMF already pretty stretched and now you dangle to potential of returning to the Isle of Dread in front of me... Ahhh Expert Set of Basic D&D... halcyon days :)

You've a maybe-yes from me

I currently play a Barbarian (Sverrir), Fighter (pbp on hold), Antipally (pbp slow), Wizard and Half Orc Thug in various games... so divine might well be something I'd favour...

...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I'd be willing to tackle any roll the party needs and would enjoy either a fighter or druid.


Markus the Librarian wrote:
Where do you find the time to DM?

DMing published adventures via PbP is super easy. Running a face-to-face campaign with my own material is easily 10x the effort, probably more.

Ok sound like there is a tiny bit of interest in Savage tide ;) I will start getting things together

So you guys can start discussing classes and what not. It'll be a 20pt buy. Check out the player's guide. There are city district feats in it and you can take one as a bonus feat at 1st level, no traits though. No class restrictions this time around, so play what you'ld like. This AP is more forgiving, so there's no need to be super optimized or anything.

No rush on character creation, so take you time and we'll get up and running when everyone is ready.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Edit for DM update: I'm also interested. Thinking rogue or bard, possibly monk.

Willing to play whatever though if somebody else really wants one of those.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Hrm, ok. Well I wouldn't mind playing an Bard (Arcane Duelist) or a Magus. I have some character concepts sitting on my shelf for both of them.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Okay am now thinking Monk (Tetori) - a Kordite wrestler, will come from the Champions District...

Silver Crusade

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Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Right Sverrir, because a Kordite wrestler would be very different from what you are playing now... :P

If you, or someone else plays a cleric or oracle, I might choose druid. No way I am playing a druid as the only divine class. My druid will be a melee druid. So its either a melee druid or a fighter for me.


Personally, in combat healing is really overrated. Clerics are awesome, but hardly necessary. 1-2 PCs with CLW on their class list and a couple of wands is really all you need. So paladin, witch, druid, bard, or pretty much anyone with maxed UMD. Even clerics should never actually memorize healing spells.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

If you all are ok with it, I would like to go with a Magus from the Noble district. I think I would take "Academy Graduate" trait. Whats more, I am thinking of building him as someone who uses a whip... he might have to be an assistant professor in archaeology.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

"no traits" See above.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

From 30 to 20, yuck...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

But an extra feat...

Human fighter rockin 4 feats...


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Bah, its the "feat" from the district. I thought we were required to take one of the city feats.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus is my bid at fighter (or librarian)... gonna have to dump stats, especially if Human.

I'll always multi-class, just let me know if you want me to multi-class with wizard or cleric?!


Since people are really diving into this.

The adventure starts with Lavinia Vanderboren, a young nobel woman, looking for affordable help of an adventurous nature. So while your thinking of you character concept, try to build in some reason she might have heard of you and thought that you might be willing to do dangerous work for relatively low pay.

Academy graduate is a feat. (the AP predates traits)


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

I'll play with some options and see what I create. More in a day or so.

Silver Crusade

M Aasimar Paladin 5

I better pull up and read the players guide then.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

I have a 3.5 wizard that I had put together for a Savage Tide pbp game that didn't survive a week of game time. I will probably modify him for pathfinder and go with that


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

20pt buy really blows...

I could do a moody-broody, born under a bad sign Half-Orc Cleric. Catastrophe & Souls? Catastrophe and Protection?

Not a battle Cleric, back ranks, opportunistic, physically weak from near death experience or illness.

Multi-class into something, most likely to reflect his background - skills he's chosen not showcased at beginning levels. A dip for 1-4 levels (throughout career)... could go in any direction depending on party composition and character development.


If it makes you feel any better, APs are designed for 15pt buys...
Also, at 20 pt buy is still like 18, 16, 14, 10, 10, 8 for a non-human or 16, 16, 14, 14, 10, 8. Hardly a hardship.

Also, no one should feel obligated to play a cleric, play something you are excited about. Though I will say, in general, oracles make better fighters and healers than clerics, but clerics are still awesome.

Best cleric domains: Travel >>> Liberation > Luck = trickery

Though for a combat cleric the growth sub-domain is awesome, enlarge person as a swift action? Yes please.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

GM, are we keeping the AP in Greyhawk?

Also, would you permit the Expanded Spell-less Ranger from Kobold Press?


@Khyrn: Ya greyhawk, mostly because doing a Golarion conversion doesn't really add anything. If you're asking about their Elven Archer Class it seems fine.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12
GM Fanguar wrote:

If it makes you feel any better, APs are designed for 15pt buys...

Also, at 20 pt buy is still like 18, 16, 14, 10, 10, 8 for a non-human or 16, 16, 14, 14, 10, 8. Hardly a hardship.

Also, no one should feel obligated to play a cleric, play something you are excited about. Though I will say, in general, oracles make better fighters and healers than clerics, but clerics are still awesome.

Best cleric domains: Travel >>> Liberation > Luck = trickery

Though for a combat cleric the growth sub-domain is awesome, enlarge person as a swift action? Yes please.

Agree with most everything here about clerics. My 8th level PFS cleric is a cleric of Desna with Travel and Luck. High AC but low strength and seldom swings a weapon, but wields the Zen archer in the party very well using his luck domain. "Roll twice for every shot until its my turn agai." :)

Its very hard to build an effective combat cleric. I have tried a few times. Growth domain is a good trick, but then your favored weapon is likely a Trident, instead of a Great Sword... I've taken the growth domain with a druid and an inquisitor too and both were effective. Its tough to give up your animal companion for a domain as a druid but Growth may be worth it for a melee druid, at low level at least. Two Weapon fighting with a quarterstaff enhanced with Shillelagh while enlarged = 2x 3d6+7, at first level...

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