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About Issac QuinnWounds: 0
Features: Bald headed Aasimar with a recognizable scar on the left eye; face has the actual scar, the eye is undamage. Appearance: Height: 5'10'
DEFENSE
Favored Class: Unchained Monk, +1 HP Point (x8) OFFENSE
Base Attack: +8/+3
Flurry of Blows
Flurry of Blows:
[dice=Flurry of Blows #1, BAB, str mod, amulet]1d20+9+3+1[/dice] [dice=Flurry of Blows #2, BAB, str mod, amulet]1d20+9+3+1[/dice] [dice=Flurry of Blows #3, BAB, str mod, amulet]1d20+4+3+1[/dice] [dice=Unarmed Damage #1, str mod]1d10+3[/dice]
Spells - Mage Armor, AC 25.
Initial 25 Point Buy Stats:
Str:15 7 pts New Str 16 (+1 level 8) Dex:14 5 pts Con:15 7 pts Int:13 3 pts Wis:15 7 pts New Wis 18 (+2 from Assimar, +1 level 4) Chr:7 -4 pts New Chr 9 (+2 from Assimar) Aasimar Traits:
•Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2 Wisdom and +2 Charisma. •Type: Aasimars are outsiders with the native subtype. •Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size. •Base Speed: Aasimars have a base speed of 30 feet. •Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages. •Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.) Character Traits:
Character Level Feats:
Unchained Monk Feats and Abilities:
Skills:
Points = 5 per level; 35 total pts Skill Name Ability Tot Mod Abil Mod Ranks Class Skill Note ------------ ------- ------- -------- ----- ----------- ----------------------------- Acrobatics DEX +11 +2 +6 Yes +3 Class Skill Appraise INT +1 +1 0 No Bluff CHA -1 -1 0 No Climb STR +11 +2 +6 Yes +3 Class Skill Craft INT +1 +1 0 No Diplomacy CHA -1 -1 0 No Disguise CHA -2 -2 0 No Escape Artist DEX +7 +2 +2 Yes +3 Class Skill Fly DEX +2 +2 0 No Heal WIS +4 +4 0 No Intimidate CHA -2 -2 0 Yes Know (Religion) INT +6 +1 +2 Yes +3 Class Skill Perception WIS +14 +4 +7 Yes +3 Class Skill Perform CHA -2 -2 0 No Prof (Soldier) WIS +9 +4 +2 Yes +3 Class Skill Ride DEX +2 +2 0 No Sense Motive WIS +9 +4 +2 Yes +3 Class Skill Stealth DEX +11 +2 +6 Yes +3 Class Skill Survival WIS +9 +4 +5 No Swim STR +7 +2 +2 Yes +3 Class Skill Magical Items:
Misc Items:
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