Sajan

Issac Quinn's page

148 posts. Alias of martico.


Full Name

Issac Quinn

Race

Assimar

Classes/Levels

Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)

Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Gender

Male

Size

Medium

Age

25

Alignment

LG

Deity

Irori

Strength 16
Dexterity 14
Constitution 15
Intelligence 13
Wisdom 18
Charisma 9

About Issac Quinn

Wounds: 0
Hit Points: 86

Features: Bald headed Aasimar with a recognizable scar on the left eye; face has the actual scar, the eye is undamage.

Appearance: Height: 5'10'
Weight:160
Age: 25
Eyes Color: Green
Hair Color: bald
Skin Color: Lt tan
Quinn wears a monk's robe along with dear hide boots. Underneath his monk's robes one can notice the chiseled physique and upon detailed investigation the disproportion of his knuckles, larger than his hand size

DEFENSE
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AC:23 (25) (13 (15) = +4/Wis, +2/Dex , +2/Monk, +1/Dodge, +1/Snapping Turtle, +2(+4)/Bracers of Armor (Mage Armor), +1/Rin of Prot),touch 21, Flat Footed 19
HP: 86 (Monk 7d10+14) (lvl 1 hp: d10+ 2con + 1favor cls + 3die hard = 16) + lvl 7 x 10 (6 [d10 avg] + 1 [fav class] + 2 [con] + 1 [die hard])
Fort +8, Ref +8, Will +6 (Attr: +2, +2, +4), (Monk/8: +6,+6,+2)

Favored Class: Unchained Monk, +1 HP Point (x8)

OFFENSE
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Initiative: +4 (+2 Dex, Warrior of Old trait)
Speed: 50ft (base 30ft, monk ability +20ft), 30ft encumbered weight

Base Attack: +8/+3
Base Attack: Flurry of Blows +9/+9/+4 (+1 wpn focus)

Flurry of Blows
Ki Points: 8/8

Flurry of Blows:

[dice=Flurry of Blows #1, BAB, str mod, amulet]1d20+9+3+1[/dice]
[dice=Flurry of Blows #2, BAB, str mod, amulet]1d20+9+3+1[/dice]
[dice=Flurry of Blows #3, BAB, str mod, amulet]1d20+4+3+1[/dice]

[dice=Unarmed Damage #1, str mod]1d10+3[/dice]
[dice=Unarmed Damage #2, str mod]1d10+3[/dice]
[dice=Unarmed Damage #3, str mod]1d10+3[/dice]

Spells - Mage Armor, AC 25.

Initial 25 Point Buy Stats:

Str:15 7 pts New Str 16 (+1 level 8)
Dex:14 5 pts
Con:15 7 pts
Int:13 3 pts
Wis:15 7 pts New Wis 18 (+2 from Assimar, +1 level 4)
Chr:7 -4 pts New Chr 9 (+2 from Assimar)

Aasimar Traits:

    •Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2 Wisdom and +2 Charisma.
    •Type: Aasimars are outsiders with the native subtype.
    •Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.
    •Base Speed: Aasimars have a base speed of 30 feet.
    •Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
    •Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Character Traits:

  • Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.
    Benefit: You gain a +2 trait bonus on Initiative checks.

Character Level Feats:
  • Level 1 - Mobility - +4 AC against attacks of opportunity from movement
  • Level 3 - Toughness - You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
  • Level 5 - Snapping Turtle Style - While using the Snapping Turtle Style feat with at least one hand free, you gain a +1 shield bonus to AC.
  • Level 7 - Weapon Focus (unarmed) - +1 to unarmed attacks.

Unchained Monk Feats and Abilities:
  • Level 1 - Bonus Feat - Dodge - +1 to AC, Flurry of Blows, Stunning Fist, Unarmed Strike
  • Level 2 - Bonus Feat - Combat Reflexes - Make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
  • Level 2 - Evasion - avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
  • Level 3 - Fast Movement (Ex) - +20 ft.
  • Level 3 - Ki Pool (Su) - 1/2 monk level + wisdom modifier - 7
  • Level 3 - Ki Strike (Su) - At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
  • Level 4 - Ki Power - High Jump (Ex): A monk with this ki power adds his level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round.
  • Level 4 - Still Mind - monk gains a +2 bonus on saving throws against enchantment spells and effects.
  • Level 5 - Style Strike - Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. The monk must attack with a fist to use this style strike.
  • Level 5 - Purity of Body- At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
  • Level 6 - Bonus Feat - Improved Trip - You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.
  • Level 6 - Ki Power - Diamond Mind - By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. He can spend 2 ki points to activate this ability even when frightened or panicked. A monk must be at least 6th level before selecting this ki power.
  • Level 7 - ki strike (cold iron/silver)
  • Level 8 - Ki Power Diamond Body (Su): By spending 1 point from his ki pool, a monk with this power can remove one toxin from his body as if using neutralize poison, using his monk level as his caster level. He can remove only one poison in this way per use of this ability. A monk must be at least 8th level before selecting this ki power.

Skills:

Points = 5 per level; 35 total pts
Skill Name Ability Tot Mod Abil Mod Ranks Class Skill Note
------------ ------- ------- -------- ----- ----------- -----------------------------
Acrobatics DEX +11 +2 +6 Yes +3 Class Skill
Appraise INT +1 +1 0 No
Bluff CHA -1 -1 0 No
Climb STR +11 +2 +6 Yes +3 Class Skill
Craft INT +1 +1 0 No
Diplomacy CHA -1 -1 0 No
Disguise CHA -2 -2 0 No
Escape Artist DEX +7 +2 +2 Yes +3 Class Skill
Fly DEX +2 +2 0 No
Heal WIS +4 +4 0 No
Intimidate CHA -2 -2 0 Yes
Know (Religion) INT +6 +1 +2 Yes +3 Class Skill
Perception WIS +14 +4 +7 Yes +3 Class Skill
Perform CHA -2 -2 0 No
Prof (Soldier) WIS +9 +4 +2 Yes +3 Class Skill
Ride DEX +2 +2 0 No
Sense Motive WIS +9 +4 +2 Yes +3 Class Skill
Stealth DEX +11 +2 +6 Yes +3 Class Skill
Survival WIS +9 +4 +5 No
Swim STR +7 +2 +2 Yes +3 Class Skill

Magical Items:
  • Bracers of Armor +2 - 4000 gp
  • Amulet of Mighty Fists +1 - 2000 gp
  • Ring of Protection +1 - 2000 gp
  • Handy Haversack - 2000 gp
  • Silversheen - Cost 250 gp
  • Pearl of Power - Cost 1000 gp, used for granting Mage Armor.
  • Boots, Daredevil Softpaws - Cost 1400 gp - grants +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day.
  • Potions - CLW x5 - cost 250 gp

Misc Items:
  • Handy Haversack contents:
    - Rations, trail - 7 days
    - 3 Scrolls, Blank
    - Bedroll
    - Blanket, Common
    - Ink Pen
    - Ink (1 oz vial)
    - 5 sheets of paper
    - Compass
    - Bag, waterproof
    - Rope, Silk
    - Fishing Hook
  • Waterskin
  • Belt Pouch - Compass,