Hell's Rebels AP - Down with Thrune! (Inactive)

Game Master GM Red

Initiative:

[dice=Morvena]1d20+2[/dice
[dice=Padraig]1d20+8[/dice
[dice=Geoffrey]1d20+5[/dice
[dice=Issil]1d20+4[/dice
[dice=Victor]1d20+8[/dice
[dice=Rosebud]d20+11[/dice

Hell's Rebels Maps, Slides, and Handouts

Hell's Rebels Loot, Rumors, Locations, and more!


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Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Re the Event's Security check, Pádraig Henry's STR mod is +1 and his WIS mod is +0. Someone else is probably better suited for the skill check.

However, as Sentinel, Pádraig Henry can

Hell's Rebels Player's Guide, p. 24 wrote:
aid during all Organization checks attempted to resolve one event during the Event phase.

Aid Another's Security Check, STR mod: 1d20 + 1 ⇒ (16) + 1 = 17

The Helpful halfling racial trait grants the ally +4 bonus instead of the normal +2.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Oh I was just going by the security bonus on the rebellion sheet. If I did that in error just apply the proper bonus to my roll. Definitely have the helpful halfer help!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

I only read the Sentinel's section. Not sure about Victor's applicable stats vis-a-vis his role in the rebellion.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Apologies for the delay yesterday and today, I will move us ahead this evening.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

It probably makes sense for all of us to Take 20 on Disguise checks, whenever time permits. Can we adopt that as a party-wide SOP?


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Is that even possible? I thought disguise checks were technically something the GM was supposed to roll?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I think you're right, and I should be rolling them. I will assume going forward that you'll usually attempt to disguise yourselves when in public given that your physical description was made public not long ago.

Regarding this particular rescue mission...

I hadn't expected it at all, though I should have: Of course you'd want to save Octavio after hearing he'd been taken. This isn't specifically described in the adventure. I therefore have been adlibbing most of this and sometimes get the I have no idea what I'm doing feeling. I don't expect to be anywhere as skilled at story writing as the scenario authors, but I'm trying and I'm also trying to include other NPCs, named groups and such in the mix at the same time. Running an AP has been pretty challenging as the world changes as you're moving through it, requiring a lot of tracking of parallel events and happenings - something not seen in a shorter PFS game. Hope I'm doing alright.

Liberty's Edge

3 people marked this as a favorite.
CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

You're doing great. The significant effort is appreciated.

Keeping things as simple as possible is the best advice I can offer. A place, some bad guys, a precious cargo to rescue.

And a chest full of platinum pieces...


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

I agree; you're doing just fine! And while I can't speak for anyone else, the simple willingness to ad-lib in the first place instead of refusing to alter anything goes a long way in my book, independent of how said effort turns out.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Oh ya, you're doing great. Always remember: we don't know what's written and what you're adlibbing. So whatever makes sense to the game and works for you works just great for us. An AP like this seems much more '3D' than a standard linear '2D' PFS game.

I also find it hilarious a bunch of spellcasting thugs. I can imagine a LE version of Mr Peppers running the crew from the safety of his arcane hideout.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Evil Mr. Peppers would have a "NO GNOMES ALLOWED" sign out front.

You could bring in a different encounter from a Pathfinder Scenario designed for level 4 characters if you're pressed for time.

I usually put my disguise checks in spoilers. That extra click is usually enough to discourage me from peeking.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

gnomes welcome... 'evil laugh'... deep spiked pit full of gnome bones.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Suddenly I am so sad that Nina isn't of appropriate level for a Red Arm Guest Appearance...


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Not so sad! No gnomes allowed. Took Mr Peppers a long time to rid himself of that one gnome already! :)


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

I think you are doing great GM Red!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

My understanding re the mechanics is the Disguise check is opposed by a Perception check. Whether we roll them or you roll the Disguise check on our behalf, the GM would roll a Perception check for a NPC to see through the disguise.

But I'm totally okay with whatever makes you comfortable.

I was merely suggesting that given the threat, whenever time and the situation permit, Pádraig Henry would take painstaking care to apply his disguise to the very best of his ability before heading into town or other danger areas. If there were no need to hurry, he wouldn't rush things.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Thanks very much for the feedback, guys. I really appreciate it!

I didn't know that about Disguise checks, PH, but it makes sense. I will take back my idea to roll Disguise for you, then, and go with that: you roll disguise, and I'll roll opposed Perception checks behind the virtual screen.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Padraig has a good point too; we really all should be Taking 20 on Disguise when we can so I'd be happy to adopt that as SOP going forward.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

I agree, taking 20 on Disguise checks whenever we can should be SOP.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Though it shouldn't affect my posting too much, my work schedule has been shifted to solely night shifts in the wake of our one dedicated night shift person quitting unexpectedly. This will probably be what I'm doing for the somewhat-foreseeable-future so you'll be less likely to see posts from me during daylight hours (say, anywhere from about 8-10am up to 5-7pm CST).

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Is selling the cubic gate an option? 82,000gp would be a nice windfall for the party and the rebellion.

Unless, it's a quest item tied to the story arc.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Sadly I think the only group in Kintargo rich enough to afford the Cube would be House Thrune...sooo I am going to go on a limb and say this is a quest item he he.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Yeah, I'm not even sure if we could sell it in Kintargo! It kind of seems like an item that might prove oddly useful or relevant further down the line.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

GM, would you allow for the leaving of some spell slots open at the start of each day to be potentially filled in later if time and circumstances allow as per this section of the CRB? One of the reasons I tend to shy away from prepared casters is that I hate having to guess what spells might be handy during a given day and so leaving a slot open per spell level might help Morv be a little more flexible.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Oh ya, I'm completely fine with that. I feel the same way about choosing spells on a prepared caster. Go for it.

As for the cube, I apologize, but I just scraped through Book 1 again and found this:

If the malfunctioning cubic gate is deactivated, the cubic gate itself is ruined but is still worth 3,000 gp as a curiosity

The cube was deactivated when you removed it from the museum basement. Still, 3,000 gp is nothing to sneeze at!


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Thanks, GM! And in that case, let's sell the cube! Moneeeeeyyyyyy~

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Oh yeah! More coin!

Are we doing a time-jump re any ability damage on Victor, or are we proceeding as we are?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Well, I dropped us in the shop for any last minute purchases, and then we'll do the time-jump.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Regarding selling stuff, my 2 copper would be to ditch:

Masterwork Greatsword
Vials of Unholy Water (if one could even find a buyer for these)
Scroll of Inflict Light Wounds
Ring of Swimming (if no one wants)

I'll make another pass through the various scrolls people are holding and see if there's anything else Morv could potentially scribe to her spellbook, a bit later.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Broken cube of course as well.

Is anyone using that MW heavy mace? Issil is using the +1 heavy mace right? Actually, we can sell off that hand crossbow, I usually just use my acid splash for a ranged option.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

I have a Masterwork Heavy Mace. I think Geoffrey has the +1 weapon.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Geoffrey has no magical weapons, I thought Issil was using the Magical mace. If so then yeah sell the MW mace.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Well someone needs to use that +1 heavy mace. Thumb wrestle it out or something!


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Then in the name of greed... gimme dat mace!

Roll a higher d20 to claim it: 1d20 ⇒ 6


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Well if Geoffrey is going to use the mithral short sword, then he can give Issil his silvered morningstar and take the +1 heavy mace for himself.

Roll a higher d20 to claim it: 1d20 ⇒ 9

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Apologies for the delay, folks, I'd had a very busy Wednesday. I've got some time now, though, and will update Gameplay.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'm going to wrap up the shopping tedium and move us towards The Lucky Bones soon. I'll also time jump to heal Victor's ability score damage... Let me know if there are any other things you'd like to do before embarking!


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Looks good to me. Get some sleep, Victor!


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Perf. Lets get back to the action!


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Hey guys, I'm leaving on a trip later today and won't be back until Wednesday afternoon. While I'll have my phone with me and might be able to squeeze in an update Tuesday, don't expect much until I get home. As always, feel free to bot Morvena as necessary.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Hey guys! You just hit Level 5 :)

Well, 14,999 XP... But I guess Pug could stomp on a rat for 1 experience point.

Go ahead and Level Up!


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Level 5 changes:

+8 HP (6 +1 con +1 Favored)
+1 DEX
+1 BAB
+7 Skill Points (Diplomacy, Disguise x2, Intimidate, Perception, Sense Motive, Swim)
Feat: Great Fortitude
Tactician (Ex) - Outflank


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

I'm leveled up other than I need to pick a feat and my rogue skill thing.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

*Drops a tactical nuke on a rat*

I'll level up later today...

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Level 5 changes:

+7 HP (5 +2 Con)
+1 Level-2 Spell: Versatile Weapon
+7 Skill Points: [6 +2 INT +1 FCB: Knowledge (Arcana, Dungeoneering, Nature, Planes, Religion), Perception (+2), Perform (sing), Stealth
Feat: Dilettante
Bard: Inspire Courage +2; Loremaster 1/day


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Everything except my feat is decided. A question to the party:

Do you want me to start magically crafting via Craft Magic Arms and Armor or Craft Wondrous Item?

If not I'll put the feat towards magical blasting (either Spell Penetration or Energy Substitution). But you tell me.

Also, GM: When do we actually level up? And what about daily resources? Do we need to rest first?

I'm level 5! (TODO When to apply changes):

Another level of Oracle (now 5 Oracle)

Feat: (REMOVE NOTE Choose one of)
Energy Substitution
Spell Penetration

Craft Wondrous Item
Craft Magic Arms and Armor

Favored Class Bonus: 1 HP

HP: d8 (5) + 2 Con + 1 FCB = 43
Skills: 4 Oracle + 2 Int + 1 Human
Acrobatics (now 8)
Appraise (now 4)
Bluff (now 9)
Disguise (now 6)
Spellcraft (now 9)
Stealth (now 5)
UMD (now 10)

Oracle Spellcasting
Caster Level Check +1
Concentration Check +1

Can cast 1 more level 2 spell today
Knows 1 more level 1 spell and 1 more level 2 spell

Level 1
Comprehend Languages

Level 2
Lesser Restoration

Oracle Curse
Covetous: Minimum jewelry gold requirement increases by 100 gp (and 25 gp for value stolen)
Covetous level 5: +4 to Appraise, UMD and Spellcraft when identifying magical items

Appraise (now 8)
UMD (now 14)

Oracle Mystery
Cinder Dance: You receive Nimble Moves as a bonus feat. (TODO Add Nimble Moves description)

Nimble Moves (Oracle Mystery, level 5)
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Morvena - 5th Layer:

HP +6 (4 + 2 Con)
+6 Skill Points (Kn. Arcana, Kn. Local, Kn. Nobility, Kn. Planes, Kn. Religion, Spellcraft)
Gain 3rd Level spells - 2/day + 1 school
Gain Spells - Create Pit (2nd), Haste (3rd), Summon Monster III (3rd)
Gain Feat - TBD

Pavanna - Gained Feat: Improved Initiative

In response of the crafting discussion, I can start investing in some Crafting feats as well if Issil would rather blast or if she wants to take one feat (MA&A) Morv could take the other (WI). Otherwise, leveling is done besides selecting a feat.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Ok took Improved Initiative to keep those early sneak attacks rolling and rogue's edge is Stealth, giving me the realistic option to snipe (only -10 vs -20 to the stealth check to snipe)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I don't know that there's a hard-and-fast rule on when leveling up actually happens. When I run tables face to face, leveling up takes a while, so I usually only award XP at the end of a session... But this is PbP, and XP gain can be realized immediately since there's more time between posts. I think you can and should level up right away. Let's go in there fresh. The alternative is you'd likely head back to the 'Nail for a rest anyway.


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Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Okay, I'll use the "Heavenly laser blasts me from above while the LEVEL UP! Sign appears overhead" approach.

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