Granta's Wounded Wisp (Core) (Inactive)

Game Master Granta

Maps


101 to 150 of 194 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Before they left for the house, Kranzer looked over at Gardol, "Well nobody ever told me we gotta actually READ things as a Pathfinder, neh? All those words in yer head, drive a person crazy I say. Prime example: Venture-Captain Dreng."

At the house, Kranzer stays quiet and seems to have been on more than one outing such as this, attempting to enter a house that wasn't his. While Gardol knocks, Kranzer examines the door and its lock for any traps. If prompted he will remove his set of tools and start to work on the lock, then eye the inside of the house for danger or traps.

Mechanics:

Perception: 1d20 + 6 ⇒ (6) + 6 = 12 +1 if trap
Disable Device: 1d20 + 9 ⇒ (5) + 9 = 14

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Standing back as the others check out the entrance, she peers up and down the street. "I agree. Seems he's been gone a while...Wonder if any of his neighbors mind if we take a look see...Course, he may just be a shut in."

Mechanics:

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Jak gives Tishka a wink, "Or we could just take a look." He begins to walk the home's perimeter, looking for windows or alternate entrances. As he walks around, he takes a moment to call back to her, "Better to ask for forgiveness than permission, right? I mean, this is serious business, after all."

I'm hoping the Perception DC to notice doors and windows is low, but on the off-chance...
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Huratas will hang out near the door for now.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Following Jakwin around the building to a window, she asks the man "This one look ok?"

Peering into the room behind, she ensures it's vacant before proceeding.

Dice:

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Sovereign Court

Gardol finds the door locked, and nobody answers his knock. Kranzer gives the rusty lock a closer look, but isn't able to open it. Just as the dwarf finishes his work, several students walk past Fimbrik's house, deep in conversation.

@Jakwin & Tishka: Which window are you looking through? I've numbered them on the map to make things a little easier.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol will attempt to unlock the door...

Disable Device: 10 + 5 = 15 (I'll take 10)

Botting Jakwin
Jakwin will look in window 4...

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Glancing over Jakwin's shoulder, she struggles to look inside. 'Be easier if he was shorter...'

#4 works for me

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Kranzer waits until the students leave. However, if the students dither, Kranzer whispers quickly to the others nearby, "Maybe keep those ones busy while I finish up 'ere, eh?"

Either way, he then goes back to picking the lock, this time being careful to take his time.

Mechanics:

Disable Device: 1d20 + 9 ⇒ (17) + 9 = 26

Sovereign Court

GM Rolls:
Spotted?: 1d100 ⇒ 89

Tishka and Jakwin find an empty bedroom, though that's not surprising given the still early hour. What is surprising is how easily Gardol opens the lock that Kranzer couldn't.

Sovereign Court

DC 14 Perception or Survival:
Despite the lack of dust on many surfaces, this house looks abandoned for a long time. The carpet and sofa show almost no wear, but do not seem brand new either.

map

A large sofa sits awkwardly near the entrance, somewhat blocking the door. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the far wall lead down.

Please move your tokens along with any actions that you take.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Huratas walks into the room.

"This place looks like it hasn't been lived in for awhile."

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol will draw his bow and enter looking for signs of life such as tracks...

Survival: 1d20 + 5 ⇒ (8) + 5 = 13

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

'Best to ask forgiveness than permission' rings through her head as she sees the empty room. 'Door locked, pile of papers outside...' With a shrug she glances around to see if any are watching before drawing her double-sided weapon of choice and give the window a solid tap.

Mechanics:

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Assuming doesn't see anyone watching...
Blunt Attack vs Window?: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sovereign Court

GM Rolls:
Initiative (Gardol): 1d20 + 6 ⇒ (9) + 6 = 15
Initiative (Huratas): 1d20 + 6 ⇒ (19) + 6 = 25
Initiative (Jakwin): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Kranzer): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative (Tishka): 1d20 + 3 ⇒ (3) + 3 = 6
Initiative (GM): 1d20 ⇒ 14

Bite (red): 1d20 + 1 ⇒ (20) + 1 = 21 Bludgeoning/Piercing/Slashing: 1d4 ⇒ 4
Bite (yellow): 1d20 + 1 ⇒ (14) + 1 = 15 Bludgeoning/Piercing/Slashing: 1d4 ⇒ 2
Bite (blue): 1d20 + 1 ⇒ (15) + 1 = 16 Bludgeoning/Piercing/Slashing: 1d4 ⇒ 2
Confirmation: 1d20 + 1 ⇒ (7) + 1 = 8 Bludgeoning/Piercing/Slashing: 1d4 ⇒ 1


DC 16 Knowledge (nature):
Fiendish fire beetles are resistant to cold, fire and magic.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Maps

Round 1
Effects none
Terrain none

  • Huratas - 2 damage
  • Kranzer -
  • Gardol - 6 damage
  • Red -
  • Yellow -
  • Blue -
  • Jakwin -
  • Tishka -

Just before Tishka is about to break open the window, Gardol and Huratas step into the room and shout in surprise as three large, glowing beetles suddenly pop into existence and attack before anybody can react! Two of the large vermin bite deeply into Gardol's neck, and the other beast buries its fangs in the halfling's hide.

Huratas, Kranzer and Gardol are up.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Huratas will take a 5ft step out, pull his wand of CLW, and heal Garadol.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"Big bugs in there! Bitey bugs."

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol will drop his bow, make a 5' move to his left while drawing his longsword, and take a two-handed swing at the red beetle...

Attack:

Longsword: 1d20 + 3 ⇒ (18) + 3 = 21

Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

"Gah, where'd these things come from?"

Kranzer moves into the house while drawing his shortsword and attacks the one to the far right of him.

Mechanics:

Move action
Move 15 ft while drawing shortsword

Standard Action
Attack blue!

shortsword: 1d20 + 5 ⇒ (8) + 5 = 13
DMG: 1d6 + 3 ⇒ (4) + 3 = 7

-Posted with Wayfinder

Sovereign Court

GM Rolls:
Bite (yellow): 1d20 + 1 ⇒ (7) + 1 = 8 Bludgeoning/Piercing/Slashing: 1d4 ⇒ 4

Maps

Round 1
Effects none
Terrain none

  • Yellow -
  • Jakwin -
  • Tishka -
  • -----Round 2-----
  • Huratas - 2 damage
  • Kranzer -
  • Gardol -

The battle turns as quickly as it started, with Huratas curing all of Gardol's injuries and the two swordsmen each sending one of the beetles back to its own plane in a puff of smoke and brimstone.

Everybody is up.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

The sounds of battle reaching her ears, she shrieks "Jakwin! They need us!" and scurries towards the front door.

Arriving to the scene, weapon still in hand, she looks at the beasts inquisitively. "Uh...what in the world? Where did the bugs come from?!" Rubbing her chin a moment, she thinks back to her wilder days. 'Fire Beetles...kind of...hmmm'

The little gnomes eyes light up suddenly, her hand shooting straight into the air, "Guys! Don't use magic on those...and they don't burn well. Squash the buggers!"

Mechanics:

Double Move; Free action remove 1 hand from weapon

K Nature: 1d20 + 5 ⇒ (20) + 5 = 25
Lets go with special abilities...as I suspect they won't last long

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol will now direct a swipe at the remaining beetle...

Attack:
Longsword: 1d20 + 3 ⇒ (8) + 3 = 11

Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

"Good thing squashing's what we do best!"

Kranzer squares off against the last beetle and strikes out at it, growling under his breath.

"Come on, you. I'll put you where yer friend went, eh?!"

Mechanics:

Standard Action
Attack Yellow!

mwk shortsword: 1d20 + 5 ⇒ (9) + 5 = 14
DMG (slashing): 1d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

"ON IT!" yells Jak enthusiastically. With a surprising burst of speed, he sprints into the building, unslinging his blade on the way. The big blade crashes down towards the remaining bug thing.

Mechanics:
Move (speed of 40) into the room, drawing great sword on the way. Then power attack the bug.

Greatsword: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11

Sovereign Court

Status:
Huratas - 2 damage

Late to battle, Jakwin nevertheless finishes it quickly by dividing the beetle into two clouds of oily, black smoke.

A quick search of the living room turns up nothing of interest. To the north, stairs lead downward. West is a set of double doors, and two smaller rooms exit off the eastern wall.

Which room first?

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Stepping inside to find his companions handled the bugs just fine without her, she glances around the room.

'Three doors...and upstairs...' considers the woman, glancing towards her more thought inclined companions. Seeing no initiative from them, she decides to apply the scientific method. 'Eenie...Meenie...Minie...Moe...'

Abruptly turning towards the selected door, the gnome marches towards it with purpose and tries the latch.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Kranzer eyes Tishka checking the other door and decides to move further in, in order to speed the search up.

He says, "Ya spot any traps, be sure to let ol' Kranzer know, eh?"

He tries the door and if it's unlocked he will peek inside. If locked, he takes his toolset out and begins to work.

Mechanics:

In case any perception or disable device checks are needed.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Disable Device: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol will have his bow ready to cover his companions...

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Huratas will pull his whip and move next to Tishka.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Jak spins his massive blade theatrically, spraying a bit of bug guts everywhere. "Booyah, bugs!" After wiping the bigger parts of bug-guts on the gnome's couch, he gives his friends an eager grin. "That was fun."

As he considers which way to go searching for the gnome, he hikes a thumb towards the south-western door. "That room's empty. Least it looked that way through the window."

Then he goes to an un-searched room, taking his time to really comb over everything.

Mechanics:
Jak will take the north-east room, and will Take 20 to search it (if possible) .. for a 23 total.

Sovereign Court

detect magic & DC 17 Spellcraft:
potion of cure moderate wounds

detect magic & DC 17 Spellcraft:
potion of lesser restoration

Tishka walks straight into the gnome's study, but she doesn't find anything of interest.

Kranzer, however, finds a neatly penned letter on the table. Underneath it is a hastily scrawled note in similar handwriting with the name “Doulgonlir Caskmail”. The only other things of interest are a couple of potions resting on the windowsill.

Jakwin completes the search by thoroughly checking the bedroom, confirming that there's nothing else of import in the house.

Letter added to the map slides.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Jak walks in the door, "I got nothing." He barks a laugh, pointing to Kranzer's find. "Ha! Most likely because you already have."

He pauses to to unstopper and sniff the two potions.

Mechanics:
Trying to ID the potions by Perception
potion 1: 1d20 + 3 ⇒ (6) + 3 = 9
potion 1: 1d20 + 3 ⇒ (19) + 3 = 22

Then he picks up the note, reads it, and frowns. "You're telling me we have to go back to the wall?"

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Glancing over the books in the study for a moment, Tishka quickly realizes nothing here is going to help their cause and heads back to the main room.

"Nothing worth having in there" she grumbles, noting the letter in Kranzer's hand. "Oh, what'd you find there?"

After a precursory glance over the letter, she frowns. "Hmmm...So, whatever this leads too involves this dead guy..."

Sovereign Court

Will wait a day for others to chime in.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

"Well," says Kranzer. "Weren't the fake names at the wall all aspirants? Maybe we could ask around about 'em?"

-Posted with Wayfinder

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

"What did it say on the wall about Doulgonlir Caskmail? That has to be a clue that goes along with the password..."

Sovereign Court

Where do you want to ask around about the aspirants?

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

I would think close to where the Starstone is people would know more about them, failing that, Kranzer would fall back on the Grand Lodge.

"Can't go wrong talking ta people what I say. Well unless you're me that is! Ha HA!"

Kranzer tries to find someone that knows something.

Diplomacy (gather information): 1d20 - 1 ⇒ (17) - 1 = 16

-Posted with Wayfinder

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

"Makes sense Kranzer." replies Tishka as she follows him towards the stone.

Eyeing one of the passerbys, she walks up to him boldly. Batting her eyes, she smiles innocently as she asks "You, strong man. Happen to know where I could find me some aspirants?"

Mechanics:

Diplomacy (Gather info): 1d20 + 1 ⇒ (12) + 1 = 13

Sovereign Court

Do you want to go to the Starstone Cathedral or the Shrine of the Failed Aspirants? They are within sight of each other.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

I'd vote the Shrine of the Failed Aspirants

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Shrine. Being as we previously figured out the dead people's names were aspirants, the shrine seems reasonable.

Sovereign Court

You find the Shrine of the Failed completely and utterly empty, but after a moment of reflection you realize that everyone must be across the way watching Sir Reinhart of Kenabres attempt the Test of the Starstone. Thee monumental chamber stretches eighty feet from end to end, with a ceiling suspended thirty feet from the floor by great pillars. Seven arched passages lead to humble rooms, each of which contains a polished stone altar dedicated to one of the failed aspirants who attempted the Test of the Starstone.

Each of these chambers contains a small stone altar to one of the failed aspirants. Each altar stands upon a raised dais and bears a small brass nameplate identifying the aspirant and the would-be-god’s areas of interest. And all of the false Pathfinders from the Wall of Names has an altar here, with Doulgonlir’s being the second on your left.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol will stealthily check out the second altar to the left...

Stealth: 1d20 + 8 ⇒ (1) + 8 = 9 (OK, maybe not so stealthily...)

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Kranzer eyes the area for any traps and then concentrates on Doulgonlir's altar.

"Guess everyone's gone, or hiding, eh?"

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Sovereign Court

Despite Gardol's clanking and scuffling, and Kranzers searching, no other people appear. The shrine is deserted. The dwarf doesn't find any traps, but also doesn't find anything else of interest.

Time to reread all of the handouts and start figuring out the clues.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Considering what they'd learned so far, a smile slowly spreads across the gnomes face. "Guys, shouldn't we be looking for that dude? You know that one listed at the house we searched?"

'What was his name...'

"OH! That Doulgonlir Caskmail. If he was an aspirant, wouldn't it make sense he's here somewhere?"

Without waiting for an answer, the woman begins rushing from alcove to alcove looking for the correct nameplate.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol stands at the Caskmail altar and says "Wiffle?"

Sovereign Court

Everybody crowds into Doulgonlir's shrine, but nothing happens when Gardol speaks the password, and Tishka doesn't discover anything helpful.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol will check the nameplate on the Caskmail altar...

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Sovereign Court

The nameplate moves a little as Gardol examines it, then slides open under his touch. Behind is a small blackboard with some chalk.

1 to 50 of 194 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Granta's Wounded Wisp (Core) - Gameplay All Messageboards

Want to post a reply? Sign in.
1 to 50 of 95 << first < prev | 1 | 2 | next > last >>
Sovereign Court

Please ninja-dot the gameplay thread.

The characters for this table are:

  • Jakwin Howell
  • Gardol
  • Huratas Pelicore
  • Tishka Beger
  • Kranzer Kraken-Mouth

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Checked in. :)

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Checking in!

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Huratas hit level 2 then converted to Classic so I'll be bringing a different character. I'll play a Barbarian for now, I'll have it built and added by tonight.

Player: Edward McGee
Character: Holg Terbald
PFS ID#: 145373-18
Faction: Grand Lodge
Day Job: craft weapons: 1d20 + 5 ⇒ (12) + 5 = 17
Normal/Slow Track: Normal

Sovereign Court

Loni and Eveleth have gotten replaced with two of the characters from the other core table.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Dotted and ready.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Looking at the party we don't really need 3 barbarians. I'll play Huratas 2.0. No Day job though.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Player: RePete
Character Name: Tishka Beger
PFS #: 126566-11 (Core)
Faction: The Exchange
Day Job: Craft (Hair Dye): 1d20 + 5 ⇒ (7) + 5 = 12

Sovereign Court

I'm going to do the Google Form again, so don't put your info in the thread.

Sovereign Court

Please roll your Day Job here, then fill in this form with all of your other character info.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Day Job: Perform (sing): 1d20 + 6 ⇒ (5) + 6 = 11

Sovereign Court

Looks like we're just waiting on Kranzer to complete the character info form.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Whoops, sorry about that. Thought for sure I filled it out on my phone couple days ago. Anyway, it's done now.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Oh, I totally forgot to pick up a Wayfinder for Jak. Can we assume he's made that purchase right before the Scrnario starts? Then I'll track it like an in-game purchase?

Sovereign Court

Sure.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Purchases:

MW Studded Leather - 175 gp
MW Buckler - 155 gp
Wayfinder - 1 PP

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

I think you meant to post that in a different thread.

Sovereign Court

Huratas Narby wrote:
I think you meant to post that in a different thread.

Good catch! That was for the GM School table.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Regarding the mingling: On the one hand this is a nice scenario for new players partly because of the RP in the bar. On the other hand Granta is a busy guy and handling possibly several RP conversations could easily add an extra week or two to the game's length.
I have no specific plans for Huratas after this so have no objections either way.

Sovereign Court

I apologize for not posting lately. I have heat exhaustion, and it's a lot more draining in real life than in Pathfinder. I don't even have the mental energy to watch a movie without taking a nap.

The good news is that two days of rest and lots of water is all its supposed to take to recover, so I'll hopefully be back on Tuesday.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

No worries,GM. Take your time and get better. Some of us flirted with heat exhaustion on our last hike in the Grand Canyon...not pleasant and we didn't have a full case of it like you. Hope you feel well soon...

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Oof. I hear heat exhaustion is rough. Take care of yourself.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

I lived most of my life in Arizona. We had to have PSAs about staying hydrated and ambulances got called for tourists quite often. Heat Exhaustion is no joke. Rest up and get well man.

Sovereign Court

I'm feeling better now, but couldn't quite get everything done today that I wanted. Will resume our game tomorrow morning.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

sweet. Looking forward to it. :)

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

This is the part where I roll really well on all the checks leading up to combat, then the dice turn on me ... and Jak becomes cave-fodder. :/

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Is there a way to use spell-like abilities defensively? If yes what is the DC?

Sovereign Court

@Huratas: SLAs can be cast defensively using the same rules as spells.

-Posted with Wayfinder

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

But what level is the SLA? Since I got it at first level is it always treated as a level 1 spell?

Sovereign Court

Huratas Narby wrote:
But what level is the SLA? Since I got it at first level is it always treated as a level 1 spell?

Answer

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Ah. So defensively using SLA's is a pain. Thanks for finding that for me.

Sovereign Court

Taking today off for the holiday, will resume tomorrow.

Sovereign Court

Somebody please bot Tishka & Kranzer for this round.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Sorry for my being MIA yesterday. Work was understaffed and busy as hell. I personally dealt with 80+ 911 calls and was exhausted when I got home.

Thank you Huratas for botting me.

Sovereign Court

Tishka Beger wrote:
I personally dealt with 80+ 911 calls

I don't even want to imagine the stress of a day like that.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

I had that exact same thought. God bless you, Tishka.

Sovereign Court

I recently went from working 15 hours a week to 50-60, and as you'd expect, it's forcing adjustments and sacrifices in the rest of my life. I don't really have the focus or mental energy to GM after working 10 hours, and I currently have too many games to update them all in the morning.

So for the time being, I'll probably only be updating this game 4 times a week instead of 6. However, Cosmic Captive finishes in 10 days, and that will free up more than enough time.

I apologize for the inconvenience, but promise it will be over within two weeks.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

To keep the math simple Huratas will chip in 10 and everyone else can chip in 8. I hate tracking silver and copper on my sheets so I try to get my purchases to equal at least 1 gold.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Works for me. :)

Sovereign Court

There's only 5 players, so it's 10 gp each.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Simpler still.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

I’ll be out of on vacation starting tomorrow morning through next Wednesday. Bot me as necessary. :)

Sovereign Court

Jakwin Howell wrote:
I’ll be out of on vacation starting tomorrow morning through next Wednesday. Bot me as necessary. :)

And to everyone else, please remember that I do not bot characters as the GM.

Sovereign Court

I want to apologize for my recent (and possibly continued) absence. I'm feeling very burned out right now, but will hopefully be recharged by next week.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

I played with Jakwin in the Confirmation...I can try to bot him if that's OK...

Sovereign Court

Shifty and Hmm have done a good job of scaring me about overseeing Solstice Scar, so I want to make sure that I don't fail at this responsibility. One of the things I'd like to do is delay the start of Consortium Compact.

If overseeing the special turns out to be an absolute nightmare, then I would wait to GM anything else until Solstice Scar finishes. But if it ends up being easy to manage, then we would start the next scenario just a week or two late. Either way though, I do intend to finish our next game during GameDay VI.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

I'm OK with delaying Consortium till after Solstice Scar...you've had a lot on your plate, so no worries...

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Yep, no problem here!

-Posted with Wayfinder

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Certainly works for me.

1 to 50 of 95 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Granta's Wounded Wisp (Core) - Discussion All Messageboards

Want to post a reply? Sign in.