Fighter

Jakwin Howell's page

284 posts. Organized Play character for Eben al'Jol.


Classes/Levels

CG human 2 | AC 16, T 12, FF 14 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

About Jakwin Howell

Effects / Conditions: none
Shield & ACP: 0 / Shield stowed (light encumbrance)
Rage rds remaining: 6/6

Scenario tracking:
Items Lost / Used
none
.
Expenses Incurred/Purchases:
none

Jakwin Howell, Male human bard 1 / barbarian 1
CG Medium humanoid (human)
Favored: Bard (+1 hp)

Faction: Liberty’s Edge

Jak is about six feet tall and athletically built. He’s handsome in a rugged, wild sort of way, with a ready, warm smile and untamable blond hair. He sports a few tattoos, but nothing untasteful. His clothes are eclectic, slapping together the stylish with the functional, but somehow coming together in a way that works. His gear is that of a drifter and adventurer, and he wears them and his armor with a comfortable ease.

Str 17, Dex 14, Con 14, Int 10, Wis 8, Cha 14

Init +2; Speed 40

___________
Defense

hp 25 (1d12 [12] + 1d8 [5] + 4 con + 3 toughness + 1 fav)
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
CMD 16 (1 bab, 3 str, 2 dex)
Fort +5, Ref +5, Will +3

___________
Offense

BAB +1; CMB +4
Melee +4
. . mwk greatsword +5 (2d6+4; 19/x2; S)
. . cold iron morningstar +4 (1d8+3; x2; B/P)
. . alchemical silver dagger +4 (1d4+2; 19/x2; P/S)
. . dagger +4 (1d4+3; 19/x2; P/S)
. . longspear +4 (1d8+4;×3; P; reach)
. . whip +4 (1d3+3 nonlethal; x2; S; 15ft)
Ranged +3
. . sling +3 (1d4+3; x2; B; 50ft)
. . dagger +3 (1d4+3; 19/x2; 10ft)
. . javelin +3 (1d6+3; x2; 30ft)

Special Abilities & Spells:
BARBARIAN
Rage 6 rds
Fast Movement

BARD
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic Performance:
Countersong, Distraction, Fascinate, Inspire Courage +1

___________
Spells

CL 1
Concentration +3
DC’s = 12 + spell level
. . 1st (2/day)—cure light wounds, grease
. . 0 (at will)—daze, detect magic, ghost sound, light

Feats Toughness (1), Power Attack (Human)
Traits armor expert, indomitable faith

Skills ACP 0
Acrobatics +6 (1)
Climb +7 (1)
Diplomacy +6 (1)
Intimidate +6 (1)
Knowledge (arcana) +1
Knowledge (dungeoneering) +1
Knowledge (engineering) +1
nowledge (geography) +1
Knowledge (history) +5 (1)
Knowledge (local) +5 (1)
Knowledge (nature) +1
Knowledge (nobility) +1
Knowledge (planes) +1
Knowledge (religion) +1
Linguistics +4 (1)
Perception +3 (1)
Perform (sing) +6 (1)
Sense Motive +3 (1)
Swim +7 (1)

Languages Common, Draconic

Gear:
Worn: Traveler’s clothes, hip flask, mwk chain shirt, Wayfinder, spell component pouch, cloak of resistance +1, longspear, masterwork greatsword, cold iron morningstar, alchemical silver dagger, dagger (2), whip, sling, 10 sling bullets, 3 javelins, antitoxin (1), acid (1), Potion of Magic Weapon, Potion of Bless Weapon, Potion of Lesser Restoration (2), Wand of Cure Light Wounds (48 charges), heavy wooden shield

Beltpouch: flint and steel, monies (27.24g)

Scroll case:
— Scroll of Alter Self (5 castings)
— empty
— empty
— empty

Backpack: crowbar, mug, soap

Norgy, the mule: pack saddle, hemp rope (50 ft.), bedroll, winter blanket, waterskin

About Jak:
Introducition: Jakwin Howell (aka Jak, Smiling Jak, Laughing Jak, Mad Jak and many more).
Drifter, tavern-singer, skirt-chaser, and scrapper. A young man whose reckless nature attracts trouble, but whose his quick tongue tends to get him out of. Jak is independent, tough, competitive, and no little bit arrogant, though he has an open, friendly, roguish charm and the wild, unkept good looks that generally help people warm up to him. Jak is an adventurer to his core, and a born Pathfinder agent. Now, he just needs his chance.

Background:Jakwin Howell was born in Oppara, the only son of a pair of active Pathfinder Society agents. They loved their son, but loved the society and adventuring, as well. As such, he was raised as much by the members of the local Lodge as he was by his parents. His bedtime stories, told by a diverse group of “aunts” and “uncles” from all over Avistan, were stories of distant lands, dark caves, and exotic monsters … they were Pathfinder stories. So despite being raised in one of the most amazing cities in Avistan, the boy’s ambitions—even from a young age—were inseparable from those of the Society.

Jak grew up a charming boy. Quick with a joke and a smile, and always quick to make friends. He had his father’s good looks, his mother’s athleticism, and enough recklessness for any five people put together. He also inherited his father’s penchant for magic, though without the discipline to make a career of it. And as he grew into a young man, even the grand walls and towers of Oppara couldn’t contain him. His parents had forbidden him—and more importantly, exacted promises from the local Lodge—from joining the Society until his 19th year, but Jak couldn’t wait that long. So at seventeen, he gathered what he could and took to the road, with only his wits, charm, blade, and voice to carry him.

He headed north. For the next couple of years, Jak explored the chaotic, dangerous roads, forests, hills, villages, and cities of Galt and the River Kingdoms. Making his way as a drifting tavern singer and sometimes merchant guard, he found danger, lean times, rough folks of every stripe, and more chances to have his throat cut than most men see in their lifetimes. Jak loved every minute of it.

And during this time among free people, free thinkers, and so-often anarchic chaos, Jak developed something else … a bone-deep belief in the power of the common man. Of independence and individuality.

Finally, just turned 19, Jak found himself back where it all started … at the Oppara lodge. He hoped to stand with his parents as he signed his name into the Society ledger, but learned instead that his parents had died on assignment while he—and they—had been gone.

Still, his head still full of dreams of making his own mark on Avistan, Jak signed on ... fully believing in what the Society stands for.

He can’t wait for his first real assignment to begin.

Personality & Motivation
Jak is friendly, outgoing, and charming. He’s met enough people of different stripes to be fairly open-minded. He’s handsome in a wild, unkempt sort of way, and he’s quick to use his looks to his advantage when possible. He’s got a weakness for pretty smiles, but what young man doesn’t?

Jak is also tough, with an indomitable spirit and a reckless nature. Plans are all well and good, but they always tend to go sideways. Jak has the arrogance and sense of invulnerability common to young men, as well as a competitive streak as wide as Avistan.

Jak is sympathetic to some of the other factions, namely the freedom-loving Andorans, but his primary allegiance is to the Grand Lodge. It’s the family business, after all. He grew up giving prayers to many gods, but he’s most often caught whispering a few words to Desna and Cayden. Luck, travel, big living, and big drinking all seem to be a part of his blood.

Jak has plans to make his own mark on Golarion, and to add his name to the list of Society legends. And perhaps some day to become a Venture Captain in his own right, something he thinks his parents could have done had they lived long enough. And along the way, he plans to have as much fun as is humanly possible.

Game History & Chronicles:
Giuseppe's Shared Google doc

XP 4
Fame 8
Prestige 2
— Prestige expenses: Wand of CLW (-2 Prestige); Scroll of Alter Self, 5 castings (-2 prestige); 2 potions of Lesser Restoration (-2 prestige)

Chronicle and Tracking Sheets

_______

Chronicle 1 :: Devil We Know, Pt 1: Shipyard Rats (PbP)

Chronicle 1 :: Devil We Know, Pt 2: Cassomir's Locker (PbP)

Chronicle 3 :: Confirmation (PbP)

Chronicle 4 :: Wounded Wisp (PbP)

Planned Progression:
Possibility: re-spec after this Scenario to pick up Barbarian at level 1, Bard at level 2, and re-jig gear to get masterwork greatsword instead of longsword.

1) Barbarian - Toughness, Power Attack
2) Bard 1
3) Bard 2 - Extra Rage
4) Bard 3 - 1 STR
5) Bard 4 - Arcane Strike
6) DD1 -
7) DD2 - ?, Toughness (DD); +2 STR (DD); Retrain feat: Toughness > Improved Initiative
8) DD3 - +1 STR
9) DD4 - ?; +2 STR (DD)
10) DD5 - DD bonus feat?
11) DD6 - ?; +2 CON (DD)
12) DD7 - +1 STR

@ level 12 (assuming Rage, +4 Str/Con belt, +3 weapon)
STR 28 (32 raging)
CON 20 (24 raging)
— HP 145 (12 + 5,5,5,5 [20] + 7,7,7,7,7,7,7 [49] + 60 + 4 fav)
— Raging HP 169

+3 Greatsword, raging power attack
Atk +26 (9 base + 11 str + 3 enh - 3 pa)
Dam: ~37 (2d6 [7] + 16 str + 3 enh + 9 pa + 2 arcane strike)