Angels Fall: A Hells' Vengeance Campaign

Game Master bluedove

Hell's Vengeance Combat Map


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LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

I realize now that everyone probably speaks infernal.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Whoops, I'm forgetting things too. You were invited to the Sweetest Drop Tavern this evening unless you'd rather not attend. I think Giuliano at least still has his rumoring to do but we could narrate that simply and move on to something else if you prefer.

We're into the sandbox now, so you can decide what you do next. I will pull the trigger on the next logical encounter once I've given enough time for input.


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

Well, if it is the same day, might as well go to the tavern while I still have my bonus to Charisma skills.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Tavern works for me too. I'm watching for blonde beards the whole way there and back.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:
bluedove wrote:

Ok, I see that I left out an i by not double checking my spelling, but it seems I need to make an NPC roster list...

Giuliano Gracchus wrote:
"Nevlindor..." Giuliano pauses to give it a thought. "We have a name, and someone must know him and lead us to him." he says with confidence.

Why yes, someone must. Considering Oppian Nevilindor is the current governor of Kantaria and most recently your brunch host. ^_~

Lol, I searched the thread for Nevlindor but since it didn't get any results I thought that's someone new... :) Should've checked the slides...

Tavern is fine, Giuliano can do his renown stuff there. Also we can do a little halfling hunting


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

For other things to do next: Can we investigate / research into the council members? Find out their secrets, get some leverage or blackmail material etc.?

And was there anything in our rumors to look into? Mine was about harbormaster, but nothing to act upon in my opinion.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Got the map key posted now and here it is again in case it's difficult to read:

1. Groat’s Smithy
2. Harbor
3. Healthy Heart Alchemicals
4. Inheritor’s Square
5. Iomedae’s Home
6. Kantaria Historicum
7. Labor Guild
8. The Little Uskwood
9. Narikopolus Manor
10. Shrine of the Hammer
11. The Sweetest Drop
12. Sword Towers
13. Valor’s Fastness

-The Shrike- wrote:

For other things to do next: Can we investigate / research into the council members? Find out their secrets, get some leverage or blackmail material etc.?

And was there anything in our rumors to look into? Mine was about harbormaster, but nothing to act upon in my opinion.

You're meant to influence the Council members more directly via the social combat method we introduced during Brunch. You get a new opportunity to influence the NPCs once per day. But you can gather information to learn things to help you with that endeavor. You can seek to uncover more rumors or further details concerning rumors you have already learned.

You'll want to look at things logistically and maybe devise creative approaches to undermining the Reclamation's infrastructure. The harbor is a significant resource in Kantaria, thus the background of the harbormaster may prove useful in determining how to deny the resource from your enemies or provide it to your allies, instead.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Wanted to note without adding to the combat post, even though the creature has Giuliano pinned, it is not the same as being tied up. He will still be opposing the creature's CMD to break free rather than 20 + the creatures CMB, which would make the task impossible.

Also, you can aid another to give someone +2 bonus to CMB. Concealment won't affect your ability to provide aid.


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Paizo forums decided to not give me updates on this one for some reason, but it seemingly works again now!


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

For them aid anothers to do any good, I'd need to be rolling a bit better :P But I have a fair amount of hit points left, so you could just poke it to death. Too bad I'm soaking half of the damage.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

20% miss chance, Guillaume?


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

I hate to bot him when he's already enraged... :)

But could he grab the shredskin and rip it away? Like a countergrapple? Maybe somebody could calculate the CMB of a raging Guillaume?

Here's an attack roll and a miss chance:
Grapple d20 only: 1d20 ⇒ 161d100 ⇒ 81

Sorry, G. Two good rolls, though.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Unfortunately, the Enshrouded condition, (which is unique to this undead, as best as I can tell) complicates things since all attacks on the shredskin are shared with it's victim. Else anything that could move the grappler away from their victim (Bull Rush, Drag, Reposition) would do the trick since you have to be at least adjacent to the target to maintain the grapple.

But I appreciate the effort, so how about this:
Fellzir redirects his CMW to damage the shredskin instead and Charles' shot will kill it. It will put Giuliano at -4 hp but with no more threat to him, you'll be able to save him. ^_^


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Very reasonable. Thanks.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)
Fellzir the Mysterious wrote:

I hate to bot him when he's already enraged... :)

But could he grab the shredskin and rip it away? Like a countergrapple? Maybe somebody could calculate the CMB of a raging Guillaume?

Here's an attack roll and a miss chance:
[dice=Grapple d20 only]1d20; 1d100

Sorry, G. Two good rolls, though.

On the contrary, rage is the easiest time, because I have fewer options, and it's mostly just "I hit the bad guy."

Btw, sorry about that. All three of my classes decided to have tests this week (plus a big paper in one that's actually worth more than the test).


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

Hi, I'll be travelling until Friday next week. Don't know if I get a chance to post, so please bot if needed.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

So no one seems too fussed about Loredana's big reveal...

That's pretty much it for this scene unless anyone had more questions. We are fully into sandbox mode now.

For a reminder, your pending tasks are helping Nicolae to capture and leave Kantaria with the former halfling slaves. Continue to influence your NPC 'marks', only Loredana and Jana are completely influenced. You now know Loredana's weakness which can be used as leverage over her (though she is your ally) or it can be used to apply pressure to Oppian Nevilindor since you know that he has feelings for her.

Let me know what you'd like to pursue next and I will set it up.


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

Sorry, I was ill over the weekend. Though, nothing seems overly extraordinary about the story.

Sercrutio will attempt to get in with Zaine


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Well, Charles had already gone back to bed when she made the reveal, so...


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

I asked one more question. Sorry.

I'm ok trying to butter up my mark a bit more and maybe trying to get to know the halflings, setting up the scam job offer.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

Back.

So, how to approach the halflings? Just follow them on their fishing trip, and jump on them? Or something more sophisticated?


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

I was thinking we could bluff them and ride out of town.
Or buy some very large sacks and use the merciful rod to knock them out.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Hey y'all, my aunt passed away sunday. Thursday I'm flying to Florida for her funeral, won't be back until next sunday, and tomorrow I'll mostly be packing/getting things in order for the trip. Bot me as needed. Or find some distraction that Guillaume needs to take care of for a few days.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Sorry for your loss. Happy to bot you standing over my shoulder looking menacingly at the halflings. :=]


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Sorry to hear that, safe travels Guillaume.

The halflings go fishing outside of town so the plan sounds good to me. This is party is strong with the bluff. XD


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

Sorry for you loss, Guillaume. Safe travels.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Went ahead and placed people on the map according to directions, but positioning will be important in case the halflings get wise and flee, so take a look and make any changes you want before I advance the encounter.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Positions look fine to me as long as the halflings can hear me making small talk.
Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Dice roller on the gameplay thread still being stingy? ^_~

@Guillaume, are you currently disguised?

Encounter is up! We won't move into initiative until someone makes an aggressive move.


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

GM did you want me to make a skill check for my meeting with Zaine?


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
Sercrutio Leroung wrote:
GM did you want me to make a skill check for my meeting with Zaine?

I'd like to wait on that for the moment since the outcome here could potentially influence that meeting. But yes, when we get to it, it will be the influence checks you uncovered at Brunch, Knowledge(Arcana) or Spellcraft.


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

Okay. Sounds good


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Looking at the map, I'm trying to calculate if they will be wading across the river or if that requires a swim check. Or possibly they jump from rock to rock. (Although it seems too far for a standing broad jump)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Just to be clear, I am still monitoring this thread; Charles finds the current mission somewhat distasteful, so he is being a little stand-offish.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

G, I was going to say you need a climb check, but maybe you can take 10 and succeed automatically?


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

That was the halflings' turn? We should all take our turns?


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Yes, though they are delaying/holding action and may still act when something threatens them.

I really thought Sercrutio was setting up for rope trick, was I mistaken?


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

Yes, that was a plan. I also wanted to buy time for allies to get closer because there is no way I'm going to be able to wrangle both by myself.


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

I'm still here. My readied action is probably going to last unless something wildly changes.

Tell the guy to stay, ready to animate rope on the gal if she tries to leave.


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Sorry for the absence, but I am a bit unsure of where we currently are and wether or not it is my turn.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

It is most assuredly your turn.

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