Granta's Wounded Wisp (Core) (Inactive)

Game Master Granta

Maps


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Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol stays put and fires two arrows over the dwarf at the remaining trog...

Combat Actions:

Longbow: 1d20 + 4 ⇒ (5) + 4 = 9

Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Longbow: 1d20 + 4 ⇒ (9) + 4 = 13

Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

"Go get em Kranzer."

Huratas will step away, pull his wand of CLW, and heal Ktanzer.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

”Not so fast,” says Jak despite the bile continuing to rise in his throat. And he doesn’t let up, taking a following step and hacking at the creature one more time.

Actions & Rolls:
Power Attack Yellow
greatsword: 1d20 + 5 - 1 - 2 ⇒ (16) + 5 - 1 - 2 = 18
damage: 2d6 + 4 + 3 - 2 ⇒ (6, 4) + 4 + 3 - 2 = 15

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Per Request

Kranzer

5ft step and full attack
Including: cover

rolls:

shortsword #1: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
dmg: 1d6 + 3 ⇒ (3) + 3 = 6
shortsword crit confirm: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
dmg: 1d6 + 3 ⇒ (3) + 3 = 6

shortsword#2: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
dmg: 1d6 + 1 ⇒ (3) + 1 = 4

Tishka

Full attack
Including: Sickened, cover

rolls:

Hammer, gnome hooked #1: 1d20 + 4 - 2 - 4 ⇒ (7) + 4 - 2 - 4 = 5
B dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Hammer, gnome hooked #2: 1d20 + 4 - 2 - 4 ⇒ (8) + 4 - 2 - 4 = 6
P dmg: 1d4 + 2 ⇒ (3) + 2 = 5

Sovereign Court

@Huratas: Cover is an AC modifier; I add it on my end.

Maps

Status:
  • Kranzer - 4 damage
  • Huratas - 5 damage

Kranzer deftly reaches around the corner and slices off a scaled arm, ending the threat with a bloody splash on Jakwin's clothing. After a minute and some gulps of water, everybody gets the foul stench out of the mouths and stops retching.

After the combat subsides, Heryn peeks into the room, ”Is it safe now? Are you sure? Did you check all of those tunnels?”

And once she has been reassured, the bartender’s curiosity gets the best of her, ”This is amazing! I never knew there were secret passages beneath the Wisp. I wonder who built them, and what they were hiding.

"What do those papers talk about?”

The files on the desk chronicle the personal exploits of Selmius Foster, a famous Pathfinder whose name you all recognize from your training. Most of his more infamous adventures are referenced here, but it is obvious there’s also another investigation that he had been pursuing before he died: the lost records of a Pathfinder named Eylysia.

Two handouts on the map slides. And don't forget to heal up.

Do you want to return to Dreng or follow up on one of the leads, and if so, which one?

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Kranzer was healed already. http://paizo.com/campaigns/GrantasWoundedWispCore/gameplay&page=2#52

Huratas will use his CLW wand on himself.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

"We should head back to the Grand Lodge...the Hall of Names is on the grounds there...and perhaps we'll see Venture-Captain Dreng there as well. He had to know what his errand would turn up..."

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Nodding, as she wipes her mouth, Tishka agrees. "Surely he did this on purpose. I betcha right. He's waiting there with a big ole smile on his face. Though, it would be interesting to see what this stonemason took to his grave... Though I suppose we'll wind up checking out each lead."

Turning to the doorway, she adds "Yes, barkeep. It's all clear now. Perhaps you needed some extra storage?"

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

"Look'a that, eh? Actin' on instinct like my arms just knew what ta do!"

He peels troglodyte out of his beard and uses some of his soap and the water from his waterskin to wash his hands and beard before continuing.

"Yeah, ol' Dreng probably got a kick outta sending us down here. If his intention was fer us ta find it, makes sense to check out the leads first, eh? Explore is first fer a reason in the motto! I say we check on the stonemason just to see if there's somethin' to all this. Then we can go back to Dreng if we want. But I said my piece. Up to the group now!"

He goes back to washing his beard.

Sovereign Court

Two votes for the stonemason, so off we go.

GM Rolls:
Cleric: 1d4 ⇒ 1

You easily find the Asmodean graveyard in Eastgate, but the custodian doesn't seem inclined to let you in. He is a rough looking man, with several tattoos visible and his shoulders scrunched forward aggressively.

"What kinda flowers be you lot? This here is sacred ground, and I ain't lettin' no frooters in!"

Diplomacy to change his mind.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Huratas looks expectantly at Jakwin then chimes in with a few words to smooth things along.

Aid Diplomacy: 1d20 + 2 ⇒ (12) + 2 = 14

"We are not flowers. We are Pathfinders. A mystery has been found and a clue led us here. May we look around? Please?"

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Sorry for the radio silence. I quit getting updates.

Diplomacy, Aid Another DC10: 1d20 + 6 ⇒ (9) + 6 = 15; success, +2 to Huratas's attempt.

"He's right," adds Jak, giving the man a respectful nod, "We don't want to cause harm or disrupt anything that needs respecting. We just want to have a look around."

What knowledge check to ID what his affiliation is, or if there's anything useful to gain by knowing more about him.
Knowledge: 1d20 + 1 ⇒ (14) + 1 = 15; +4 more for Local or History

As he tries to place the man's clothes and tattoos, Jak looks around in an attempt to locate the stonemason's resting place.

Perception, to locate the sarcophagus: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

I was aiding you first :)

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Ha! So you were. Mine can be the main one, then. Which bumps it up to 17.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

"Hey now we're no frooters, eh!" Kranzer turns to the others. "What's a frooter? Doesn't matter, we're not that, unless it's something good, then we are, but it didn't sound like it, so we're not. Right?"

Kranzer, confused and agitated, decides to stay quiet for a time.

Mechanics:
Diplomacy(aid): 1d20 - 1 ⇒ (1) - 1 = 0

-Posted with Wayfinder

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

"We sincerely apologize for visiting at such an hour as this. We wont dally and we promise to grant these poor souls their do respect. As you have your duties, ours have lead us here. I'm sure you understand my good sir." pleads the gnome, hoping to garner sympathy from the man.

'Who can resist a short woman in need, eh?'

Mechanics:

Diplomacy Aid: 1d20 + 1 ⇒ (11) + 1 = 12

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Even though Gardol would have preferred to sneak in, as he claims no glib tongue, he tries to aid as well...

Aid Another (Diplomacy): 1d20 - 2 ⇒ (15) - 2 = 13

"We just wish to pay our respect to the dead..."

Sovereign Court

"Normally, respect comes with a donation to help maintain the grounds, but you lot don't seem like no daisies. Maybe you're sun pitchers."

The cleric lets you onto the grounds, but follows you around. "Now don't go touching anything. You're still frooters."

After a short search, you find the mausoleum with Arkath's tomb, but his sarcophagus is sealed and the cleric is watching you.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Jak watches the man for a few moments, then—realizing he's not going to give them any privacy—he begins searching the room. Nothing thorough, just a cursory glance to see if any clues present themselves. Then, he calls upon his innate gifts, whispering words of power as he begins scanning the room for magic auras.

Search the room and sarcophagus.
Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Then casting Detect Magic on the room and sarcophagus, as well.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

I knew we should've snuck in....

Not expecting a good reaction from the cleric, Gardol backs away silently to get some room and quietly gets his bow handy...

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

"We think Arkath is connected to a Pathfinder agent that was hiding information instead of reporting it as was her sword duty. A clue has led us here and I suspect what we seek is in his sarcophagus. We don't wish to disturb his body but if his belongings can help us find the truth we would at least like to look at them."

Diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3

Gonna use my folio reroll here.

Diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11

*sigh*

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

"Dear sir, my companion speaks the truth." she adds, motioning towards Huratas. "We would never dream of harming your charges here. We simply must perform our duties as best we can."

Diplomacy Aid: 1d20 + 1 ⇒ (5) + 1 = 6
Hmmm...Shirt Reroll - 1 star GM

Diplomacy: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Well...I'm pretty sure I hurt your chances Huratas...

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Kranzer says, "Well I'm sure we can come to some kind of agreement, eh? Somethin' that benefits both of us? Maybe we tell our higher-ups what a big help you was in our mission an' they tell their friends, and suddenly your church transfers you outta here, somewhere more befitting someone of yer stature and cunning. That is if you jus' let us have a little peak inside this here sarcophagus. What'dya think?"

Mechanics:

Diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19 Lol...

Sovereign Court

GM Rolls:
Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23

The cleric begins to draw his heavy mace when Jakwin starts casting a spell, but lets it slip back down once he recognizes the divination. "Expecting something magical are you, you grobbers? Well, we'll be having none of that."

He rests one hand on his mace, and holds his holy symbol in the other. "You best be leaving now," he says, and pauses for a few seconds then looks at Kranzer, "Unless of course you have actual business to transact with the Church of Asmodeus. You know, the Church of Asmodeus could really use a new healer's kit or some antitoxin."

Mechanically, he is demanding a 50 gp bribe, or else you have to leave.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

"It's a bit off to tithe to an opposing church but it can't hurt. I'm sure we could help you buy something useful."

Huratas will help pay. Let's just split it among however many are willing to chip in.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol shakes his head in disgust...but agrees with Huratas. He murmurs, "Seems we have no choice...I'll chip in..."

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Eyeing the two clerics for a moment, the gnomish woman finally responds. "Well, I'm not keen on such things, but since it's a typical necessity....I'll give to the cause. You are doing a great service after all."

Reluctantly, she begins digging through her coin purse.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

"Sounds like you got yourself an Asmodean offering," Jak responds absently. He fishes around in his coin purse for his 9 gold. Instead of immediately giving it to the man, he holds the gold up in front of him, "This contribution is in exchange for us conducting our business unmolested, yes?" He hikes a thumb at the magic-emanating sarcophagus, "There is a key in that thing that we need to get out. The man's body will be left as unmolested as we can manage."

50g split 6 ways is 8.33. I'm happy to drop my share in, as well.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

"Aye I'll give my share. Here ya go!"

Kranzer will hand the cleric his portion.

-Posted with Wayfinder

Sovereign Court

The Asmodean pockets your gold, then leans back against the neighboring mausoleum and begins cleaning his nails with a dagger. "Well, be quick about it. I have more important things to do today than wait for a bunch of flowers to bloom."

The interior of Arkath’s sarcophagus is empty and bare, save for the stonemason’s skeleton. Inside his mouth, you find a small silver coin that looks quite ancient.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Jak gives the man a grin, then goes to work, pulling at the coin and verifying that it is, in fact, the origin of the magical aura.

Rolls:

And to see if he knows what it is... (History + Local are +5; anything else is +1)
Knowledge: 1d20 ⇒ 10

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Eyeing the coin, Tishka whispers "That's pretty...what is it?"

Realizing her companion is busy inspecting the trinket, she meanders over to the cleric. Standing opposite him as the others figure out what this item means, she begins asking him about his faith. "I'm not schooled well in religion." she admits. "However, I've seen through others how it can benefit a person. How has it helped you?"

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Being a generational Pathfinder, Gardol tries to assist Jak with the coin, studying it while trying to recall anything from his father's or grandfather's tales or collections about such a coin...

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Sovereign Court

DC 18 Spellcraft + detect magic:

Jakwin looks at the coin a few seconds before concluding that he has no clue what it is, while Tishka chats up the cleric.

"Power." The cleric says, as he steps into Tishka's personal space and looks down at her. "It's brought me power over those beneath me. For instance, I could grunch a bright green flower beneath my dirty brown boot, and who would say anything? This here is Asmodean soil, and all the flowers growing in it belong to him."

What's next? Doing something with the coin, or going to another clue site?

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

"Right then," Kranzer says to the cleric. "Hope all your flower-crushin' turns out swell. We got business elsewhere."

He places his hands in his pockets and looks to the others. "Got no idea what that coin is. Take it back to the Lodge? Someone there must know what it is."

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol nods his head in agreement with the dwarf. "Good idea, Kranzer. While there we can also check out the Hall of Names..."

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Jak pockets the coin and turns on the man, his smile gone. ”Someone might say something.” The young Taldan rests a hand on the handle of the morningstar strapped to his thigh. He gives an emphatic look down at Tishka, ”Might be that someone has a certain growing fondness for certain bright green flowers. Plus,” he says, his tone hardening, ”some old boots aren’t worth keeping around. Ya know, if you can’t pound enough dirt out of them.” He steps closer to the man, doing his best to loom, ”Take care, ya old boot. We got some place to be.”

Unless the man starts something, Jak jostles past him, heading out of the cemetery.

Once they are out of the cemetery (and out of earshot of the jerk Asmodean), Jak takes the coin once again from his pocket, trying to cool his temper by considering the problem at hand. ”Sounds like a plan, guys. And if no one there knows, we can take it back to Janira. She’s a smart girl.”

Sovereign Court

DC 15 Knowledge (history, local or religion):
The underlined portions of each inscription refer to failed aspirants.

Created in 4330 AR, the Wall of Names is a curving wall of black glass that stands atop a small hill at the western edge of the Grand Lodge. Trees surround the hill, providing ample shade and privacy for those remembering fallen comrades.

Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall's construction, and most entries also include a sentence or two summarizing either the agent's greatest accomplishments or the cause of her death.

Adolphus' information leads you to the beginning of the wall. See maps

Who do you want to talk to about the coin?

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

I suppose Venture-Captain Dreng if he's around...Janira if he's not...

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

As they turn to leave, she offers the cleric, "Ya know...there's more to life than power. Take care!"

At the wall

Examining the wall, Tishka shakes her head. "It's too bad so many have had to fall. Nice the society recognizes them though. Any of you have relatives we could pay our respects to here?"

Walking up and down the length, she ensures none of her kin are listed before returning to the specified names. "So...what's so special about these three?"

I'd vote for Janira regarding the coin.

Sovereign Court

You find Janira still at the Wisp, regaling younglings with her stories. As always, she smiles and hugs you, "Hi! You're back awfully soon. What's up?"

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Kranzer steps up to the wall and says, "Hey, look'a this. All the underlined names are aspirants! Right? That's a clue, eh?"

Talking with Janira, Kranzer says, "Aye lass. We got ourselves a right good yarn to put in the Chronicles after this adventure, I bet! Speaking of which, we need a favor. Found this coin. Ya know what it is?"

Mechanics:
Knowledge (local): 1d20 + 4 ⇒ (13) + 4 = 17

-Posted with Wayfinder

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

With an enthusiastic smile, Tishka acknowledges the familiar Halfling. "Aye we are, but we're just passing through my friend. As my dwarven companion stated, we've an item for you to check out. We're at a loss, but perhaps you can figure it out."

Looking around the bustling tavern, her grin broadening 'I'm really gonna like working with these people. It's never dull, that's for sure!'

Sovereign Court

GM Rolls:
Spellcraft: 1d20 + 17 ⇒ (12) + 17 = 29

"Hmm, I've never seen one of these before. It's magical though, so perhaps . . ." Janira pulls out a scroll and concentrates on the coin while reading the magical writing. "Aha! It's activated by a wayfinder!"

Janira places the coin above her own wayfinder, and suddenly you hear a disembodied voice saying, ”The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more.”

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

"What's this Fimbrik, then? You ever heard'a name like that Janira?"

Kranzer scratches his head and thinks if he ever heard the name before.

Mechanics:

Knowledge (local): 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

"Foster mentioned Fimbrik was a friend of Eylysia in his notes we found at the Wisp...Fimbrik is also a member of the Arcanamirium and Foster included his address in his notes as well. Perhaps we should pay him a visit..."

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

"Who-or-whatever Fimbrik, I think he's next on our list." He gives Janira his winningest smile, "Thanks, Janira! We'll tell you want we find."

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

"Yeah I agree with that. Hopefully this Fimbrik can shed some light on our situation. Sounds like those three names may lead us to another clue...we'll have to remember to ask this 'friend' when we see him." she suggests to the others.

Thanking Janira for her time, the woman heads back out into the street.

Sovereign Court

@Kranzer: You haven't heard of him either.

DC 10 Knowledge (local or religion):
The Arcanamirium is Absalom’s oldest and largest magical institution, and arguably the most prestigious arcane academy in the whole inner sea. Unlike many competing institutions, it encourages the combination of magic with martial skills, stealth, divine rituals, and even mundane talents.

maps

"No, Kranzer, I don't think I've heard of this Fimbrik. It sounds like you know where to find him, though. Have fun! And good luck!" Janira gives everyone a quick hug, then gives a huge wave with her entire arm.

Once on the Arcanamirium grounds, you have no trouble finding Fimbrik’s address. His house is rather large, with numerous newspapers piled around the door and crammed into a thin slot at its base. Each rounded corner of the building has a large window, but the front door is the only entrance.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

"With all those newspapers, he must be gone for an extended stay..."

Gardol will walk up to the porch and knock on the front door, just in case...and check to see if it's locked...

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