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Orovan moves in and sees the fight already unfolding. He takes a position near the bars to keep the threats in front of him and squares off against the serpentfolk on the right.
double move

Gimble, The Storyteller |

Ting moves up and swings his sword, but misses entirely.
Andirke moves into the room and looses an arrow at the serpentfolk in the back and the creature lets out a snarl as the arrow is embeded in its shoulder.
Orovan moves into the room and readies himself for battle.
The serpentfolk swing their maces and then try to bite those next to them.
Hvy Mace @ Ting: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Bite @ Ting: 1d20 + 6 ⇒ (13) + 6 = 19
Hvy Mace @ Orovan: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Bite @ Ting: 1d20 + 6 ⇒ (4) + 6 = 10
Both hit their targets with their maces.
Initiative
Round 1
Lucifer
Aroden
End of Round
Round 2
Orovan (46/52 hp)
Andirke
Ting Tang (34/49 hp)
Serpentfolk
The Party is up.

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"Sqwak!" flinching as he feels the serpentfolks mace break ribs, Ting studies the reptile as he steps further into the room, Lifting his bastard sword, "Let's see's if I's can bloody well returns tha favor!" and swings the sword at the serpent.
Move action: studied target, 5 ft step, attack: + 1 Bastard sword: PA, FF, studied target,
attack: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for damage: 1d10 + 1 + 6 + 6 + 2 ⇒ (7) + 1 + 6 + 6 + 2 = 22

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Flurry of arrows 1, deadly aim: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 11 ⇒ (5) + 11 = 16
Flurry of arrows 2, deadly aim: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 11 ⇒ (1) + 11 = 12
Flurry of arrows 3, deadly aim: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 11 ⇒ (3) + 11 = 14
Taking his time, Andirke fired three more arrows, joining the first one in a tight group.

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Lucifer dashes into the room and gets right behind the serpentfolk facing Ting Tang and thrusts his sword toward a vulnerable spot.
+1 Short Sword vs Blue (Flank): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage + Sneak: 1d4 + 4 + 3d6 ⇒ (4) + 4 + (6, 6, 4) = 24
Debilitating Injury (Disoriented): Foe who takes sneak attack damage takes -2 attack penalty (-4 attack penalty if attacking Lucifer) for 1 round.
Move: 15'

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Orovan tries to keep his dance partner busy with a pair of quick strikes, bearing the curse of his god on his fists.
+2 from Aroden
Unarmed: 1d20 + 12 - 2 + 2 ⇒ (15) + 12 - 2 + 2 = 27, Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Unarmed: 1d20 + 12 - 2 + 2 ⇒ (2) + 12 - 2 + 2 = 14, Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Touch of Darkness for 20% miss chance 1 round

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+2 from Aroden
Inspiring Sword was not in effect this combat. It is a full-round action and I was too far away to 5' step and use it.
I had been waiting for Lucifer to move so I could go where he was and cast a spell or something.Proved to be unnecessary.

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With the guards disposed of, Andirke shifted arrows between his pack and the quiver. Once finished, he checked out the cell. "Help is on the way. Did you see which guard had the keys and why pray tell, did you end up in there?" he asked in Common. If he does not reply in Common try in my other languages (Tengu, Azalanti, Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Celestial, Ignan, Jistka, Necril, Shadowtongue, Terran, Thassilonian, Tien, and Undercommon)

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If a key is not found, Lucifer moves over to the cell and goes to work on unlocking it.
Take 10 (Disable Device) +16 = 26

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Watching Andirke talk to the serpentfolk and then Lucifer offer to free it, ting looks up from the bodies, "So's why's is we' lettin' 'at bloke out? He's one's of 'em, wroight?"

Gimble, The Storyteller |

As Andirke speaks to the serpentfolk in the cage, he rants furiously, "I have given myself to you, Kro’akoth! Ydersius is a living corpse and not fit for worship. Not like you, my lord and master! Give me freedom and I will fight in your name!”
Andirke can see that he has been tortured to near death and is mentally broken from the ordeal.
The degenerate serpentfolk each have a heavy mace on them and one of them has a key.

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"I think Ting Tang has a point - this Serpentfolk seems unstable. Be on guard."
Aroden is not particularly keen on letting the Serpentfolk out, but he won't stop Lucifer from freeing it.

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Speaking to the lizardfolk prisoner, "If we let you out, will you fight for us? Get some revenge on those that tortured you and imprisoned you."
Diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5

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Orovan puts a hand on Lucifer's shoulder. "I agree with the others. This one is best left caged until we're done here. We can come back when we're done to escort it to safety and care." Orovan himself is not overly concerned with some random prisoner's wellbeing, but he knows it will bother some of the others to simply leave it here in this condition.

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Lucifer nods to Orovan and heads for the exit of the room to continue onward.
He moves further down the passage and stops to peak around the corner.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Gimble, The Storyteller |

Andirke doesn't know much about Kro’akoth except that their name was mentioned in the entry hall, by the salamander, and now by this serpentfolk and has been referred to as the Awakener by them. All he recalls about Ydersial is that their an old god long dead.
Thinking better of letting him loose, the group leaves the serpentfolk in his prison and moves on.
Lucifer silently moves down the cooridor and peeks around the corner to see an open room:
This chamber is full of statues. In the center is a basalt statue of a serpentine figure, its head wreathed in flame. A dozen smaller statues are clustered on the floor. These depict a different serpentine figure, but all the heads have been chopped off. A pathway through the statuary leads to double doors on the north wall.

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"That just screams trap room." He carefully and slowly enters the next room, looking for traps all along the way.
Perception (Traps): 1d20 + 15 ⇒ (16) + 15 = 31

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Orovan waits patiently behind, checking over his shoulder to make sure nothing surprises them from the rear.

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Carefully moves across the room to the secret door. His curiosity getting the better of him he decides to open it before the rest of the group can join him.

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"Maybe. Or leads to some treasure."
Cautiously moves along the pathway to where the door is, puts his ear up against the door and listens.
Perception: 1d20 + 12 ⇒ (16) + 12 = 28

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Toddling after Lucifer, ting rambles on, "I's loikes treasury stuffs, bright shiny baubles an' such, wroight." When Lucifer stops at the door listening, ting tries to check it for traps.
perception: traps: 1d20 + 13 ⇒ (17) + 13 = 30

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Winking at Lucifer, ting pulls out his lockpicks, "I's'l takes cares o' 'is one, wroight." Shifting his goggles, he then attempts to pick the lock.
take 10 (30) on disable device

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Orovan follows quietly, contemplating the sights, sounds, and smells around them. He wonders idly how deep they are underground, and if they'll find the end of it.

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Lucifer carefully opens the door before slipping into the room with as much stealth as he can achieve.
Stealth: 1d20 + 17 ⇒ (12) + 17 = 29

Gimble, The Storyteller |

Silently, Lucifer opens the door as Ting and Andirke quietly file behind him. Aroden and Orovan fall back around the corner.
Peeking through the door Lucifer sees:
This room is an octagon with a middle section sunken down a foot. In the center are a desk and chair surrounded by four candelabras. To the west, the walls are lined with bookshelves. To the north, a bed rests against the wall. To the east are two basalt statues whose heads are wreathed in fire.
There is a serpentfolk standing at the table in the center of the room. He seems to be occupied by the tome in front of him to notice the secret door open and the wayang peer inside.
There's not a lot to hide behind. Moving to another hiding spot will require another stealth check. The serpentfolk is also facing your direction, though doesn't seem to notice any intruders . . . yet.

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Lucifer whispers to those behind him what he sees and then tries to move unnoticed into the room further.
Stealth: 1d20 + 17 ⇒ (16) + 17 = 33