GM Tyranius Giantslayer (Inactive)

Game Master Tyranius

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Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Jorgan was intending to back up and give himself some healing but with the reinforcement herd on the way to back him up, he decides to swing at the orc in front of his, ordering Hops to keep doing his best against the foes.

dwarven waraxe: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 2d8 + 3 ⇒ (5, 1) + 3 = 9

gore: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Jorgan heaves his waraxe into the prone orc with all of his might. The axe blade cracks through the orcs armor, nearly severing it's arm at the shoulder while Hops continues to slam the red orc into the stone wall. Stopping for a moment to step back the orc looks staggered and near to falling over after the assault from the two yaks.

The blue orc feebly stands up and the orcs press their assault as they snarl curses at the dwarf clan and yaks.

Let Jort take care of em. It is all the giant is good fer.

Red falchion vs Hops AC 19: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Damage: 2d4 + 6 + 2 ⇒ (3, 2) + 6 + 2 = 13

Blue falchion vs Vanderhoff AC 18: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Confirm Crit: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
Damage: 2d4 + 6 + 2 ⇒ (2, 1) + 6 + 2 = 11

Green falchion vs Vanderhoff AC 18: 1d20 + 6 - 1 - 1 ⇒ (16) + 6 - 1 - 1 = 20
Damage: 2d4 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13

The red orc finds a last bit of strength as it slices into Hops' thick skin. dark red blood begins to mat it's fur as the remaining two orcs press in an begin to overwhelm Vanderhoff. Their sharp blade slice deep into his skin and go straight through his armor.

Active Party Buffs
Bless

Round 4
Wren
Vanderhoff (14/38)
Jorgan (22/48)(Hops 20/33)
---------------------------
Orcs (blue -17 / green -11; dazzled 2 rounds / red -28; staggered)
---------------------------
Torgan
Kraygan

---------------------------
Hill Giant (-24; Blind 3 rounds; prone)
--------------------------


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

"Oh hell no! Let me at 'em!" yells Torgan as he sees Hops get cut by an orc. "You di'nt just do that!"

Climb: 1d20 + 2 ⇒ (2) + 2 = 4

He clambers on to the flat, stone railing of the bridge and tries to lash out with Agrimmosh on the green-sashed orc, but he falls back down the stone-worked facade.

---

Malt sees the injury inflicted on Hops and gets mad. "Moooooooooo!"

The yak decides it is time for some pain.

Gore | Bless/PA @ Red Orc: 1d20 + 6 + 1 - 1 ⇒ (11) + 6 + 1 - 1 = 17
Damage | PA: 1d6 + 3 + 3 ⇒ (6) + 3 + 3 = 12


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

"The bridge is workin in their favor! Back up ye damned fools!" Kraygan bellows, starting to lose his temper.

Kraygan looses another arrow, this time aiming for the unusually green orc.

Mwk Composite Longbow with DA - ally in melee: 1d20 + 8 + 1 - 2 - 4 ⇒ (2) + 8 + 1 - 2 - 4 = 5
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

"Bah! How do'ye manage to hit anything with us in yer way!?" He calls to Wren in frustration. Nudging Haggis a few steps to his right, he pulls his lance from the holster on his saddle.

In dwarven, he shouts again, "Bring 'em off the bridge to yer right!!"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

After watching Wren's agile movement for awhile now Torgan begins to think he is able to do the same things as an elf, cause why not. Without a running start Torgan tries to leap onto the small 2 foot tall stone wall. One of his feet misses completely and the dwarf falls off of the bridge with a dull thud into the soft mud and a fresh scrape on his dwarven pride cheek and arm.

Meanwhile Malt flies into a fury and ends up impaling the red orc against the small stone wall, ending it's life as it's chest turns into what looks like cherry pie filling.

Kraygan fires a warning shot straight up into the air as he tries to manage the madness of his clan. The hill Giant begins to stand up Provoke AoO from Vanderhoff as it swings it's club about wildly, not caring much if it strike dwarf or orc as it is all the same to Jort.

Greatclub vs Vanderhoff AC 22: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
Confirm Crit: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
Blinded Miss Chance Low Misses: 1d100 ⇒ 26

Ohhh. Lucky!

The giant's swing aim's right for Vanderoff's head at full speed as the giant slips slightly in the pool of grease causing the swing to arc upward and barely missing Vanderhoff by a beard's hair distance.

Active Party Buffs
Bless

Round 5
Wren
Vanderhoff (14/38)
Jorgan (22/48)(Hops 20/33)

---------------------------
Orcs (blue -17 / green -11; dazzled 2 rounds)
---------------------------
Torgan
Kraygan
---------------------------
Hill Giant (-24; Blind 2 rounds)
--------------------------

Liberty's Edge

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M Elf Age: 252 or so
Kray-Kray wrote:
"Bah! How do'ye manage to hit anything with us in yer way!?"

Wren elven *facepalms*.

Well played, sir. Well played.

Round 5, Init 16

Wren 5' steps forward and tries to put an arrow in the green orc.

1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 to hit; (PBS)
1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 damage.

Wren has more choice words for the orcs.

Orcish:
"You mammering toadstools look cute swapping cuddles on the bridge that your giant shat upon."

It's possible that elvish insults don't translate well into orcish. My apologies.

Wren Stats:

HP: 31/31
AC: 14 (+4 if mage armor'd)

Effects:

Right: bow
Left:
Acid 0/6 used Acid Dart (1d6+2 acid, 6/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.

[ dice]1d20+7[/dice] to hit;
[ dice]1d8+1[/dice] damage.


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Hops nods in appreciation to Malt as he steps up and continues to bucking his horns at the orcs.

gore: 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21
damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

"Aye, good work everyone! Keep pressing the attack!"

dwarven waraxe: 1d20 + 5 + 1 - 1 ⇒ (11) + 5 + 1 - 1 = 16
damage: 2d8 + 3 + 2 ⇒ (1, 4) + 3 + 2 = 10


AC18/T12/F16/CMD19(23 vs BR, Trip)||HP45[45]F:+7;R:+3;W:+6(+2 vs poison, spells, & SLA)||Init:+1|Percept:+5 Dwarf Hopeless Romantic 6

AoO vs Giant: 1d20 + 8 + 1 + 2 ⇒ (8) + 8 + 1 + 2 = 19
Damage: 1d12 + 4 + 6 ⇒ (11) + 4 + 6 = 21

Van swings hard at the blind giant as it rises, hoping to keep in down.

Letting his swing follow through carry him in a complete spin, Van brings his hammer around for another shot at the giant.

Power Attack, Bls, FF, Tr: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23
Damage: 1d12 + 4 + 6 ⇒ (12) + 4 + 6 = 22

After attacking, Van takes a step backward and exchanges a glance with his yak, the grins at the green clad orc. "Meet me pal, Hoof!"

Gore: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

With a loud snort, the yak charges across the bridge and gores the orc!


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

+1 for Kray-Kray.

"Ach! I've met my end! A bridge done me in!" Torgan whines from the ground. "I told ye that fate wouldn't be kind!" he opines.

Dark Archive

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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Van- I added 16 damage to the Giant as your attack on the prone giant would have landed as I did not count the additional -2 to AC from being blind and prone and was just counting prone on that attack. So you just made the hit at that point.

Wren's aim remains true as he lands another arrow into the forest green orc. As the shot lands he smacks his bow into his face as is the customary elven facepalm salute to the dwarven horde.

vanderhoff continues to smash his hammer into the blind giant's chest, breaking a rib with each blow.

Vanderhoof raises his small legs into the air and brings them crashing down onto the dazzled green orc and staggering it causing it's knees to buckle under the immense weight.

Jorgan finishes off the green orc with the blunt end of his axe while an enraged and injured Hops begins to trample the blue-eyed orc.

The remaining orc continues to slash his falchion at the wounded yak out of anger.

Falchion vs Hops AC 19: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9

The orc seems like it is not thinking right fro all of the blunt force trauma it has sustained and misses the yak by a large margin.

Active Party Buffs
Bless

Round 5
Wren
Vanderhoff (14/38)
Jorgan (22/48)(Hops 20/33)
---------------------------
Orcs (blue -27 staggered)
---------------------------
Torgan
Kraygan

---------------------------
Hill Giant (-83; Blind 2 rounds)
--------------------------


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Torgan stands up as he notices the wet stuff isn't blood, just mud. "It's alright! I'm ok!" he yells in relief to Jorgan.

"Ye must have been worried." the dwarf states firmly as he strides up to be next to his brother. "Stand down giant an' we will let ye live!"

He whistles and Malt retreats to his side. "Kill the orc while yer at it an' ye can definitely live!" he jests.


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Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Watching more dwarves and yaks herd onto the bridge, Kraygan looks to the sky and swears to all the gods he can think of. Looking at the stream, he decides to cross the hard way.

"H'yah!!" He kicks Haggis and sends him galloping at the water. At the shore he gives the command to jump. "C'mon Haggis! Yes! YES!"

Haggis Acrobatics + magic saddle bonus: 1d20 + 11 + 5 ⇒ (2) + 11 + 5 = 18

"NOOooooo...!!" Dwarf and yak vanish below the edge of the bridge about halfway across. A giant splash rises in their wake.


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Kraygan jumps the creek.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kraygan tries to leap over the stream as he believes Haggis to be more nimble than he actually is. Haggis fals into the water roughly halfway across, splashing water in all directions, to include all over Wren.

Torgan tries his hand at the diplomacy route with a blind giant.

Them orcs up to something but I not allowed to touch them Stuntyrunt. Grendelshek kill Jort. I take Stuntyrunt to bear pit with other Stuntyrunt fer bears to eat!

The Hill Giant smashes his Greatclub down on the bridge in all areas near Torgan's voice.

Target; 1=orc, 2=Hops, 3=Vanderhoof, 4=Torgan: 2d4 ⇒ (1, 2) = 3

Greatclub vs Orc: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 2d8 + 10 ⇒ (2, 4) + 10 = 16
Blind Miss Chance; Low Misses: 1d100 ⇒ 85

Greatclub vs Hops AC 19: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d8 + 10 ⇒ (2, 8) + 10 = 20
Blind Miss Chance; Low Misses: 1d100 ⇒ 5

The giant's large club smashes down onto the staggered orc breaking it's neck and then comes within mere inches of smashing the wounded Hops just as bad.

Active Party Buffs
Bless

Round 6
Wren
Vanderhoff (14/38)
Jorgan (22/48)(Hops 20/33)
Torgan
Kraygan

---------------------------
Hill Giant (-83; Blind 1 rounds)
--------------------------


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

"Oy! Ye almost hurt me yak!" Jorgan flies into a rage, letting his dwarven nature overcome him as he pushes forward to help Hops attack the giant.

dwarven waraxe: 1d20 + 5 + 1 - 1 ⇒ (6) + 5 + 1 - 1 = 11
damage: 2d8 + 3 + 2 ⇒ (4, 6) + 3 + 2 = 15

gore: 1d20 + 6 + 1 - 1 ⇒ (4) + 6 + 1 - 1 = 10
damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

In their anger, Jorgan and Hops completely miss the giant though.


AC18/T12/F16/CMD19(23 vs BR, Trip)||HP45[45]F:+7;R:+3;W:+6(+2 vs poison, spells, & SLA)||Init:+1|Percept:+5 Dwarf Hopeless Romantic 6

As the orc goes down, Van moves closer to the giant, stepping on the orc's body, as he takes another hard swing at the giant, Jort. "Say goodnight, Jort." He murmurs.

Sacred Power Attack, FF, Bls, Trts: 1d20 + 8 + 1 + 2 ⇒ (6) + 8 + 1 + 2 = 17
Damage: 1d12 + 4 + 6 + 1 ⇒ (12) + 4 + 6 + 1 = 23

As Van swings at the giant, out of the corner of his eye, he notices Kray in the river. The sight diverts his attention, causing him to miss. Cursing loudly, he calls down. "Kraygan, what are you doing?! Tis hardly a time to be going fer a swim or giving the yak a bath!"

Liberty's Edge

M Elf Age: 252 or so

Round 6, Init 16

Wren tries not to let the sudden splash of water affect his aim at the giant.

1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 to hit; (PBS)
1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 damage.

Wren has more choice words for...Kraygan.

Orcish:
"I will kick you right in your swampy fur beard. Die in a river of smegma, you deplorable f~%*yak."

It's possible that elvish insults don't translate well into orcish. My apologies.

Wren Stats:

HP: 31/31
AC: 14 (+4 if mage armor'd)

Effects:

Right: bow
Left:
Acid 0/6 used Acid Dart (1d6+2 acid, 6/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.

[ dice]1d20+7[/dice] to hit;
[ dice]1d8+1[/dice] damage.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The two dwarves miss the blind giant but Wren remains calm enough to place a well-aimed shot into it's neck. Jort grabs ahold of the arrow's shaft but not before his large eyes roll into the back of his head, slamming fast first onto the stone bridge.

Combat Over

Level up to Level 6

Player Status:

Wren
Vanderhoff (14/38)
Jorgan (22/48)(Hops 20/33)
Torgan
Kraygan

Liberty's Edge

M Elf Age: 252 or so

Wren keeps an arrow knocked, waiting for the dwarves to check to make sure the dead are dead...and for Kraygan to stop bathing his yak.

When the coast is clear, he will move up to help search the bodies for anything usable. He will also check the orcs for tribal scarring or signs that might place them.

1d20 + 9 ⇒ (13) + 9 = 22 Know (Local)

"This doesn't change much, but we might want to move to a new watchpoint. I still think we make our move tomorrow, rather than today. We'll need to recover and prepare better," Wren says, not intending any leadership.

"And we still need to finalize how we're getting in, and whether the yaks will be coming along. I await you plan on that."


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

cmw: 2d8 + 5 ⇒ (1, 3) + 5 = 9
clw: 1d8 + 5 ⇒ (5) + 5 = 10

cmw: 2d8 + 9 ⇒ (1, 7) + 9 = 17
clw: 1d8 + 5 ⇒ (5) + 5 = 10

Jorgan rushes over to his prized yak and casts a pair of healing spells to mend Hops' wounds. Only then does he see to his own hurts.

"Ai," he nods in agreement to Wren. "But in my mind it's not a question that the yaks are coming along. We'll get them in there one way or another."

Liberty's Edge

M Elf Age: 252 or so

Wren smiles at Jorgan.

"Full frontal assault, huh? That's a fine way to 'go'," Wren says, not unhappy with the double meaning of the word 'go'.

I die assaulting the fortress with dwarves on yakback. Could be worse... *I* could be on yak as well.

Wren gathers up this stuff, looking for a less bloody and more secure place to keep watch on the fort.

"If we are lucky, we'll catch another patrol before we enter and thin down their numbers more."

Wren looks to hear more about Jorgan's plans to get the yaks inside, let alone the dwarves themselves.


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Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Emerging on the far shore, Kraygan rides Haggis up behind the battle to find it already over.

"Balls!"

***

As the group tends to injured yak and dwarf Kraygan checks the dead for anything of note. Plucking out his arrows, he calls to Wren. "Grab yer arrows. Let's make this look less like an attack, and more like a giant temper tantrum." He then takes a couple javelins from the orcs and sticks them in the giant, and takes the giant's club and smashes a couple orcs.

"Torgan, Jorgan, think ye could cover our tracks?"

In response to the question of infiltrating the fort, Kraygan offers an idea. "Maybe we could build a wooden yak filled with kegs o' beer. They bring it inside the fort and get good and drunk. But what they don't know is that we're hidin inside the yak too, and at night we jump out and hack 'em all to pieces!"


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Jorgan stands dumbfounded at Kraygan's plan. "I think that is the most brilliant plan ever! Where did you get that idea? Sounds like something the Molthuni would think up. I say we get to work."

Jorgan will use hide campsite again when the party is ready to sleep for the night.


AC18/T12/F16/CMD19(23 vs BR, Trip)||HP45[45]F:+7;R:+3;W:+6(+2 vs poison, spells, & SLA)||Init:+1|Percept:+5 Dwarf Hopeless Romantic 6

Vanderhoff's face shows a bit of fatigue as the final orc drops. Helping Wren go through the orcs' and giant's belongings, Van take a moment to heal himself.

Not bull's str, CMW: 2d8 + 5 ⇒ (7, 7) + 5 = 19 33/38 hp

Nodding in appreciation of Kray's ingenuity. He helps his cousin stage the battle scene.

When Kray mentions the wooden yak gambit, Van stands and just a Kray for a long minute, then a grin cracks upon his face, as Jorgan commends the plan.

"Indeed! That is a most excellent plan. We'll need to find some timber, and let's see, fasteners, a few hand tools. Yes, yes, I most excellent plan!" He says, slapping Kray on the back.


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

"This is a stout plan." Torgan states as he listens to Kraygan's idea. "Shall we begin to gather materials?"

"Hmm... I wonder if we can utilize some fast brewing methods to craft some grog for them..." Torgan mumbles aloud as he begins to pull up nearby plants and examine the leaves.

Torgan will use his brewing expertise to try and find something to craft alcohol on the fly.

Profession(Brewer): 1d20 + 10 ⇒ (1) + 10 = 11
Survival - To Gather Materials: 1d20 + 7 ⇒ (7) + 7 = 14


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

"I propose we build th' Trojan Yak an' outfit it with drop chutes. We can fashion some sort o' swinging doors fer th' yaks to drop on th' orcs from above." Torgan brainstorms with Kraygan, Jorgan and The Hoff.


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

"Bah, don't be ridiculous!" Kraygan replies to Torgan. "Somethin's gonna have to pull the wooden yak. Let's jus harness it to Haggis, Hops, Hoof, and Malt. Could make it a lot smaller then."

Liberty's Edge

M Elf Age: 252 or so

Wren listens to the plans, thinking of his own to aid them or work around the dwarves.

"I need you guys to tell me when you think we'll be assaulting the Fort. If it's weeks off while you build the yak, I might go back to the fort to pick up some supplies," Wren mutters as he keeps watch on the fort.

"And also I could do some recon from the air tomorrow as well. But not if we're doing a full frontal assault as well tomorrow. You just let me know."

Wren settles in, reading and studying and thinking. And waiting.


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Jorgan braindwarf-storms for a minute. "I could summon up some beavers to cut up the lumber faster? Wouldn't work for long, but it wouldn't take them long either...."

Jorgan is ready to put his axe and hammer to work building a Trojan Yak.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

What do you guys have for rations for the three weeks. Just going to live off of beer? :)


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Live off the beer! Also, I think we have a good enough Survival to live off the land, especially with a river nearby. >.> Plus, we can always send our errandboy elf to get more stuff if we need it.


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

"I ain't good at buildin things, but mayhaps I could hunt or forage up some food."

Survival: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24

Liberty's Edge

M Elf Age: 252 or so

On the morning, Wren will take it upon himself to do some serious scouting of the fort.

He will move closer, but not too close, so that he might cast both Fly first, then cast Invisibility. 6 minutes each.

He will take 10 stealth/fly = 10+4+20 =34 stealth to do some aerial recon of the fort, from the sewery back door to the front. He is looking for the numbers/types and positions of troops. In addition, he looks for weaknesses or easy avenues of ingress in the palisade.

He will avoid getting within weapons range of any yahoo and will fly quickly away if he is spotted.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Over the next few days the group moves back a bit further in the orc infested lands to a little more heavily forested region back closer to the river where the barge remains anchored, so as not to have to worry about the constant threat of patrols from Redlake.

Right away Jorgan sets off to summoning a large group of beavers onto the forest while his cousins aid them with their axes. The trees quickly begin to fall one after the other with heavy crashes, dampened by the soft soil all around.

While Jorgan works his beavers to exhaustion Kraygan sets out to gather food for the group. On the first night he manages to find a sizable elk that he drags back in pieces back to the campsite for a good dinner.

As the dwarves work tirelessly Wren moves back and forth between the campsite and Redlake Fort as he takes to the air and scouts the Fort from a distance at different points throughout the day and night.

Wren notices a few things during the few days he spends observing.

  • Once per day at Sundown the barbicade near the entrance completely fills with orcs. Well over 30 of them as they seem to watch and cheer at something below. One orc seems to sit upon a makeshift throne on a raised platform that they erect on a daily basis.
  • After the orcs disperse small campfires begin to ignite all around the tents on the eastern section of the Fort while the western tents remain dark.
  • A single tent to the north Marked yellow seems to be marked with brighter dyes and strange animal fetishes swing in the wind from it's frame.
  • As the orcs disperse one of the orc's leaves the makeshift throne and ascends a small set of stairs to the south, entering the fort.Marked purple
  • Several of the guardtowers are manned by various giants, but it is difficult to tell what exactly from a considerable distance.
  • The Fort's fires seem to blaze more and more. Almost as if the fort is preparing for war.

There is a second level of rooms within the structure but all you can see are the open walkways where giants patrol.

As Wren returns from another day of scouting he sees that Jorgan is beginning to become quite handy with bending wood to his will. As the dwarves bring over the trees Jorgan bends and molds the wood into the shape of a large hollow yak with wheels large enough to support it.

The following day the group removes all of the gear from the yaks and begin to store it into the interior of the large wooden yak as Torgan holds the kegs high enough so Jorgan is able to mold the large kegs to the underside of the death yak.

With the assistance of Jorgan's beaver army and woodbending abilities the group is able to finish a crude yak mobile in a matter of days rather than weeks.

The dwarves begins to chisel out anchor points to attach the group of yaks to pull the cart.

Stopping there to allow any last moment preparations before posting the yak coming to the entrance


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Going over Wren's scouting report, Kraygan poses a few questions.

"Seems the only entrance is on the eastern side. Assumin that's where they bring in the Trunau Yak, are we still makin for the sewer? 'Cause that's clear on the other side, and we'd pro'bly have ta ride past giants in those watchtowers t' get there. And we still don't know how big or small that sewer tunnel is." Thinking hard, he points out some other things to consider. "The entrance leads right up to the fort. What if they take it up there? Would that be better? What if they decide that Haggis looks tasty!? Gorum's Bloody B*+@+$&s, this could go all sorts of wrong!"

Pulling at his beard, Kraygan stomps to the wooden yak and taps a keg. Taking a swig he immediately turns and spits it back out. "Ugh! What's this... tea!?"


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Jorgan scratches his head. "Yer right, could be lotsa options and we don't know where they will take it. But I think we wait until night and then sneak out in the dark either to the sewer or to start slashing orc throats while they're asleep. And if we want to pull the yaks inside, I could call up some horses but they'd only last fer a minute or so. Long enough to get the yak to the fort maybe."


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AC18/T12/F16/CMD19(23 vs BR, Trip)||HP45[45]F:+7;R:+3;W:+6(+2 vs poison, spells, & SLA)||Init:+1|Percept:+5 Dwarf Hopeless Romantic 6

Summoned beavers as a stand in for axes is hilarious. Luckily for Jorgan (and the rest of the party) they don't stick around long enough to form a union! BBB? (Belkzen Beaver Brotherhood?) United Beavers In Temporal Employment (UBITE)

Over the course of days, Van does what he can to help, lending a hand when ever he can.

KN: engineering to aid in construction: 1d20 + 5 ⇒ (12) + 5 = 17
Survival to aid Kray gather food: 1d20 + 6 ⇒ (9) + 6 = 15

He offer construction advice to Jorgan, while helping Kraygan by driving local wildlife in the direction of his cousin's bow.

Listening to the plans, Vanderhoff points to dam. "I'd still like to take a closer look at the dam. I know our ancestors used to construct some of the underground chamber in such a way that if you took out a single support column, the rest would fall, collapsing a room, and burying an enemy. If there we're some sort a way to undermine the dam and have it rigged to collapse by a single well-placed hammer blow....."


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

"Hmm... days, huh?" Torgan says as he thinks of ways to quickly craft something resembling alcohol.

He consults Wren. "Do you have the ability to craft magical fire and ice?"

---

Kraygan sips the "brew" as Torgan rolls his eyes. "The other keg has our ale, Kray. That is one of my fast-brewing recipes and it is currently just water! Haven't added the yeast or the malt yet as it is still in this pot!" the dwarf yells as you see him boiling more wort.

Liberty's Edge

M Elf Age: 252 or so
Torgs wrote:
"...ability to craft magical fire and ice?"

I barely have the strength to lift my decaying, withered body off this ground each day and he wants me to craft fire and ice?

Wren shakes his head.

"I barely know what I know. Maybe if I had years of study at some fancy arcanium, I might. But what I know are mere tricks and the barest depths of what could be done. So...no, you'll have to find your own way to heat things up," Wren says, wondering why he hasn't done much exploration into controlling the elements. Then he remembers: he's been spending time following a bunch of dwarves up and down Belkzen.

Wren offers to do another scouting trip on the next day. Seeing as the progress Team BeaverBeard is making, Wren decides not to go back to Fort UnrequitedLove. Wren will craft harnesses and leatherwork as necessary for the Trojan Yak, and helps where he can. Mending as you need it.

Wren keeps watch while the others work. On the day of the planned assault, he will study different things in his dilettante's book.


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

"Hmmm... well I guess that idea is out." Torgan uses as he hears Wren's sad words.

Well there goes the idea for superactivating the yeast through controlled heating and then freezing out excess water to increase alcohol content... >.>

If only I had the Enhance Water spell...

"Hmm... so basically, let's throw th' mash in these rough-hewn kegs with some water. It might be alcoholic after a week, but we will see..." Torgan says on the first day after gathering all of the berries, fruit and vegetables that he can find and chucking it into the mash.

"Hopefully there is a enough sugar an' raw yeast t' make it work."

A week in primary fermentation should give it some alcohol...

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Plan still for the yaks to pull the cart or Jorgan's My little Ponies Magical Horses to pull it?

The dwarves place the finishing touches on the Yak Attack Kart (Y.A.K) as Wren stretches out and carves some leather harnesses for the animals to pull it around. Placing the harnesses around the hooks on the Trojan yak the group gives it a few pulls around to make sure that it will actually move.

Jorgan's wood bending seems to have helped tremendously as he easily sealed all of the seams and load bearing points.

Torgan adds the finishing touches of berries and other nearby fruits to the casks as it looks as if the group will be ready to set out in the morning.

Liberty's Edge

M Elf Age: 252 or so

Wren closes his dilettante's book, looking over the remains of breakfast and staring deeply at the Y.O.U.S.

"Tell me again, what and when you will begin whatever you will be beginning? At night? During the day? Quietly? Loudly? What? We have a yak, but not a plan," Wren growls, asking for what seems like the 14th time.

"So far, the plan has been this," Wren says, ticking the items off his long, elven fingers as he speaks.

"One: Build Large Wooden Yak."
"Two: ???"
"Three: Win."

Wren looks over the excitable bearded builders in turn.

"I don't think any of you has any idea how this plan is going to work," Wren announces. "Should I meet you at the back entrance? Or is this a nighttime assault?"


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

"...Uhhhh." Kraygan blinks. "I think part Two is the part where the orcs drink all our beer."


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

"Yeah, they drink all our beer and then I said before, we jump out at night and slit all their throats before they know what's coming! Clean out yer elf ears, Wren. The dwarves've got this under control. It's the greatest plan ever." Until we're surrounded by orcs....


AC18/T12/F16/CMD19(23 vs BR, Trip)||HP45[45]F:+7;R:+3;W:+6(+2 vs poison, spells, & SLA)||Init:+1|Percept:+5 Dwarf Hopeless Romantic 6

Vanderhoff frowns as he listens to Wren, and the responses of his cousins. "Even if the orcs drink the beer and get drunk, we're still talking about fighting off a horde of orcs. Can you put something in the ale to put them to sleep or otherwise incapacitate them?" He asks Torgan.

"I hate to suggest it, but maybe even poison. Jorgan, do you know any plants that would have any of those properties?"


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

"I don't really like the thought but I could probably find some hemlock or something around here."

Knowledge (nature): 1d20 + 9 ⇒ (20) + 9 = 29

Liberty's Edge

M Elf Age: 252 or so

"Wake me when you know what you're doing."

Wren goes back to sleep.


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

"I'm thinkin that magic ponies pullin the Trunau Yak'll be highly suspicious. Hopefully the orcs'll be more in'trested in the beer. Speakin of which, if the Deathbarge is still here maybe we could buy more supplies."

Just FYI: a quick Google search turned up the possibility of distilling potato vodka in 3 days..

Regarding the suggestion to poison the alcohol, Kraygan shakes his head. "Not really keen on usin real poison. Plus, we run the risk of raisin an alarm if they start getting sick before gettin drunk."

Pokin Wren to wake him up, he says, "If yer gonna stay outside the yak and wait fer a signal, I ain't sure how that'll work. I'm thinkin you might have to use that invisibility wand to sneak in and knock on the yak when the coast is clear."

To the group, he offers the best contingent strategy he can think of. Drawing a basic layout in the dirt, he points with a stick at the barbicade.

"If the Yak stays with the orcs within the palisade, but outside the Fort, we wait for Wren, then make our way to the tunnel, takin out orcs only if needed."

Stabbing the courtyard of the fort.

"If they roll it all the way inside, again we wait for Wren, find some way to secure the gates and those stairs so the orcs don't join the party, then try to find and take out Grendelshek."

Liberty's Edge

M Elf Age: 252 or so

Wren turns over, looking at Kraygan.

"Ain't no way I'm staying inside that Yak with you and Yak-kin, lest I be yakking due to the smell. Also, it's a fiery death trap," Wren replies 'helpfully' explaining his own fears. "I don't know why you guys don't think the orcs will just take the kegs and use your yak for a bonfire, but it's your plan and your hides. And your yaks."

"I can meet you at the back tunnel if you'd like. I can provide distraction too at a chosen time if you want that," Wren replies.

"You just tell me what you want."


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Wren. wrote:

"I don't know why you guys don't think the orcs will just take the kegs and use your yak for a bonfire, but it's your plan and your hides. And your yaks."

"Good point. Let's not give em a reason to abandon the Yak."

To Torgan, "Can ye use yer magic to fuse the kegs to it?"

Back to Wren, "Yer the only one able to get around without bein seen. We need ye to watch our backs and let us know when t' move. Once ye drop off the Yak, sneak over the palisade and hide yerself somewhere among the tents or the on the parapets where ye can see what happens."

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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

This adventure takes place in the town of Trunau in the
Hold of Belkzen, one of only a few human settlements in
the otherwise orc-dominated land. The player characters
should all be residents of Trunau or recent arrivals to
the small town.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Check in characters here.

- Full gold for your character
- No leadership feat
- One trait must be from the Giantslayer player's guide.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Let's try a 15 point buy if no objections


The Flaxseed Pathfinder Lodge

No objections here, you're the GM.

I'm thinking of playing a dwarf hunter by the way. I was originally going to go for Mammoth Rider but I can't decide if a huge mount is worth losing spells. I guess I have a long time to decide. So in the meantime, straight hunter.

I'll throw something together later today.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yea I thought it wasn't supposed to drop until the 25th but I looked in my downloads and it looks like Paizo dropped it early. So as soon as everyone has a character concept built I will get the intro up.

Bold said that you may have a couple more that may be interested? If not I can recruit.


The Flaxseed Pathfinder Lodge

I can always suggest people who are reliable posters and good RPers but if you have people in mind then go for it. Open recruitment can be hit or miss and is definitely messy.


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Here's EF's first pass at a character. I haven't chosen traits yet but he's otherwise done. I reskinned the aurochs into a yak if that's ok. It seemed the most appropriate for reskinning and I (we) really wanted to have matching yaks.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

I am definitely up for suggestions on reliable posters and RPers as I have no one individual in mind.

Yup a yak is fine hehe :)


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Black Powder Chocobo is a lot of fun to play with but he's been absent from the boards this past week or so due to a family emergency so he might not get back to you right away.

Cyril Corbaz (GM Lithrac), Hawkwen Agricola (GM Tektite), Tangaroa, RyckyRych, and Nebten are just a few of the people who are in APs with me before and are all dedicated posters so no risk of losing players there. There's also Kobash (DM Rah), Amazing Red, Ilmakis, and Signboy77. All of the above have been around for a long time and aren't at risk of leaving such a long commitment. Yours is mined has some of the most well-written posts I've seen on the boards but I don't know if they've ever done a longer campaign. Been around a few years though so they're not going anywhere either. I've GM'd for Painlord a few times and he literally wrote the guide(s) to PbP so he's a good go-to as well.

I'm sure I'm forgetting a few key people but those are some of the people I've played with extensively in the past and stood out to me as reliable and quality posters.


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

I can't think of anyone missed outside of MichaelCullen (aka Sir Thomas). He is always on point in CC and very reliable as a poster.


Having just received the invite, I haven't a clue what to play. Initial thoughts are;

A) a dwarf something, assuming an all dwarf party.
B) a half orc something (sorcerer?), as I've never really played a half-orc and it seems appropriate for the starting location.

Thoughts?


I was considering a dwarf character (maybe Titan Mauler), but I have a couple other ideas as well. Halfling mouser, gnome alchemist, or maybe an arcanist.

Tektite, aside from race, are you considering a caster of some kind? If so I'll probably avoid the arcanist.


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Oh, I will be going Ranger into Mammoth Rider with a focus on ranged attacks. Jorgan is planning on Hunter into Mammoth Rider with a focus on melee.


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Yeah, a half-orc might not fit in well with the Steelkegs. I like the idea of (another) all-dwarf party. Bonus points if your characters have pet yaks. But play whatever you want, don't feel bound by what I just said.


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Don't worry, I spent 100gp on brewing gear! Malt the Yak pulls the wagon!


Ok, I'm playing a dwarf. Should we all be from clan Steelkeg?


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Feel free to join! Yaks are required! (Optional)


@Rah: I was not set on arcane, I was just looking at what wasn't filled. I was also looking at warpriest, last night. If you have an idea for arcanist, go for it.

Edit: Actually, I was considering the divine commander archtype for warpriest, because it gets a mount. (yak!)

I if did arcane, I was leaning toward Slyvan bloodline, in ordr to get an AC (yak!).

Is it possible for everyone to get at least one level in Mammoth Rider? A party of mammoth riding dwarves would be awesome!


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Huge-yak-riding dwarves would be awesome. It's mostly a big skill investment.

Torgan's got ranged covered I think and I'll be melee, although not terribly strong. Then again, with a bunch of yaks running around none of us needs to be particularly strong in melee I guess.


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Plus with three yaks, we can use their special stampede ability.

I support the Sylvan Sorcerer + Divine Commander quadruple yak.

Divine Commander archetype looks awesome as I didn't really like the Blessings aspect of Warpriests anyway.


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Here is Kraygan. He is a work in progress. I'm thinking about going with Cavalier Beast Rider mixed with a little Barbarian Mounted Fury and Unbreakable Fighter, but I'm not sure which class to start with.

Maybe Beast Rider first?

EDIT: looks like I can apply both Beast Rider and Gendarme archetypes, so I'll start with Cavalier. Yay.


Tektite here. Petrosk is my rough draft at arcane/skill. (Wildblooded/Seeker) {Likely taking some item creation feats}

I'll post my warpriest shortly and let you decide. Not sure if healing or trap/arcane is considered more important.


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

So we're a 4-man group, right?

Jorgan (Hunter, heading towards Mammoth Rider)
Torgan (Ranger, heading towards Mammoth Rider)
Kraygan (Cavalier, heading towards Mammoth Rider)
Petrosk (?, heading towards Mammoth Rider)

Jorgan and Torgan have the potential to heal (Jorgan immediately, Torgan at 4th Ranger), and will be able to use healing wands when they become available. Between them they might have most skills covered, though not to an expert degree.

Kraygan has about zero potential for spells at the moment, though I could adjust him and grab a level in alchemist at some point. He also is the only one with any diplomacy at the moment (obtained through the student of philosophy trait to use his intelligence instead of charisma for certain diplomacy/bluff checks).

Since your wildblooded/seeker is a sorcerer, his knowledge skills probably won't be much better than Jorgan and Torgan's, though he might be a good face for the group.

If you play a warpriest, will he be strickly healing and combat, or will he have any skills - knowledge religion, spellcraft, etc?


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Also consider that as a sorcerer or warpriest Petrosk will have very few skills to work with, especially after the mandatory skills to get into Mammoth Rider. So none of us will have a bunch of points to throw into every knowledge or other skill. We'll be pretty limited in joint skill sets.


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Ok, I'll vote for Tektite taking Divine Commander Warpriest.

I can adjust to grab a level of alchemist or magus at some point for basic arcane.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Hey All--

GM Tyranius has graciously offered me the 5th slot. I am honored for the opportunity.

I know many, if not all of you, already because your deeds echo throughout PbP. For that reason alone, I jumped at this opportunity.

Them giants won't know what will hit them. Ayep.

Here comes an army of halflings with slings---[/me reads more of the thread] whaaa? dwarves? freakin' dwarves?

Oh, okay...I see that, uhm, this party is getting very bearded...uh...

/me scratches back of neck, looks for a polite way to not have a beard.

-Pain

Really not Important stuff:

Meh. I love what you guys are doing above, but it isn't for me. I don't believe in roles or balance and prefer to approach character creation in a silo so that it feels much more 'real' (that is, whatever events that throw us together happen without thought to roles or balance).

GM Tyranius will have my build long before we start and most you guys will easily figure out what I'm playing, however, I truly believe in everyone playing what they exactly want to play, then working together to have as much fun as possible ('win' or lose).


Hey Pain! It will be a pleasure to play along with you, as I know you ny reputation and rading your posts, only.


Glad to have you with us Painlord!

Aside:
Everyone, quick! Shave your beards, hide the axes, and someone get those mammoths out of here!

Ahem... :)

Seriously, though, play whatever you want. A black sheep (or Yak) can make the herd more interesting.


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Agreed. We're not forcing everyone to abide by the dwarf n' yak combo. And I agree with you that 'party balance' is somewhat of a false notion. I'm reminded of the meme (I can't seem to find it) with a picture of a Roman legion and the caption Single class parties do work or something to that effect.

When I ran my Reign of Winter game F2F two years ago, I actually forbid my players from telling each other what they were playing when they were making their characters. They didn't know what each other's classes were until they got to the first combat. That way no one felt forced into a role and got to play what they wanted. If they showed up with four wizards or four barbarians, so be it.

Although now that you mention a sling-wielding halfling party....

Anyways, I've had a lot of fun GMing a few PFS scenarios for you so I'm excited to jump into an AP alongside you. PFS is great for its own reasons, but limited in scope and development which is where APs have the advantage.

Should be a great group!


AC18/T12/F16/CMD19(23 vs BR, Trip)||HP45[45]F:+7;R:+3;W:+6(+2 vs poison, spells, & SLA)||Init:+1|Percept:+5 Dwarf Hopeless Romantic 6

Alright, Tektite's Divine Commander here.


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

Vanderhoff and Vanderhoof, that's hilarious!


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Honored to be known by THE Painlord.

I don't think there is any need for a alchemist or magus dip in your character, Kraygan. (Unless you think that is what you should do for them).

What is our relationship to each other? I think me and Jorgan were going for brothers. Are you more brothers, cousins, etc.?


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Also, @Painlord: If you don't want a beard, you could be a female dwarf. ;-)


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Regarding the Steelkeg clan: I'm thinking Kraygen is a cousin.

Regarding an alchemist/magus dip: I'll probably skip it.

Regarding female dwarves: most still have beards. At least the pretty ones do. :D

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Well having the top 5 GM's playing at your table isn't intimidating at all ;). I am kidding I am up for the challenge.

Everything looks great above! Makes me feel like Bilbo and dwarves just keep knocking on my door.

After reading the first book to this campaign the story sounds amazing so far.

Looks like we have character concepts for everyone so far. Once I see Pain's then I will go ahead and post the intro.

Here are a few of the things you guys can expect from me.

  • I am new but a consistent poster. So I will make a few mistakes (I rolled a Human)but I am a very quick learner. (Always looking to improve)

  • I can post multiple times a day except for Tuesdays. Tuesday I have X-wing tournaments. So Tuesday is usually a once a day post.

  • If during combat I don't see any movement (post) in 24 hours I will GMPC the individual to keep moving along (Though I don't see that problem here but we all do have lives.)

  • I will roll perception and Initiative to help streamline the process. I will only roll perception for surprise round and if you wander into a trapped area and other key points in the campaign. You can still roll if you wish to search a room.

  • You guys can roll your saves and I will catch up the results unless specific situations deem otherwise.

  • You can post you actions at any point in the initiative order and I will place your action in a post in that order.

  • Please post stats in a stat block above as it will make it far easier for me.


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

@GM: Thanks for the rundown. This is exactly how I prefer PBPs. From my experience with you in other games I know this is going to be a good campaign.

Also, I'll admit to being a little intimidated by the caliber of this group as well, but in a good way since it encourages me to bring my A game.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
GM Tyranius wrote:
Well having the top 5 GM's playing at your table isn't intimidating at all ;).

Dude, your excellent use of the list commands intimidates me. I'm not sure I'll be able to handle, much less match, that kind of formatting.

/me notes the mad skillz

* * *
@Torgan: Yes, the GMing of Bold Strider is widely known.

@Torgan: Yes, I also think the females have beards. Hmmm...maybe that explains why your dwarf is a bachelor? ;)

* * *
GM Tyranius: I'll get you my yahoo this night (or tomorrow night) to look over, to gaze upon the beauty therein.

For the record, my yahoo will be mostly Core because it will please me to do so. I'll be selecting from the CRB, Orcs of Golarion, the Inner Sea World Guide and one other story/flavor source as it's all the stuff that I own that applies to Belkzen.

* * *
Side note: One of the reasons I'm excited about this game with this group is that because you all are so prolific GMs, I'm sure you've learned things/styles/tricks from your players and as a GM.

I'm excited to see what those things are. I want to learn to be a better player and look forward to what y'all will be teaching me. I hope my 'studentness' doesn't become too annoying...I frequently reflect on things as I try to understand both PbP, but also human behavior as we play this silly social game.

I beg your forgiveness in advance if I use this OOC thread to talk about some ideas or theories that I might have. The below is an example of such. It's spoilered as so not to distract from the primary discussion of the campaign, and so participate or ignore at your leisure.

* * *

@Jorgan & others if interested:
Jorgan wrote:
And I agree that party balance is somewhat of a false notion.

Yes, but let me ask a follow up question(s) because it is something that has been bothering me for a long time (and recently irritated moreso by the 'deceptive characters' thread on the PFS boards...gah! when am I going to learn just to avoid reading there?).

Question: If party balance is a false notion, why do so many PFS PbP GMs promote that false notion by asking for classes when doing sign ups?

PbP, at its essence, has the ability to a better RP format than F2F...yet many GMs promote and allow bad play by encouraging classes/builds rather than characters when doing sign ups and mustering.

I know that I am pretty deeply outside the mainstream on this, but I believe in a purer, RP game and detest the metagaming that goes into the average session of PFS.


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

@Painlord: I dunno. Maybe. ;-) If you search Dwarf Female Paizo, it only returned non-bearded dwarves of a decidedly female proportion.

Off-topic Response to Party Composition:
Honestly, I don't know why I ask for class. I only look at level as I generally try to match subtiers because a level 5 in a 1-2 is boring for me as the GM and boring for me as a player.

If I had a party of five Karu the Bold Striders, five Gaarms, five Flinders, five Atums or five Shus, I'm almost positive that they would complete every scenario. I'm not sure builds really matter. I think it is the quality of the player.

But, then again, from a roleplay perspective, you also look at PFS and see that it is the Decimvirate handing out missions. I would say it is a classic paradigm for a reason. Having Haste is a great buff. Having healing can come in handy. Making groups with this in mind would definitely be my drive as a marshal for the Society when crafting groups for missions.

Either way, since I don't use class for my determinations of groups, I will stop asking for it. You have inspired me.


Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

@Pain:
Answer: I honestly don't pay attention to the PbP recruitment board very much, partly because I have played almost everything (at least in normal PFS mode) and partly because I can barely keep up with the private invites I've been getting since I started GMing a lot.

Why do other GMs recruit that way? I'm not sure. I don't and never have . I switched to using a lottery for my games because the signups are so popular and because I honestly don't think the party makeup will make or break a scenario. Being (un)prepared is a far more important variable I think. A party of well-prepared bards can outperform (hehe) a well-balanced but unprepared party of six different classes. And I have seen that happen.

That being said, I can't really stop the players who win my lotteries from starting out by asking, I have X, Y, and Z. What should I bring? Do we need a healer or arcane? It certainly happens a lot.

I guess my answer is that it's not a problem specific to PbP GMs but rather a problem with the PF community in general. Perhaps the rules-heavy/bloated nature of the system lends itself to such discussions, although I think yours (and my own) play styles attest to the fact that it doesn't have to. But for a lot of people I think the sheet gets in the way of the character it's supposed to represent.

To be honest, I actually prefer stripped-down RPGs like The One Ring or Shadows of Esteren where the rules system (and your character sheet) are so simple that you can focus a lot more on your character's interaction with the world. And yes, this admission is coming from someone who has GM'd over 225+ PFS games and several PF APs. It's a social game so you need to play what everyone else is playing or not play at all. But those games tend to have a lot less metagaming because there is so much less to metagame about.

But if I had things my way, I'd probably be spending a lot more time primarily playing those other RPGs and fiddling around with PF on the side, rather than the other way around like it currently is for me.

Edit after reading Torgan's response: Yes, I guess I have that "class/level" column on my spreadsheet. I guess I didn't consider that asking for certain classes during sign-ups at first and I honestly never pay attention when I choose characters since I tend to roll for random winners anyways. But I will also be deleting said column.


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Side Discussion:
I've been guilty of asking who players would prefer out of my stables, but this is usually because I like playing all of my characters. Some characters like Karu and Ace are my go to characters when they are available, but sometimes I am just feeling very open and willing to bring anyone.

If that helps my motivation for asking sometimes in PFS scenarios.


AC18/T12/F16/CMD19(23 vs BR, Trip)||HP45[45]F:+7;R:+3;W:+6(+2 vs poison, spells, & SLA)||Init:+1|Percept:+5 Dwarf Hopeless Romantic 6

Off-topic:
For the record, My sign up sheet only has a class/level section because I copied Rah's.... ;). I agree with Torgan in that the level of the character is what is really begin asked most of the time, but class/level is an inherent combination that just gets lumped together.

I tend to ask about classes (when I play), because I find a lot of players like to bring heavy hitters, healers, or casters and the skill monkey class is neglected (which I love playing). It is a symptom of the scenarios written, that a certain quota of skill/abilities will be called for at some time, aside from combat. A whole other discussion is how well-rounded characters should be. I buy into the Pathfinder persona and like to have well-rounded PCs, usually to the detriment of their combat abilities, but that's what I like to play.

As far as this game is concerned, I merely asked what everyone thought, because I had no real ideas of what to play, and felt I could build something fun, either way. Then again, I'm the sort of player that likes to wait and see what everyone else builds, then build a PC to cover any weaknesses, that I perceive.

In organized play, I think the healer is less needed, due to wands, but in an AP, I've found that not having healers for the first level or two can be rough, if only for the fact of having to go back and rest more often.


I am the 'One True Owner of Aggrimosh', Kraygan!
Stats:
HP: 121/121 | AC 25 | T 16 | FF 22 | Fort +12 | Ref +14 | Will +7 (+3 spells/SLAs/poison) | CMD 36 (+2) | Initiative +5 (+2 Urban/+4 Mtn.) | Per. +17 (+2 & Auto-check Stone/+2 Urban/+4 Mtn.) | Kn. (Dun.) +5 | Kn. (Nat.) +15
Resources:
Spells: Ranger: 1st- 3/3; 2nd - 3/3; 3rd - 1/1 | CLW: 100 charges

Off-topic:
No healers? I that like what is happening in Dragon's Demand? ;-)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Off-Topic:
I tend to ask on mine as not so much of a niche deal but more of a I like to know what is coming my way as a GM so that if I am unfamiliar with any abilities I have time to research them in my off-time on the forums. Though the class selection does not make a difference on who I choose as I just do a first come first serve deal. If I end up getting enough interest I will run a second table but I don't shift anyone around for roles.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Torgan wrote:
If I had a party of five Karu the Bold Striders, five Gaarms, five Flinders, five Atums or five Shus, I'm almost positive that they would complete every scenario. I'm not sure builds really matter. I think it is the quality of the player.

I don't know about Gaarm. He is unconscious a lot and just pulled a greatsword in a town hall meeting which may quickly make him go unconscious again here fairly quickly. lol :)


AC18/T12/F16/CMD19(23 vs BR, Trip)||HP45[45]F:+7;R:+3;W:+6(+2 vs poison, spells, & SLA)||Init:+1|Percept:+5 Dwarf Hopeless Romantic 6

Off-topic:
[i]That is one thing I really like about PbP. Don't know what an ability is or does. Look it up that night and address it the next day. In F2F, I will sometimes just with it to keep things moving.

@Torgan: Yes. Yes, just like that. And that was a case where I really wanted to try out an arcanist, and didn't check what everyone was playing.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Torgan Steelkeg wrote:
@Painlord: I dunno. Maybe. ;-) If you search Dwarf Female Paizo, it only returned non-bearded dwarves of a decidedly female proportion.

Hmmm...that is curious. Maybe the shaved beard is the chainmail-bikinification* of dwarven women? When will the artist community stop objectifying she-dwarves?

Side Topic:

Zeroly, I appreciate all the thoughts. It's all good food for thought. Thanks for indulging. :)

Firstly, you guys all rock and you know that. I appreciate that you might make changes: because I hope it will lead better players. Players who are more focused on story and character rather than focused on mechanics, build, and balance. We are the only ones who can train players to be better. The GM should know what each player is playing, but no one else 'needs' to know.

Secondly, I recognize that it's charged topic (at least if that PFS thread is any indication)...and people have been doing things one way for a long time. And admittedly, there is a sizable portion of the population that just *loves* to talk crunch and focus on mechanics and that's part of their socialization process and conversation starter.

*=trademark me: newly minted word


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Off-topic:

This is a good discussion.

Now, I haven't read that thread you mentioned yet, so I can't speak much for PFS, but I can talk about my experience with long-term campaigns.

I'll admit to being a bit of a rules lawyer and number cruncher, though I try not to min-max my characters. I also like to make team-players, or at least characters that compliment the abilities of others in the group. This dwarven group is actually a departure from my norm and the discussion of dipping an arcane class comes from a habit I've developed from 25 years of gaming, mostly with a group of long-term friends. In that time I have played and run campaigns with poorly coordinated parties that were a pain in the rear, but there have also been campaigns with poorly coordinated parties that were some of the best games I've played in. I believe there are two factors that can determine a good or bad experience.

1. A GM's ability to adapt to their players. Sort of like Fezzek from the Princess Bride "You use different moves when you're fighting half a dozen people, than when you only have to be worried about one".
2. Players ability to "play nice" with others. I would hope everyone in a game is playing a character they are passionate about, but not at the expense of another player's fun. In PFS this isn't so much of a problem because the games are short and a bad experience isn't prolonged. In a campaign though, you have to live with each other for an extended period of time.

The other thing to consider is that a campaign is much more flexible then a PFS scenario. A GM can adapt to unconventional parties in a campaign, but is bound by certain restrictions with scenarios.

Last thing. My sign-up sheet was copied from EF's original. *throws EF under bus* Hah! Actually, though, I don't mind listing class on my sheet. I don't select players by class. Some players though, like Tektite and myself, like to fill roles in a party, and I don't think that necessarily prevents us from roleplaying. I have many characters, plus ideas for new ones, and can usually select one that both fills a role and is fun to roleplay.


Epic Drunk | HP 186/186 | AC 33 T 14 FF 31 | CMD 37 (39 vs Trip/Sunder, 43 vs Trip if standing on the ground) | Fort +24 Ref +12 Will +10 (+4 poison/spells/SLA) | Init +2 | Perc +12

Follow-up Off-topic:

I just wanted to clarify that my observations are from previous experience and hypothetical in nature. Everyone in this campaign is a seasoned player and GM, and I trust this experience will be a good one.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

On topic!:

Worked a bit on my backstory and personality last night. I think my yahoo will be a good fit for the town and I'm trying to keep it completely separate from whatever the Dwarvesmoot* decides.

GM Tyranius: can we assume that we can start with employment someplace in town? I've seen the map of Trunau in the player's guide, and wanted to write in my backstory someplace.

When I finish the backstory, I'll mix and mesh the build...and ta-da!, I might have a yahoo worthy of this group.

I figure I still have a few days to work, right, GM Tyranius? Or are you ready to go soon?


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Male Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework)
Spirit:
HP 9/144 | AC 37 T 10 FF 35 | CMD 32 (34 b.rush/o.run, +2 w/ Jorgan) | Fort +15 Ref +10 Will +6 (evasion, +4 enchant) | Init +2 | Perc +6

I think Torgan and I already decided that we have run a family brewery in the town for several generations; we are the brothers currently in charge of the brewing (hence the yaks, for hauling our goods to the local taverns and whatnot!). Kraygan and Vanderhoff decided to join the party and they are welcome to work at our brewery as either cousins or I suppose we can expand and have three or four brothers if you want to go that way. I think we're pretty flexible on that.

No crazy tragic backstories or anything (for me at least), just long-time townies brewing beer and helping fight back trouble when we need to. Respected in the town as authorities but not really interested in political office or anything of that nature.

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