Conjurer Spells Prepared (CL 16th; concentration +24)
. . 8th—maze*, maze (2), moment of prescience*
. . 7th—limited wish, mage's magnificent mansion, summon monster VII, summon monster VII, Ethereal Jaunt
. . 6th—disintegrate (DC 24), greater dispel magic, freezing sphere (DC 24), quickened glitterdust (DC 22), summon monster VI
. . 5th—overland flight*, teleport, teleport, wall of force (2), wall of stone
. . 4th—dimension door, extended heroism*** (3), stone shape, wall of fire (2)
. . 3rd—fireball* (DC 21), haste** (3), heroism* (2), summon monster III
. . 2nd—fog cloud (2), glitterdust (DC 22), glitterdust (3, DC 22), knock
. . 1st—endure elements*, grease, identify, mage armor*, magic missile (3)
. . 0 (at will)—detect magic, light, mending, prestidigitation
Nice Ring 0/1 used
Pearl of Power 0/2 used
Pearl 2 0/1 used
Rod of Lesser Metamagic Extend 2/3 used (endure elements, heroism)
Rod of Lesser Quicken 0/3 used
Firestorm 0/3 used