| Full Name |
Jorgan Steelkeg |
| Race |
Dwarf Stableboy 14 | HP 146/170 | AC 30 T 14 FF 28 | CMD 29 (34 disarm, +2 w/ Spirit) | Fort +14 Ref +12 Will +11 (+2 poison/spells/SLA) | Init +6 | Perc +17 (+2 stonework) |
| Classes/Levels |
|
| Gender |
Male |
| Size |
Medium |
About Jorgan Steelkeg
Used:
potion of fly
Once per day Spirit can now emit a terrifying and mournful moan. Ghost ability Frightful Moan DC 25 Will save.
Found:
Scroll of cure moderate wounds (9),
scroll of delay poison, (3)
scroll of invisibility purge, (3)
scroll of remove disease, (3)
scrolls of stone shape (6),
scroll of cure serious wounds (3)
Jorgan Steelkeg
Mountain dwarf hunter 13/mammoth rider 2 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Adventurer's Guide)
LN Medium humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +17 (+19 to notice unusual stonework)
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Defense
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AC 26, touch 14, flat-footed 24 (+10 armor, +2 deflection, +2 Dex, +2 natural)
hp 170 (15 HD; 13d8+2d12+88)
Fort +14, Ref +12, Will +11; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 flaming scimitar +13/+8/+3 (1d6+11/18-20 plus 1d6 fire) or
. . cold iron dagger +12/+7/+2 (1d4+10/19-20) or
. . dwarven waraxe +12/+7/+2 (1d10+10/×3) or
. . greatclub +15/+7/+2 (1d10+15) or
. . heartspit +19/+11/+6 (2d6+18/×3 plus 2d6 vs. giant)
Ranged shortbow +13/+8/+3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with heartspit)
Hunter Spell-Like Abilities (CL 13th; concentration +17)
. . At will—raise animal companion (neg level when cast)[UM]
Hunter Spells Known (CL 13th; concentration +17)
. . 5th (1/day - 1 cast)—geniekind, summon nature's ally V, transmute rock to mud
. . 4th (4/day)—cure serious wounds, geyser[APG] (DC 18), slowing mud[ACG] (DC 18), summon nature's ally IV, tree stride
. . 3rd (5/day - 3 cast)—cure moderate wounds, greater magic fang, quench (DC 17), resinous skin[UC], strong jaw[APG] (DC 17), summon nature's ally III
. . 2nd (6/day - 2 cast)—barkskin, hide campsite[APG] (DC 16), lesser restoration, soften earth and stone, summon nature's ally II, wood shape (DC 16)
. . 1st (6/day - 4 cast)—call animal[APG], cure light wounds, lead blades[APG], liberating command[UC], magic fang, resist energy, summon nature's ally I
. . 0 (at will)—create water, know direction, light, mending, purify food and drink (DC 14), read magic
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Statistics
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Str 19, Dex 14, Con 20, Int 12, Wis 18, Cha 8
Base Atk +11; CMB +12; CMD 29 (34 vs. disarm)
Feats Blind-fight, Coordinated Defense[APG], Coordinated Maneuvers[APG], Furious Focus[APG], Improved Initiative, Iron Will, Mounted Combat, Outflank[APG], Power Attack, Precise Strike[APG], Share Healing[ACG], Spirit's Gift[ACG], Vital Strike, Weapon Focus (longspear)
Traits brewmaster, roll with it
Skills Acrobatics +1 (-3 to jump), Climb +9, Diplomacy -1 (-2 penalty on checks made to change the attitude of dwarves who know that your family has shared brewing secrets with non-dwarves), Handle Animal +17, Heal +12, Knowledge (dungeoneering) +11, Knowledge (geography) +11, Knowledge (nature) +19, Perception +17 (+19 to notice unusual stonework), Profession (brewer) +9 (+11 on checks related to metal or stone), Profession (stable master) +11 (+13 on checks related to metal or stone), Ride +19, Stealth +5, Survival +22 (+24 to track vs. humanoids of the Giant subtype), Swim +9; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ animal companion (mindspin ram named Spirit), animal focus (13 minutes/day, double), bonus trick (2), colossus hunter, giant hunter[ARG], hunter tactics, improved empathic link, mountaineer[ARG], nature training, speak with master, swift tracker, track +6, wild coercion, wild empathy +14, woodland stride
Combat Gear cold iron arrows (50), oil of bless weapon, oil of bless weapon (3), oil of carry companion (5), oil of daylight, potion of cure light wounds, potion of cure serious wounds, potion of fly (2), potion of invisibility, potion of remove sickness, scroll of barkskin, scroll of flaming sphere, scroll of lesser (x3) restoration, scroll of poison, scroll of summon nature's ally iv, wand of cure light wounds (24 charges), alchemist's fire (2), soothe syrup[APG] (2); Other Gear +4 mithral breastplate, +1 flaming scimitar, heartspit, cold iron dagger, dwarven waraxe, greatclub, shortbow, amulet of natural armor +2, belt of physical might +4 (Str, Con), headband of inspired wisdom +4, lesser rod of giant summoning, minor cloak of displacement, Nargrym's steel hand, ring of protection +2, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, sunrod, torch (10), trail rations (5), waterskin, 578 gp, 5 sp
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Special Abilities
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Animal Companion (animal companion (mindspin ram named Spirit)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Blind-Fight Re-roll misses because of concealment, other benefits.
Bonus Trick (Ex) Animal companion gains an extra trick.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Colossus Hunter (Ex) Gain +1 to att & dam vs. Large/Huge foes, +2 if Gargantuan/Colossal.
Coordinated Defense +2 to CMD if adj ally with same feat. +4 if foe is larger.
Coordinated Maneuvers +2 to CMB if adj ally with same feat. +4 if trying to break free of a grapple.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Second Animal Focus (13 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Share Healing You may divide healing evenly between you and adjacent companion.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Master (Ex) You can communicate verbally with your familiar.
Spirit's Gift (Battle, Animal Companion) You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.
Prerequisite: Animal companion class feature or familiar class feature.
Benefit: At the start of the day, you can choose to
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to Survival checks made to track.
Vital Strike Standard action: x2 weapon damage dice.
Wild Coercion (Ex) Can use Wild Empathy checks to intimidate, adding Str on top of Cha.
Wild Empathy +14 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Spirit
Mindspin ram
N Huge animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 33, touch 10, flat-footed 31 (+10 armor, +2 Dex, +13 natural, -2 size)
hp 144 (12d8+84)
Fort +15, Ref +10, Will +6 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee gore +15/+10 (2d8+22 plus bleed)
Space 15 ft.; Reach 15 ft.
Special Attacks bleed (1), powerful charge (gore, 1d8+9)
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Statistics
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Str 28, Dex 14, Con 24, Int 2, Wis 14, Cha 7
Base Atk +9; CMB +19 (+21 bull rush, +21 overrun); CMD 32 (34 vs. bull rush, 34 vs. overrun)
Feats Blind-fight, Coordinated Defense[APG], Coordinated Maneuvers[APG], Improved Bull Rush, Improved Overrun, Light Armor Proficiency, Medium Armor Proficiency, Outflank[APG], Power Attack, Precise Strike[APG], Share Healing[ACG]
Tricks Attack, Attack, Attack Any Target, Come, Down, Flank
Skills Acrobatics +10 (+14 to jump), Climb +13, Fly +4, Perception +6, Stealth -2, Swim +13
SQ animal focus, attack, attack any target, come, devotion, down, flank, woodland stride
Other Gear +4 mithral breastplate, amulet of natural armor +2, 5,400 gp
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bleed: Gore (Ex) Attack causes additional damage at the beginning of the target's turn.
Blind-Fight Re-roll misses because of concealment, other benefits.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Come [Trick] The animal will come to you on command.
Coordinated Defense +2 to CMD if adj ally with same feat. +4 if foe is larger.
Coordinated Maneuvers +2 to CMB if adj ally with same feat. +4 if trying to break free of a grapple.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Powerful Charge (Gore, 1d8+9) (Ex) Your charge attacks deal additional damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Second Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Share Healing You may divide healing evenly between you and adjacent companion.
Woodland Stride (Ex) Move through undergrowth at normal speed.