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Medrick advances. We almost have secured the area. Let's hope our allies is having the same luck. He then takes his shot, shooting around Max.
Arc pistol (EAC): 1d20 + 7 - 4 + 1 ⇒ (10) + 7 - 4 + 1 = 14
Damage (shock, nonlethal): 1d6 + 1 ⇒ (4) + 1 = 5
move action to move and standard action to attack once.

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'OW! Yeah, what Max said!' rings out in your minds as Xochitl reals back, swinging wildly at the caster.
The black shell thickens over its armor, hardening.
Gauntlet, Get 'em, Defensive: 1d20 + 4 + 1 - 4 ⇒ (1) + 4 + 1 - 4 = 2
B & So Damage?: 1d6 + 4 ⇒ (5) + 4 = 9
+2 Dodge to AC for this Round. DR 1/-

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Hawthorne moves around the hall corner and calmly takes aim past Gunnz' shoulder, releasing an electric bolt at the Jinsul.
Pulsecaster Rifle, Get 'em, Xochitl Proximity: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28 Gunnz provides cover for Jinsul
E, magic, NL: 1d6 + 4 ⇒ (3) + 4 = 7

Game Master S |

Max rallies the party, as Gunnz, with a smile from Desna, scores a direct hit!
Hawthorne, despite the cover scores the killing blow!
Jadnura contacts you through the comm system again.“You fought well, but it’s not over yet—a jinsul commander along with an elite cadre of their soldiers has just boarded your ship. You’ll need to defeat this potent foe and continue to defend the bridge. We’re almost ready to escape the Scoured Stars and just need you to buy us a little more time. Show no mercy, show no fear—everything depends on you!”
They're in the other hall. There is no down time between encounters. I'm actually home sick tomorrow, and not planning on doing much. That means I'll be correcting papers and posting like a madman.
Hostiles: 1d20 + 3 ⇒ (14) + 3 = 17
Buff Bot: 1d20 + 2 ⇒ (16) + 2 = 18
Gunnz: 1d20 + 6 ⇒ (5) + 6 = 11
Hawthorne: 1d20 + 5 ⇒ (2) + 5 = 7
Medrick: 1d20 + 3 ⇒ (1) + 3 = 4
Xochitl: 1d20 + 1 ⇒ (16) + 1 = 17
0689: 1d20 + 5 ⇒ (11) + 5 = 16

Game Master S |

Round 1:
Max: Go
Hostiles: TBD
Xochtl: TBD
0689: TBD
Gunnz: TBD
Hawthorne: TBD
Medrick: TBD

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Max rushes down the hallway and ducks into a side corridor, hoping to get both a reasonably vantage and some cover.
ACKNOWLEDGED

Game Master S |

The Jinsul close too!
Round 1:
Max: Move!
Hostiles: Close
Xochtl: Go
0689: Go
Gunnz: Go
Hawthorne: Go
Medrick: Go
Attune: 1/3

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0689 will change his facing and fire a shot at the new intruders.
attack vs eac: 1d20 + 7 ⇒ (20) + 7 = 27
fire damage: 1d8 + 4 ⇒ (2) + 4 = 6
extra damage: 1d8 + 4 ⇒ (8) + 4 = 12 and it has burning d6
After firing, he takes cover.

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Medrick moves into the hallway with the enemy.
Double move

Game Master S |

Medrick and Gunnz move in while 0689 nails the jinsul in the chest! The beast catches fire screeching an entire chord sounds.
Round 1:
Max: Move!
Hostiles: Close
Xochtl: Go
0689: Crit
Gunnz: Move
Hawthorne: Go
Medrick: Move
Terminator: 18 (on fire)
Attune: 1/3

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'Why can't they all come through the same door?' sighs Xochitl, rushing back the way they'd come.
double move
Graviton Mode: 3/3

Game Master S |

Xchotl's very body hums with cosmic energy as the shirren closes distance!
Round 1:
Max: Move!
Hostiles: Close
Xochtl: Move
0689: Crit
Gunnz: Move
Hawthorne: Go
Medrick: Move
Round 2:
Max: Go
Hostiles: TBD
Xochtl: TBD
0689: TBD
Gunnz: TBD
Hawthorne: TBD
Medrick: TBD
Terminator: 18 (on fire)
Attune: 1/3

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Max falls back sleightly and prepares to call out marks.
Ready action: first baddie within 30 ft gets a clever feint.
Bluff: 1d20 + 10 ⇒ (3) + 10 = 13

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Hawthorne moves down the corridor and fires past Medrick once he identifies the enemy.
Pulsecaster Rifle, RP: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 vs. cover from Medrick
E, magic, NL: 1d6 + 4 ⇒ (1) + 4 = 5

Overseer Tyranius |

Under the supervision of First Seeker Luwazi Elsebo, the Starfinder fleet’s best starship crews have overcome the first wave of incoming jinsul starships! The Capital Ship Down condition is now in effect.
The seemingly endless tide of jinsul ships ends—for a moment. All PCs in the All Hands on Deck! mission can perform an extra standard action for 1 round.

Overseer Tyranius |

Alongside the recently returned First Seeker Jadnura, the crews of Starfinder carriers have repelled most of the jinsul boarding parties! The Champion Defeated condition is now in effect.
The carriers can devote more of their resources to supporting the ongoing starship battle. Each starship crew member may reroll any checks attempted during starship combat for the round; they must use the second result.

Overseer Tyranius |

Thanks to selfless sacrifices and tactical victories, the Starfinder fleet manages to evacuate most of the transport ships back to the carriers, bringing nearly all the surviving Starfinders to safety. One by one in a rapid succession, the enormous ships dive into the Drift. The carriers converge at their rendezvous point, still at full battle readiness. But no jinsul craft follow; the pursuit is over.
Nominated First Seeker Luwazi Elsebo addresses the fleet through the ships’ comm units. “Starfinders, today we did something no one would have thought possible a year ago. We were able to rescue many of our comrades and two members of the Society’s former leadership, and what we now know about the Scoured Stars system may at least bring some closure to the loved ones of those who were beyond our help. Despite our victory today, we must remain vigilant, because a new threat has revealed itself. We know little of these jinsuls, but we all witnessed that their armada is massive, and they may have hundreds of thousands of soldiers eager for battle. It is clear they are an enemy we cannot ignore. Today, we must head back home to recuperate, but tomorrow, we must prepare.”
The Society endures, but a new threat to the galaxy is rising.
That is the end. Thank you GM’s for all of your hard work and effort to make this successful! And a special thanks to everyone for sticking it out during the multiple website outages. Over 105 players and GM’s alike were a part of this and all your hard work made it possible.

Game Master S |

Hawthorne also shoots the jinsul, and it rears back, nearer death than full strength.
The burning Flame: 1d6 ⇒ 6 jinsul charges forward and unleashes a gout of flame from its flamethrower. It doesn't seem to buy Max's move. Gunnz and Mderick feel the heat: ATK: 1d20 + 12 ⇒ (19) + 12 = 31 for Flame: 1d6 ⇒ 4.
The other moves forward and hurls a shock grenade at the rear line: ATK: 1d20 + 7 ⇒ (5) + 7 = 12. 0689, Hawthorne, and Xochtl feel the brunt of it. DMG: 1d8 ⇒ 5 (DC 13.)
Round 2:
Max: Feint
Hostiles: ATK
Xochtl: Go + 1 Standard
0689: Go + 1 Standard
Gunnz: Go + 1 Standard
Hawthorne: Go + 1 Standard
Medrick: Go + 1 Standard
Terminator: 23 (on fire)
Attune: 2/3

Game Master S |

Ninja'd!
Awesome job everyone! Awesome job.

Game Master S |

Chronicles are HERE I didn't put in the day jobs, so if you want a new one, let me know. Otherwise I'm not going to sweat trusting you guys to fill it in.