Dragonlance Chronicles

Game Master EltonJ

This campaign goes through the Dragonlance adventures, DL1 through DL12 (and maybe 13 and 14).


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Male Human Psion 10/Atlanteologist 10
Crack-jawed Ahto wrote:

Man, the dice-roller hates me for this fight!

I should say so.


Is my goblin on his journey on the River of Souls?


Male Human Psion 10/Atlanteologist 10
Lyzannder wrote:
Is my goblin on his journey on the River of Souls?

No, he's not.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Moving to flank the final Goblin, the minotaur attempts to disarm the creature...

Improved Disarm: CMB vs CMD: 1d20 + 9 ⇒ (14) + 9 = 23

I'm assuming that's good enough...let me know if its not.

Drakkor then kicks the goblin's dagger into the fireplace across the room, and turns back to the goblin quickly, his nostrils flaring with heavy breathing!

"Why are you after such a staff! Who wants it! Speak and you might survive to see the next dawn!"

I'm hoping NOT killing his buddy might give me a small bonus here...

Intimidation: 1d20 + 10 ⇒ (7) + 10 = 17


M Human Warpriest 5

Varis grabs the stunned one around the neck with both hands, spikes on the gauntlets crossing in front of its eyes and growls behind its ears as he holds the wretch up to his eye level.

"There are worse things than minotaurs here. They are the only thing holding me back."

CMB to grab stunned goblins: 1d20 + 7 ⇒ (17) + 7 = 24 - please add relevant bonuses for flanking, stunning etc...I'm not really familiar with grappling :( raise the thing up and with its back to Varis

Intimitation aid: 1d20 - 1 + 4 ⇒ (16) - 1 + 4 = 19 - intimidate with +4 from size difference bonus


Male Human Psion 10/Atlanteologist 10
Drakkor Redmane wrote:

Moving to flank the final Goblin, the minotaur attempts to disarm the creature...

Improved Disarm: CMB vs CMD: 1d20 + 9 ⇒ (14) + 9 = 23

I'm assuming that's good enough...let me know if its not.

It's good enough. Goblins have CMDs of 12.

Quote:

Drakkor then kicks the goblin's dagger into the fireplace across the room, and turns back to the goblin quickly, his nostrils flaring with heavy breathing!

"Why are you after such a staff! Who wants it! Speak and you might survive to see the next dawn!"

I'm hoping NOT killing his buddy might give me a small bonus here...

Intimidation: 1d20 + 10 ⇒ (7) + 10 = 17

The goblin says, "Commander Verminaard wants the staff."

Varis Duskbane wrote:

Varis grabs the stunned one around the neck with both hands, spikes on the gauntlets crossing in front of its eyes and growls behind its ears as he holds the wretch up to his eye level.

"There are worse things than minotaurs here. They are the only thing holding me back."

CMB to grab stunned goblins: 1d20 + 7 ⇒ (17) + 7 = 24 - please add relevant bonuses for flanking, stunning etc...I'm not really familiar with grappling :( raise the thing up and with its back to Varis

Intimitation aid: 1d20 - 1 + 4 ⇒ (16) - 1 + 4 = 19 - intimidate with +4 from size difference bonus

"He wants to prevent the Gods of Good from returning!"


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Frowning deeply, Drakkor proceeds to knock out the remaining goblin, and turned to the man and woman with the staff.

Im assuming some basic things here, so jump in and correct me GM if I overstep.

”We need to get you out of here…now. There appears to be an army of goblins after you,and if this is about the gods returning, we need to be careful. Ahto? Check the goblins for anything useful quickly. Orders on paper would be evidence of this ‘Verminaard’, whomever he is.“

He turns to Tika the barmaid anxiously.

”Is there a back way out? I know we are pretty far off the ground…”


Male Human Psion 10/Atlanteologist 10
Drakkor Redmane wrote:

Frowning deeply, Drakkor proceeds to knock out the remaining goblin, and turned to the man and woman with the staff.

Im assuming some basic things here, so jump in and correct me GM if I overstep.

”We need to get you out of here…now. There appears to be an army of goblins after you,and if this is about the gods returning, we need to be careful. Ahto? Check the goblins for anything useful quickly. Orders on paper would be evidence of this ‘Verminaard’, whomever he is.“

He turns to Tika the barmaid anxiously.

”Is there a back way out? I know we are pretty far off the ground…”

"Yes, there is a back way," Tika says. "But you have to climb down on your way."


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 49/49 l F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

Ahto nods and starts rifling through the goblins belt pouches and bandoliers for anything resembling paper with writing, or just valuable.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

(A double digit roll...FINALLY!)


Male Human Psion 10/Atlanteologist 10
Crack-jawed Ahto wrote:

Ahto nods and starts rifling through the goblins belt pouches and bandoliers for anything resembling paper with writing, or just valuable.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

(A double digit roll...FINALLY!)

You find a note scrawled with runes, and has a black ribbon wrapped around it.


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 49/49 l F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

Ahto tucks the note in his pouch, and heads for the back door.


Looking around to see that no one else is around and that people have left the inn, We can discuss this later and in a more secure and safe place. he says.

As he heads to the front door and knowing that time of is of the essence, with a whole group of people needing to get down, he walks to the edge of the edge of the backporch and jumps down saying the arcane word Pvethr-fall

As he does so the crystal on top of his staff glows a pale light and he glides as gentle as a feather, his robes and cloak swishing around him. He lands with a gentle touch and looks around for the others.


Female Half Elf Fighter 2/ Bard 3, Init +4, HP 42/42; AC 18/13/15; Fort +5 Ref +6 Will +5, Per+7

Let's go. We don't know how many goblins there is around.

Kellandra tries to remember if she has already heard the name of Verminaard, while guiding the other toward the exit

know Local: 1d20 + 6 ⇒ (19) + 6 = 25


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Nodding, Drakkor follows behind slowly making sure the young human couple and the rest of the group get away first.

"Sorry Tika. I hope this won't hurt you or the Inn. Wish us luck...whatever this is."


M Human Warpriest 5

Varis looks at the wretch in his hands and his hand clench harder over it's scrawny neck.

What little can be seen of his face behind the helm seems troubled and his arms shake slightly. One close enough could hear him muttering

"Justice should be sought in peace before using the sword."
"A knight should not kill an opponent unawares."
"A knight should not take life needlessly and to fight only in defense."

At the last one, he relaxes somewhat and slams the head of the goblin on the bar to knock it out completely.Non-lethal

He then throws the body toward one bouncer or other nearby staff or Tika.
"If you're gonna kill them, hide them well, burn them ideally to prevent minor spells of divination. But consider they might be good witnesses that you didn't do anything wrong, it was just some wild bandits. Treat them well and they might spare you the trouble."


Male Human Psion 10/Atlanteologist 10

Tika nods to both Varis and Drakkor. "We'll be okay," she says. "Just do what you have to do."


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 49/49 l F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

Ahto looks around the back exit of the inn for a ladder, a rope, or a set of sturdy branches that would provide a way down from the massive tree. Tika said we needed to climb...

Perception, if needed: 1d20 + 11 ⇒ (4) + 11 = 15


Male Human Psion 10/Atlanteologist 10
Crack-jawed Ahto wrote:

Ahto looks around the back exit of the inn for a ladder, a rope, or a set of sturdy branches that would provide a way down from the massive tree. Tika said we needed to climb...

Perception, if needed: 1d20 + 11 ⇒ (4) + 11 = 15

There is a ladder on the way down.


M Human Warpriest 5

Varis removes his gauntlets before climbing, both for better grip and to avoid accidentally cutting the ladder


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 49/49 l F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

Once the ladder clears, Ahto opts to do a quick, hands only descent, so as to clear it as quickly as possible for the next person.

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13


Do we notice any other commotion heading towards the Inn of the Last Home?


Male Human Psion 10/Atlanteologist 10
Lyzannder wrote:
Do we notice any other commotion heading towards the Inn of the Last Home?

Yes, but for some reason, they don't see you yet.


He offers a whisper We should be off, post haste thinking of a place where they can go.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Once everybody is down, Drakkor carefully lowers himself down the ladder, keeping an eye on the exit the whole time.

Once all the way down, he herds the group down a back lane towards the far border of the village.

"We need to re-group and talk. We are in a lot of trouble now I fear and it...we just NEED to talk."


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 49/49 l F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

Ahto moves with the others, but keeps an eye out for trouble.


Female Half Elf Fighter 2/ Bard 3, Init +4, HP 42/42; AC 18/13/15; Fort +5 Ref +6 Will +5, Per+7

Kellandra descend the ladder, then says

I agree we have to speak, but not here or now. Lets put some distance first between us and the goblins.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Is there an area nearby that would make sense to ‘regroup’ at? Is there a map we can use?


Male Human Psion 10/Atlanteologist 10

Here's a map of Solace. Note that it is just the town.

Here's a map of Abassinia.


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 49/49 l F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

"The main roads will be watched. We need to either cut through the woods, or else find a boat and cross the lake," Ahto suggests.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Do we know where the Goblins are based? Is it Haven? Or Gateway?

”The lake is too exposed during the day, so we should head into the woods for now, decide our path then. If the lake is the best choice we should go during the night.”


Male Human Psion 10/Atlanteologist 10
Drakkor Redmane wrote:

Do we know where the Goblins are based? Is it Haven? Or Gateway?

”The lake is too exposed during the day, so we should head into the woods for now, decide our path then. If the lake is the best choice we should go during the night.”

No, you have no clue as to where the goblins are based.


M Human Warpriest 5

"Discuss while walking."


Perhaps getting across the lake now would be best. If we can send a distraction in the opposite direction it may buy us some time. he says as he takes a mental note of the spells that he has prepared for the day to see if any of them might help.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Drakkor shakes his head, and heads deeper into the woods.

"Unless you can conjure or steal us a boat, we might just get trapped at the lake's edge by any goblins that see us. Its still too risky."

He looks around quickly.

"Keep an eye out! We need to find a place to lay low until dark, so we can ask some questions and make some real decisions."


M Human Warpriest 5

"We cannot wait until dark. Once those goblins we didn't kill awaken, they'll raise the alarm. We need to move now. Not on the lake. But just move out. Road is faster and for the next...what, an hour? we could make some distance before they organize." Varis thinks for the moment "Whatever passes for organization for goblins anyhow."


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

"And go where? Solace is the safest place for hundreds of miles! We don't know where these goblins are coming from, and we need to figure out WHERE we are going before go anywhere with purpose. We only need a few minutes to decide where and when we are going there, but it should be out of the way and out of sight."

Perception(Looking for an area big enough for the group in the woods outside of town that is out of sight): 1d20 + 11 ⇒ (19) + 11 = 30


Male Human Psion 10/Atlanteologist 10
Drakkor Redmane wrote:

"And go where? Solace is the safest place for hundreds of miles! We don't know where these goblins are coming from, and we need to figure out WHERE we are going before go anywhere with purpose. We only need a few minutes to decide where and when we are going there, but it should be out of the way and out of sight."

Perception(Looking for an area big enough for the group in the woods outside of town that is out of sight): 1d20 + 11 ⇒ (19) + 11 = 30

You eventually find a clearing in the woods that you can regroup, camp, and decide where to go later.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Looking at the others’ strained faces and tired forms, Drakkor leads the group to a hidden clearing behind some heavy pine trees.

”Ahto, keep a wary wye out. We don’t want uninvited guests arriving.”

He waves everyone to sit and rest a moment among the scented pines.

”I know the situation isn’t ideal, but what we do next could mean survival for us all…and possibly for the whole continent if I am guessing correctly.”

Kneeling, he then turns to the two strange young humans.

”Time to talk. Tell us your story from the beginning! How did you both end up here. Tell us why we should continue to help you? What do you think this is all about? And most importantly, what is that staff?”


M Human Warpriest 5

"My thoughts are more military. Once there is a fight, a crisis, it is irrelevant where you want to go unless you avoid the blockage. That's why you get far from the crisis point first. Plan on the way, adapt, but do not let superior force box you in." Varis sighs
"No matter now. Talk quickly." he turns to barbarians


Male Human Psion 10/Atlanteologist 10
Drakkor Redmane wrote:

Looking at the others’ strained faces and tired forms, Drakkor leads the group to a hidden clearing behind some heavy pine trees.

”Ahto, keep a wary wye out. We don’t want uninvited guests arriving.”

He waves everyone to sit and rest a moment among the scented pines.

”I know the situation isn’t ideal, but what we do next could mean survival for us all…and possibly for the whole continent if I am guessing correctly.”

Kneeling, he then turns to the two strange young humans.

”Time to talk. Tell us your story from the beginning! How did you both end up here. Tell us why we should continue to help you? What do you think this is all about? And most importantly, what is that staff?”

Riverwind explains, "A lady in white gave me the blue crystal staff, told me to give it to Goldmoon. The Blue Crystal staff heals people, heals them physically and mentally. I got the Blue Crystal Staff in Xak Tsaroth. We wanted to go to Haven to ask the Seekers about it."


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 49/49 l F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Ahto stands watch while the group speaks, but listens to their conversation.

Knowledge Local, what do I know about the Seekers?: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Psion 10/Atlanteologist 10
Crack-jawed Ahto wrote:

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Ahto stands watch while the group speaks, but listens to their conversation.
Knowledge Local, what do I know about the Seekers?: 1d20 + 7 ⇒ (1) + 7 = 8

Apparently, you knew something but you forgotten it.


Know Religion 1d20 + 12 ⇒ (17) + 12 = 29 to know what he knows about the Seeker religion.


The half elf adds I do have a spell that can create an extra-dimnenmsional space where we can be safe for a 5 or 6 hours, the only caveat is that there will be a rope suspended in the air where I cast it.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Looking serious, Drakkor stares at Riverwind.

”Heals people? Healing magic is a joke since the gods left. Are you saying the staff is magical? There have been plenty of charlatans since the Cataclysm that claim to really heal, but it was all fake…trickery nonsense.”

His imagination starts running away, and Drakkor suddenly sees Astinus in Palinthas writing about…this. This moment time. This situation…this historical event that needed to be addressed and saved for future readers.

Nodding slowly Drakkor continued.
”But I have my own addition to this story. I have seen an ancient text that speaks of a statue in the lost city of Xak Tsaroth that carries a staff just like that one. A statue of the goddess Mishakal, the goddess of healing if I’m not mistaken? There was a very complete illustration that caught my eye years ago when I was younger. This is one if the reasons I reacted as I did. Whether he realizes it or not, this man claims to have been visited by the gods, or one of their representatives, and given this…proof of their existence? I’m not really sure what this us in the end, but it sounds both ominous and exciting to me. Proof of their existence gods? Possibly proof of their returning? I’m flabbergasted at the notion!”


Female Half Elf Fighter 2/ Bard 3, Init +4, HP 42/42; AC 18/13/15; Fort +5 Ref +6 Will +5, Per+7

Maybe that staff might be the lever to tip us back into faith, the crowbar to open humanity's souls to the gods, who knows? Whatever it might be, it was enough to put a whole army of vile creatures on the edge, looking and asking for it. Even if its not a mystical magical object, it might be a symbol, something to believe in. Goldmoon, do you mind if I cast a simple spell to determinate if the staff you hold is magic or not? It might be a first step.


The perhaps the best thing to do is to take the Staff back to where it came from? However, from what I remember, the city of Xax Tsaroth was destroyed when the fiery mountain struck Ansalon. Or we could take it to Qualanesti, though some might have trouble entering the elven homeland. he adds to the discussion.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 44/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Smiling at the elf's suggestions, Drakkor waves a hand.

"As you say...I doubt they would welcome a Minotaur into the elven lands, even I came unarmed. Go to Xak Tsaroth? Well, Riverwind went and came back, so something of the city must still exist...Anybody else have an opinion? Right now our options apparently are extremely limited."


Female Half Elf Fighter 2/ Bard 3, Init +4, HP 42/42; AC 18/13/15; Fort +5 Ref +6 Will +5, Per+7

Let's go to Xak Tsaroth.Maybe there are other clues about the wills of the gods there.


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 49/49 l F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

"Anywhere the goblins aren't likely to follow would be a good choice, at this point."

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