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Tai Ghee isn't much of a diplomat but he glowers at the goblins. He's heard that they ride dogs!

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"Please excuse the abrupt interruption. My name is Bustral. My companions and I are from the Pathfinder Society." Bustral explains, bowing deeply, " Those train models are stolen property. If you wish to discuss the particulars and how they may affect your domain, I am confident with their safe return and an explanation, along with an apology as to the overzealousness of your companions, an audience cobe arranged. However, if your goal is simply do destroy and disrupt the possible construction, my companions and I must intercede."
Diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8
I would like to spend my new Hero Point to reroll,please.
Diplomacy (hopefully): 1d20 + 4 ⇒ (2) + 4 = 6

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Rimesnap laughs uproariously at your attempts to placate him.
"Will any champions step forward to defend their king?!" he asks of the goblins. They look to each other, a bit indecisive.
You can try to convince the goblins to disarm:
* Diplomacy/Intimidation to get them to stand down
* Nature to point out that Rimesnap doesn't really have much power here in the Hoarwood.
* DC 18 for either check
* One success needed.

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"Well! I don't think there's any need for a tussle. You don't really want to tangle with Pathfinders, do you?" Glim asks. "I mean, look at the armor on that guy!" He points at Bustral.
Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29

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Old Glim's words convince the goblins to stand down. Rimesnap lets out a howl of rage and brandishes a talisman. To your horror, the impaled ravens around the clearing suddenly come alive and take flight.
Bustral's Initiative using Defend: 1d20 + 4 ⇒ (7) + 4 = 11
Thulle Poche's Initiative using Search: 1d20 + 8 ⇒ (17) + 8 = 25
Tai Ghee's Initiative using Search: 1d20 + 7 ⇒ (1) + 7 = 8
Old Glim's Initiative using Scout: 1d20 + 7 ⇒ (8) + 7 = 15
Herkemer Halfshanks's Initiative using Scout: 1d20 + 9 ⇒ (6) + 9 = 15
Jack Jin Dune's Initiative using Search: 1d20 + 8 ⇒ (16) + 8 = 24
Rimesnap: 1d20 + 11 ⇒ (7) + 11 = 18
Yellow: 1d20 + 4 ⇒ (14) + 4 = 18
Pink: 1d20 + 4 ⇒ (15) + 4 = 19
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COMBAT TRACKER
Round: 1
Tactical Map
Special:
* Rimesnap is tiny. The token is enlarged for visibility
------------------
Those with ** may go
**Thulle Poche - AC 19 (20 w/shield) 34/34
**Jack Jin Dune - AC 20 37/40
Pink
Rimesnap
Yellow
Old Glim - AC 19 40/40
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 46/46 (AC 22)
Bustral - AC 18 (20 w/shield) 30/30; Sparky AC 18, 31/31
Herkemer Halfshanks - AC 19 24/29

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Moves up to purple and attacks with tri-bladed katar hit: 1d20 + 9 ⇒ (19) + 9 = 28 dmg: 1d4 + 4 ⇒ (2) + 4 = 6
hit: 1d20 + 4 ⇒ (15) + 4 = 19 dmg: 1d4 + 4 ⇒ (3) + 4 = 7
The weapon has fatal d8, so ignore the 6 damage if that crit, the new damage isdmg: 1d8 + 4 ⇒ (3) + 4 = 7 X2 +fatal: 1d8 ⇒ 4 18 total if that is a crit.

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Thulle moves and casts vomit swarm (30ft cone) (dc 20 basic reflex)
piercing: 2d8 ⇒ (2, 1) = 3
I think this gets all of them, at a minimum pink.

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Jack moves up and disperses the swarm in two strikes. Thulle moves up and spits out a cone of all manner of bugs at the other Swarm.
Miraculously, the crows evade it entirely.
Yellow moves in and covers Thulle, threatening to overwhelm her with pecks.
Swarming Pecks, Piercing; DC 17 Basic Reflex Save: 1d8 ⇒ 4
Rimesnap crawls into the bushes and teleports.
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COMBAT TRACKER
Round: 1-2
Tactical Map
Special Conditions:
* Rimesnap is tiny. The token is enlarged for visibility
Before your Turn:
DC 17 Basic Reflex vs 4 Piercing Damage: Thulle
------------------
Those with ** may go
-2-
**Thulle Poche - AC 19 (20 w/shield) 34/34
**Jack Jin Dune - AC 20 37/40
-1-
Rimesnap
Yellow
**Old Glim - AC 19 40/40
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 46/46 (AC 22)
**Bustral - AC 18 (20 w/shield) 30/30; Sparky AC 18, 31/31
**Herkemer Halfshanks - AC 19 24/29

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"Well, pesky things," Glim grumbles. "No reason for a fight, yet here we are."
Glim moseys over to the swarm of birds and looks for a good spot to give 'em a poking.
Stride, Exploit Vulnerability, Strike
Esoteric Lore: 1d20 + 11 ⇒ (13) + 11 = 24
Likely a success. So, should trigger his highest weakness if I hit.
starknife: 1d20 + 9 ⇒ (2) + 9 = 11 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4
heropoint: 1d20 + 9 ⇒ (8) + 9 = 17

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Without much recourse for actions, Herkemer slips to the opposite side of the birds and attacks wiht his rapier from flanking position.
Herk rapier, off-guard?: 1d20 + 8 ⇒ (3) + 8 = 11 miss
Herk rapier, off guard, MAP: 1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 9
Not sure if this is a swarm and if single piercing weapon would hurt them at all, but I bet the point is moot with those attack rolls...

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Old Glim determines that the swarm is weak to area attacks. He stabs it with his starknife and hits. Herk attacks the swarm from a flank but doesn't connect.
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COMBAT TRACKER
Round: 1-2
Tactical Map
Special Conditions:
* Rimesnap is tiny. The token is enlarged for visibility
Before your Turn:
DC 17 Basic Reflex vs 4 Piercing Damage: Thulle
------------------
Those with ** may go
-2-
**Thulle Poche - AC 19 (20 w/shield) 34/34
**Jack Jin Dune - AC 20 37/40
-1-
Rimesnap
Yellow (-9)
Old Glim - AC 19 40/40
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 46/46 (AC 22)
**Bustral - AC 18 (20 w/shield) 30/30; Sparky AC 18, 31/31
Herkemer Halfshanks - AC 19 24/29

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Tai Ghee chases Rimesnap into the bushes, like a dog after a favorite ball!
◆ Stride (not sure about the movement cost for moving into the bushes? Just regular difficult terrain? In any case Tai Ghee has speed 30' so it should be ample to get there. I've shown the movement on the map. Also, just remembered, Dragon Stance allows Tai Ghee to ignore the first square of difficult terrain when striding.
Finding the little lordling hiding under some bushes, Tai Ghee picks him up in his mouth!
◆ Grapple vs Fort DC, using Jaws (which just means he doesn't need a free hand): 1d20 + 11 ⇒ (13) + 11 = 24
Somehow, Tai Ghee is still able to speak, even while holding his new chew toy in his maw! "I'm sorry your majesty, was this not what you had in mind when you foolishly attacked us? Anyway, that's all water under the bridge now - let's play!"
The other pathfinders - and the assemblage of cowed goblins - are now treated to a rather odd sight, as Tai Ghee proceeds to spin about, chasing his tail, or perhaps his tail is chasing him, as his furry appendage slaps against the poor l'il king being held so ignominously.
◆ Flurry of Blows
Dragon (ok Kholo) Tail, MAP, vs off-guard AC (because grabbed): 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
B dmg: 1d10 + 4 ⇒ (10) + 4 = 14
Dragon (ok Kholo) Tail, MAP, vs off-guard AC (because grabbed): 1d20 + 10 - 10 ⇒ (9) + 10 - 10 = 9
B dmg: 1d10 + 4 ⇒ (10) + 4 = 14
Stunning Blows: DC 19 Fort (incapacitation) vs Stunned 1 (3 on a crit fail)
Tai Ghee wags his tail happily as he continues to hold the bedraggled "king" in his jaws.

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Thulle hisses, moves and attacks the redcap.
reflex: 1d20 + 9 ⇒ (1) + 9 = 10
TKP: 1d20 + 10 ⇒ (2) + 10 = 12
bludgeoning: 3d6 ⇒ (5, 2, 6) = 13

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Bustral calls out to Little Sparky, "Pursue and destroy the little creature." as he manipulates a couple switches on Little Sparky's back. He then straightens and Raises his Shiled.
Command Construct, 1 action; Overdrive, 1 action, Raise Shield, 1 action. AC: 20 until next turn.
Craft check vs. DC: 15: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Spoiler: Action:1 Traits: Inventor, Manipulate Frequency: 1/rd.
Source: Inventor, granted option Duration: 1 minute
Saving Throw: DC 15 Skill Check
Description: Temporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a Crafting check that has a standard DC for your level.
Critical Success: Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can’t use Overdrive for 1 minute.
Success: Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier.
Failure: You make a miscalculation and nothing happens.
Critical Failure: Whoops! Something explodes. You take fire(electrical) damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset.
Special: When under the effects of Overdrive, you can still use the Overdrive action. You can’t extend your Overdrive’s duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure.
NOTE: Did NOT adjust DC for level.

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"*Spark**Tsst**Whirrr**Pop**Spizzz*" goes Little Sparky shaking slightly with a slight increase of electrical discharges coursing across his exterior. He then runs off in pursuit.
I counted at least 30 movement to that position, so double move and no further actions this round.

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Tai Ghee charges into the bushes and grabs King Rimesnap in his jaws, then smacks him hard.
Fort Save: 1d20 ⇒ 15 Success
Thulle hurls a rock which doesn't connect. Nor is she able to get away from the birds. Fortunately, the damage is superficial. Bustral adjusts Little Sparky and sends him after King Rimesnap.
Botting Jack
Jack moves up and slashes at the birds with his Katar.
Tri Bladed Katar vs Swarm: 1d20 + 9 ⇒ (4) + 9 = 13 for Slashing: 1d4 + 4 ⇒ (3) + 4 = 7
Tri Bladed Katar vs Swarm, MAP: 1d20 + 4 ⇒ (20) + 4 = 24 for Slashing: 1d4 + 4 ⇒ (3) + 4 = 7
Fatal: 1d8 + 4 ⇒ (5) + 4 = 9
Fatal Dice: 1d8 ⇒ 5
The swarm of ravens disperses, most of its members dropping back to the ground.
King Rimesnap attempts to twist out of Tai Ghee's mouth. "Unhand me, you disgusting beast!"
Acrobatics to Escape vs DC 21: 1d20 ⇒ 2 Guess not!
King Rimesnap lashes out at Tai Ghee instead.
Claw vs Tai Ghee AC 19, MAP, Agile: 1d20 + 8 ⇒ (20) + 8 = 28 for Slashing: 1d8 + 2 ⇒ (1) + 2 = 3 Doubled to 6...
Claw vs Tai Ghee AC 19, MAP 2+, Agile: 1d20 + 4 ⇒ (4) + 4 = 8 for Slashing: 1d8 + 2 ⇒ (3) + 2 = 5
One of King Rimesnap's claws catches Tai Ghee right on the muzzle. Ice begins to form...
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COMBAT TRACKER
Round: 2-3
Tactical Map
Special Conditions:
* Rimesnap is tiny. The token is enlarged for visibility
After your Turn:
DC 15 Flat Check after 1d6 Persistent Cold: Tai Ghee
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Those with ** may go
-3-
**Thulle Poche - AC 19 (20 w/shield) 30/34
**Jack Jin Dune - AC 20 37/40
-2-
Rimesnap (-28)
**Old Glim - AC 19 40/40
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 40/46 (1d6 Persistent Cold)
**Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 31/31
**Herkemer Halfshanks - AC 19 24/29

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"Now, to get that little critter," Old Glim says.
Exploit Vulnerability, Stride, Strike
Esoteric Lore: 1d20 + 11 ⇒ (20) + 11 = 31
Critical Success: You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic.
starknife: 1d20 + 9 ⇒ (20) + 9 = 29 for piercing: 1d4 + 2 ⇒ (3) + 2 = 5
Plus its weakness (or weakness 3)

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Old Glim recalls that Rimesnap, a Twigjack, is vulnerable to Axes and Fire (5 each). He moves up and strikes with his starknife and does serious damage.
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COMBAT TRACKER
Round: 2-3
Tactical Map
Special Conditions:
* Rimesnap is tiny. The token is enlarged for visibility
After your Turn:
DC 15 Flat Check after 1d6 Persistent Cold: Tai Ghee
------------------
Those with ** may go
-3-
**Thulle Poche - AC 19 (20 w/shield) 30/34
**Jack Jin Dune - AC 20 37/40
-2-
Rimesnap (-43)
Old Glim - AC 19 40/40
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 40/46 (1d6 Persistent Cold)
**Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 31/31
**Herkemer Halfshanks - AC 19 24/29