[OP8] PF2e - 06-08: Upon Wheels and Rime (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


151 to 200 of 241 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes
Tai Ghee wrote:
Realizing that he may be the most qualified medic in the group, Tai Ghee gets out his acupuncture needles and attempts some healing...

Much appreciated, TG!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Anyone else want to say something to the plant creature?

Radiant Oath

M Kholo Monk 3 | HP 31/46 | AC 19 (22 with Shield Raised, 23 with Shield Raised & Take Cover) | Perc +8 (Low-Light) | Fort +9 Ref +9 Wis +8 | Hero 1/3 | Battle Med available: Yes| Default Exploration: Search | Active Conditions: Scent 30'| ◆ ◆◆ ◆◆◆ ◇ ↺

Tai Ghee isn't much of a diplomat but he glowers at the goblins. He's heard that they ride dogs!

Vigilant Seal

Automaton Wizard/1 [HP: 15/15] [AC: 14(15)(16)] [fort: 4; reflex: 4; will: 6] [perception/initiative: +4] [Focus Points (1/1)][Hero Points: 0/1]

"Please excuse the abrupt interruption. My name is Bustral. My companions and I are from the Pathfinder Society." Bustral explains, bowing deeply, " Those train models are stolen property. If you wish to discuss the particulars and how they may affect your domain, I am confident with their safe return and an explanation, along with an apology as to the overzealousness of your companions, an audience cobe arranged. However, if your goal is simply do destroy and disrupt the possible construction, my companions and I must intercede."

Diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8

I would like to spend my new Hero Point to reroll,please.

Diplomacy (hopefully): 1d20 + 4 ⇒ (2) + 4 = 6

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Rimesnap laughs uproariously at your attempts to placate him.

"Will any champions step forward to defend their king?!" he asks of the goblins. They look to each other, a bit indecisive.

You can try to convince the goblins to disarm:
* Diplomacy/Intimidation to get them to stand down
* Nature to point out that Rimesnap doesn't really have much power here in the Hoarwood.
* DC 18 for either check
* One success needed.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Well! I don't think there's any need for a tussle. You don't really want to tangle with Pathfinders, do you?" Glim asks. "I mean, look at the armor on that guy!" He points at Bustral.

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Old Glim's words convince the goblins to stand down. Rimesnap lets out a howl of rage and brandishes a talisman. To your horror, the impaled ravens around the clearing suddenly come alive and take flight.

Init:

Bustral's Initiative using Defend: 1d20 + 4 ⇒ (7) + 4 = 11
Thulle Poche's Initiative using Search: 1d20 + 8 ⇒ (17) + 8 = 25
Tai Ghee's Initiative using Search: 1d20 + 7 ⇒ (1) + 7 = 8
Old Glim's Initiative using Scout: 1d20 + 7 ⇒ (8) + 7 = 15
Herkemer Halfshanks's Initiative using Scout: 1d20 + 9 ⇒ (6) + 9 = 15
Jack Jin Dune's Initiative using Search: 1d20 + 8 ⇒ (16) + 8 = 24
Rimesnap: 1d20 + 11 ⇒ (7) + 11 = 18
Yellow: 1d20 + 4 ⇒ (14) + 4 = 18
Pink: 1d20 + 4 ⇒ (15) + 4 = 19

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special:
* Rimesnap is tiny. The token is enlarged for visibility
------------------
Those with ** may go

**Thulle Poche - AC 19 (20 w/shield) 34/34
**Jack Jin Dune - AC 20 37/40
Pink
Rimesnap
Yellow
Old Glim - AC 19 40/40
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 46/46 (AC 22)
Bustral - AC 18 (20 w/shield) 30/30; Sparky AC 18, 31/31
Herkemer Halfshanks - AC 19 24/29

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Moves up to purple and attacks with tri-bladed katar hit: 1d20 + 9 ⇒ (19) + 9 = 28 dmg: 1d4 + 4 ⇒ (2) + 4 = 6
hit: 1d20 + 4 ⇒ (15) + 4 = 19 dmg: 1d4 + 4 ⇒ (3) + 4 = 7
The weapon has fatal d8, so ignore the 6 damage if that crit, the new damage isdmg: 1d8 + 4 ⇒ (3) + 4 = 7 X2 +fatal: 1d8 ⇒ 4 18 total if that is a crit.

Horizon Hunters

Female Tengu Sorcerer 4 | AC 19 | F/R/W: 7/9/9 | Perc 7, Darkvision | Resist: None | Speed 30 | HP 34/34 | Exp: Search | Acro 9, Deception 10, Diplo 12, Society 6, Stealth 9 | Hero TBD | Conditions: None

Thulle moves and casts vomit swarm (30ft cone) (dc 20 basic reflex)

piercing: 2d8 ⇒ (2, 1) = 3

I think this gets all of them, at a minimum pink.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Jack moves up and disperses the swarm in two strikes. Thulle moves up and spits out a cone of all manner of bugs at the other Swarm.

GM Dice:
Ref: 1d20 + 7 ⇒ (20) + 7 = 27

Miraculously, the crows evade it entirely.

Yellow moves in and covers Thulle, threatening to overwhelm her with pecks.

Swarming Pecks, Piercing; DC 17 Basic Reflex Save: 1d8 ⇒ 4

Rimesnap crawls into the bushes and teleports.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map

Special Conditions:
* Rimesnap is tiny. The token is enlarged for visibility

Before your Turn:
DC 17 Basic Reflex vs 4 Piercing Damage: Thulle
------------------
Those with ** may go

-2-
**Thulle Poche - AC 19 (20 w/shield) 34/34
**Jack Jin Dune - AC 20 37/40

-1-
Rimesnap
Yellow
**Old Glim - AC 19 40/40
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 46/46 (AC 22)
**Bustral - AC 18 (20 w/shield) 30/30; Sparky AC 18, 31/31
**Herkemer Halfshanks - AC 19 24/29

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Well, pesky things," Glim grumbles. "No reason for a fight, yet here we are."

Glim moseys over to the swarm of birds and looks for a good spot to give 'em a poking.

Stride, Exploit Vulnerability, Strike
Esoteric Lore: 1d20 + 11 ⇒ (13) + 11 = 24
Likely a success. So, should trigger his highest weakness if I hit.

starknife: 1d20 + 9 ⇒ (2) + 9 = 11 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4
heropoint: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Without much recourse for actions, Herkemer slips to the opposite side of the birds and attacks wiht his rapier from flanking position.

Herk rapier, off-guard?: 1d20 + 8 ⇒ (3) + 8 = 11 miss
Herk rapier, off guard, MAP: 1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 9

Not sure if this is a swarm and if single piercing weapon would hurt them at all, but I bet the point is moot with those attack rolls...

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Old Glim determines that the swarm is weak to area attacks. He stabs it with his starknife and hits. Herk attacks the swarm from a flank but doesn't connect.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map

Special Conditions:
* Rimesnap is tiny. The token is enlarged for visibility

Before your Turn:
DC 17 Basic Reflex vs 4 Piercing Damage: Thulle
------------------
Those with ** may go

-2-
**Thulle Poche - AC 19 (20 w/shield) 34/34
**Jack Jin Dune - AC 20 37/40

-1-
Rimesnap
Yellow (-9)
Old Glim - AC 19 40/40
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 46/46 (AC 22)
**Bustral - AC 18 (20 w/shield) 30/30; Sparky AC 18, 31/31
Herkemer Halfshanks - AC 19 24/29

Radiant Oath

M Kholo Monk 3 | HP 31/46 | AC 19 (22 with Shield Raised, 23 with Shield Raised & Take Cover) | Perc +8 (Low-Light) | Fort +9 Ref +9 Wis +8 | Hero 1/3 | Battle Med available: Yes| Default Exploration: Search | Active Conditions: Scent 30'| ◆ ◆◆ ◆◆◆ ◇ ↺

Tai Ghee chases Rimesnap into the bushes, like a dog after a favorite ball!

◆ Stride (not sure about the movement cost for moving into the bushes? Just regular difficult terrain? In any case Tai Ghee has speed 30' so it should be ample to get there. I've shown the movement on the map. Also, just remembered, Dragon Stance allows Tai Ghee to ignore the first square of difficult terrain when striding.

Finding the little lordling hiding under some bushes, Tai Ghee picks him up in his mouth!

◆ Grapple vs Fort DC, using Jaws (which just means he doesn't need a free hand): 1d20 + 11 ⇒ (13) + 11 = 24

Somehow, Tai Ghee is still able to speak, even while holding his new chew toy in his maw! "I'm sorry your majesty, was this not what you had in mind when you foolishly attacked us? Anyway, that's all water under the bridge now - let's play!"

The other pathfinders - and the assemblage of cowed goblins - are now treated to a rather odd sight, as Tai Ghee proceeds to spin about, chasing his tail, or perhaps his tail is chasing him, as his furry appendage slaps against the poor l'il king being held so ignominously.

◆ Flurry of Blows
Dragon (ok Kholo) Tail, MAP, vs off-guard AC (because grabbed): 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
B dmg: 1d10 + 4 ⇒ (10) + 4 = 14

Dragon (ok Kholo) Tail, MAP, vs off-guard AC (because grabbed): 1d20 + 10 - 10 ⇒ (9) + 10 - 10 = 9
B dmg: 1d10 + 4 ⇒ (10) + 4 = 14

Stunning Blows: DC 19 Fort (incapacitation) vs Stunned 1 (3 on a crit fail)

Tai Ghee wags his tail happily as he continues to hold the bedraggled "king" in his jaws.

Horizon Hunters

Female Tengu Sorcerer 4 | AC 19 | F/R/W: 7/9/9 | Perc 7, Darkvision | Resist: None | Speed 30 | HP 34/34 | Exp: Search | Acro 9, Deception 10, Diplo 12, Society 6, Stealth 9 | Hero TBD | Conditions: None

Thulle hisses, moves and attacks the redcap.

reflex: 1d20 + 9 ⇒ (1) + 9 = 10

TKP: 1d20 + 10 ⇒ (2) + 10 = 12
bludgeoning: 3d6 ⇒ (5, 2, 6) = 13

Horizon Hunters

Female Tengu Sorcerer 4 | AC 19 | F/R/W: 7/9/9 | Perc 7, Darkvision | Resist: None | Speed 30 | HP 34/34 | Exp: Search | Acro 9, Deception 10, Diplo 12, Society 6, Stealth 9 | Hero TBD | Conditions: None

Would prefer not to take that kind of damage....

reflex hero point: 1d20 + 9 ⇒ (2) + 9 = 11

Vigilant Seal

Automaton Wizard/1 [HP: 15/15] [AC: 14(15)(16)] [fort: 4; reflex: 4; will: 6] [perception/initiative: +4] [Focus Points (1/1)][Hero Points: 0/1]

Bustral calls out to Little Sparky, "Pursue and destroy the little creature." as he manipulates a couple switches on Little Sparky's back. He then straightens and Raises his Shiled.

Command Construct, 1 action; Overdrive, 1 action, Raise Shield, 1 action. AC: 20 until next turn.

Craft check vs. DC: 15: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

Overdrive:
Overdrive:

Spoiler: Action:1 Traits: Inventor, Manipulate Frequency: 1/rd.
Source: Inventor, granted option Duration: 1 minute
Saving Throw: DC 15 Skill Check
Description: Temporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a Crafting check that has a standard DC for your level.
Critical Success: Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can’t use Overdrive for 1 minute.
Success: Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier.
Failure: You make a miscalculation and nothing happens.
Critical Failure: Whoops! Something explodes. You take fire(electrical) damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset.
Special: When under the effects of Overdrive, you can still use the Overdrive action. You can’t extend your Overdrive’s duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure.

NOTE: Did NOT adjust DC for level.

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

"*Spark**Tsst**Whirrr**Pop**Spizzz*" goes Little Sparky shaking slightly with a slight increase of electrical discharges coursing across his exterior. He then runs off in pursuit.

I counted at least 30 movement to that position, so double move and no further actions this round.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Tai Ghee charges into the bushes and grabs King Rimesnap in his jaws, then smacks him hard.

Fort Save: 1d20 ⇒ 15 Success

Thulle hurls a rock which doesn't connect. Nor is she able to get away from the birds. Fortunately, the damage is superficial. Bustral adjusts Little Sparky and sends him after King Rimesnap.

Botting Jack

Jack moves up and slashes at the birds with his Katar.

Tri Bladed Katar vs Swarm: 1d20 + 9 ⇒ (4) + 9 = 13 for Slashing: 1d4 + 4 ⇒ (3) + 4 = 7

Tri Bladed Katar vs Swarm, MAP: 1d20 + 4 ⇒ (20) + 4 = 24 for Slashing: 1d4 + 4 ⇒ (3) + 4 = 7

Fatal: 1d8 + 4 ⇒ (5) + 4 = 9
Fatal Dice: 1d8 ⇒ 5

The swarm of ravens disperses, most of its members dropping back to the ground.

King Rimesnap attempts to twist out of Tai Ghee's mouth. "Unhand me, you disgusting beast!"

Acrobatics to Escape vs DC 21: 1d20 ⇒ 2 Guess not!

King Rimesnap lashes out at Tai Ghee instead.

Claw vs Tai Ghee AC 19, MAP, Agile: 1d20 + 8 ⇒ (20) + 8 = 28 for Slashing: 1d8 + 2 ⇒ (1) + 2 = 3 Doubled to 6...
Claw vs Tai Ghee AC 19, MAP 2+, Agile: 1d20 + 4 ⇒ (4) + 4 = 8 for Slashing: 1d8 + 2 ⇒ (3) + 2 = 5

One of King Rimesnap's claws catches Tai Ghee right on the muzzle. Ice begins to form...

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map

Special Conditions:
* Rimesnap is tiny. The token is enlarged for visibility

After your Turn:
DC 15 Flat Check after 1d6 Persistent Cold: Tai Ghee
------------------
Those with ** may go

-3-
**Thulle Poche - AC 19 (20 w/shield) 30/34
**Jack Jin Dune - AC 20 37/40

-2-
Rimesnap (-28)
**Old Glim - AC 19 40/40
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 40/46 (1d6 Persistent Cold)
**Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 31/31
**Herkemer Halfshanks - AC 19 24/29

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Now, to get that little critter," Old Glim says.

Exploit Vulnerability, Stride, Strike

Esoteric Lore: 1d20 + 11 ⇒ (20) + 11 = 31
Critical Success: You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic.

starknife: 1d20 + 9 ⇒ (20) + 9 = 29 for piercing: 1d4 + 2 ⇒ (3) + 2 = 5
Plus its weakness (or weakness 3)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Old Glim recalls that Rimesnap, a Twigjack, is vulnerable to Axes and Fire (5 each). He moves up and strikes with his starknife and does serious damage.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map

Special Conditions:
* Rimesnap is tiny. The token is enlarged for visibility

After your Turn:
DC 15 Flat Check after 1d6 Persistent Cold: Tai Ghee
------------------
Those with ** may go

-3-
**Thulle Poche - AC 19 (20 w/shield) 30/34
**Jack Jin Dune - AC 20 37/40

-2-
Rimesnap (-43)
Old Glim - AC 19 40/40
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 40/46 (1d6 Persistent Cold)
**Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 31/31
**Herkemer Halfshanks - AC 19 24/29

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Boy, if I had a silver piece for every time I say this: Kill it with fire!" Glim advises.

Vigilant Seal

Automaton Wizard/1 [HP: 15/15] [AC: 14(15)(16)] [fort: 4; reflex: 4; will: 6] [perception/initiative: +4] [Focus Points (1/1)][Hero Points: 0/1]

Bustral Raises his Shield, moves over next to Little Sparky and says, "Attack!"

Raise Shield (1 action, AC: 20 until next turn); Move (1 action); Command Companion (1 action).

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

"*Spark**Whirrr**Pop**Tsst**Spizzz*" goes Little Sparky...

Claw attack vs. Rimesnap: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
possible Bludgeoning damage vs. Rimesnap: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Stinger attack vs. Rimesnap: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Possible Piercing damage vs. Rimesnap: 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10

NOTE: Both attacks are unarmed. Stinger is also Agile and Finesse. Did not get a ruling on the Overdrive Check so I cannot adjust the damage (please see last Bustral post for details).

Also please NOTE Little Sparky's immunities listed next.

Immunities (Should they become applicable):
Bleed, Death Effects, Disease, Doomed, Drained, Fatigued, Healing, Nonlethal Attacks, Paralyzed, Poison, Sickened, Unconscious, Vitality, Void

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Moves into melee with creature, attacks with tri-blades katar hit: 1d20 + 9 ⇒ (17) + 9 = 26 dmg: 1d4 + 4 ⇒ (2) + 4 = 6 I need moved. hit: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d4 + 4 ⇒ (2) + 4 = 6

Vigilant Seal

Automaton Wizard/1 [HP: 15/15] [AC: 14(15)(16)] [fort: 4; reflex: 4; will: 6] [perception/initiative: +4] [Focus Points (1/1)][Hero Points: 0/1]

Moved you 25', now flanking with Little Sparky, if possible with Tiny creature.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Little Sparky moves up to Rimesnap and smacks him with a claw, doing damage. Cracks begin to appear on Rimesnap's body. His followup, however didn't hit.

Overdrive was successful, so I applied half your INT modifier. Unless stated, it's usually rounded down.

You can't flank a tiny creature. However, Rimesnap is OG because Tai Ghee is holding it in his mouth

Jack moves up and with one thrust, splits King Rimesnap down the middle.

Tri-Bladed Katar, Fatal: 1d8 + 4 ⇒ (5) + 4 = 9
Fatal: 1d8 ⇒ 7

AC 16

Combat is over but we will remain in initiative to resolve Tai Ghee's Persistent Cold

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map

Special Conditions:
* Rimesnap is tiny. The token is enlarged for visibility

After your Turn:
DC 15 Flat Check after 1d6 Persistent Cold: Tai Ghee
------------------
Those with ** may go

-3-
**Thulle Poche - AC 19 (20 w/shield) 30/34
Jack Jin Dune - AC 20 37/40

-2-
Old Glim - AC 19 40/40
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 40/46 (1d6 Persistent Cold)
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 31/31
**Herkemer Halfshanks - AC 19 24/29

Radiant Oath

M Kholo Monk 3 | HP 31/46 | AC 19 (22 with Shield Raised, 23 with Shield Raised & Take Cover) | Perc +8 (Low-Light) | Fort +9 Ref +9 Wis +8 | Hero 1/3 | Battle Med available: Yes| Default Exploration: Search | Active Conditions: Scent 30'| ◆ ◆◆ ◆◆◆ ◇ ↺

Tai Ghee is alarmed when he hears talk of using fire to blast the creature that he is holding in his mouth, though it does occur to him that it might help him warm up a bit.

Cold: 1d6 ⇒ 1
Flat Check: 1d20 ⇒ 16

Can't ask for better than that!

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Now, you goblins shoo out of here. What were you stealing those trains for anyhow?" Glim inquires. "Getting into mischief. You're lucky we weren't winter wolves come 'round to gobble you up."

The old fellow gathers up the models as he interrogates the goblins.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Tai Ghee manages to brush away the ice crystals around the wound.

ENCOUNTER OVER

The goblins look awed as you defeat 'King' Rimesnap. "[b]We's told by King that hes wanting play trick on Longshanks. We's mean no harm. We's seen other longshank talking with King earlier but all longshanks look alike. We's like go back to big house and explain to Queen we's sorry for prank!

We can handwave healing if it's just HP. Anything else you want to do before heading back to the house?

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Well, I'm sure the Queen would appreciate that," Glim says. "She seems like a right reasonable for a lady of quality."

Vigilant Seal

Automaton Wizard/1 [HP: 15/15] [AC: 14(15)(16)] [fort: 4; reflex: 4; will: 6] [perception/initiative: +4] [Focus Points (1/1)][Hero Points: 0/1]

Bustral takes out his journal supplies out of the equipment pack Little Sparky has on and starts writing notes and trying to sketch Rimesnap and the "courtroom" for his report later.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

With the winter goblin leaders in tow, you have an uneventful walk back to Anastasia's estate where masses of servants are already busy repairing the mild damage done by the goblin's raid. Their faces are a mix of exasperation and nervousness upon seeing the group again, but they're persuaded by Calix to go back to their duties. The dromaar aide escorts the party back to the council chamber where Anastasia and the representatives are still assembled. The atmosphere is quieter, though no less charged, with Matriarch Szvetneera standing clearly on one side of the table facing the others.

"The fact remains, Your Majesty," Matriarch Szvetneera continues, her face awash with smug confidence, "your servant and his pet Pathfinders have not returned, and we are unable to proceed with this endeavor. There are obviously traitors among this assembly, and given that the representative from Oprak is both unaffected and known to frequent with goblins, the culprit is apparent."

"I have a name and rank, Matriarch," Lieutenant Surkzin responds. "If you would accuse me of a misdeed, please be kind enough to address me by them." Szvetneera's Ulfen guards snap their hands to their weapons as the tension in the room increases.

As you enter the room with the winter goblin leaders, one of them points to Matriarch Szvetneera, shouting "That's the longshanks that was talkin' with King Rimesnap!"

Amid the gasps from the assembled representatives, Szvetneera lets out a frustrated groan and yells back "That useless piece of firewood failed?" She motions to her guards, who spring into action to attack. The rest of the representatives usher Queen Anastasia and Calix out of the room, where they can be heard fighting among more witchguards in the hall.

Init:

Bustral's Initiative using Defend: 1d20 + 4 ⇒ (6) + 4 = 10
Thulle Poche's Initiative using Search: 1d20 + 8 ⇒ (9) + 8 = 17
Tai Ghee's Initiative using Search: 1d20 + 7 ⇒ (17) + 7 = 24
Old Glim's Initiative using Scout: 1d20 + 7 ⇒ (8) + 7 = 15
Herkemer Halfshanks's Initiative using Scout: 1d20 + 9 ⇒ (5) + 9 = 14
Jack Jin Dune's Initiative using Search: 1d20 + 8 ⇒ (18) + 8 = 26
HMS Init: 1d20 + 11 ⇒ (14) + 11 = 25
Red: 1d20 + 11 ⇒ (19) + 11 = 30
White: 1d20 + 11 ⇒ (6) + 11 = 17
Blue: 1d20 + 11 ⇒ (20) + 11 = 31

Blue steps forward and chops at Herk, Tai: 1d2 ⇒ 1

Battle Axe vs Herk AC 19: 1d20 + 11 ⇒ (18) + 11 = 29 for Slashing: 1d8 + 5 ⇒ (3) + 5 = 8 Doubled to 16
Battle Axe vs Herk AC 19, MAP, Sweep: 1d20 + 6 ⇒ (15) + 6 = 21 for Slashing: 1d8 + 5 ⇒ (5) + 5 = 10

Red steps forward and tries to do the same to Tai Ghee.

Battle Axe vs Tai Ghee AC 19: 1d20 + 11 ⇒ (10) + 11 = 21 for Slashing: 1d8 + 5 ⇒ (8) + 5 = 13
Battle Axe vs Tai Ghee AC 19 AC, MAP, Sweep: 1d20 + 6 ⇒ (16) + 6 = 22 for Slashing: 1d8 + 5 ⇒ (2) + 5 = 7

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Tai Ghee, Herkemer, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)
------------------
Those with ** may go

Blue
Red
**Jack Jin Dune - AC 20 40/40
Szvetneera
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 26/46
White
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40
Herkemer Halfshanks - AC 19 3/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 31/31

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Help from Allies:

Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.

Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

I will delay so my allies can position themselves and can position accordingly to flank.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Jack delays to pick his moment.

High Matriarch Szvetneera stares at Tai Ghee and causes ice to form on him.

Frostbite; DC 21 Basic Fort Save, Cold: 2d4 ⇒ (1, 3) = 4
F - -10 penalty to speed
CF - As Failure; Weakness 1 vs Bludgeoning 1 rd

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Tai Ghee, Herkemer, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)

Before your Turn:
DC 21 Basic Fort vs 4 Cold Damage: Tai Ghee
------------------
Those with ** may go

Blue
Red
Jack Jin Dune - AC 20 40/40 (Delaying)
Szvetneera
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 26/46
White
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40
Herkemer Halfshanks - AC 19 3/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 31/31

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Help from Allies:

Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.

Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

Radiant Oath

M Kholo Monk 3 | HP 31/46 | AC 19 (22 with Shield Raised, 23 with Shield Raised & Take Cover) | Perc +8 (Low-Light) | Fort +9 Ref +9 Wis +8 | Hero 1/3 | Battle Med available: Yes| Default Exploration: Search | Active Conditions: Scent 30'| ◆ ◆◆ ◆◆◆ ◇ ↺

Fort DC 21: 1d20 + 9 ⇒ (17) + 9 = 26 2 more dmg, for a total of 22 dmg

"Ouch! Dude, that's not how you're supposed to do acupuncture! Here, lemme show you!"

◆ Enter Dragon Stance

◆ Flurry of Blows
Tail: 1d20 + 10 ⇒ (20) + 10 = 30
B dmg: 1d10 + 4 ⇒ (1) + 4 = 5
Stunning Fist: DC 19 Fort (incapacitation) vs Stun 1 (3 on a crit fail)

Tail, MAP: 1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14
B dmg: 1d10 + 4 ⇒ (8) + 4 = 12

◆ Raise Shield - AC is now 22

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Tai Ghee manages to overcome the biting cold. He drops into a combat stance and wallops Blue with his tail.

Blue Fort: 1d20 ⇒ 5

Blue looks dazed by the blow. Stunned 1.

White charges forward, while ordering his comrades back to protect the High Matriarch. He slashes at Jack with his axe.

Battle Axe vs Jack AC 20: 1d20 + 11 ⇒ (8) + 11 = 19 for Slashing: 1d8 + 5 ⇒ (1) + 5 = 6
Battle Axe vs Jack AC 20, MAP, Sweep: 1d20 + 6 ⇒ (4) + 6 = 10 for Slashing: 1d8 + 5 ⇒ (7) + 5 = 12

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Tai Ghee, Herkemer, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)

Before your Turn:
DC 21 Basic Fort vs Cold Damage:
------------------
Those with ** may go

Blue (-10; Stunned 1)
Red
Jack Jin Dune - AC 20 40/40 (Delaying)
Szvetneera
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White
**Thulle Poche - AC 19 (20 w/shield) 34/34
**Old Glim - AC 19 40/40
**Herkemer Halfshanks - AC 19 3/29
**Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 31/31

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Help from Allies:

Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.

Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

Vigilant Seal

Automaton Wizard/1 [HP: 15/15] [AC: 14(15)(16)] [fort: 4; reflex: 4; will: 6] [perception/initiative: +4] [Focus Points (1/1)][Hero Points: 0/1]

Bustral points to White and tells the goblins to attack.

He then turns his attention to Little Sparky, points to a spot on the battlefield, and calls out.."Explode"

Command Winter Goblins (1 action); Command Little Sparky to EXPLODE (2 actions)

EXPLODE:
Explode: two-actions Fire/Inventor/Manipulate/Unstable
Source: Guns & Gears pg. 19 2.0
You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a basic Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion).

At 3rd level, and every level thereafter, increase your explosion's damage by 1d6.

If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation. NOTE: Damage is Electrical due to feat modification.

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

Little Sparky practically dances a jig as it moves twice, it's sporadic electrical discharges increasing in intensity as it goes. When it reaches it's destination it shutters and a burst of electricity explodes outward....

possible Electrical damage vs. DC:17 (Basic: Reflex): 2d6 ⇒ (2, 4) = 6

Double move and Explode (2 actions)

Vigilant Seal

Automaton Wizard/1 [HP: 15/15] [AC: 14(15)(16)] [fort: 4; reflex: 4; will: 6] [perception/initiative: +4] [Focus Points (1/1)][Hero Points: 0/1]

Just re-read the instructions. Bustral is unable to command the Winter Goblins since he was not within 10' of an enemy. He will instead use his last action to move to his current position on the map.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim gives the Matriarch a steely glare, looking for weaknesses in her defenses, before slipping his wand out of his sleeve and sending a jolt her way.

Exploit Vulnerability, Fling Magic
Esoteric Lore: 1d20 + 11 ⇒ (10) + 11 = 21

electricity: 2d6 + 4 ⇒ (6, 5) + 4 = 15 DC 19 Basic Reflex
Recharge: 1d4 ⇒ 3

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Little Sparky moves to the spot. As it overloads to explode, both Red and Blue take swings at it.

Red Battle Axe vs Little Sparky AC 18: 1d20 + 11 ⇒ (13) + 11 = 24 for Slashing: 1d8 + 5 ⇒ (2) + 5 = 7
Blue Battle Axe vs Little Sparky AC 18: 1d20 + 11 ⇒ (1) + 11 = 12 for Slashing: 1d8 + 5 ⇒ (1) + 5 = 6

Sparks fly from Little Sparky as it discharges electricity in all directions.

GM Dice:

Red, Blue, HMS Reflex: 3d20 + 8 ⇒ (2, 19, 17) + 8 = 46

Old Glim tries to find a weakness of the High Matriarch but doesn't find any PA only. He then shoots more electricity at her.

HMS Ref: 1d20 ⇒ 16

The high matriarch avoids the worst of the zap, however.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Tai Ghee, Herkemer, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)

Before your Turn:
DC 21 Basic Fort vs Cold Damage:
------------------
Those with ** may go

Blue (-10; Stunned 1)
Red (-6)
Jack Jin Dune - AC 20 40/40 (Delaying)
Szvetneera (-10)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White
**Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40
**Herkemer Halfshanks - AC 19 3/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 24/31

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Help from Allies:

Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.

Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

Horizon Hunters

Female Tengu Sorcerer 4 | AC 19 | F/R/W: 7/9/9 | Perc 7, Darkvision | Resist: None | Speed 30 | HP 34/34 | Exp: Search | Acro 9, Deception 10, Diplo 12, Society 6, Stealth 9 | Hero TBD | Conditions: None

Thulle will move and attempt to cast Fear on the BBEG (will basic 20)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Big Bad Evil Gal? ;)

GM Dice:

Will: 1d20 + 14 ⇒ (16) + 14 = 30

High Matriarch Szvetneera appears transfixed by Thulle's spell. She begins to tremble. She begins to shake quite violently. She appears to be paler than normal and shaking like a leaf. Of course, this is until you notice that she is actually shaking with laughter rather than fear...

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Tai Ghee, Herkemer, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)

Before your Turn:
DC 21 Basic Fort vs Cold Damage:
------------------
Those with ** may go

Blue (-10; Stunned 1)
Red (-6)
Jack Jin Dune - AC 20 40/40 (Delaying)
Szvetneera (-10)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40 (Wand Recharge: 3 rds)
**Herkemer Halfshanks - AC 19 3/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 24/31

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Help from Allies:

Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.

Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Hurt pretty badly from the initial assault, Herkemer weakly calls for assistance from the warg Danixki, hoping that it can help turn the tide. After calling for aid, Herkemer withdraws from the fighting space, trying to get a little breathing room.

◆◆Help from allies to try to Frighten any foes within 10' of Herk (think that is all the minions but not the BBEG).
◆Stride 20' south.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Can’t move myself but first action step to red. 2 and 3rd action swing tri-bladed katar hit: 1d20 + 9 ⇒ (7) + 9 = 16 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 hit: 1d20 + 4 ⇒ (8) + 4 = 12 dmg: 1d4 + 4 ⇒ (1) + 4 = 5

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Herk calls to Danixki, who lets out a vicious howl. Red and White tremble from the horrific sound but Blue is unaffected.

GM Dice:

R Will: 1d20 + 5 ⇒ (11) + 5 = 16
B Will: 1d20 + 5 ⇒ (19) + 5 = 24
W Will: 1d20 + 5 ⇒ (7) + 5 = 12

Jack moves up to Red and swings at him. However, neither strike connects.

Blue swings at: Jack, Little Sparky, Tai Ghee: 1d3 ⇒ 3

Battle Axe vs Tai Ghee AC 22: 1d20 + 11 ⇒ (7) + 11 = 18 for Slashing: 1d8 + 5 ⇒ (8) + 5 = 13
Battle Axe vs Tai Ghee AC 22, MAP, Sweep: 1d20 + 6 ⇒ (13) + 6 = 19 for Slashing: 1d8 + 5 ⇒ (3) + 5 = 8

Fortunately, all his strikes bounce off his shield.

Red grins at Jack. "This is how it's done, youngling, before swinging at him twice."

Battle Axe vs Jack AC 20: 1d20 + 11 ⇒ (5) + 11 = 16 for Slashing: 1d8 + 5 ⇒ (7) + 5 = 12
Battle Axe vs Jack AC 20, MAP, Sweep: 1d20 + 6 ⇒ (1) + 6 = 7 for Slashing: 1d8 + 5 ⇒ (4) + 5 = 9

Growling, Red backs up a step, moving back to protect the High Matriarch.

The High Matriarch glances at White and sends him some divine aid. She then points at Thulle and a ephemeral, taloned hand grabs her and tries to pull her into the melee.

Acid; DC 21 Reflex: 2d8 ⇒ (3, 7) = 10

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Tai Ghee, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)

Before your Turn:
DC 21 Basic Fort vs 10 Acid Damage (add'l effects below): Thulle
------------------
Those with ** may go

Blue (-10)
Red (-6)
Szvetneera (-10)
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (F1)
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40 (Wand Recharge: 3 rds)
Herkemer Halfshanks - AC 19 3/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 24/31
Jack Jin Dune - AC 20 40/40

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Help from Allies:

Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.

Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

Acid Grip; DC 21 Reflex:

CS: Unaffected
S: Half Damage, no persistent; target is moved up to 5'
F: Full Damage, 1d6 Persistent Damage; up 10' forced movement; -10 speed
CF: Double Damage, 1d6 Persistent Damage; up to 20' forced movement; -10 speed

Radiant Oath

M Kholo Monk 3 | HP 31/46 | AC 19 (22 with Shield Raised, 23 with Shield Raised & Take Cover) | Perc +8 (Low-Light) | Fort +9 Ref +9 Wis +8 | Hero 1/3 | Battle Med available: Yes| Default Exploration: Search | Active Conditions: Scent 30'| ◆ ◆◆ ◆◆◆ ◇ ↺

Tai Ghee maintains the pressure on his Blue foe.

◆ Flurry of Blows

Tail vs Off-Guard AC (due to flank): 1d20 + 10 ⇒ (15) + 10 = 25
B dmg: 1d10 + 4 ⇒ (5) + 4 = 9
DC 19 Fort (incapacitation) vs Stunned 1 (3 on crit fail)

Tail vs Off-Guard AC (due to flank), MAP: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
B dmg: 1d10 + 4 ⇒ (6) + 4 = 10

◆ Raise Shield (AC is now 22)

◆ Winter Goblins - Red is off-guard until the start of Tai Ghee's next turn.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Fort: 1d20 ⇒ 7 Fail

Tai Ghee smacks Blue with his tail and leaves him seeing stars. He fails to connect on his second blow but raises his shield. Tai Ghee whistles and a pair of overeager winter goblins dash into the room, singing a silly goblin song and generally getting in the way.

"Wh- GET OUT OF MY WAY!" the Red-cloaked warrior roars, trying to disentangle himself from the gobbo.

White moves back and attacks Little Sparky.

Battle Axe vs Little Sparky AC 18, OG: 1d20 + 11 ⇒ (18) + 11 = 29 for Slashing: 1d8 + 5 ⇒ (5) + 5 = 10
Battle Axe vs Little Sparky AC 18, OG, MAP, Sweep: 1d20 + 6 ⇒ (7) + 6 = 13 for Slashing: 1d8 + 5 ⇒ (1) + 5 = 6

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)

Before your Turn:
DC 21 Basic Fort vs 10 Acid Damage (add'l effects below): Thulle
------------------
Those with ** may go

Blue (-19; AC <= 25)
Red (-6; AC <= 25; OG)
Szvetneera (-10)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (F1; AC <= 25)
**Thulle Poche - AC 19 (20 w/shield) 34/34
**Old Glim - AC 19 40/40 (Wand Recharge: 3 rds)
**Herkemer Halfshanks - AC 19 3/29
**Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 4/31
**Jack Jin Dune - AC 20 40/40

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Help from Allies:

Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.

Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

Acid Grip; DC 21 Reflex:

CS: Unaffected
S: Half Damage, no persistent; target is moved up to 5'
F: Full Damage, 1d6 Persistent Damage; up 10' forced movement; -10 speed
CF: Double Damage, 1d6 Persistent Damage; up to 20' forced movement; -10 speed

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Herkemer rummages in his pack now that he is out of the melee, grabs a healing potion and downs it, trying to get back enough vitality to stay in the fight. Once downed, he puts his blade away, intending to shoot from a distance for a bit.

◆Interact to get potion
◆Drink a Potion
◆Interact to sheathe rapier
Herkember is at 10/29hp now.

Minor Healing: 1d8 ⇒ 7

151 to 200 of 241 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [OP8] PF2e - 06-08: Upon Wheels and Rime (P2) All Messageboards

Want to post a reply? Sign in.