About Xochitl T'zek
SFS # 126566-702
Slotted Faction Second Seekers (Luwazi Elsebo)
Wealth 25 Credits; 500 BPU
Reputation 12 Fame, 0 Global Reputation
Ranged +5 Needler Pistol (1d4 P/+2 DC Injection) Analog, Injection 30ft 6 darts
Combat Gear: Entangling Thunderstrike Pulse Gauntlet, Needler Pistol, Battery (20 charge), Darts (25)
Dark Matter (Su): As a move action, you can draw on the properties of dark matter to increase your density, allowing you to resist physical damage. You gain damage reduction 1/-. This increases to DR 2/- at 6th level and increases by 1 again every 3 solarian levels thereafter. This benefit lasts for 1 rund or until you leave graviton mode.
When you are attuned or fully attuned, your DR from dark matter is equal to half your solarian level.
Solar Manifestation: Armor You can form your solar mote into a suit of armor made out of stellar energy that outlines your body. This armor appears to be made out of glowing light or solid darkness, as determined by the appearance of your Solar Manifestation, but it can take whatever general shape you choose, whether glowing armored plates of solidified stellar energy, a form-fitting suit of crackling energy, or an aura of stellar plasma. Your Solar armor’s general design has no impact on its function and doesn’t give the armor any special abilities. Once you’ve selected the general design, you can’t change it until you gain a new solarian level. Solar armor grants you a +1 enhancement bonus to both your Kinetic Armor Class and your Energy Armor Class
Stellar Mode Start of first round in a combat, he must choose one of three modes— graviton-attuned, photon-attuned, or unattuned. If graviton- or photon-attuned, he gains 1 attunement point for the appropriate mode. Each round, he either maintains that mode (gaining another point of attunement, to a maximum of 3), or becomes unattuned (losing all attunement points, and he can then enter a new mode on the following turn). If has 1 or 2 points in a mode, he is attuned to that mode. If he has 3 points in a mode, he is fully attuned to that mode. Some of his abilities function only when he is attuned or fully attuned to the graviton or photon mode.
Stellar Equiplibrium You can draw energy from your connection to the cosmos to regulate your internal temperature and even your physiology. So long as your solar armor is active, you can exist comfortably in conditions between –50° and 170° F without needing to attempt Fortitude saves, and you do not need to eat or drink to survive.
When you are attuned or fully attuned, you ignore the environmental effects of being in a vacuum and receive a +4 bonus to all saving throws against diseases and poisons.
Supernova (Su) When fully attuned to photon mode, as a standard action he can deal 4d6 fire damage to all creatures within 10 feet of him (Reflex DC 14 half). After using this power, becomes unattuned.
Side Real Influence: You can tap into stellar forces outside of battle, using the properties of gravitons or photons to affect your skill use. At 3rd level, shoose two skills from the elists below, one from the graviton and one from the photon list.
To use Sidereal influence, you must spend 1 minute in meditation, then choose either graviton skills or photon skills. When attempting a skill check with one of your selected skills of the chosen type (either graviton or photon), you can roll 1d6 and add the result as an insight bonus to your check. this lasts until you enter combat, fall unconscious, sleep, or meditate again to choose a different skill type.
Dragon Gland (Wyrmling) Throat: You implant an arcanicus gland modified to function for a crature of your race at the back of your throat. You can trigger this gland as a standard action to expel a breath weapon ina 15ft cone as an extraordinary ability. Choose the damage type when the organ is biocrafted, picking from the following list: Acid,
Ocucloak Processor - Brain: This biotechnological item is a tiny computer that is attached to the your brain and wired to a technological cloak. As long as both items are worn and are functioning, the user is the unflankable as per the universal creature rule (see page 158). The cost of the cloak is included in the cost of this augmentation.
Personal Upgrade: +2 Charisma
Ally: Efficient Administrator - (While this boon is slotted, all other PC’s Ally boons gain an insight bonus to their skill checks equal to your current Reputation Tier with the Second Seekers faction. If the ally performs a combat role, then he instead gains an insight bonus to his ability DCs, attack rolls, and saving throws equal to half your Reputation Tier with the Second Seekers.)
Faction: Champion Second Seekers (Luwazi Elsebo)
Personal: Scoured Stars Survivor (Reduce RP to stabilize by 1. When used gain 1d6 HP per 2 character levels)
Social: Honorary Spider (+1 Intimidate)
Slotless: Society Shepherd; Team Spirit (When you or another character is killed during an adventure in which you participated, reduce the Fame cost of the raise dead spellcasting service by 2. This boon is not expended when used)
All My Boons:
Efficient Administrator (Second Seekrs: SE): You hire an administrator to help vet and assist certain allies recruited by your fellow party members. While this boon is slotted, all other PC’s Ally boons gain an insight bonus to their skill checks equal to your current Reputation Tier with the Second Seekers faction. If the ally performs a combat role, then he instead gains an insight bonus to his ability DCs, attack rolls, and saving throws equal to half your Reputation Tier with the Second Seekers.
--> An ally can only be affected by one of these boons at a time
Envar’s Attention (Ally Boon): During your mission to the space station Brilliance, you managed to impress Arch Energy’s notorious chief procurement oicer, Envar Tamm. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons.
Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle's Scholar, you engaged in an honorable starship duel with a vesk transport. The Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slotit as an Ally or Starship boon.
High Society Influence: During the course of Luwazi Elsebo's gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees you failed to influence.
Friend of the Ghibrani: During your time on Elytrio, you had the opportunity to interact with the two subspecies of the residence ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have reprecussions in future scenarios, which you will be told of prior to slotting yourboons. Your GM will cross out the entry fro any subspecies you failed to befriend during this scenario.
Honarary Spider: You have made inroads with Radaszam's personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization's clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.
Defender of the Fleet: During the return to the Scoured Stars, you partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throught the engineers and dockmasters of the Starfinder Fleet. Whenever you slot this boon, you can pick one of the following options:
Rugged Hull: Your starship includes retrieved pieces of old Starfinder starship
Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to diferent weapons.
Ghibrani Linguist: So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.
Society Shepherd: You work to rebuild the Starfinder Society from the brink of disaster by recruiting new agents.
Scoured Stars Veteran: By partaking in the Starfinder Society's second expedition into the Scoured Stars you helped evacuate thos Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the danges of the Scoured Stars, the Society has earned an experienced agent as a result. Choos one of the two following options and cross the other off your Chronicle Sheet.
Team Spirit (Second Seekers: LE): When you or another character is killed during an
Personal Upgrade (+2 Cha?)
Brown Force Field?