Xochitl T'zek's page

232 posts. Organized Play character for RePete.


| SP 30/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense


| Speed 30ft; 20ft Climb | 1/1 Reroll; 0/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; 3/3 Graviton.


Host LN Shirren Xenoseeker 4

About Xochitl T'zek

Chronicle Bits:

SFS # 126566-702
Experience 9
Slotted Faction Second Seekers (Luwazi Elsebo)
Wealth 25 Credits; 500 BPU

Reputation 12 Fame, 0 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles: 2
Reputation with Exoguardians: 1
Reputation with Second Seekers (Luwazi Elsebo): 15
Reputation with Wayfinders: 1

Character Sheet:

Xochitl T’zek
Xenoseeker Solarian 4
LN Medium humanoid (Shirren) (Follows Hylax)
Init +1; Senses Perc +5, SM +1,

EAC 17, KAC 18
SP 40 HP 34 RP 2
Fort +6, Ref +2, Will +5; +1 Reflex in Graviton Mode, Resist Fire/Cold 5

Speed 30 ft.
Melee +5 Entangling Thunderstrike Pulse Gauntlet (1d6+4 B & So/Knockdown) 20 Charges

Ranged +5 Needler Pistol (1d4 P/+2 DC Injection) Analog, Injection 30ft 6 darts
Space 5 ft.; Reach 5 ft.
Special Qualities DC 14 for Revelations (Black Hole, Dark Matter, Stellar Equilibrium, Supernova), Acid Breath (3d6; Ref DC 14 for half)
Str 12, Dex 12, Con 14, Int 10, Wis 12, Cha 15
BAB: +4 CMD: 24
Trained Skills: Culture +9, Diplomacy +11, Intimidate +8, Life Science +8, Perception +5
Feats 1) Coordinated Shot; 3b) Weapon Spec Advanced Melee; 3) Toughness (+4 SP & situational boosts)
Languages Aklo, Common, Nchaki, Ghibrani, Shirren, Triaxian

Combat Gear: Entangling Thunderstrike Pulse Gauntlet, Needler Pistol, Battery (20 charge), Darts (25)
Other Gear: D-Suite 1(+5, +6) w/radiation buffer, (2) Healing Serum Mk 1, Environmental Everyday Clothes, Hygiene Kit, Mass Produced Tent, (1 Wk) Field Rations, Personal Comm Unit, Synergized Symbiote (Cha +2), Ocucloak Processor, Climbing Suckers, Industrial Backpack:: Credstick 25c

Special Abilities
Black Hole (Su) When fully attuned to graviton mode, as a standard action can pull any number of targeted creatures within 20 feet of him toward him. Each target must succeed at a DC 14 Fortitude save or move 5 feet closer. This movement does not provoke attacks of opportunity. After using this power, becomes unattuned.

Dark Matter (Su): As a move action, you can draw on the properties of dark matter to increase your density, allowing you to resist physical damage. You gain damage reduction 1/-. This increases to DR 2/- at 6th level and increases by 1 again every 3 solarian levels thereafter. This benefit lasts for 1 rund or until you leave graviton mode.

When you are attuned or fully attuned, your DR from dark matter is equal to half your solarian level.

Solar Manifestation: Armor You can form your solar mote into a suit of armor made out of stellar energy that outlines your body. This armor appears to be made out of glowing light or solid darkness, as determined by the appearance of your Solar Manifestation, but it can take whatever general shape you choose, whether glowing armored plates of solidified stellar energy, a form-fitting suit of crackling energy, or an aura of stellar plasma. Your Solar armor’s general design has no impact on its function and doesn’t give the armor any special abilities. Once you’ve selected the general design, you can’t change it until you gain a new solarian level. Solar armor grants you a +1 enhancement bonus to both your Kinetic Armor Class and your Energy Armor Class

Stellar Mode Start of first round in a combat, he must choose one of three modes— graviton-attuned, photon-attuned, or unattuned. If graviton- or photon-attuned, he gains 1 attunement point for the appropriate mode. Each round, he either maintains that mode (gaining another point of attunement, to a maximum of 3), or becomes unattuned (losing all attunement points, and he can then enter a new mode on the following turn). If has 1 or 2 points in a mode, he is attuned to that mode. If he has 3 points in a mode, he is fully attuned to that mode. Some of his abilities function only when he is attuned or fully attuned to the graviton or photon mode.
===Graviton Mode===
When attuned in graviton mode, gain +1 insight bonus to Reflex Save
===Photon Mode===
When attuned in Photon Mode, gain +1 insight bonus to damage

Stellar Equiplibrium You can draw energy from your connection to the cosmos to regulate your internal temperature and even your physiology. So long as your solar armor is active, you can exist comfortably in conditions between –50° and 170° F without needing to attempt Fortitude saves, and you do not need to eat or drink to survive.

When you are attuned or fully attuned, you ignore the environmental effects of being in a vacuum and receive a +4 bonus to all saving throws against diseases and poisons.

Supernova (Su) When fully attuned to photon mode, as a standard action he can deal 4d6 fire damage to all creatures within 10 feet of him (Reflex DC 14 half). After using this power, becomes unattuned.

Side Real Influence: You can tap into stellar forces outside of battle, using the properties of gravitons or photons to affect your skill use. At 3rd level, shoose two skills from the elists below, one from the graviton and one from the photon list.

To use Sidereal influence, you must spend 1 minute in meditation, then choose either graviton skills or photon skills. When attempting a skill check with one of your selected skills of the chosen type (either graviton or photon), you can roll 1d6 and add the result as an insight bonus to your check. this lasts until you enter combat, fall unconscious, sleep, or meditate again to choose a different skill type.

==Graviton== Stealth
==Photon== Culture

Climbing Suckers - All Feet: The soles of your feet become covered in fleshy slats you can open and close, providing you a climb speed of 20 feet (see page 259). You don’t need to attempt Athletics checks to traverse a vertical or horizontal surface (even upside down). You don’t benefit from climbing suckers unless you’re barefoot or wearing custom clothing, and you can not be wearing more than light armor. Climbing suckers integrate into your natural feet and do not require you to replace your feet and legs. Climbing suckers can be installed into the feet of prosthetic legs.

Dragon Gland (Wyrmling) Throat: You implant an arcanicus gland modified to function for a crature of your race at the back of your throat. You can trigger this gland as a standard action to expel a breath weapon ina 15ft cone as an extraordinary ability. Choose the damage type when the organ is biocrafted, picking from the following list: Acid, Cold, Electricity, or Fire. You are not harmed by using your own breath weapon. Once you've used your breath weapon, you can't use it again until you've rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.

Ocucloak Processor - Brain: This biotechnological item is a tiny computer that is attached to the your brain and wired to a technological cloak. As long as both items are worn and are functioning, the user is the unflankable as per the universal creature rule (see page 158). The cost of the cloak is included in the cost of this augmentation.

Personal Upgrade: +2 Charisma

Slotted Boons:

Ally: Efficient Administrator - (While this boon is slotted, all other PC’s Ally boons gain an insight bonus to their skill checks equal to your current Reputation Tier with the Second Seekers faction. If the ally performs a combat role, then he instead gains an insight bonus to his ability DCs, attack rolls, and saving throws equal to half your Reputation Tier with the Second Seekers.)
Faction: Champion Second Seekers (Luwazi Elsebo)
Personal: Scoured Stars Survivor (Reduce RP to stabilize by 1. When used gain 1d6 HP per 2 character levels)
Social: Honorary Spider (+1 Intimidate)

Slotless: Society Shepherd; Team Spirit (When you or another character is killed during an adventure in which you participated, reduce the Fame cost of the raise dead spellcasting service by 2. This boon is not expended when used)

All My Boons:

Efficient Administrator (Second Seekrs: SE): You hire an administrator to help vet and assist certain allies recruited by your fellow party members. While this boon is slotted, all other PC’s Ally boons gain an insight bonus to their skill checks equal to your current Reputation Tier with the Second Seekers faction. If the ally performs a combat role, then he instead gains an insight bonus to his ability DCs, attack rolls, and saving throws equal to half your Reputation Tier with the Second Seekers.
--> An ally can only be affected by one of these boons at a time

Envar’s Attention (Ally Boon): During your mission to the space station Brilliance, you managed to impress Arch Energy’s notorious chief procurement oicer, Envar Tamm. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons.

Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle's Scholar, you engaged in an honorable starship duel with a vesk transport. The Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slotit as an Ally or Starship boon.

High Society Influence: During the course of Luwazi Elsebo's gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees you failed to influence.
***Iteration-177; Royo; Ykris; Zol***

Champion Second Seekers (Luwazi Elsebo)

Scoured Stars Survivor: You survived the events of the Scoured Stars and they've impacted you, or you've passed this information onto someone who has learned from your experiences. If you already have a permanent boon in your Personal boon slot, such as a special race boon, then you can instead gift this boon to any other character, keep a copy of this Chronicle sheet with that character.
--When you slot this boon in your Personal Boon Slot, once per day as a free action, you can reduce the number of Resolve Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain 1d6 Hit Points for every 2 character levels you have.


AbadarCorp Acquaintance: During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. ***Respect***

Friend of the Ghibrani: During your time on Elytrio, you had the opportunity to interact with the two subspecies of the residence ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have reprecussions in future scenarios, which you will be told of prior to slotting yourboons. Your GM will cross out the entry fro any subspecies you failed to befriend during this scenario.
***Husk Ghibranis and Membrane Ghibranis***

Honarary Spider: You have made inroads with Radaszam's personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization's clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.

Automated Defenses: You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before it's gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

Defender of the Fleet: During the return to the Scoured Stars, you partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throught the engineers and dockmasters of the Starfinder Fleet. Whenever you slot this boon, you can pick one of the following options:
--Finest Computers: You can improve the computers onboard your starship by one step; from a mononode to a duonode, or from a duonode to a trinode. Alternatively, you can upgrade the computer's bonus by 1 while this boon is slotted (to a maximum of +8)
--Finest Engines: You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters. You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8, or C8 Thrusters.)
--Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder Fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.

Rugged Hull: Your starship includes retrieved pieces of old Starfinder starship
hulls. These hull sections have survived countless battles and clearly have some strange luck around them.
--Benefit: Increase the critical threshold (CT) of your starship by an amount equal to your current Reputation Tier with the Second Seekers (Luwazi Elsebo) faction.
---Special: A starship can only benefit from one copy of this Starship boon at a time.

Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to diferent weapons.

[X][X][X][X][X] True Savior of Tasch (Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you received 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

Ghibrani Linguist: So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.

Protector of the Future: You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a toke of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier Required for and has a cost of 2 or less. Rugged Hull

Society Shepherd: You work to rebuild the Starfinder Society from the brink of disaster by recruiting new agents.
--Benefit: If you brought a new player—a player without a Starfinder Society character or playing their first Starfinder Society session—you earn 1 additional Fame and 1 additional Reputation with the Second Seekers (Luwazi Elsebo) faction.
--Special: You can benefit from this boon only a number of times equal to your current Reputation Tier with the Second Seekers (Luwazi Elsebo) faction. Each time you fulfill the requirements of this boon, mark it on your Chronicle sheet along with the associated Reputation Tier. Have the GM sign beside this notation.

Scoured Stars Veteran: By partaking in the Starfinder Society's second expedition into the Scoured Stars you helped evacuate thos Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the danges of the Scoured Stars, the Society has earned an experienced agent as a result. Choos one of the two following options and cross the other off your Chronicle Sheet.
--Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2160 credits, 5 Fame and 5 Reputation with the faction that character selects as a faction boon for. You must keep a copy of this Chronicle sheet with the character. -->703 <--
---Scoured Stars Field Experience: Your time in the Scoured Stars has taught you lessons that other agents take mulple missions to learn. You can only benefit from this boon if you have 2XP or fewer after gaining this Chronicle sheet. You immediately gain a number of XP to increase your total to 3. For each XP you gain as a result, you gain 720 credits as well as 2 Fame and 2 Reputation with any one faction for which you possess a faction boon.

Team Spirit (Second Seekers: LE): When you or another character is killed during an
adventure in which you participated, reduce the Fame cost of the raise dead spellcasting service by 2. This boon is not expended when used.
--> A player can only be affected by one of these boons at a time.

Journey to the Scoured Stars: Segment 1: You were present at Luwazi Elsebo's announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character's involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus to be detailed in a future Chronicle sheet.

Purchase Thoughts:

Personal Upgrade (+2 Cha?)
Brown Force Field?