6-06 Pathfinder 2e, Rotten Apples for Outpost VIII (Inactive)

Game Master DoubleGold

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DungeonMaster
Loong Laohu wrote:
Don't we get hero points? Tiger is ready, though 10 minutes would be good to refocus. Anyone need healing?

everyone regains a hero point, you started with 2 from gm glyphs and everyone gained 1. Keep track of them.

Vigilant Seal

Poppet Poppet Summoner 6 | ♥️ 84 | AC 17 | F +13 R +7 W +12 | Perc +12 | Speed 25 – Eidolon AC 23 | F +14 R +11 W+11 | Speed 35 | ◆◇↺

The Little Girl will scoop up the Rag Doll, and begin moving to the underground.


DungeonMaster

When everyone is ready place yourselves on map D2 and roll init. People still have hero points, so I’m posting Acs of monsters so that you can chose to use your hero point or not insread of waiting on me. Vampire leshy init: 1d20 + 17 ⇒ (3) + 17 = 20his ac is 24. Dc to resist his spellls is 22. zombie leshy init: 1d20 + 7 ⇒ (2) + 7 = 9 their ac is 18, dc to resist their spells and stuff is 23.

Vigilant Seal

Poppet Poppet Summoner 6 | ♥️ 84 | AC 17 | F +13 R +7 W +12 | Perc +12 | Speed 25 – Eidolon AC 23 | F +14 R +11 W+11 | Speed 35 | ◆◇↺

Initiative: 1d20 + 12 ⇒ (12) + 12 = 24

Envoy's Alliance

female Human (skilled) Barbarian 4 | HP 68/68 | NL 0 | AC 21 (23 w/shield) | F +10 R +7 W +8 | Perc +8 | Stealth +5 | 25 ft | Hero 2/3 | ◇◆↺ | Exploration: Defend | Active Conditions: +1 circumstance bonus to the first saving throw you roll after arriving on the island

Initiative (Perception): 1d20 + 7 ⇒ (3) + 7 = 10

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Perception Init: 1d20 + 13 ⇒ (12) + 13 = 25

Vigilant Seal

Male Kobold Core Fighter 4 | HP 15/50 | AC 21/22 | Fortitude +8, Reflex +12, Will +10 (Bravery) | Perception +10 | Speed 25 | Darkvision | Default Exploration: Scout +10 | Hero Points 1 | Provisions: Lesser Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Perception: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26

+1 from scouting for any who forgot it.

What is our direction of travel? Tieri wants to be near the front.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Tiger steps behind Tieri... "After you, my friend"


DungeonMaster

Map is updated, Z for zombie, v for Vampire, they are all leshies. Everyone above the 20 init can go.

Vigilant Seal

Male Kobold Core Fighter 4 | HP 15/50 | AC 21/22 | Fortitude +8, Reflex +12, Will +10 (Bravery) | Perception +10 | Speed 25 | Darkvision | Default Exploration: Scout +10 | Hero Points 1 | Provisions: Lesser Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Tieri moves in and starts chopping up the vampire.

◆ Stride

◆ Step

◆ Snagging Strike

+1 Striking War Razor: 1d20 + 13 ⇒ (13) + 13 = 26
Slashing Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10
If this Strike hits, the target is off-guard until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.

"My, what big teeth you have!"

Vigilant Seal

Poppet Poppet Summoner 6 | ♥️ 84 | AC 17 | F +13 R +7 W +12 | Perc +12 | Speed 25 – Eidolon AC 23 | F +14 R +11 W+11 | Speed 35 | ◆◇↺

* Act Together
- Boost Eidolon
- Eidolon strides up to the Vampire.

* Eidolon strikes the Vampire: 1d20 + 15 ⇒ (10) + 15 = 25for: 2d8 + 4 + 2 ⇒ (8, 1) + 4 + 2 = 15

* Eidolon strikes the Vampire: 1d20 + 15 - 5 ⇒ (6) + 15 - 5 = 16for: 2d8 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10


DungeonMaster

Tooth fairy hits the vampire, but he resists physical damage. You dealt 3 damage. It is now grabbed, Alice hits the vampire once for 8 damage.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Init:1d20 + 15 ⇒ (8) + 15 = 23

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu casts a spell throwing flames towards each opponents.

Blazing bolt V, vs off guard (surprise attack): 1d20 + 12 ⇒ (18) + 12 = 30

Damage, sneak: 4d6 + 2d6 ⇒ (1, 1, 3, 3) + (5, 2) = 15

Blazing bolt Z1, vs off guard (surprise attack): 1d20 + 12 ⇒ (6) + 12 = 18
Blazing bolt Z1, vs off guard (surprise attack), hero point reroll: 1d20 + 12 ⇒ (7) + 12 = 19

Damage, sneak: 4d6 + 2d6 ⇒ (4, 3, 3, 2) + (4, 2) = 18

Blazing bolt Z2, vs off guard (surprise attack): 1d20 + 12 ⇒ (17) + 12 = 29

Damage, sneak: 4d6 + 2d6 ⇒ (4, 5, 1, 3) + (1, 5) = 19

Vigilant Seal

Male Kobold Core Fighter 4 | HP 15/50 | AC 21/22 | Fortitude +8, Reflex +12, Will +10 (Bravery) | Perception +10 | Speed 25 | Darkvision | Default Exploration: Scout +10 | Hero Points 1 | Provisions: Lesser Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Not grabbed, off-guard. Combat Grab is my attack that grabs.


DungeonMaster

Chupko hits all 3 of his targets dealing 8 damage to the vampire, hitting one zombie but crits the other.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Tiger moves up, pulls out a javelin and hurls it at the Vampire.

+1 Striking Returning Javelin, 30' range: 1d20 + 15 ⇒ (3) + 15 = 18 for Piercing Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9 Doubled on Crit

◆ Stride
◆ Interact
◆ Whiff


DungeonMaster

Loong misses even though he is off-guard. The vampire heals up a little then attacks with claws tooth fairy. hits: 3d20 ⇒ (2, 20, 17) = 39 +17, +13, +9 agile. Miss, crit, hit dmg: 1d6 + 11 ⇒ (1) + 11 = 12 slashing X2. dmg: 1d6 + 11 ⇒ (6) + 11 = 17 So 41 slashing to Tooth Fairy. Mrs. Crinkle is up

Vigilant Seal

Male Kobold Core Fighter 4 | HP 15/50 | AC 21/22 | Fortitude +8, Reflex +12, Will +10 (Bravery) | Perception +10 | Speed 25 | Darkvision | Default Exploration: Scout +10 | Hero Points 1 | Provisions: Lesser Healing Potion 1/1 | Active Conditions: None | ◆◇↺

"Eeeek, scary vampire!" the kobold yells as he ducks out of the way of the second swing.

↺ Cringe
Trigger A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.
The attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours.

6 fewer damage. Still in double digits!

Envoy's Alliance

female Human (skilled) Barbarian 4 | HP 68/68 | NL 0 | AC 21 (23 w/shield) | F +10 R +7 W +8 | Perc +8 | Stealth +5 | 25 ft | Hero 2/3 | ◇◆↺ | Exploration: Defend | Active Conditions: +1 circumstance bonus to the first saving throw you roll after arriving on the island

"Whee-heeheehee! It's time to rrrruuummmmbbblllle!" Mrs. Crinkle wolfs out again and lopes around the combatants. Her tail whaps Loong playfully as she goes by--was that on purpose? Skidding to a stop beside the northern Zombie, she chomps down on another bad salad.

I changed the color of her target to Blue so we can track the zombies' damage more easily.
Bite vs. Blue Zombie: 1d20 + 11 ⇒ (14) + 11 = 25
Piercing damage: 1d10 + 7 ⇒ (3) + 7 = 10

◇ Quick Tempered (Rage), ◆ Stride, ◆ Stride, ◆ Strike


DungeonMaster

Tooth fairy takes less damage, while Mrs. Crinkle delivers a bite. Zombies go, one is in melee fist: 1d20 + 14 ⇒ (17) + 14 = 31 fist: 1d20 + 9 ⇒ (15) + 9 = 24 dmg: 1d12 + 10 ⇒ (9) + 10 = 19 x2 crit and dmg: 1d12 + 10 ⇒ (3) + 10 = 13 the 2nd one moves and attacks Mrs crinkle hit: 1d20 + 14 ⇒ (2) + 14 = 16 miss. 2 fort saves Mrs. Crinkle vs zombie rot dc 23 All heroes except Mrs. Crinkle are up

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Tiger steps to Tieri and slaps a battle dressing on him.

Doctor's Visitation; DC 20; Assurance: 2d8 + 10 ⇒ (5, 2) + 10 = 17

Then he follows by chucking his javelin at the vampire.

+1 Striking Returning Javelin, 30' range: 1d20 + 15 ⇒ (14) + 15 = 29 for Piercing Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5 Doubled on Crit

He then switches into Stoked Flame stance.

◆ Doctor's Visitation vs Tieri
◆ Strike
◆ Stoked Flame Stance (40' speed)

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu casts a spell throwing a sharp stone towards the zombie.

Telekinetic projectile: 1d20 + 12 ⇒ (5) + 12 = 17

Damage, slashing: 4d6 ⇒ (2, 1, 3, 6) = 12

Then he draws his weapon.

Envoy's Alliance

female Human (skilled) Barbarian 4 | HP 68/68 | NL 0 | AC 21 (23 w/shield) | F +10 R +7 W +8 | Perc +8 | Stealth +5 | 25 ft | Hero 2/3 | ◇◆↺ | Exploration: Defend | Active Conditions: +1 circumstance bonus to the first saving throw you roll after arriving on the island

zombie rot dc 23: 1d20 + 10 ⇒ (15) + 10 = 25 --> Success
zombie rot dc 23: 1d20 + 10 ⇒ (11) + 10 = 21 --> Failure

Looks like Mrs. Crinkle is at 3/63 HP.


DungeonMaster

Loong heals fairy but deals 0 damage to the vampire after hitting him. Chupko misses the zombie, by 1, you want to hero point that? Mrs. Crinkle goes to zombie rot 1 which does nothing at stage 1.

Vigilant Seal

Poppet Poppet Summoner 6 | ♥️ 84 | AC 17 | F +13 R +7 W +12 | Perc +12 | Speed 25 – Eidolon AC 23 | F +14 R +11 W+11 | Speed 35 | ◆◇↺

* Act Together
- Boost Eidolon
- Strike Vampire: 1d20 + 15 ⇒ (11) + 15 = 26for: 2d8 + 4 + 4 ⇒ (7, 7) + 4 + 4 = 22 bludgeoning damage.

* Strike Vampire (wing attack): 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18for: 2d6 + 4 + 4 ⇒ (4, 1) + 4 + 4 = 13 bludgeoning damage.

* Strike Vampire (wing attack): 1d20 + 15 - 8 ⇒ (18) + 15 - 8 = 25for: 2d6 + 4 + 4 ⇒ (5, 6) + 4 + 4 = 19 bludgeoning damage.


DungeonMaster

Alice hits the vampire twice, it resists 7 damage each time but she puts a hurting on it.


DungeonMaster

Putting Tooth fairy on delay. Vampire attacks then casts dominate hit: 1d20 + 14 ⇒ (2) + 14 = 16 miss. He then casts dominate dc 23 on Chupko. Tooth fairy and Mrs. Crinkle are up.


DungeonMaster

Wrong modifier but 19 total is still a miss. Also it is dc 22, I was in a hurry

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Will: 1d20 + 12 ⇒ (17) + 12 = 29

Envoy's Alliance

female Human (skilled) Barbarian 4 | HP 68/68 | NL 0 | AC 21 (23 w/shield) | F +10 R +7 W +8 | Perc +8 | Stealth +5 | 25 ft | Hero 2/3 | ◇◆↺ | Exploration: Defend | Active Conditions: +1 circumstance bonus to the first saving throw you roll after arriving on the island
DoubleGold wrote:
Tooth fairy takes less damage, while Mrs. Crinkle delivers a bite. Zombies go, one is in melee [ dice=fist]1d20+14 [ dice=fist]1d20+9 [ dice=dmg]1d12+10 x2 crit and [ dice=dmg]1d12+10 the 2nd one moves and attacks Mrs crinkle [ dice=hit]1d20+14 miss. 2 fort saves Mrs. Crinkle vs zombie rot dc 23 All heroes except Mrs. Crinkle are up

I've moved the second zombie, since it should be in melee with Mrs. Crinkle.

"OoooOOooo! These slimy salads pack a whollop! Heehee!" The mixture of pain and rage in Mrs. Crinkle's lupine voice is rather terrifying. She steps back, grabs a potion, and chugs it. Smashing the vial to the ground, her tongue lolls as she bestows a menacing glare on the trio of undead plant folks.

Using her PFS provision:
Lesser Healing Potion: 2d8 + 5 ⇒ (2, 3) + 5 = 10
She has 13 HP now.

◆ Step, ◆ Interact, ◆ Interact


DungeonMaster

Bottling Tooth fairy. Oh right as guess that provokes hit: 1d20 + 13 ⇒ (17) + 13 = 30 dmg: 2d4 + 2 ⇒ (2, 3) + 2 = 7 Tooth fairy hits vampire but does no damage. Then strikes vampire 3 times hits: 2d20 ⇒ (18, 20) = 38 dmg: 2d4 ⇒ (2, 2) = 4 +13, +8, to hit each and he will move on the 3rd action. The first hit makes the vampire off guard but does no damage. dmg: 2d4 + 2 ⇒ (4, 1) + 2 = 7 so doubled makes 14, and vampire resists 7. The vampire healed 7 on his turn. So we are back to where.

Zombies move and go hit: 1d20 + 14 ⇒ (2) + 14 = 16
hit: 1d20 + 14 ⇒ (8) + 14 = 22 one hit on Mrs. Crinkle. dmg: 1d12 + 10 ⇒ (4) + 10 = 14 just enough to take her down
All heroes except Mrs. Crinkle are up Mrs. Crinkle another fort save vs zombie rot stage 2

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Tiger moves to Mrs Crinkle and slaps a battle dressing on her.

Doctor's Visitation: 2d8 + 10 ⇒ (1, 1) + 10 = 12

He then slashes at the zombie attacking her.

Flashing Spark: 1d20 + 15 ⇒ (14) + 15 = 29 for Slashing Damage: 2d8 + 3 ⇒ (8, 3) + 3 = 14 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire
Flashing Spark, MAP, Sweep: 1d20 + 10 ⇒ (13) + 10 = 23 for Slashing Damage: 2d8 + 3 ⇒ (7, 4) + 3 = 14 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire

"Back away from her!" he yells and slashes at the Zombie again.

Flashing Spark, MAP 2+, Sweep: 1d20 + 5 ⇒ (4) + 5 = 9 for Slashing Damage: 2d8 + 3 ⇒ (5, 5) + 3 = 13 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire

◆ Doctor's Visitation on Mrs Crinkle
◆ Flurry
◆ Whiff


DungeonMaster

Loong does one crit and one hit. That zombie has 91 damage on it.The other on ie has 38 damage in it. The Vampire has 44 damage on it. It doesn’t say you can can rid of his fast healing, you just have to kill it before it heals.

Vigilant Seal

Male Kobold Core Fighter 4 | HP 15/50 | AC 21/22 | Fortitude +8, Reflex +12, Will +10 (Bravery) | Perception +10 | Speed 25 | Darkvision | Default Exploration: Scout +10 | Hero Points 1 | Provisions: Lesser Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Tieri repositions himself and keeps hacking at the vampire. He is definitely getting at least one of these fangs for his collection!

◆ Step

◆ Snagging Strike

+1 Striking War Razor: 1d20 + 13 ⇒ (4) + 13 = 17
Slashing Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10
If this Strike hits, the target is off-guard until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.

◆ Combat Grab

+1 Striking War Razor: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22
Slashing Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.


DungeonMaster

The vampire is grabbed but with its Dr, you deal no damage.

Vigilant Seal

Poppet Poppet Summoner 6 | ♥️ 84 | AC 17 | F +13 R +7 W +12 | Perc +12 | Speed 25 – Eidolon AC 23 | F +14 R +11 W+11 | Speed 35 | ◆◇↺

* Act Together
- Boost Eidolon
- Eidolon strikes the Vampire: 1d20 + 15 ⇒ (13) + 15 = 28for: 2d8 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10

* Eidolon strikes the Vampire (wing): 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30for: 2d6 + 4 + 2 ⇒ (3, 3) + 4 + 2 = 12

* Eidolon strikes the Vampire (wing): 1d20 + 15 - 8 ⇒ (16) + 15 - 8 = 23for: 2d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9


DungeonMaster

Those all hit because of the vampire being grabbed, he resists some but all of those hits deal damage. 54 damage on the vampire, he ain’t looking good.

Envoy's Alliance

female Human (skilled) Barbarian 4 | HP 68/68 | NL 0 | AC 21 (23 w/shield) | F +10 R +7 W +8 | Perc +8 | Stealth +5 | 25 ft | Hero 2/3 | ◇◆↺ | Exploration: Defend | Active Conditions: +1 circumstance bonus to the first saving throw you roll after arriving on the island

zombie rot dc 23: 1d20 + 10 ⇒ (1) + 10 = 11
Hero Point: zombie rot dc 23: 1d20 + 10 ⇒ (1) + 10 = 11
Sigh. It was meant to be.

Mrs. Crinkle falls unconscious. Her body immediately reverts back to that of an adorably plump little old lady, collapsed in a vast pool of stretched-out blood-red fabric.

Loong wrote:
"Back away from her!" he yells and slashes at the Zombie again.

Her eyelids flutter as she awakens from Loong's ministrations. "Ooohh, my hero! Heehee!"

@GM DoubleGold: Since Loong healed her, does Mrs. Crinkle get a turn now?


DungeonMaster

Okay, you are conscious, but you are still after the vampire. Chupko is up then Vampire then Mrs. Crinkle. You are at stage 2 of 4 on zombie rot.


DungeonMaster

Bottling Chupko. He moves so he is in melee with both vampire and zombie. He decides to strike with short sword. hit: 1d20 + 15 ⇒ (18) + 15 = 33 dmg: 4d6 ⇒ (1, 4, 5, 4) = 14 which includes sneak attack. That kills the vampire. He strikes again at the first zombie hit: 1d20 + 10 ⇒ (18) + 10 = 28 dmg: 2d6 ⇒ (2, 2) = 4 with the weakness that is 14 damage and zombie is dead. (Can someone please move Chupko so he is in melee with both the zombie and vampire. He killed them both by the way). Mrs. Crinkle is up you are conscious, I forgot about the healing when I posted. Only the zombie on the right side of the screen remains. Also the vampire doesn’t actually die he turns to mist but his coffin is nowhere in sight.

Envoy's Alliance

female Human (skilled) Barbarian 4 | HP 68/68 | NL 0 | AC 21 (23 w/shield) | F +10 R +7 W +8 | Perc +8 | Stealth +5 | 25 ft | Hero 2/3 | ◇◆↺ | Exploration: Defend | Active Conditions: +1 circumstance bonus to the first saving throw you roll after arriving on the island

Without the vampire on the board, I had to guess where to move Chupko.

Mrs. Crinkle, back to her little old lady self, sits in her stretched-out dress, which is pooled on the ground around her like a huge puddle of blood. All she's left wearing is some chainmail over a short gambeson and a pair of bloomers. "Well, how embarrassing! I'm just sitting here in my skivvies! Heehee!" She scoots back a smidge so she can stand up without getting swiped and grabs her shield.

Stage 2 Zombie Rot, void damage: 1d6 ⇒ 1
Fort save vs. Zombie Rot DC 23: 1d20 + 10 ⇒ (12) + 10 = 22 -->Failure

◆ Crawl, ◆ Stand up, ◆ Interact


DungeonMaster

Zombie moves and attacks hit: 1d20 + 14 ⇒ (12) + 14 = 26 Alice you are hit for dmg: 1d12 + 10 ⇒ (2) + 10 = 12 fort save. Everyone is up.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Tiger moves in to flank the remaining zombie with Chupko before swinging twice at the monster.

Flashing Spark: 1d20 + 15 ⇒ (3) + 15 = 18 for Slashing Damage: 2d8 + 3 ⇒ (1, 2) + 3 = 6 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire
Flashing Spark, MAP, Sweep: 1d20 + 10 ⇒ (4) + 10 = 14 for Slashing Damage: 2d8 + 3 ⇒ (1, 3) + 3 = 7 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire

Disgusted, he steps back out of reach.

◆ Stride
◆ Flurry of Whiffs
◆ Step

Vigilant Seal

Poppet Poppet Summoner 6 | ♥️ 84 | AC 17 | F +13 R +7 W +12 | Perc +12 | Speed 25 – Eidolon AC 23 | F +14 R +11 W+11 | Speed 35 | ◆◇↺

Fort Save. Rag Doll and Little Girl: 1d20 + 14 ⇒ (19) + 14 = 331d20 + 13 ⇒ (19) + 13 = 32

Worst of the two is 32
♥️ 72/84

* Act Together
- Rag Doll will cast Boost Eidolon
- Little girl will move to flank the Zombie

* Little Girl strikes the Zombie: 1d20 + 15 ⇒ (10) + 15 = 25for: 2d8 + 4 + 2 ⇒ (1, 6) + 4 + 2 = 13 bludgeoning damage.

* Little Girl strikes the Zombie (wing attack): 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21for: 2d6 + 4 + 2 ⇒ (2, 1) + 4 + 2 = 9 bludgeoning damage.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu simply strikes the remaining zombie.

Shortsword, vs off guard:: 1d20 + 15 ⇒ (2) + 15 = 17

Damage, sneak: 2d6 + 2d6 ⇒ (2, 6) + (2, 6) = 16

And again

Shortsword, vs off guard:: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25

Damage, sneak: 2d6 + 2d6 ⇒ (6, 4) + (3, 4) = 17

And again.

Shortsword, vs off guard:: 1d20 + 15 - 8 ⇒ (10) + 15 - 8 = 17

Damage, sneak: 2d6 + 2d6 ⇒ (6, 4) + (6, 2) = 18

Vigilant Seal

Male Kobold Core Fighter 4 | HP 15/50 | AC 21/22 | Fortitude +8, Reflex +12, Will +10 (Bravery) | Perception +10 | Speed 25 | Darkvision | Default Exploration: Scout +10 | Hero Points 1 | Provisions: Lesser Healing Potion 1/1 | Active Conditions: None | ◆◇↺

◆ Stride

◆ Snagging Strike

+1 Striking War Razor: 1d20 + 13 ⇒ (18) + 13 = 31
Slashing Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6
If this Strike hits, the target is off-guard until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.

◆ Combat Grab

+1 Striking War Razor: 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21
Slashing Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.


DungeonMaster

At Loong, ac was 18. And with everyone’s attacks it is dead.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Is everybody in shape?

The Tengu looks around in the room.

Vigilant Seal

Poppet Poppet Summoner 6 | ♥️ 84 | AC 17 | F +13 R +7 W +12 | Perc +12 | Speed 25 – Eidolon AC 23 | F +14 R +11 W+11 | Speed 35 | ◆◇↺

With Assurance in Medicine, I can heal anyone for 2d8+10 every ten minutes.

I will assume everyone is healed up, unless the GM rules otherwise.

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