
DoubleGold |

When everyone is ready place yourselves on map D2 and roll init. People still have hero points, so I’m posting Acs of monsters so that you can chose to use your hero point or not insread of waiting on me. Vampire leshy init: 1d20 + 17 ⇒ (3) + 17 = 20his ac is 24. Dc to resist his spellls is 22. zombie leshy init: 1d20 + 7 ⇒ (2) + 7 = 9 their ac is 18, dc to resist their spells and stuff is 23.

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Initiative (Perception): 1d20 + 7 ⇒ (3) + 7 = 10

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Perception Init: 1d20 + 13 ⇒ (12) + 13 = 25

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Perception: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
+1 from scouting for any who forgot it.
What is our direction of travel? Tieri wants to be near the front.

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Tiger steps behind Tieri... "After you, my friend"

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Tieri moves in and starts chopping up the vampire.
◆ Stride
◆ Step
◆ Snagging Strike
+1 Striking War Razor: 1d20 + 13 ⇒ (13) + 13 = 26
Slashing Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10
If this Strike hits, the target is off-guard until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.
"My, what big teeth you have!"

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* Act Together
- Boost Eidolon
- Eidolon strides up to the Vampire.
* Eidolon strikes the Vampire: 1d20 + 15 ⇒ (10) + 15 = 25for: 2d8 + 4 + 2 ⇒ (8, 1) + 4 + 2 = 15
* Eidolon strikes the Vampire: 1d20 + 15 - 5 ⇒ (6) + 15 - 5 = 16for: 2d8 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10

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The Tengu casts a spell throwing flames towards each opponents.
Blazing bolt V, vs off guard (surprise attack): 1d20 + 12 ⇒ (18) + 12 = 30
Damage, sneak: 4d6 + 2d6 ⇒ (1, 1, 3, 3) + (5, 2) = 15
Blazing bolt Z1, vs off guard (surprise attack): 1d20 + 12 ⇒ (6) + 12 = 18
Blazing bolt Z1, vs off guard (surprise attack), hero point reroll: 1d20 + 12 ⇒ (7) + 12 = 19
Damage, sneak: 4d6 + 2d6 ⇒ (4, 3, 3, 2) + (4, 2) = 18
Blazing bolt Z2, vs off guard (surprise attack): 1d20 + 12 ⇒ (17) + 12 = 29
Damage, sneak: 4d6 + 2d6 ⇒ (4, 5, 1, 3) + (1, 5) = 19

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Not grabbed, off-guard. Combat Grab is my attack that grabs.

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Tiger moves up, pulls out a javelin and hurls it at the Vampire.
+1 Striking Returning Javelin, 30' range: 1d20 + 15 ⇒ (3) + 15 = 18 for Piercing Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9 Doubled on Crit
◆ Stride
◆ Interact
◆ Whiff

DoubleGold |

Loong misses even though he is off-guard. The vampire heals up a little then attacks with claws tooth fairy. hits: 3d20 ⇒ (2, 20, 17) = 39 +17, +13, +9 agile. Miss, crit, hit dmg: 1d6 + 11 ⇒ (1) + 11 = 12 slashing X2. dmg: 1d6 + 11 ⇒ (6) + 11 = 17 So 41 slashing to Tooth Fairy. Mrs. Crinkle is up

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"Eeeek, scary vampire!" the kobold yells as he ducks out of the way of the second swing.
↺ Cringe
Trigger A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.
The attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours.
6 fewer damage. Still in double digits!

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"Whee-heeheehee! It's time to rrrruuummmmbbblllle!" Mrs. Crinkle wolfs out again and lopes around the combatants. Her tail whaps Loong playfully as she goes by--was that on purpose? Skidding to a stop beside the northern Zombie, she chomps down on another bad salad.
I changed the color of her target to Blue so we can track the zombies' damage more easily.
Bite vs. Blue Zombie: 1d20 + 11 ⇒ (14) + 11 = 25
Piercing damage: 1d10 + 7 ⇒ (3) + 7 = 10
◇ Quick Tempered (Rage), ◆ Stride, ◆ Stride, ◆ Strike

DoubleGold |

Tooth fairy takes less damage, while Mrs. Crinkle delivers a bite. Zombies go, one is in melee fist: 1d20 + 14 ⇒ (17) + 14 = 31 fist: 1d20 + 9 ⇒ (15) + 9 = 24 dmg: 1d12 + 10 ⇒ (9) + 10 = 19 x2 crit and dmg: 1d12 + 10 ⇒ (3) + 10 = 13 the 2nd one moves and attacks Mrs crinkle hit: 1d20 + 14 ⇒ (2) + 14 = 16 miss. 2 fort saves Mrs. Crinkle vs zombie rot dc 23 All heroes except Mrs. Crinkle are up

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Tiger steps to Tieri and slaps a battle dressing on him.
Doctor's Visitation; DC 20; Assurance: 2d8 + 10 ⇒ (5, 2) + 10 = 17
Then he follows by chucking his javelin at the vampire.
+1 Striking Returning Javelin, 30' range: 1d20 + 15 ⇒ (14) + 15 = 29 for Piercing Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5 Doubled on Crit
He then switches into Stoked Flame stance.
◆ Doctor's Visitation vs Tieri
◆ Strike
◆ Stoked Flame Stance (40' speed)

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The Tengu casts a spell throwing a sharp stone towards the zombie.
Telekinetic projectile: 1d20 + 12 ⇒ (5) + 12 = 17
Damage, slashing: 4d6 ⇒ (2, 1, 3, 6) = 12
Then he draws his weapon.

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zombie rot dc 23: 1d20 + 10 ⇒ (15) + 10 = 25 --> Success
zombie rot dc 23: 1d20 + 10 ⇒ (11) + 10 = 21 --> Failure
Looks like Mrs. Crinkle is at 3/63 HP.

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* Act Together
- Boost Eidolon
- Strike Vampire: 1d20 + 15 ⇒ (11) + 15 = 26for: 2d8 + 4 + 4 ⇒ (7, 7) + 4 + 4 = 22 bludgeoning damage.
* Strike Vampire (wing attack): 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18for: 2d6 + 4 + 4 ⇒ (4, 1) + 4 + 4 = 13 bludgeoning damage.
* Strike Vampire (wing attack): 1d20 + 15 - 8 ⇒ (18) + 15 - 8 = 25for: 2d6 + 4 + 4 ⇒ (5, 6) + 4 + 4 = 19 bludgeoning damage.

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Tooth fairy takes less damage, while Mrs. Crinkle delivers a bite. Zombies go, one is in melee [ dice=fist]1d20+14 [ dice=fist]1d20+9 [ dice=dmg]1d12+10 x2 crit and [ dice=dmg]1d12+10 the 2nd one moves and attacks Mrs crinkle [ dice=hit]1d20+14 miss. 2 fort saves Mrs. Crinkle vs zombie rot dc 23 All heroes except Mrs. Crinkle are up
I've moved the second zombie, since it should be in melee with Mrs. Crinkle.
"OoooOOooo! These slimy salads pack a whollop! Heehee!" The mixture of pain and rage in Mrs. Crinkle's lupine voice is rather terrifying. She steps back, grabs a potion, and chugs it. Smashing the vial to the ground, her tongue lolls as she bestows a menacing glare on the trio of undead plant folks.
Using her PFS provision:
Lesser Healing Potion: 2d8 + 5 ⇒ (2, 3) + 5 = 10
She has 13 HP now.
◆ Step, ◆ Interact, ◆ Interact

DoubleGold |

Bottling Tooth fairy. Oh right as guess that provokes hit: 1d20 + 13 ⇒ (17) + 13 = 30 dmg: 2d4 + 2 ⇒ (2, 3) + 2 = 7 Tooth fairy hits vampire but does no damage. Then strikes vampire 3 times hits: 2d20 ⇒ (18, 20) = 38 dmg: 2d4 ⇒ (2, 2) = 4 +13, +8, to hit each and he will move on the 3rd action. The first hit makes the vampire off guard but does no damage. dmg: 2d4 + 2 ⇒ (4, 1) + 2 = 7 so doubled makes 14, and vampire resists 7. The vampire healed 7 on his turn. So we are back to where.
Zombies move and go hit: 1d20 + 14 ⇒ (2) + 14 = 16
hit: 1d20 + 14 ⇒ (8) + 14 = 22 one hit on Mrs. Crinkle. dmg: 1d12 + 10 ⇒ (4) + 10 = 14 just enough to take her down
All heroes except Mrs. Crinkle are up Mrs. Crinkle another fort save vs zombie rot stage 2

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Tiger moves to Mrs Crinkle and slaps a battle dressing on her.
Doctor's Visitation: 2d8 + 10 ⇒ (1, 1) + 10 = 12
He then slashes at the zombie attacking her.
Flashing Spark: 1d20 + 15 ⇒ (14) + 15 = 29 for Slashing Damage: 2d8 + 3 ⇒ (8, 3) + 3 = 14 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire
Flashing Spark, MAP, Sweep: 1d20 + 10 ⇒ (13) + 10 = 23 for Slashing Damage: 2d8 + 3 ⇒ (7, 4) + 3 = 14 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire
"Back away from her!" he yells and slashes at the Zombie again.
Flashing Spark, MAP 2+, Sweep: 1d20 + 5 ⇒ (4) + 5 = 9 for Slashing Damage: 2d8 + 3 ⇒ (5, 5) + 3 = 13 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire
◆ Doctor's Visitation on Mrs Crinkle
◆ Flurry
◆ Whiff

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Tieri repositions himself and keeps hacking at the vampire. He is definitely getting at least one of these fangs for his collection!
◆ Step
◆ Snagging Strike
+1 Striking War Razor: 1d20 + 13 ⇒ (4) + 13 = 17
Slashing Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10
If this Strike hits, the target is off-guard until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.
◆ Combat Grab
+1 Striking War Razor: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22
Slashing Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.

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* Act Together
- Boost Eidolon
- Eidolon strikes the Vampire: 1d20 + 15 ⇒ (13) + 15 = 28for: 2d8 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10
* Eidolon strikes the Vampire (wing): 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30for: 2d6 + 4 + 2 ⇒ (3, 3) + 4 + 2 = 12
* Eidolon strikes the Vampire (wing): 1d20 + 15 - 8 ⇒ (16) + 15 - 8 = 23for: 2d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9

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zombie rot dc 23: 1d20 + 10 ⇒ (1) + 10 = 11
Hero Point: zombie rot dc 23: 1d20 + 10 ⇒ (1) + 10 = 11
Sigh. It was meant to be.
Mrs. Crinkle falls unconscious. Her body immediately reverts back to that of an adorably plump little old lady, collapsed in a vast pool of stretched-out blood-red fabric.
"Back away from her!" he yells and slashes at the Zombie again.
Her eyelids flutter as she awakens from Loong's ministrations. "Ooohh, my hero! Heehee!"
@GM DoubleGold: Since Loong healed her, does Mrs. Crinkle get a turn now?

DoubleGold |

Bottling Chupko. He moves so he is in melee with both vampire and zombie. He decides to strike with short sword. hit: 1d20 + 15 ⇒ (18) + 15 = 33 dmg: 4d6 ⇒ (1, 4, 5, 4) = 14 which includes sneak attack. That kills the vampire. He strikes again at the first zombie hit: 1d20 + 10 ⇒ (18) + 10 = 28 dmg: 2d6 ⇒ (2, 2) = 4 with the weakness that is 14 damage and zombie is dead. (Can someone please move Chupko so he is in melee with both the zombie and vampire. He killed them both by the way). Mrs. Crinkle is up you are conscious, I forgot about the healing when I posted. Only the zombie on the right side of the screen remains. Also the vampire doesn’t actually die he turns to mist but his coffin is nowhere in sight.

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Without the vampire on the board, I had to guess where to move Chupko.
Mrs. Crinkle, back to her little old lady self, sits in her stretched-out dress, which is pooled on the ground around her like a huge puddle of blood. All she's left wearing is some chainmail over a short gambeson and a pair of bloomers. "Well, how embarrassing! I'm just sitting here in my skivvies! Heehee!" She scoots back a smidge so she can stand up without getting swiped and grabs her shield.
Stage 2 Zombie Rot, void damage: 1d6 ⇒ 1
Fort save vs. Zombie Rot DC 23: 1d20 + 10 ⇒ (12) + 10 = 22 -->Failure
◆ Crawl, ◆ Stand up, ◆ Interact

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Tiger moves in to flank the remaining zombie with Chupko before swinging twice at the monster.
Flashing Spark: 1d20 + 15 ⇒ (3) + 15 = 18 for Slashing Damage: 2d8 + 3 ⇒ (1, 2) + 3 = 6 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire
Flashing Spark, MAP, Sweep: 1d20 + 10 ⇒ (4) + 10 = 14 for Slashing Damage: 2d8 + 3 ⇒ (1, 3) + 3 = 7 plus 1d6 Persistent Vitality Damage Doubled on Crit + 1d6 Persistent Fire
Disgusted, he steps back out of reach.
◆ Stride
◆ Flurry of Whiffs
◆ Step

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Fort Save. Rag Doll and Little Girl: 1d20 + 14 ⇒ (19) + 14 = 331d20 + 13 ⇒ (19) + 13 = 32
Worst of the two is 32
♥️ 72/84
* Act Together
- Rag Doll will cast Boost Eidolon
- Little girl will move to flank the Zombie
* Little Girl strikes the Zombie: 1d20 + 15 ⇒ (10) + 15 = 25for: 2d8 + 4 + 2 ⇒ (1, 6) + 4 + 2 = 13 bludgeoning damage.
* Little Girl strikes the Zombie (wing attack): 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21for: 2d6 + 4 + 2 ⇒ (2, 1) + 4 + 2 = 9 bludgeoning damage.

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The Tengu simply strikes the remaining zombie.
Shortsword, vs off guard:: 1d20 + 15 ⇒ (2) + 15 = 17
Damage, sneak: 2d6 + 2d6 ⇒ (2, 6) + (2, 6) = 16
And again
Shortsword, vs off guard:: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
Damage, sneak: 2d6 + 2d6 ⇒ (6, 4) + (3, 4) = 17
And again.
Shortsword, vs off guard:: 1d20 + 15 - 8 ⇒ (10) + 15 - 8 = 17
Damage, sneak: 2d6 + 2d6 ⇒ (6, 4) + (6, 2) = 18

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◆ Stride
◆ Snagging Strike
+1 Striking War Razor: 1d20 + 13 ⇒ (18) + 13 = 31
Slashing Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6
If this Strike hits, the target is off-guard until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.
◆ Combat Grab
+1 Striking War Razor: 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21
Slashing Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.