Grumthar |
Hello WhtKnt. Please consider Grumthar, Half-Orc Deep Earth Sorcerer and Caver extraordinaire, for your adventures into the World's Largest Dungeon.
This character would likely continue with the base sorcerer progression until he meets the untimely end that is sure to come. :)
(see profile for character sheet)
WhtKnt |
SUBMISSIONS
Arcane
Lia Tani (ModredofFairy) - Sylph blood arcanist
Ireadra Myval (Yokaiboy) - Drider wizard
Jamadar Camat (Evanariel) - Elf magus
Grumthar (Justaworm) - Half-orc sorcerer
Arcane/Divine
Setess Hveyburn (The Dragon) - Human magister
Divine
Vraxis Longstep (Nickadeamous) - Halfling cleric
Rogues
Kayla (Edward Sobel) - Gnome ninja
Agromite Monshoon (Daylinarr) - Gnome rogue
Warriors - Melee
Gronk Raggedtooth (Seranov) - Goblin barbarian
Einar 'Kinslayer' Bjornson (Robert Henry) - Human bloodrager
Warriors - Ranged
Blackpodwer (Brian Perlis) - Human gunslinger
INTEREST
Amsheagar
Saamsuma Babael
Alynthar42
Edinoiz
Parnicuras
Tirion Jörðhár
Amaronna, Stoneschild
Ash..
Krumthi
GM Captain Trips
Choant
Amsheagar
GM-JZ
GM Tribute
DoubleGold
Algar Lysandris
Flynric Skyhearth
GypsyMischief
Bigrig107
AGamer70
d'Eon
Orannis
Mowque
Grovo
Brandon Dellmen
Edinoiz |
Hi WhtKnt, i have made a mix between the party face and a defensive/mobile warrior/striker with rather decent defenses and unarmored saves. The base for this has been the Bushi template Warlord, as seen below:
Male Human warlord (bushi template)
LG medium humanoid (Human)
Init +4; Senses Perception +4
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Defense
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AC 18, touch 15, flat-footed 13
(+4 Dex, +3 Armor, +1 dodge)
Hp 13 (1d10+3)
Fort +4, Ref +4, Will +0
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Offense
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Speed 30 ft. (in armor) [Base 30 ft.]
Melee Wakizashi +5 (1d6+4/18-20x2) S or P
Ranged
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Statistics
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Str 10, Dex 18, Con 14, Int 10, Wis 10 Cha 16
Base Atk +1; CMB +1; CMD[/b] 15
Feats Quickdraw, Weapon Finesse, Deadly Agility, Dodge
Skills Acrobatics 1 [+8], Climb 1 [+4], Diplomacy 1 [+7], Linguistics 1 [+1], Perception 1 [+4], Perform (Dance) 1 [+7], Sense Motive 1 [+4]
Traits Finding My Kin [Campaign, Legacy of Fire], Practiced Initiator (Warlord) [Path of War: Expanded]
Languages Common, Tian-Min
Combat Gear wakizashi, minkai parade armor
Other Gear monk's outfit, masterwork backpack, bedroll, blanket, 2x bandolier, torch, flint and steel, whetstone, flask, 34 gp, 30 sp; [38 lbs/38 lbs]
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Special Abilities
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Skilled - 1 extra skill point/level
Martial Initiator - Can learn and use maneouvers and stances from the following styles: Golden Lion, Mithral Current, Scarlet Throne, Solar Wind, Thrashing Dragon.
Warlord's Gambit - can use the Acrobatic and Victorious gambits.
Favored Class Bonus (Warlord) - 1 Skill Point, 0 Hp
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Maneuvers
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Maneuvers Known 4/7
Swift Current
Tidal Blade
Flowing Creek
Following Wake
Maneuvers Prepared 4
Swif Current
Tidal Blade
Flowing Creek
Following Wake
Stances Known 1
Ready the Draw
Living by his master's side Yuto eventually came to view Hazama as his second fatherAs Yuto reached the age of 20 his master, Hazama, developed a nagging cough. Hazama grew progressively worse and during the summer after Yuto's 21st birthday it was clear that Hazama did not have long left to live. Hazama died only a few weeks later, just before a messenger arrived with a scroll for Hazama. Apparently Hazama had a nephew who had vanished after venturing into a large dungeon complex. There was no questioning Yuto's purpose now. Hazama's nephew had vanished and Yuto owed it to his dead teacher to find out what had happened.
Setting out from Minkai, Yuto travelled to and through the supercontinent of Tian Xia, aiming for passage over the icy rifts of the roof of the world before continuing on. And now he has arrived at the place where Koshiro vanished. Only one thing left to do; discover Koshiro's fate, and may the gods have mercy on those who stopd in his way.
WhtKnt |
Rather disappointed. There were a lot of people that expressed interest who never returned to submit a character. Ah, well.
Arcane
Lia Tani (ModredofFairy) - Sylph blood arcanist
Ireadra Myval (Yokaiboy) - Drider wizard
Jamadar Camat (Evanariel) - Elf magus
Grumthar (Justaworm) - Half-orc sorcerer
Alynthar (Alynthar42) - Tiefling wizard
Arcane/Divine
Setess Hveyburn (The Dragon) - Human magister
Divine
Vraxis Longstep (Nickadeamous) - Halfling cleric
Amaronna (Misroi) - Half-elf oracle
Shae Oakenshield (AGamer70) - Dwarf cleric
Rogues
Kayla (Edward Sobel) - Gnome ninja
Agromite Monshoon (Daylinarr) - Gnome rogue
Warriors - Melee
Gronk Raggedtooth (Seranov) - Goblin barbarian
Einar 'Kinslayer' Bjornson (Robert Henry) - Human bloodrager
Yuto Hahagane (Edinoiz) - Human warlord
Warriors - Ranged
Blackpodwer (Brian Perlis) - Human gunslinger
Glade Wolf (Doublegold) - Human fighter
MordredofFairy |
I understand your disappointment. However, often, when an "interest check" is done, recruitment then starts a new thread on these boards. So in their defense, some people may have expressed interest but never checked back in here, and rather opted to look for a "new" thread.
On the other hand, you may be better off with the more "dedicated" people who kept checking back here, since it will be quite a long task ahead, and just see that first step as a way of pre-sorting applicants.
Ash.. |
Dwarf druid (goliath druid) 1
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 12 (1d8+4)
Fort +5, Ref +1, Will +6; +2 vs. death, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee ironwood warhammer +3 (1d8+3/×3) or
switchscythe +3 (2d4+4/×4)
Ranged sling +1 (1d4+3)
Special Attacks destructive smite (+1, 7/day), hatred
Druid (Goliath Druid) Spells Prepared (CL 1st; concentration +5)
1st—cure light wounds, obscuring mist, true strike[D]
0 (at will)—create water, detect magic, read magic
D Domain spell; Domain Destruction (Rage domain subdomain)
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Statistics
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Str 16, Dex 12, Con 16, Int 12, Wis 18, Cha 5
Base Atk +0; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Fey Foundling[ISWG]
Traits magical knack, snake bleeder
Skills Acrobatics -6 (-10 to jump), Craft (alchemy) +1 (+3 when brewing poisons), Handle Animal +1, Heal +8, Knowledge (nature) +5, Perception +8 (+10 to notice unusual stonework), Spellcraft +5; Racial Modifiers lorekeeper, +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven, Terran
SQ nature bond (Rage domain), primal bond, primal empathy, primal size, primal summons, wild empathy
Combat Gear scroll of cure light wounds, faerie fire; Other Gear ironwood four-mirror, heavy wooden shield, ironwood warhammer, sling, switchscythe, backpack, belt pouch, blanket, feed (per day) (5), flint and steel, hammer, holly and mistletoe, iron spike (10), mess kit, pot, shield sconce, sledge, soap, spell component pouch, torch (10), trail rations (5), waterskin, 1 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Destructive Smite +1 (7/day) (Su) Make a melee attack with morale bonus to damage.
Druid (Goliath Druid) Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Fey Foundling Magical healing works better on you
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Magical Knack (Druid [Goliath Druid]) +2 CL for a specific class, to a max of your HD.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Snake Bleeder +2 trait bonus to Craft (alchemy) to brew poison.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Sorry, I was caught up in other things and hadn't realized Warren Doorhater hadn't been posted. Here he is in all his druidic glory.
(He's been sitting in the preview tab >.< I'm the worst.)
MordredofFairy |
Back when recruitment opened, I quickly checked what I was getting into :) It seems there are "thematic" areas in this superdungeon. I don't know details, but I suppose that lends itself to having self-contained subdungeons that are not necessarily linear.(Also easier from design perspective probably, since if people run into a roadbloack, you don't have to hammer them with a hint-pole, but just let them go someplace else, and maybe they find out and come back later, or maybe they go another way and bypass it)
WhtKnt |
1 person marked this as a favorite. |
Okay, it was an unenviable choice to narrow some very good submissions down to just six. I honestly wish that I had expanded the slots to eight, but I think that six is going to be enough of a load. After much gnashing of teeth and anguished thought, I have decided that our lucky participants will be the following characters:
Gladewolf (DoubleGold)
Shae Oakenshield (AGamer70)
Setess Hveyburn (The Dragon)
Grumthar (Justaworm)
Einar 'Kinslayer' Bjornson (Robert Henry)
Agromite Monshoon (Daylinarr)
If you did not make it, please know that it was not for lack of good submissions. Every one of you was considered at one point or another during the selection process. In the end, the group I chose will, I think, provide the best chance of success and promote harmony of a sort, at least.
For those that did not make it, check back once in a while. I may probably will be asking for replacements along the way.
I will activate the Discussion thread, but we will not start until Friday because tomorrow is my wife and I's 27th wedding anniversary.
Lia Tani |
Thanks for the consideration, and congrats to those choosen.
I will, however, not check back. On such an undertaking, I prefer being in from the beginning, for group dynamics and because I would feel I was missing out on content if I joined later. Plus a Bloodrager and a Magister don't feel old-school to me(on basis of what they mix), so would have felt weird anyway.
But I suppose you won't have difficulty finding replacements if needed either way.
So best of luck with the game to you and those picked.
Glade Wolf |
thanks and never understood why kits weight much less than individual items.
Not a Sorcerer, but this kit weighs the least and only gave me what I needed and nothing I didn't need or want.
Sorcerers Kit:8 GP This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. And it says this kit weights 19 lbs.
when I break it down...10 torches is 10 lbs, 5 rations if 5 lbs, bedroll is 5 lbs, backpack is 2 lbs, mess kit is 1 lb, iron pot is 3 lbs...It should come out to almost 30 lbs.
thzero |
From AGamer's (Shae) recommendation...
Klevum Athknees
Male dwarf inquisitor of Gorum 1 (Pathfinder RPG Advanced Player's Guide 38)
CN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 15 (1d8+7)
Fort +5, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe -1 (1d10+3/×3) or
gauntlet (from armor) +3 (1d3+3) or
heavy shield bash -1 (1d4+3) or
unarmed strike +3 (1d3+3 nonlethal)
Ranged sling +1 (1d4+3)
Special Attacks hatred, judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +4)
1st (2/day)—divine favor, magic weapon
0 (at will)—create water, detect magic, guidance, read magic
Domain Anger inquisition
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Statistics
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Str 17, Dex 12, Con 17, Int 12, Wis 16, Cha 5
Base Atk +0; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Toughness
Skills Acrobatics -5 (-9 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +1, Craft (armor) +3, Craft (weapons) +3, Intimidate -2, Knowledge (dungeoneering) +5, Knowledge (religion) +5, Perception +7 (+9 to notice unusual stonework), Sense Motive +4, Spellcraft +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Undercommon
SQ hateful retort, monster lore +3, stern gaze +1
Other Gear scale mail, heavy steel shield, dwarven waraxe, sling, sling bullets (10), sling bullets (10), sling bullets (10), sling bullets (10), adventurer's sash, backpack, bedroll, belt pouch, flint and steel, grappling hook, hammer, hemp rope (50 ft.), mess kit[UE], piton (5), soap, waterskin, whetstone, 21 gp, 9 sp, 8 cp
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Tracked Resources
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Hateful Retort (1/day) (Ex) - 0/1
Judgment (1/day) (Su) - 0/1
Sling bullets - 0/10
Sling bullets - 0/10
Sling bullets - 0/10
Sling bullets - 0/10
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hateful Retort (1/day) (Ex) Immediate, when hit make a melee attack vs. the one who hit you.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Inquisitor Domain (Anger Inquisition) Deities: Gorum, Rovagug.
Granted Powers: Holy (or unholy) rage, granted by your patron deity, ensures that when you fight, the battle ends with a bloody victory.
Divine Rage: At 6th level, you gain the ability to rage l
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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