Sunlord Thalachos

Glade Wolf's page

312 posts. Alias of DoubleGold.

Full Name

Glade Wolf


Human (Heel)


Weapon Master Broadsword Fighter 3: HP:37/39 Spd:20, Init:8, AC:17, T:12, FF:15, Fort:7, Ref:4, Will:3, Perc:2








Chaotic Good


English, Elven

Strength 16
Dexterity 14
Constitution 15
Intelligence 13
Wisdom 10
Charisma 10

About Glade Wolf

Racial Stuff:

Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the b
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Class Stuff:

Favored Class Bonus: added 3 HP
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Feats
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Weapon Guard (Ex)
At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd.
This ability replaces Bravery.

Weapon Training (Ex)
At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd.
This ability replaces Armor Training 1, 2, 3 and 4.

Feats and Traits:

1. Deft Dodger: +1 Ref
2. Indomitable Faith: +1 Wil
3. Adopted-Warrior of Old: +2 Init
4. Highlander: +1 to stealth and is a Class skill. +2 in hilly areas.

1. Level 1: Additional Traits: 2 extra traits
2. Focused Studies Human bonus feat: Skill Focus Acrobatics
3. Level 3: Great Fortitude: +2 Fort
4. Level 1 Fighter Bonus Feat: Improved Init
5. Level 2 Fighter Bonus Feat: Power Attack


The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 2 + Int modifier+1 Human

1. Acrobatics: 3 ranks, 2 dex, -3 armor penalty: 2 total
2. Climb: 3 ranks, 3 str, 3 trained, -3 armor penalty: 6 total
3. Perception: 2 ranks, 0 wis, 0 trained: 2 total
4. Swim: 1 rank, 3 str, 3 trained, -3 armor penalty: 4 total
5. Stealth: 3 ranks, 2 dex, 1 trait, 3 trained, -3 armor penalty: 6 total

Bonus Skills Human
Craft (any) 3 ranks, Profession (any) 3 ranks, Knowledge (any)
3 ranks
1. Craft Alchemy: 3 ranks, 1 int, 3 trained: 7 total
2. Profession Baker: 3 ranks, 0 wis, 3 trained: 6 total
3. Knowledge Aristocracy: 3 ranks, 1 int: 4 total


1. Broadsword: 35 GP
2. Crowbar: 12 GP
3. Tinderbox: 25 GP
4. 10 Torches: 2 GP
5. Composite Sports Heavy Armor: 300 GP
6. 2 Trail Rations: 4 GP
7. 3 Short Spears: 9 GP
8. 113 GP Left over


Glade grew up with a human mother and an elf father. Both his biological parents are human, however, his human father was abusive to him and his mother, so she divorced and remarried. Having had a elf father, while being human, some traditions are different and he has always been a little different from his human friends. Much of what Glade has learned came through his elf father. He treated Glade like he was his own son, taught him life skills, how to body build, and to study well in school. Though most of that stuff came easy for Glade, Glade has always been a bit of a bully in school and he tried not to. His father abused him, so he took his frustrations out on others. He got better over time, but he still has bursts of outrage and frustrations from time to time. Though his step father treats him well, Glade feels the need to impress his biological father and he feel nothing he does is good enough for him. Glade, though he can fight well, is very smart and knows some life lessons feels like he is less of a man because of his inability to impress his father. Glade has decided to sign-up for X-treme fighting in hopes that he will feel more like a man and impress his biological father.