GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)

Plunder: 0
Infamy: 20
Disrepute: 15


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F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4
Chumtooth wrote:
I think it will be primarily used on the captains of captured ships as a means of finding where they hide the extra valuable plunder.

There's an easier way, although it does require someone on the enemy ship to be dead.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

For some things, good ol'fashioned PAIN brings so much more result and/or fun ;)


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

But is torture a Craft, or a Profession? (As a GM, I usually let players roll Heal checks).


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

I would guess profession. Typically I think craft ends up with a tangible product, whereas professions provide a service.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Dantes is right. In other news, I would like for everyone when they have a chance to log into https://app.roll20.net/join/775811/Uxl9_g, please. I'm going to start using Roll20 for our maps because I recently purchased a full subscription and need to justify the $10/month. It will also permit me a little more flexibility with the map.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I logged in, but I can't see an actual map - just the grid set-up where the map should be.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

I logged in, and should register as "Abe P."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yes, no map as yet. I just wanted to get everyone logged in so I could assign tokens.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

One of my other pbp GMs is also using Roll20, so I have an existing account, and that's what I logged-in with (Ethan S - the name of my character from THAT campaign)

Is this going to be a problem? Should I create another account under another username?


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Oh... I've been using Roll20 through gchat, so that's my actual name.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Shouldn't be a problem, so far as I know. I think that Roll20 considers each game a separate instance.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

I play in a Rappan Athuk and a Way of the Wicked game on Roll20, so I've an account as well. :)


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Will do asap!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Could everyone let me know your name on Roll20, if you haven't?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

I am on as Mark C.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Apparently I am on as "Rick V" :)

Grand Lodge

I'm on there


Male Elf Ranger (Freebooter)/4

Sean S. should be my name there.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Sounds like that's everyone.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Changed my name on there to me! (Ayaki Kitsune) !


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

If the squiggly thing menaces without immediately attacking, might try to fire off some pre-emptive buffs, if anyone wants extra AC or water breathing. But heck, it's got a face, so maybe it can parlay.


1 person marked this as a favorite.
F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Oh my god. You bit a Naga, chumtooth. Are you sure you didn't accidentally eat a Barbarian and inherit his soul?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

This is what happens when some (now dead) fool decides to press-gang a kuru. ;-)

Chum's style is head-on and (to a degree) reckless, but he doesn't go completely berserker.

He is the humaniod equivalent of a large predatory cat. He attacks aggressively and attempts to take down his prey quickly. If things turn against him though, he will back off or even retreat, if necessary.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Can I target the Naga with the corner of a Burning Hands cone without hitting the others, since it's a large thing, or is the map not set up right for that?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I'll allow it.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Alwen, remind me to craft you some fancy bracers later, because I forgot how nice Longbow crits are


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Those bracers could have an awesome '70's look to them if you made them from...naga-hide!

*ba-dum-dum*


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Two day surprise weekend, hard to get online. Bot me if necessary.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Okay, we are DEFINITELY making something out of Naga hide when this is over. Although this is all I could find and we can't craft one, maybe we can do something with it at the tannery.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Omg that is so sweet!! Can we keep the thing until we're level 10? :D


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"The bindi can be used twice before it loses its luster and becomes non-magical"

I'm thinking "Naga Hide Armor" is probably the best bet. With GM permission, I'd treat it as Eel Leather without the Electricity resistance (though if I could use it to craft some "Naga Hide Gloves" similar to Shark Skin, that would also be bully).

Let's finish the fight first, of course.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

If I could ask a favor of everyone: Please add to your profile a "wish list" of items that your character would eventually life to find. I plan on changing much of the loot to suit the characters' desires, and I need to know what it is you want. Just put your list in a spoiler on your character sheet, please.

Don't worry about things like, a "+2 cutlass." That goes without saying, but if you want a weapon or armor to have special properties, then by all means, include such. Likewise, potions, scrolls, and wands probably won't change much from what is in the AP, but wondrous items, rings, and weapons and armor with special abilities will be altered to fit the wishlists.

Thanks!


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Sounds good. If we're doing something to fill the time between encounters, Chumtooth could try tanning the Naga Hide, for that pun? Not sure if that's possible.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Naga skinned.

Naga head shrunk.

Naga skull cleaned for the rack

And....

Poison collected from naga venom sacs!

You can use some to brew antitoxin or the like, and I can finally put my blowgun to use.

We can also try to milk some of these wasps, once we kill them.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Everyone okay out there?

It's gotten a little quiet.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry, busy week. Will try and post tomorrow.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

We are waiting on Ayaki and Alwen, I guess?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yep. I'll give them until later tonight and then bot them.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

This week has been heck tick I have had an interview for a new job yesterday and was in no mood to even look at this page because I was trying to keep up everything. Then my son sucked me into playing FFXIV last night so I did not even look here at all. Sorry that was my fault life got in the way


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

>friendly neighborhood spider bump

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Uhm, is anyone besides Chummy and Vickie still playing?


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

It seemed like it, but everyone disappeared last week?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I'm definitely still on board!


1 person marked this as a favorite.
F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4
Chumtooth wrote:
I'm definitely still on board!

Well, no... we're offboard and on land right now... :p


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I really hope the others didn't jump ship on us.

I've lost count of how many S&S pbps I've been a part of that have fallen apart. This one's gotten the farthest, and I'm having a lot of fun with this character and this crew. I really, really don't want to see the campaign end.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

It's weird that this particular campaign seems to do that; but I also remember the other players being really excited about this game a very short time ago.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder is still here, waiting for the next turn?


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Oh! There was another turn, I guess people missed it, everyone but Chumtooth and I are up again.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

still here


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

I apologize; my work has flared up for several days now and I've been swamped. I'll be back to normal now. So sorry!

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