Satinder Morne

Satinder Morne's page

805 posts. Alias of Rickmeister.


Full Name

Satinder Morne

Classes/Levels

AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Deity

Calistria

About Satinder Morne

Satinder Morne
Female half-elf ranger (guide) 1/rogue (rake) 5
CN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +11
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Defense
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AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 natural)
hp 50 (6 HD; 5d8+1d10+11)
Fort +5, Ref +8, Will +1; +2 vs. enchantments

Defensive Abilities evasion, uncanny dodge; Immune sleep
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Offense
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Speed 30 ft.
Melee boarding pike +7 (1d8+4/×3) or
. . brass knuckles +7 (1d3+3) or
. . brine's sting +8 (1d6+4/18-20) or
. . kroop's butcher's knife +8 (1d4+3/19-20) or
. . sap +7 (1d6+3 nonlethal) or
. . whip +3 (1d3+3 nonlethal)
Ranged shortbow +6 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with boarding pike, 15 ft. with whip)
Special Attacks bravado's blade, ranger's focus (+2, 1/day), sneak attack +3d6 plus 3 bleed
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Statistics
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Str 16, Dex 14, Con 12, Int 14, Wis 10, Cha 14
Base Atk +4; CMB +7 (+9 trip); CMD 19 (21 vs. trip)
Feats Combat Expertise, Gang Up[APG], Improved Feint, Improved Trip, Nimble Moves
Traits armor expert, peg leg

Skills
Acrobatics +10,
Bluff +12,
Climb +7,
Diplomacy +13,
Disable Device +6,
Disguise +6,
Escape Artist +11,
Handle Animal +7,
Intimidate +8,
Knowledge (dungeoneering) +6,
Knowledge (local) +10,
Linguistics +7,
Perception +11,
Perform (sing) +8,
Profession (cook) +4,
Profession (sailor) +8,
Sense Motive +5,
Sleight of Hand +6,
Stealth +10,
Swim +11;

Racial Modifiers +2 Perception, +4 Swim, water child[APG]

Languages Aquan, Common, Elven, Kuru, Orc, Polyglot
SQ elf blood, rogue talents (bleeding attack +3, combat trick), track +1, wild empathy +3
Other Gear hide shirt, brine's sting, boarding pike, brass knuckles[APG], kroop's butcher's knife, sap, shortbow, whip, amulet of natural armor +1, 77 gp
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Special Abilities
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Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Bravado's Blade (Ex) On sneak attack, forgo damage dice for free Intimidate with +5 bonus/dice reduced.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Gang Up You are considered to be flanking your target if two allies threaten that target
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Trip You don't provoke attacks of opportunity when tripping.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Ranger's Focus +2 (1/day) (Ex) As a swift action, listed bonus to att/dam vs. foe in sight until slain/surrenders/use again.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Track +1 Add the listed bonus to Survival checks made to track.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Water Child You may always take 10 on Swim checks.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Shopping List:

Weapons:
Arrows (30), Blunt arrows (10), Brass knuckles, Cat-o'-nine-tails, Dagger, Boarding pike, Rapier, Sap, Shortbow, Sling, Whistling arrow (10), Arrow Container,

Backpack (14 @ 14.5 lbs), Chalk, Chest, medium (16 @ 44.5 lbs), Compass, Crowbar, Drug, Shackles rum ration, Gems and coins, Fishhook, Furs, Lamp, Leeching kit, Marbles, Meat, Musical instrument (Flute), Powder (3), Rope, Whetstone (3), Wine, common (per pitcher) (3)

Special:
Alchemist's kindness, Oil, Smokestick, Sunrod (2), Weapon blanch (cold iron), Weapon blanch (silver);

Special:

After fight with Owlbear:
+2 on diplomacy, intimidate, bluff or perform rolls during this adventure.

Background:

Satinder is no stranger to the sea. She's been on many a ship, more than most people in the Shackles have ever owned gold pieces, and has learned to fend for herself.

Being the middle child, nobody paid much attention to herself when she was a child. She kept to herself at home, but when she got out on the street she truly felt alive. When she was with her family, she felt like a poor girl from a poor family, but when she was on the streets, things changed. Scruffy dogs became sea serpents, old boxes a pirate ship, and everyone was either an obvious friend, or an evil enemyThe people she met became friends, but never for long. She had a way with people, but lasting friendships were rare.

When she turned sixteen, she had to find a job; her father had died the year before, and the slim pickings had become close to nothing. She tried to find work she could do, but nothing that really lasted. Every time she came home after a day's work without pay, the old hags that were her neighbours would say "Twelve jobs, thirteen disasters".

After a couple of weeks she was told to visit Karl Lowerfield, a cook that worked in the lower part of town. Although his methods were somewhat unusual (as were the sources of his meat) he earned a living, and didn't mind sharing his knowledge with a young and pretty girl. Although Karl made her work her fingers to the bone, and she hated his guts every time he threw a heavy pot or pan in her direction, she respected him.

After two months of working in the kitchen, Karl fired her due to lack of funds. The last piece of advice he shared with her was to find the captain of the Sea Wolf, and offer to cook him a meal in exchange for a job aboard his ship. She almost had to stalk the man, but after one evening of hard work in the kitchen, she was hired as cook aboard his trader ship. The words "I've had worse." couldn't have sounded sweeter.

She earned her pay well aboard a wide variety of ships. She wasn't a gourmet chef, but the crew always had something different to eat, and the way she learned to cook they never even questioned the meat. Whenever she got back to shore, she couldn't wait to go to another ship, and experience yet another journey.

Satinder never spended much on one little trinket. Her nickname aboard many ships was "Hamster", since she was always gathering little things and putting them in her chest. She found almost everything too be interesting, and imagined in her mind the stories those items could tell. The places they had been, the people that had used them, she had a story for every one of them.

She met Gideon Stronghand on board of the Wyvern's Tail, and throughout many years and many different ships, they became friends. He was instrumental in her learning to use different weapons, instead of the cleaver, the pan and knife, to defend herself succesfully. She respects him, and that is not an easy position to wiggle yourself into for Satinder.
I wonder where he is right now...

Pirate Song 1:

I hope someone will know this song, and break out a guitar to accompany me...

The streetlamps are on in the Shackles tonight,
And lovers a'gazin' at stars
The stores are all closin', and Daley is dozin',
And the fat man is counting the hams...
And there's more hams than places to put 'em, he says
But I've got room for them all;
So 'round 'em up lad,
'cause I want some more fat.
In the lot by the butcher's store...

To me, way, hey, tow them away,
The Wormwood Pirates are we,
From Cheliax to Brevoy, there's nothin' so hairy
And we always collect our fee!

So it's way, hey, tow 'em away,
We plunder the streets of your town,
Be it gold or silver, there's no loot too heavy,
And no one can make us shut down…

Pirate song 2:

You can hear the song here! This one is a classic!

Yo ho, yo ho a pirates life for me
we pillage, we plunder, we rifle and loot
Drink up me 'earties, yo ho.
we kidnap and ravage and don't give a hoot
Drink up me 'earties, yo ho.

Yo ho yo ho, a pirate's life for me.
we extort, we pilfage, we filch and sack.
Drink up me 'earties yo ho
Maraude and embezzle and even hijack
Drink up me 'earties, yo ho.

Yo ho, yo ho a pirate's life for me.
We kindle and char and flame and ignite
Drink up me 'earties yo ho.
We burn up the city, we're really afright
Drink up me 'earties, yo ho!
We're rascals, scoundrels, villans and naves
Drink up me 'earties, yo ho.
We're devils and blacksheep and really bad eggs
Drink up me 'earties, yo ho!

Yo ho, yo ho a pirates life for me
We're beggars and blighters and ne'er do well cats
Drink up me 'earties, yo ho
I think we're loved by our mommies and dads.
Drink up me 'earties, yo ho!

Stay out! Secret Project:

You can hear the song here!

Shiver my timbers, shiver my soul
Yo ho, heave ho
There are men whose hearts as black as coal
Yo ho, heave ho

And they sailed their ship 'cross the ocean blue
A bloodthirsty captain and a cutthroat crew.
It's as dark a tale as was ever told
Of the lust for treasure and the love of gold...

Shiver my timbers, shiver my sides
Yo ho, heave ho
There are hungers as strong as the wind and tides
Yo ho, heave ho

And those buccaneers drowned there sins in rum
The devil himself would have to call them scum!
Every man on board would have killed his mate for a bag of
guineas or a piece of eight, a piece of eight, a piece of eight
Five, six, seven, eight
...
Hulla wacka, ulla wacka, something not right
Many wicked, icky things gonna happen tonight
Hulla wacka, moola wacka, sailor man, beware

When the money in de ground, there's murder in the air,
Murder in the air.

One more time now

Shiver my timbers, shiver my bones
Yo ho, heave ho
There are secrets that sleep with old Davy Jones
Yo ho, heave ho

When the mainsail's set and the anchor's weighed
There's no turning back from any course that's laid
And when greed and villainy sail the sea,
You can bet your boots there'll be treachery!

Shiver my timbers, shiver my sails
Dead men tell no tales!