GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


601 to 650 of 1,380 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Dark Archive

Maps: Car. Crown || Skull & Shackles

Nah, Hubcon in Hattiesburg, MS.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Fair enough.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

WHTKNT: Questions with regard to our current encounter:

1.) Has Vic completed her siege engine by now? If so where is it mounted?

2.) If not, is there sufficient time to bring the ballista to bear before the attacking ship rams us?

3.) Who is our current pilot? If it is Sandara, are you rolling for her checks, or do you want one of us to do so?

Dark Archive

Maps: Car. Crown || Skull & Shackles

1) No.

2) Yes, and it is loaded and ready.

3) Sandara. I have been rolling for her, but you folks are free to do so if you prefer.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry folks, busy week. I'll try to get something up tonight.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Dantes—you've got True Strike, right? Next battle, wanna fire our ballista at the enemy helmsman?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Sure! I think it would be a +16 (since he's not proficient), but that is still an awesome chance.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

o.O

Dantes, you are now our master gunner ^^


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Well... Focused Trance gives me +20 to hit with indirect siege weapons (and tinker gnome gives me proficiency if I craft them, while I can use Trance 5x/day). I'd say Dantes is our sniper, but Vic will remain the master of any AoE.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Absolutely. After this encounter I'll be updating Dantes' standard memorized spells and I'll include one True Strike in that. I don't want to devote too many 1st level spells to True Strike; something in me just loves the thought of seeing Chumtooth wading across the deck ogre sized.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Look at us finding character synergies all over the place. :) If I didn't know better, I'd think we'd planned it!


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Well... Dantes is a pretty standard Transmuter (a path tried and tested to work well without anything fancy). Chumtooth is a bit unusual for a fighter, but not necessarily a pirate. Satinder is a far less-common strength rogue. And Victoriana is just generally off the rails.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder is Satinder.
She will set the new standard for... There isn't even a word for it! :D


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

GM WhtKnt:

What are the normal weapons and armor?

Cutlass? Leather armor?

We could use them to better arm our crew, or if we already have better equipment, we may be able to sell/barter with them.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, cutlasses, boarding axes, and leathers.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

How many of each?

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

There are two chain shirts, 27 suits of leather armor, a rapier, 17 cutlasses, and 27 boarding axes.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

A veritable armory....ehhhhxcelllent...(*folds fingers Monty Burns-style*)


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Damn Chumtooth, what a demand :D


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Just needs your endorsement captain!

Chumtooth's motivation is that everyone witnesses it, and that the sailor be a living example of defying them.

The message is intended to be clear:

If the Kiss of Vengeance approaches on an intercept course, do not run and do not fight back. Drop your sails and hand over your cargo without resistance, and you and your ship will be spared.

P.S. If you are foolish enough to attack Chumtooth, make damn sure you kill him, because if he's still standing when the fight is over, you won't be having a good day.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)
Satinder Morne wrote:
Damn Chumtooth, what a demand :D

The Goddess of Revenge should be happy, at any rate.

Anyone watching should assume that Chumtooth is about to go through with his plan.

If no one posts within the next 8 hours to stand in his way (or give him a direct order to stand down), then I will post the description of Chumtooth's revenge.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

I mean I weigh like 30 lbs and I don't actually speak Kuru, so I'm not stopping you...


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

I don't mind, I'll change my post as I had originally intended it :D

Dark Archive

Maps: Car. Crown || Skull & Shackles

I am travelling today and will post tonight.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Sounds good, GM. Thanks for the update.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Oh wait a second. With my +26 to Know (local) and (geography), I can totally learn info about any village we see. Woo.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

What's the layout of the village? Are the dwellings wooden, stone, or mud and thatch?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Mostly mud and thatch. It looks like a native village that has been repurposed. I've posted a map; please ignore the grid on the map in favor of the one I put in place for Roll20.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Do we want to test out the new catapult? Now that Dantes has True Strike prepared, he can fire the ballista while I rain catapulty doom.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

GM WhtKnt:

Is it reasonable to assume that enough time elapsed from the taking of the Absalom ship to reaching the village that we would be completely healed?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Oh, absolutely.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

For clarification, are any of the slavers visibile, or are they inside? Is it late enough to presume that they are asleep?

Dark Archive

Maps: Car. Crown || Skull & Shackles

It can be presumed that most are asleep. There appear to be no guards on duty.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Is there anything that clearly distinguishes the huts the slavers are sleeping in from the ones being used to hold the slaves?

....or at least might give us decent odds of correctly guessing?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

If there is smoke from a cooking fire coming from one or more, than that is probably slavers. Slaves wouldn't be given such a luxury.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Correct :)

Dark Archive

Maps: Car. Crown || Skull & Shackles

You can spot a few huts with smoke coming from them. I'll mark them on your map.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Huts marked with yellow X's have smoke coming from them. Also, keep in mind that your men are with you. They will fight the scrubs, while we concentrate on your battles.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I'm making ready for a holiday. I will be gone to Walt Disney World from Nov 10 through Nov 18 and will not have access during this time (okay, more correctly, I will have access, but do not intend to check in). If you are playing in one of my games, please excuse the untimely delay. If I am playing in one of your games, please bot me or let the other players dictate my actions (within reason) until my return.


1 person marked this as a favorite.
F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Oh, also, a note to all my games: I'll be donating bone marrow next week. I expect this to be mostly incapacitating wednesday-friday, but how much energy I have in the week before/after to post to games may depend on how much residual pain I'm in from the drugs/procedure etc.

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5
Victoriana Whitecap wrote:
Oh, also, a note to all my games: I'll be donating bone marrow next week. I expect this to be mostly incapacitating wednesday-friday, but how much energy I have in the week before/after to post to games may depend on how much residual pain I'm in from the drugs/procedure etc.

Wow. Serious props for this. Hope your recovery goes well!

Dark Archive

Maps: Car. Crown || Skull & Shackles

No kidding! Respect and take it easy after!


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Take care!


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Absolutely. I hope all goes well.


1 person marked this as a favorite.
F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Welp. Day one complete. I can actually feel my marrow (it feels like someone's pouring hot water through the inside of my bones), but as long as I keep icing them, I'm fine. Carry on!


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

How many days in total will it be?


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Three shots a day, for five days (last day is thursday, when they collect the stuff).

Today didn't hurt as much, but I had more nausea and headaches. It's still wacky being able to feel my own bone marrow. Also, when you bring a cane on the bus, people give you a seat and it's great!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Everyone okay?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I will be on a family vacation from this Thursday, December 3rd through Monday, December 7th. I doubt I will be able to post much, if at all.

Bot me as needed, I shall be back posting by Tuesday, the 8th.

Dark Archive

Maps: Car. Crown || Skull & Shackles

With the onset of the Christmas season, my life just became undeniably hectic (or rather, moreso). Until January, almost every day on my schedule is filled. While I will try to check in at least once a day, my posting rate during this time is not guaranteed to be regular.

If you are in a game I am running, please be patient and I will try to keep somewhat regular.

If I am in your game, I will try to check in daily when possible. If I am slowing things up, please bot me as necessary.

1 to 50 of 1,380 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Formidably Maid Tavern All Messageboards

Want to post a reply? Sign in.