WhtKnt
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Yup. I'll bot them if I don't hear from them by tomorrow. Today is my 27th wedding anniversary!
WhtKnt
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Apologies around. Been a busy week. Will try to get a post up today and will see about replacing Alwen if he doesn't check in soon.
| Victoriana Whitecap |
Since a ship is an object and not a creature, I wouldn't break invisibility by attacking one, right? I'm thinking if we wind up in trouble, Dantes hits me with his second Invisibility, I climb up next to the ship and drop three flaming spheres on it, which might compel the angry dudes with swords to get out of here.
Alternately... how many of their crew are swarming about? Because if we could capture a Chelish Galleon... that's a nice big trophy for sale or personal use.
WhtKnt
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There are eight men and the one you presume to be the captain, by his dress and manner; nine, in total.
Keep in mind, their ship is still docked in the cove. They came ashore during the confusion in a longboat.
WhtKnt
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I am at a con all weekend, so enjoy. I will catch things up on Monday.
| Victoriana Whitecap |
I might eventually, but waiting to see what any of my bosses have to say before negotiating with these random strangers.
| Satinder Morne |
Back. I'll fix this ;)
| Satinder Morne |
Damn, remind me again what the name of the ship was? :Ds
| Victoriana Whitecap |
Oh, right! I missed that we got downtime—did anyone want naga hide armor (for the pun, or elsewise)?
Also, new shark, WhtKnt?
WhtKnt
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Ayaki has asked to be removed from the game, citing a lack of time to devote to online pleasure, which I fully understand. I also need to look at replacing Alwen. My question to the group however, is, do you want to replace them, or continue with just the four of you, as the adventure path was originally intended? I have been upgrading encounters to account for the extra players, and I don't mind continuing to do so, but the AP was scaled for four players.
Whatever the remaining four decide is how I will handle it.
| Satinder Morne |
I can find merit in either one. What say the rest of you?
| Victoriana Whitecap |
We've got a reasonably balanced party to keep going; but it looks like there have been a few replacement drives in the history of this game, which means that it might also be easy to call in another few from there.
| Satinder Morne |
Then let's continue with the four of us.
Oh great white shark in the sky, take us from here and into fame, booty and fornications!
(Though Alwen will be sorely missed, kinda makes my feat "Gang" nearly ridiculous no? :p -
WhtKnt
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I have a convention this weekend and will likely not have a chance to post Friday through Sunday. Please remain patient and I will catch up when I return.
| Satinder Morne |
Okidoki, great white in the sky. We will be here when you return :D
| Victoriana Whitecap |
Well... I don't think our characters can solve this mystery any more than they have. Do we just call it, head back, and wait for the ship to finish?
| Satinder Morne |
Yep, just waiting to see if anyone else was going to do anything.
Chumtooth will drag/carry the corpse, I suppose?
| Dantes Goldforge |
Santinder and Chumtooth, do you think your characters would be open to teaching Kuru to Dantes and Victoriana? It would be quite useful to have a language for us to speak in front of foes to coordinate efforts that our foes are unlikely to understand. Of course, I would understand if you wanted to keep it between the two characters if it suits their backstory.
GM Sharky, a while back you'd asked about what sort of magic items our characters might like to find as loot. The encounter with the boars makes me think some bags of holding, handy haversacks and the like would be great for transporting loot. Also, Dantes could not possibly get enough of new spells to add to his repertoire. Just a couple of thoughts.
| Victoriana Whitecap |
Hmm, not a bad idea, since I've got nothing else I'll need to spend linguistics points on (with Tongues and all).
As for loot—Vic's a crafter anyway, so I'm not too worried about specific items (since she can start enchanting weapons and armor next level, and we'll have downtime on the ship). From an RP point of view, she's most interested in finding ancient treasures and mysterious gadgets/artifacts.
| Chumtooth |
I have no objection.
Chumtooth taught Satinder because she befriended him, and they came to an agreement; she helped him refine his common, and he taught her the Kuru tongue. If y'all wanna spend a point in linguistics once you level up, I'm all for it.
It would be kinda cool, all of us speaking the creepy cannibal language.
| Satinder Morne |
Yeah, no problem here.. We had this roleplay hook and went with it, but you can chime in, of course.
Just try to find some in-game thing to do it, not just "one point in linguistics" :D
| Victoriana Whitecap |
So... I assume we want to recruit here before we leave? Satinder's Bluff is at +11, and both of us have Diplo at +10 (which means auto-assist)—can we split up and both recruit?
Also, @GM: What are the odds we can buy a scroll/look at a spellbook of Crafter's Fortune here (for Dantes to add to his spellbook)? That would really speed up magic item crafting. If people are interested, I can start a player-by-player crafting wishlist, although we can't do +1 weapons/armor until next level.
Meanwhile, I would also propose setting aside some portion of our earnings (maybe 20%, so we can split evenly in fifths) for ship customization and party gear (bags of holding, etc). Things I think could be both neat and cheap enough with our current level of wealth:
-Broad Rudder, +1 to sailing, 500gp (250 to craft)
-Ram, +2d8 and can ram without taking damage, 1000gp (500 to craft)
WhtKnt
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We'll assume that any extras you wanted were worked out with Rickety ahead of time and incorporated into the shipbuilding, since I neglected to bring it up previously.
I also need to know what you want to name your ship and if you are going to let Captain Pegsworthy do the honors.
| Victoriana Whitecap |
I believe it was "Kiss of Vengeance." And the ram/rudder (and reinforced sails, which we'll want eventually) are probably things we can potentially craft ourselves if we're docked in port for a week or two somewhere later.
So... who's making recruiting rolls? Is it per day and/or per person?
WhtKnt
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Recruitment rolls are per day and Rosie Cusswell can make them for you, if you wish. She IS a bard.
| Victoriana Whitecap |
If only one crewmember can recruit, the optimal choice is probably then NPC bard using Diplomacy with Satinder and I assisting (this might change to me leading Diplo once I've got more points in it). If that's the case, I think we can safely say we'll recruit thus until we have enough crew to sail without slowing.
| Satinder Morne |
I vote we go for what makes the most sense, not the highest bonus. It'll all come down to dice rolls after all, and I like the story hook the most.
As such, I would let me or Rosie do them, since you yourself are new to the crew.
On the other hand, this is your chance to earn your chow...
...
I like my last idea best :D
| Victoriana Whitecap |
Man, now I'm wishing I had taken the Student of Philosophy trait, and could apply my sweet +20 bonus to Diplomacy, because daaaang. (Maybe when we're on the boat I could retrain Rapid Reload into Extra Traits, or something wacky like that?)
So—you think Vic should spend a day rolling Diplo before everyone else cuts her off?
WhtKnt
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I am going on a working vacation starting on the 30th until July 17 or so. I should be able to get on at least once a day to check in on things, but there may be a day or two without access here or there. (I'm going to Georgia to be with my family and give the grandparents a break from taking care of the niece and nephew.) If you are in my game, please bear with me and I will update as often as possible. If I am in your game and seem slow, you know why. Thanks.
| Chumtooth |
A few questions for GM WhtKnt:
1.) Was Vic able to successfully withdraw the venom from the naga and wasp corpses? If so, how many doses of each?
2.) Did we successfully prepare the naga hide for future use?
3.) Did we successfully shellack and mount the wasp body on the prow of the ship?
If you answered this in the text, I apologize for missing it.
| Chumtooth |
To Vic's in-character question:
I'm pretty sure the ship (Man's Promise) had at least one or two siege weapons on board when the Wormwood crew took her. I don't recall Harrigan ordering those weapons be removed, so they should still be in position.
GM WhtKnt, can you verify?