About Victoriana WhitecapCurrently gets +36 to identify items, because why not. Someday, she will visit Gogpodda. Alternate character portrait: http://static1.paizo.com/image/avatar/PZO1118-Gunslinger_90.jpeg Role and Tactics:
• Spontaneous healing, fire-casting, and utility. Should have a decent range of attack and support spells as necessary. Spells to give air underwater, etc. • Can craft just wondrous items, and just about anything mundane (catapults, ship repairs, masterwork weapons/armor, alchemist's fire) thanks to oracle abilities. Dreams of eventually animating ship's sails, weapons, etc. as constructs. • Extremely tough; can take (or dodge) more hits than your average cleric, thanks to gnomish constitution and oracle's + Charisma to AC (and later, saves). • Siege weapon use. Able to craft cannons/catapults, together with Gear Gnomes' +4 proficiency bonus overcome Blackened penalty to make her decently effective at using ship's siege weapons. • Skills. Great at knowledge, repairing ships, mundane crafting. More than a standard healer—at higher levels, Lore will give massive +int bonuses. • Offensive ranged support. Crossbows/guns with abundant ammunition (for poison or holy water arrows), ability to craft poisons, should allow decent non-magical fighting. Spells:
Spells Per Day: Level 1: 8 (6+2) Level 2: 4 (3+1) Spells Known:
Level 1:
Level 2:
Defense:
AC 23 (+5 Armor, +1 Size, +5 Cha to Dex, +2 Shield) Touch 16, Flat-Footed 18 HP 35 (8+3d8+15) Fort +5, Ref +7, Will +5 Armor:
Offense:
Speed: 20 ft. Initiative: +1 BAB: +3 Ranged:
Favorite Spells:
Traits and Feats:
Traits: Ancient Explorer (Campaign) Dangerously Curious (UMD as class-skill) Feats:
Skills:
*Indicates class skill Total points: 26 (Oracle 16, Int 8, Favored Class 2) *Appraise +8 (1 rank, +2 tools)
Class Abilities:
Lore Mystery Sidestep Secret (AC and Ref use Cha instead of Dex) Focused Trance (+20 to Int-based skill, 4/day) Curse: Blackened (-4 to hit with weapons) Race Abilities:
+1 to DC of Illusion spells 1/day Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals, DC 14 Equipment:
+1 Mithral Chain Shirt Heavy Darkwood Shield, Mwk Headband of Charisma +2 Cloak of Resistance +1 Light Crossbow Traveler's Any-Tool Mwk Thieves' Tools Character choices explained:
Victoriana is quick, and tough, and very smart, but most of all she is convinced of her own brilliance, and good at making others agree, to the point that it may be the strength of her love for tinkering that powers the magic she uses to actually succeed at it Eventually, Lore mystery will lead to increased int and int-based skills; will also be taking lots of item crafting feats.
Description and Personality:
Victoriana Whitecap is not a woman of large stature, but she stands upright and proud. Much of her appearance is dominated by her hair, which is often wind-tossed, and rarely of even length due to its tendency to catch fire. Her clothing is practical: an engineer's smock over light armor, ringed with metal just heavy enough to be resistant to scratches and flames, and smeared with pitch and soot. Her hands, arms, and neck bear scars—some of them burns, some scratches—of uncertain origin, but she does not walk or act as though she is in pain. She moves, rather, as though she does not have time for pain. Victoriana talks loudly, excitedly, and confidently—and endlessly, if she is engaged on the subject of ancient magics or feats of engineering. A buzz of magic tends to follow where she goes; she is constantly looking for dents, flaws, scratches in the objects and structures around her that could benefit from a Mending spell. But the better part of her time is spent reading, or experimenting, studying the things around her only when she is distracted from the things in her books or the artifacts in her workshop. This is a gnome who looks after the people and objects around her, even if they don't always want her to. Victoriana believes it's always better to be prepared, although the things she prepares for are not always the wisest, and may well range from waterproofing the ship's sails to warding her books against dragonfire. She's an archaeologist, and an engineer, and most importantly she's someone very confident in her own ability to fix anything and anyone.
Backstory:
When the pirates caught her, and dragged her to her ship, she merely shook her head. When they took her pistol away, she grimaced; when they threw her smaller tools overboard, she screamed. But when she saw the boatswain, drunk on stolen wine, throw her books into the cooking stove as kindling, THEN she got mad, burning through the ropes around her wrists and setting half the ship ablaze. The pirates that grabbed her from the tavern she had foolishly wandered to alone had wanted a new ship's mechanic, but after seeing the damage she had done to their ship, they quickly found a way to get her off of it, "trading" her to the first captain they met in the next port. Hailing originally from Nex, far to the East, Victoriana was trained as a gunsmith, with a love of intricate mechanics, gears and pullies, and an innate magical knack that involved a lot of spontaneous fire-setting—the sort of thing that would be worrying to anyone but a gnome mentor. While there was much she could learn through studying, her magic seemed to come of its own accord, but eventually she found ways to use it effectively, repairing light damage to objects around her and the heavier injuries that she inevitably had a tendency to inflict on herself. Like many gnomes, she found something of a restless wanderer inside herself. With a fascination for the knowledge and technology of the past, she signed on to join an exploration deep into the Mwangi Expanse in search of ruins and artifacts; but when her party turned back, empty-handed, she chose to press on further west, following stories of legendary treasure wrecks just off the coast of the Shackles. Foolishly naive and headstrong, she's learned quite a bit in the service of merchants and pirates as she plies her trade as a shipwright, looking to build up a large enough fortune to have a bit more freedom in her inventions and explorations. Now, she seeks treasure or secrets, though of yet has found little; and she seeks freedom to work in peace, on something more exciting than shipboard fevers and repairing minor damage to the rudder. Most of all, she'd like to have some intellectual equals to talk to, or a magically/technologically exciting treasure to chase.
Character Wishlist:
Feats: Craft Magic Arms and Armor (5) Craft Construct (7 or retrained at 5) The one that gives +Charisma to saves Liberator or Eldritch Researcher story feats Revelations:
Magic Items:
Spells:
Spell Effects:
Pets:
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