GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Carmelia Torvé: HP 61/61; AC 25/14/22; F+8 R+9 W+11; Init +3; Perception +14 (+1 vs traps); Sense Motive +15
Navasi: HP 75/75; AC 12/11/12; F+5 R+3 W+8; Init +1; Perception +8; Sense Motive +6

Plunder: 0
Infamy: 20
Disrepute: 15


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Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

For level-up, are we rolling for hit-points, or are we doing 1/2 HD +1, or something else?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I'll leave it up to you. You can either roll or take the average, but if you roll, you must take the result.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

+1 level wizard
+7 hit points (average taken)
+1 BAB, +1 Will
Spells per day: +1 cantrip, +1 1st level
Spells known: +2 1st level: Burning Hands, True Strike.
+7 skill points: Knowledge (arcana), Spellcraft, Linguistics (language Aquan added), Knowledge (geography), Knowledge (engineering), Knowledge (dungeoneering), Knowledge (nature)


Male Elf Ranger (Freebooter)/4

Let's roll this.

Hit Dice: 1d10 ⇒ 9

Luck is on Alwen's side.

+10 HP (+1hp Favored Class)
+7 Skill Points
+1 BAB
+1 Fort/Ref
Combat Style Feat (Archery): Rapid Shot


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

1d10 ⇒ 10 +3 CON bonus

His hate has made him powerful!

Skills: (2 + 1 favored class bonus)
1 rank in Swim
1 Rank in Climb
1 rank in Perception

Fighter Bonus Feat:
Double Slice: Full Damage bonus on the bite attack when fighting with a weapon, or second weapon if fighting with two weapons.

+1 BAB
+1 Fort Save

Bravery: +1 to fear-based Will Saves


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

1d8 ⇒ 6
We usually roll 2 dice and take the highest, to make sure we don't roll a "one". Don't know if you've heard of it, DM man! :)

I don't know what to take as my feat.. :)
I see Satinder as the one being in combat, but not by herself obvisouly. The pole weapon comes in handy to avoid some of the heat, but I want to make her survivable.

Extra AC? Extra HP?

Skills: (+1 to all the ones below)

  • Acrobatics,
  • bluff,
  • diplomacy (been using it a lot),
  • escape artist (seen Owlbear, want to able to get away),
  • know local (first off the ship, first with intel),
  • linguistics (if that's okay with CHumtooth, I would like to have picked up on his language),
  • sleight of hand (used it once, so makes sense).

  • The Exchange

    Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

    i'll get my stuff together with in the next day I have to work today and I am not really feeling that great.


    Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

    Is everyone levelled? Are we waiting on anyone or anything in particular?

    Dark Archive

    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    Was waiting on Ayaki, but I'll update in the morning.

    The Exchange

    Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

    have't got myself updated yet, please give me till tonight. my weekend was shot with wife and kid stuff

    I am going to send an IM to the GM about something here, and also to someone else later when we figure out who the new captain is going to be...

    The Exchange

    Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

    All updated and ready to roll now.


    Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

    Don't forget to update the stats in the section that appears above your avatar in the posts.

    Dark Archive

    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    There will be a short delay; I am working on adding maps to aid with visualization, provided I can make them co-operate.


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    Google documents? Easiest way :-)


    Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

    Congratulations on the new niece or nephew, Whtknt!

    Dark Archive

    1 person marked this as a favorite.
    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    Thank you! Savannah Marie was delivered via c-section about 30 minutes ago.


    Init +1 Perception +8 AC 16, touch 11, flat-footed 15 CMD 15 hp 1/22 Fort +5, Ref +2, Will +5

    Yay!
    Pretty name, too.

    Not that Bangkha cares or anything.


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    *humpf*
    I would have liked Satinder better! ;)

    The Exchange

    Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

    GM please do me a HUGE favor and NPC me for the week, ( I will have time check in but not post I am traveling for the company this week and I will not be able to post unless it is it late at night in PST this week,) but please NPC me this week

    Dark Archive

    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    Can do.

    Dark Archive

    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    Will be back from GA tomorrow evening, expect an update Thursday morning. If anyone has not posted their actions by that time, I will GMPC them.


    Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

    Sounds great. I hope mommy and Savannah are both happy and healthy.


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    Huzzah!

    The Exchange

    Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

    Back from the trip. I should be able to post for a while again. sorry about that, I have been away for work and it was well worth it.


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    Working two full-time jobs for two weeks now guys, so I'll check in but posting might not be daily.
    Don't be a stranger now! I'll check whenever I can :-)


    Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

    Got to a computer, so I moved my piece on the map.

    GM WhtKnt: Not that I'm trying to make life more difficult for us, but is there a reason this group is not attacking us? We've gone through a round and a half of hacking them down, and not one of them has made an attack roll.

    Dark Archive

    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    I slipped up on the remaining two sailors, and the officer has been trying to free the jolly boat. She will certainly attack this round, if she survives to her turn, as will any remaining sailors. The first two sailors were dropped before they could even act.


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    We're just that awesome! :D


    Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

    So, if we use our gold in the quartermaster's store to buy back our equipment, are the prices standard, or is there a discount?


    Male Elf Ranger (Freebooter)/4

    Speaking of the gold, Alwen is going to opt out of his share of the coin - that'll give everyone else an equal and even 105gp each. Potions I assume can be communal and carried by our wizard for safekeeping, though it's always a good idea for each person to have one healing potion - Chumtooth, Bangkha and Satinder should each hold onto one of the CMW potions as they're most likely to get injured.

    As for the Amulet of Natural Armor, I'd give it to our meleeist with the least AC - Bangkha, in that case.


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    Or do we get back our equipment, and can spend the money on provisions?
    It will matter how Satinder is going to respond.

    Banghka, you planning on going melee for your career, or first few levels until the good spells come?
    How is everyone's AC with armor on?


    Init +1 Perception +8 AC 16, touch 11, flat-footed 15 CMD 15 hp 1/22 Fort +5, Ref +2, Will +5

    Should armor become available, it would improve my AC.

    Pretty much breaking all the advice and going with a melee/casting double major. A battlefield control spell or a buff, and then rawr!


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    Screw the advice!
    I'm playing a rogue FFS :p


    Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

    Dantes is certainly willing to handle extra potions. I find for a low level wizard, it helps the group to be able to spend a move action readying a potion and a standard action handing the potion to another player can be a good use of actions when you don't have as many spells. Many GMs are willing to let the second player take the potion from me as a free action, though it is still a standard to consume it.

    And I am good with a front-liner getting the amulet.


    Init +1 Perception +8 AC 16, touch 11, flat-footed 15 CMD 15 hp 1/22 Fort +5, Ref +2, Will +5

    Oh, I missed the amulet. heh.

    I'd take it, though at 3rd level I'll have barkskin. We can reshuffle the neck at that point.

    If the quartermaster has a hide shirt she can sell me, that'll bring my AC up to 15, 16 with the amulet. I'd also buy a spear if there was such a thing.

    Dark Archive

    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    Due to your friendship with Grok, she will cut 20% off the price of anything in the shop, including your old gear. "I understand that it is difficult having to buy it back," she explains, "But that is the nature of things on this boat, and I will not risk my own life to spare you some coin. Not even for pointy-ears over there." She indicates Alwen.

    In addition to your gear, Grok has the following items available for sale (at 20%) off the normal price:

    • A selection of mundane gear worth 10 gp or less (unless you require a ton of something, assume that she has it)
    • Starknife (1)
    • Acid (3 flasks)
    • Alchemist's fire (6 flasks)
    • Thieves' tools (4 sets)
    • Iron box containing six candles
    • Potion of haste
    • Climber's kit, masterwork
    • Disguise kit
    • Holy water (4 flasks)
    • Magnifying lens
    • Manacles (one set)
    • Tanglefoot bag (2)
    • Light crossbow, masterwork
    • Cutlass (3)
    • Dagger (31)
    • Dagger, masterwork (3)
    • Dart, masterwork (43)
    • Sap (4)
    • Arrow (120)
    • Arrow, masterwork (20)
    • +1 arrow (6)
    • Crossbow bolt (200)
    • Banded mail (1 suit)
    • Breastplate (1)
    • Chain shirt (2)
    • Leather armor, masterwork (1)
    • Studded leather armor (3 suits)
    • Buckler (12)
    • Buckler, masterwork (2)
    • +1 dagger
    • +1 short sword
    • Warhammer, masterwork (1)
    • Scroll of cure moderate wounds
    • Scroll of mage armor
    • Scroll of magic missile
    • Scroll of scorching ray
    • Scroll of summon swarm
    • Wand of bless weapon[/i]


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    It's almost weekend, Satinder will have to do some shopping... Huzzah for money! :)


    Male Elf Ranger (Freebooter)/4

    Let's see, 20% discount on 20 MW arrows makes them cost about 96gp, while 120 regular arrows cost about 6gp - honestly, MW arrows aren't worth the extra GP, so Alwen will just buy all the regular arrows. You can never have too many arrows.

    He'll also grab the candles, as they're useful for ambiance and the box they come in can be his little retirement coffer - how much for that?

    Dark Archive

    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    Call it 1 gp, 6 sp (essentially the candles are free).


    Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

    When Dantes was taken, he had 34 gp and 5 sp on his person. Was that returned with his gear, or only the non-monetary items?

    Dark Archive

    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    Sorry, no. Only the non-monetary items.


    Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

    Perfectly understandable. Then I think Dantes will go with a belt pouch, a spare spell component pouch, a bandolier, three acid flasks and three alchemist fire flasks.


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    Satinder has gone on a shopping spree..!
    Ready to continue anyway, I'm doing the mathematics :)


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    For our little Kitsune:

    Rogue vs rouge ;)

    The Exchange

    Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

    *blushes* thanks sweetie

    Dark Archive

    Maps: Car. Crown || Forge of Heroes || Skull & Shackles

    I'm here, but I'm dealing with some personal issues at the moment. A friend is losing his home in less than a week and is in panic mode, so I'm trying to help out (being in no position financially to carry him myself). I'll try to post something this evening.


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    Okidoki!


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    Again, if someone minds me barking orders, let me know. Just working Satinder up to become captain, eventually.

    The Exchange

    Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

    I don't mind as long as I can become the medic.


    AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

    Bard/Rogue and you want to become medic? Is fine by me, just try not to chop off too many limbs :p

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