GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


701 to 750 of 1,407 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

I can go along with that. I've gamed a lot with Javell, but since he stepped back, I can't say I have a preference. They all look like strong submissions.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Yeah, I know Javell as well.

Sabine adds the most interesting new dimensions. I'd just keep an eye on the NE alignment, because it can be a tricky one to play.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I am cool with Jenk as a character concept. Sabine's background jumps out at me as the one more likely to join our crew, though.

Either one fits the bill, as far as stats go.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Okay, Sabine it is, then. I'll post the notification.


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Hey, guys. Thanks for including me. :)

I look forward to playing with you all!

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry for the delay. I have been under the weather, but I will get things back on track today or tomorrow.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Can we hear any of the sounds of battle from the other room? Would a Perception Check be needed?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Perception check will do it (DC 21).

Dark Archive

Maps: Car. Crown || Skull & Shackles

Hey, gang. I recently heard from a Dax Thura, who has been watching this campaign and would like to join. Have any of you heard of this person, and how would you feel about adding a fifth to your merry band?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

What is their character concept?

Grand Lodge

Hello. I'm the one WhtKnt mentioned. My concept is a Skinwalker (shark-kin) Ranger (history below). I know that the original recruitment discouraged non-core races so I can change his race if that is what it takes to get a seat at the cool kids table.

Backstory
Faengrim had a rather idyllic upbringing in a small commune inhabited by his people. Then one day the sahuagin attacked. His father told him to run away and not go into the water. So he did. Eventually, Faengrim stopped. He had to stop. When he went back he saw only ruins and the dead. He cried over the remains of his parents until he could cry no more.

A traveling merchant that came by regularly took him to the nearest town. He was left at the doorstep of the first temple they saw. Faengrim never made it inside. He spent some time living on the streets begging, but he was no good at it. He tried stealing, but he was no good at it. He tried beating up the smaller kids and taking from them, but he was no good at it. Then he was shanghaied and taken aboard the Raging Wench. At first Faengrim was not a very good sailor or pirate. But as he grew, he came into his own as a sailor. Unfortunately, he was still not a very good fighter. The rest of the crew teased and bullied him for that.

The Raging Wench came upon a damaged ship. It turned out to be a trap set by the sahuagin. The sahuagin were winning. One was about to skewer Faengrim, but right then he snapped. All of his pent up fear and anger was unleashed. He single handedly turned the tide of the fight. He underwent his first change and savaged them with their own weapons. When that broke he clawed and bit them. He even dove into the water to chase down the fleeing sahaugin. Faengrim had no more trouble from the crew after that.

His time aboard the Raging Wench done, he now seeks to make his way in the world. And kill some sahaugin along the way.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I guess I'm curious about what drew you to following our PbP? There are so many games going on, many of them Skulls and Shackles campaigns. Why does our game stand to you as the one you want to join?

Grand Lodge

Whoa! I did not expect that question, but it is a very reasonable question.

Frankly, I like the posting style of the game. You guys also have good chemistry. With four or five players, I felt that this game might have room for another player.

I think I could fit in well and add something to this game. I just want to be an active character in a good game.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Fair enough. I'm glad we've made for enjoyable reading so far.

If the consensus of WhtKnt and the rest of the group is favorable, I look forward to seeing what you bring to the (virtual) table.

Grand Lodge

Thanks. I look forward to bringing it.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

If Chumtooth is looking for a consensus, I would say "Yes, Welcome." Is see in your ROTRL game that you gel well with Javell and Nazard; that alone makes me think you'd get along swimmingly with this crew.


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

As the newest player, I have no problems with new players. :D

Dark Archive

Maps: Car. Crown || Skull & Shackles

Okay, you're in, Dax. I'll work you in as soon as possible.

Grand Lodge

Booyah! What about the non-standard race? Should I rework Faengrim as a different race?

Dark Archive

Maps: Car. Crown || Skull & Shackles

I'm okay with it. It will make for an interesting group dynamic. There was some concern about overlap with our shark shaman, but I think I can work around it.


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

I'm working a beer festival all weekend. I'll try to post when I get a moment, but I won't be home until Sunday evening.

-Posted with Wayfinder


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

*peeks around the corner, ready to dodge any incoming cuttlery coming her way*


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Not really sure if Boatswain is the position you were angling for, Faengrim. It would naturally be the position Chumtooth would think of needing, following his own promotion.

Dantes is the Quartermaster.

Victoriana is our Master Gunner/Carpenter.

We haven't really ever had a First Mate (at least for a long while).

Sabine, are you looking to be the Ship's Surgeon, or did you have another position in mind?

Grand Lodge

Boatswain works just fine.


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Sabine has a fairly high Heal skill, so I suppose she could become the ship's sawbones.


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Questions for the GM:

1) How am I doing HP? I don't recall seeing it in the recruitment, so I haven't rolled any dice yet.

2) You said that I didn't have access to any of my magical gear. Should I just remove that stuff from my character sheet?


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Don't mean to step on your toes, Faengrim. Just figure that a roll of 14 might not accomplish a whole lot.

Dark Archive

Maps: Car. Crown || Skull & Shackles

1) What did I say, guys? I don't remember. Was it max at first level and average thereafter?

2) No, we're going to assume that somewhere in the loot they have taken from other ships and raids, the equipment that you lost can be replaced.

Grand Lodge

No worries. Faengrim was eyeballing the map and indicating vague lines to make himself look good. You actually know something.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Satinder had the Tidewater Cutlass. Would she, as druid, be allowed to use a cutlass along the same lines as a scimitar?


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Got back into the game too late, I reckon.
SOrry lads for letting you down. It just all got to be too much..

Have fun with the Vengeance!

Grand Lodge

I hope I'm not overstepping my bounds here, but what happened? Why did you disappear?


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

I'm going to go with "personal issues" combined with a job that suddenly decided I didn't need sleep.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Obviously, if anyone wants to talk Chummy out of his decision feel free.

Also, WHTKNT, was the dagger I found in the well anything special? I assume we would have had a chance to identify it, if it's magical, or determine via Appraisal if it is masterwork.

****

Sorry personal life stranded you, Satinder. It sucks that you came back just as the proverbial door was closed. :-/

****

Dark Archive

Maps: Car. Crown || Skull & Shackles

Well, if your going to be around for a while, Satinder, and if the rest of the crew doesn't mind, I'll retcon your demise to a severe wounding that takes you a few days to recover from. That will give us six crew members, which is about all that I feel comfortable running at once.

Yeah, I'm a softie.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Any information on the dagger I found at the bottom of the well?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Oops. Sorry. Just an ordinary masterwork dagger, but made of a steel that does not rust. It is quite decorative, though. The hilt is made of (heavily tarnished) copper in the shape of a mermaid. If cleaned up, it might bring 165 gp on the open market.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just a heads-up. I am going to be at a con tomorrow through Monday. Will update on my return.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

How do you guys feel about letting Satinder recover from her near-fatal wound?

/Rick


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I'm good with it.

Grand Lodge

Being the new guy, I don't know how much my vote counts, but I'm good with it and any changes necessary because of it.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes, Vic, what say you regarding Satinder?


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Sure, why not.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

I would be fine with that.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Okay, so following the near-fatal wounding of Satinder, the crew sails on whilst she recovers.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

I reckon we'll play this out, right?

On another matter, how do you feel about Satinder staying captain? Feel like this makes the most sense, or maybe have her step down a notch because of recent events.
I can see it swing both ways, so I'd like to get your opinion. On the one hand, she will be furious and the crew might not respond well if the previous captain walks amongst them stil.
On the other, she has just been through quite an ordeal, and with Chumtooth saving her...

Your two cents, gents?


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Well... from a player standpoint, I think Chumtooth makes the most sense as a captain since he's been the most proactive in this party.

Of course, the most amusing situation would be "We sail for three days before getting into 'appropriate' waters to throw Sander overboard, and the second we do, the splashing wakes her up, somewhat amused at what just went down"


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Damn Vic, that was an excellent idea. Where were you when my brain thought of this sorry excuse of a coming back from the dead plan :D


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Next Saturday, my step-daughter is getting married and I am officiating the ceremony. So with preparations and family coming from out of town, the next week and a half to two weeks is going to be dicey for my posting. I'll try to keep posting normal, but feel free to bot me if it looks like I'd be holding anything up.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Congrats!! Best of luck to her, and you!

1 to 50 of 1,407 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Formidably Maid Tavern All Messageboards

Want to post a reply? Sign in.