About Dantes GoldforgeDwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|
10 Strength
Initiative: +5 (+1 Dex, +4 Feat)
Traits/Feats:
T: Focused Mind: +2 trait bonus on concentration checks. T: Ancient Explorer: +1 to Knowledge (History) and Knowledge (Local). Gain Cyclops as bonus language. L1: Breadth of Knowledge: +2 to all knowledge skills; can make knowledge and profession checks without ranks. B1: Scribe Scroll: Can craft arcane scrolls. L3: Craft Wondrous Items. L5: Improved Initiative. B5: Extend Spell. L7: Craft Magical Arms & Armor. L9: Silent Spell. Skills:
8 points per level: 2 class, 5 intelligence, 1 favored class. +11 - Appraise = (3 ranks + 3 class + 5 attribute + 0 other) +2 for treasure found in/under water
Race/Class Abilities:
Favored Class: Wizard (9 used for skill points) Dwarf Abilities: Medium size, 20’ base movement (not modified for armor or encumbrance) +2 Constitution, +2 Wisdom, -2 Charisma, applied above. Darkvision, 60’. Greed (modified by Saltbeard): +2 on Appraise checks for treasure found in/under water. Hardy: +2 on saves vs. poison and spells. Stability: +4 to CMD vs. bull rush or trip while standing on ground. Weapon Familiarity: proficient with battleaxe, heavy pick and warhammer. Saltbeard: +2 Profession (sailor) and Survival at sea. +1 to hit and +2 dodge vs. aquatic or water creatures. Wizard Abilities:
Spells:
Memorized: Cantrips (DC 14) 4: Presdigitation, Detect Magic, Acid Splash, Detect Poison. 1st level spells (DC 15) 6+1: Mage Armor, Touch of the Sea, Enlarge Person, True Strike, (empty slot). 2nd level spells (DC 16) 5+1: Bulls Strength, Glitterdust, Invisibility, Invisibility, (empty slot) 3rd level spells (DC 17) 3+1: Haste, Fireball, Stinking Cloud, Fly. 4th level spells (DC 18) 2+1: Black Tentacles, (empty slot), Monstrous Physique II. 5th level spells (DC 19) 1+1: Wall of Force, Telekinesis, Telekinesis. Spell Book Cantrips (21): Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Presdigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue. 1st level spells (14): Grease, Mage Armor, Color Spray, Enlarge Person, Feather Fall, Touch of the Sea, Liberating Command, True Strike, Burning Hands, Fastidiousness, Magic Missile, Obscuring Mist, Silent Image, Unseen Servant. 2nd level spells (8): Bulls Strength, Invisibility, See Invisible, Glitterdust. 3rd level spells (15): Haste, Fly, Fireball, Stinking Cloud, Web. 4th level spells (16): Monstrous Physique II, Black Tentacles, Arcane Eye, Greater Invisibility 5th level spells (10): Wall of Force, Telekinesis. Background:
Expulsion. The price he paid for destroying ancient documents was expulsion from, not only the academy, but the city of Greengold. And when you are not an elf, being banished from Greengold is basically the same as being banished from the entire elven nation of Kyonin.
It was worth it, though. The scrolls he had found were written by an elven explorer who was pursuing ancient civilizations in the Inner Sea region. The documents spoke of ruins and treasures of a civilization of cyclopses, including tantalizing hints that he hadn’t seen before, details previously uncovered. By destroying the scrolls, he hoped to get to these sites before anyone else. In the decades since the expulsion, Dantes made his way south to the Inner Sea. He has made himself useful on ship after ship, using the passage to continue trying to gather information and find ruins. Years and years of merchant ship journeys brought Dantes little satisfaction. So one day he took an opportunity; when the vessel he was travelling on was boarded by pirates, Dantes offered his services. Leaving with only his spell book and his familiar, Dantes never looked back. Not only did pirates tend to go to more secluded and often abandoned locations (more conducive to his aims), but he found them to be much closer to kindred spirits than any of the merchants he had associated with. It has been decades now that he has plied the seas. During that time, he’s held most jobs you can in the seafaring community and accumulated a lot of lore. Time after time he's investigated rumors of a ruin or artifact, but each time he was disappointed. But once again, he thinks he’s struck a jackpot! In a few short hours, he’ll be meeting a contact that has for sale a detailed map to a cyclops empire ruin, one believed to be previously unexplored! With glee in heart at the prospect, coin in his pouch for the map and everything he owed on his person, Dantes set off to the Formidably Maid tavern to meet his contact, and his destiny.
Description:
Though stocky like most dwarves, Dantes is not particularly powerful looking. With unremarkable brown and eyes, he would easily disappear into any gathering of dwarves. He goes through pains to ensure that he does not look wealthy, knowing that likely marks him as a target in the pirate community. His clothing is plain, and valuable items are carefully stowed away.
Dantes is perfectly content to be the power behind the authority, installing someone to be a figurehead and allowing him to therefore freely pursue his interests. More than anything, he craves power, be it wealth, knowledge or arcane might.
Equipment:
Encumbrance: 12#, light (33/66/100). Carried/Worn Monk’s Outfit boots of the cat, 1# headband of vast intellect +2, 1# cloak of protection +2, 1# Battleaxe, 6# Spell Component Pouch, 2# handy haversack, 5#
-wand of mirror images (CL3), 23 charges
-Scroll: Dancing Lights (CL1)
Amulet of natural armor +2 (loaned to Faengrim)
Familiar:
Rat. N Tiny Magical Beast Init +2; Senses low-light vision, scent; Perception +1 DEFENSE AC 16, touch 14, flat-footed 13 (+2 Dex, +2 size, +2 natural armor) hp 4 Fort +2, Ref +4, Will +3 OFFENSE Speed 15 ft., climb 15 ft., swim 15 ft. Melee bite +4 (1d3–4) Space 2-1/2 ft.; Reach 0 ft. STATISTICS Str 2, Dex 15, Con 11, Int 7, Wis 13, Cha 2 Base Atk +0; CMB +0; CMD 6 (10 vs. trip) Feats Weapon Finesse |