
Aerav Brack Elijea |

+1 Resolve (9), +7 Stamina (70), +6 HP (64)
Ability Increase (+2 str, +2 dex, +1 int, +2 wis)
+9 Skill points (4+4 int+1 race) (Athletics, Computers, Engineering, Medicine, Perception, Physical Science, Piloting, Sense Motive, Stealth)
+1 BAB (7)
+1 to Fort and Reflex saves
+1 Mechanic Trick (Invisibility Bypass Processor (min 8th, see invisibility) (10th))
+1 Overload DC (19)
+1 Override DC (19)
+2 Remote Hack detection DC (29)
+1 tier computer (custom rig)
Messalina
+10 HP (100)
+1 BAB (8)
+1 AC (9)
+1 Reflex saves
+1 Dex, +1 Wis
Upgraded Power Core (Ex) - Your drone gains a pool of Resolve Points equal to 1 per 2 levels it has (5). Your drone can spend 1 Resolve Point to make a full attack without requiring your direct control and at only the normal –4 penalty for a full attack instead of the –6 penalty. Your drone regains Resolve Points after a full 8-hour rest as normal.

Dash Arcbright |

Ability increases
Dex +1
Con +2
Int +1
Cha +2
Skills +12
Bluff 1
Computers 1
Diplomacy 1
Intimidate 1
Mysticism 2
Perception 4
Piloting 2
Sleight of Hand 1
Special: evasion, operative exploit (uncanny mobility)

The Zane |

Male human icon soldier (starfinder forerunner) 10
LN Medium humanoid (human)
Init +12; Perception +0
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Defense SP 110 HP 74 RP 10
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EAC 21; KAC 24
Fort +12; Ref +10; Will +9
Defensive Abilities armored advantage; DR 10/—; Resist cold 5, fire 5
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Offense
--------------------
Speed 5 ft.
Melee bleeding ultrathin longsword +15 (4d8+15 S; bleed 2d6; analog)
Ranged aphelion artillery laser +16 (3d8+10 F; burn 1d6; penetrating) or
shock grenade I +15 (explode [15 ft., 1d8 E, DC 30]) or
shock grenade II +15 (explode [15 ft., 1d12 E, DC 34]) or
shock grenade II +15 (explode [15 ft., 1d12 E, DC 34]) or
shock grenade II +15 (explode [15 ft., 1d12 E, DC 34]) or
shock grenade II +15 (explode [15 ft., 1d12 E, DC 34])
Offensive Abilities primary fighting style (blitz), charge attack, secondary fighting style (guard)
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Statistics
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Str 22 (+6); Dex 20 (+5); Con 16 (+3); Int 10 (-1); Wis 10 (+0); Cha 17 (+3)
Skills Acrobatics +10, Athletics +13, Bluff +9, Culture +4, Diplomacy +6, Engineering +3 (1 ranks), Intimidate +16, Piloting -1 (0 ranks), Stealth -1
Feats Barricade, Deflect Projectiles, Enhanced Resistance, Improved Initiative, Step Up, Step Up And Strike, Toughness, Weapon Focus (heavy weapons)
Languages Castrovelian, Common, Kasatha, Kish
Other Abilities armor training, celebrity, field fix, keep fighting (3d6+10 stamina), ready for anything, theme knowledge, trained for trouble
Combat Gear medpatch, mk I serum of healing, mk I serum of healing, mk I serum of healing, mk II serum of healing, shock grenade I, shock grenade II, shock grenade II, shock grenade II, shock grenade II, sprayflesh; Other Gear golemforged plating III (upgrade: haste circuit, mk 1 thermal capacitor), aphelion artillery laser with 1 high-capacity battery (40 charges), bleeding ultrathin longsword, shock grenade I, shock grenade II, shock grenade II, shock grenade II, shock grenade II, engineering tool kit, flashlight, haste circuit, industrial backpack, manacles, mk 1 ring of resistance, personal comm unit, personal comm unit, credstick (18,000 UPB; 3,612.5 credits); Augmentations mk 1 synergizing symbiote (dexterity), mk 2 synergizing symbiote (strength), respiration compounder
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

The Zane |

Zane Corrected- He somehow had fatigue and other settings on that adjusted his stats on the above.
Here's the correct LEvel 10 Zane
Male human icon soldier (starfinder forerunner) 10
LN Medium humanoid (human)
Init +13; Perception +0
--------------------
Defense SP 110 HP 74 RP 10
--------------------
EAC 24; KAC 27
Fort +12; Ref +11; Will +9
Defensive Abilities armored advantage; DR 10/—; Resist cold 5, fire 5
--------------------
Offense
--------------------
Speed 35 ft.
Melee bleeding ultrathin longsword +16 (4d8+16 S; bleed 2d6; analog)
Ranged aphelion artillery laser +17 (3d8+10 F; burn 1d6; penetrating) or
shock grenade I +16 (explode [15 ft., 1d8 E, DC 15]) or
shock grenade II +16 (explode [15 ft., 1d12 E, DC 17])
Offensive Abilities primary fighting style (blitz), charge attack, secondary fighting style (guard)
--------------------
Statistics
--------------------
Str 22 (+6); Dex 20 (+5); Con 16 (+3); Int 10 (-1); Wis 10 (+0); Cha 17 (+3)
Skills Acrobatics +15, Athletics +18, Bluff +9, Culture +4, Diplomacy +6, Engineering +3 (1 ranks), Intimidate +16
Feats Barricade, Deflect Projectiles, Enhanced Resistance, Improved Initiative, Step Up, Step Up And Strike, Toughness, Weapon Focus (heavy weapons)
Languages Castrovelian, Common, Kasatha, Kish
Other Abilities armor training, celebrity, field fix, keep fighting (3d6+10 stamina), ready for anything, theme knowledge, trained for trouble
Combat Gear medpatch, mk I serum of healing, mk I serum of healing, mk I serum of healing, mk II serum of healing, shock grenade I, shock grenades II (4), sprayflesh; Other Gear golemforged plating III (upgrade: haste circuit, mk 1 thermal capacitor), aphelion artillery laser with 1 high-capacity battery (40 charges), bleeding ultrathin longsword, shock grenade I, shock grenades II (4), engineering tool kit, flashlight, haste circuit, industrial backpack, manacles, mk 1 ring of resistance, personal comm unit, personal comm unit, credstick (1,000 UPB; 3,612.5 credits); Augmentations mk 1 synergizing symbiote (dexterity), mk 2 synergizing symbiote (strength), respiration compounder
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Aerav Brack Elijea |

+7 Stamina (77), +6 HP (70)
+9 Skill points (4+4 int+1 race) (Athletics, Computers, Engineering, Medicine, Perception, Physical Science, Piloting, Sense Motive, Stealth)
+1 BAB (8)
+1 Feat (Mystic Strike (weapons gain magic quality))
+1/day Miracle Worker (2/day)
+1 Remote Hack detection DC (30)
Coordinated Assault (Ex): If you have a drone, whenever both you and your drone make attacks against the same target, you each receive a +1 circumstance bonus to your attack rolls. This bonus increasees to +2 at 17th level.
Messalina
+10 HP (110)
+1 BAB (9)
+1 Fort and Will saves
+1 Feat (Improved Critical)
+1 Mod (Reductive Plating (DR 2))

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Happy Turkey Day everyone!

Vetch No-Toes |

Wow, first payout since 9/27/2018.
...243 CR to spend
+.3745 CR latest distrib
+.2500 CR
-------------
..6488 CR to spend
...6488 CR
+.31737 CR latest distribution----------
..38226 CR to spend
-.32000 CR Aeon Stone, Iridescent Trillian
------------
...6226 CR to spend
-..6226 CR to the local chapter of KAB (Kill All Goblins, a 501c3 charity, focused on the elimination of goblins from all the star systems)
--------
0 to spend.

Dash Arcbright |

HP +6
Stamina +6
Base attack +1
Fort +1
Skills +12
Bluff 1
Computers 1
Culture 2
Physical Science 3
Mysticism 1
Perception 3
Piloting 1
Feat: mystic strike
Special: operative’s edge +2, quick movement +10, trick attack +1d8

The Zane |

Male human icon soldier (starfinder forerunner) 11
LN Medium humanoid (human)
Init +13; Perception +0
--------------------
Defense SP 121 HP 81 RP 10
--------------------
EAC 24; KAC 27
Fort +14; Ref +11; Will +9
Defensive Abilities armored advantage; DR 11/—; Resist cold 5, fire 5
--------------------
Offense
--------------------
Speed 35 ft.
Melee bleeding ultrathin longsword +17 (4d8+20 S; bleed 2d6; analog)
Ranged aphelion artillery laser +18 (3d8+11 F; burn 1d6; penetrating) or
shock grenade I +17 (explode [15 ft., 1d8 E, DC 15]) or
shock grenade II +17 (explode [15 ft., 1d12 E, DC 17])
Offensive Abilities primary fighting style (blitz), charge attack, secondary fighting style (guard), melee striker, soldier's onslaught
--------------------
Statistics
--------------------
Str 22 (+6); Dex 20 (+5); Con 16 (+3); Int 10 (-1); Wis 10 (+0); Cha 17 (+3)
Skills Acrobatics +16, Athletics +19, Bluff +10, Culture +4, Diplomacy +6, Engineering +3 (1 ranks), Intimidate +17
Feats Barricade, Deflect Projectiles, Enhanced Resistance, Great Fortitude, Improved Initiative, Step Up, Step Up And Strike, Toughness, Weapon Focus (heavy weapons)
Languages Castrovelian, Common, Kasatha, Kish
Other Abilities armor training, celebrity, field fix, keep fighting (3d6+11 stamina), ready for anything, theme knowledge, trained for trouble
Combat Gear medpatch, mk I serum of healing, mk I serum of healing, mk I serum of healing, mk II serum of healing, shock grenade I, shock grenades II (4), sprayflesh; Other Gear golemforged plating III (upgrade: haste circuit, mk 1 thermal capacitor), aphelion artillery laser with 1 high-capacity battery (40 charges), bleeding ultrathin longsword, engineering tool kit, flashlight, haste circuit, industrial backpack, manacles, mk 1 ring of resistance, personal comm unit, personal comm unit, credstick (1,000 UPB; 3,612.5 credits); Augmentations mk 1 synergizing symbiote (dexterity), mk 2 synergizing symbiote (strength), respiration compounder
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

The Zane |

@ gm - I see that the stat bar has some of my stats from 10th level.
My main stats:
Defense SP 121 HP 81 RP 10
--------------------
EAC 24; KAC 27
Fort +14; Ref +11; Will +9
Defensive Abilities armored advantage; DR 11/—; Resist cold 5, fire 5
I have a feeling all 200 "hit points" are going to be needed and burned.

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Thanks! I did miss that.

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@ a Con this weekend will be back Sunday afternoon.

The Zane |

@ GM. The wall that separates the room in invisible right?
Zane only knows about it, because he sort of backed up against in in the lower part of the command deck.
It's possible/probable that Zane doesn't know the wall goes all the way across.
I basically need to know as -with Abe in the room, he'd head that way and not to the door.

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Right, it is indeed invisible. You could assume that they have trapped you in the room at this point as you back into an invisible wall that was not there moments ago.

The Zane |
3 people marked this as a favorite. |

Holy piddlespot! Zane, you rocked that s&@*, yo!
I humbly say, "Thank you, but the credit is split along many horizons."
You guys held off a full onslaught from the pincer attack.I would also like to note that Zane probably absorbed/had displaced/field fixed/kinetically absorbed in the ballpark of 400 points of damage. The displacement on the critical hit, plus the kinetic absorbtion from the monks attacks were huge.
But, let me stress... he was built to take 200 points of damage normally ... and by sheer luck got an extra 200ish HP's in transparent damage.

The Zane |

As an aside, but am I wrong from interpreting: The electroencephalon command key is the key to Serovox's undead power. With it you can take control of the Empire of Bones. Picking the key up you feel the ship become an extension of your own body.
Abe can attach it and then remote the Empire of Bones ship from the sunrise maiden... right? All safey, safey?

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You would need to key it into the Bridge and remain on the Bridge of the Empire of Bones for it to control the ship.

The Zane |

Zane takes the Essex IV suit. There's also an awesome Freebooter III armor, and my Golem Forged.
There's also a Deflective Reinforcement add on that I don't need.
With the amazing Super spear, Zane certainly doesn't need any more weapons. The spear can be melee and laser.

The Zane |
1 person marked this as a favorite. |

What an ENDING!! I got all misty and emotional when looking over these final posts and writing my own view of Zane's demise.
@Gm- Exceptional work on this AP. SO MUCH FUN.
@ Players- wonderful roleplaying. Everyone stayed in magnificent character and developed full living breathing friends for Zane to bond with- even Messelina -an inanimate object was Zane's closest companion.
Damn! Dash had so very few posts where he didn't say a swear word. That's tough work in a 4000 post PBP.
Vetch was great with his goblin hate, but also amazing at avoiding damamge. I'd guess he took 200 (ish) damamge the whole campaign. He be smart.
Abe- You did EVERYTHING, and I mean EVERYTHING with the Sunrise Maiden and developing two characters- yourself and Messelina. Anyway, the Sunrise Maiden was bad-a$$ and it was all you.
I liked Starfinder. It's system is a bit broken, but I'm all about roleplaying. It was different and liberating to be able to use pop culture references (vs. regular Pathfinder) and pump in modern music.
What a great change of pace. Would I do 10 Starfinder Campaigns? No, but I'd play the system again.

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Glad you are enjoying it! Also those two pods to the norther east and north west are elevators that essentially lead back into the Hangar where the Maiden are, as you can escape. if you so choose. Or you can go out in fiery glory as well. Your choice.

The Zane |
1 person marked this as a favorite. |

Zane wants to live because he wants to conquer the universe (fanboy wise not militarily) , but as a PC, I think this is an ending that we couldn't have hoped for. An epic final boss battle that left us gasping and grasping.
We even got a mega warship space combat in for good measure.
Personally, the ending was so special because "two stayed behind" and two went to the exits.... but when the others needed that "final burst of help"-- Abe didn't think twice and forsook the safe escape for his companions. That's the textbook ending for me - ABE's critical decision. Abe and Zane could have just shrugged shoulders and gone on the hyperlift. Instead, there was a call to action and ABE knew he was making a life and death decision.
Zane thought about it not once, not twice, but three times. He returned because he can't fly a ship. At the end, he smiled and enjoyed his friends company.
I choose fiery ending.

Dash Arcbright |
4 people marked this as a favorite. |

Zane’s review of this campaign is spot on. The players rocked, Zane’s enthusiasm was vital, Vetch pushed us along when we need it, and Abe is my vote for MVP for the thankless job of managing the Maiden and putting in the work to grasp the rules of this crazy Starfinder system. Last but not least, a major golf clap for Tyranius. Without your dedication Dash would have ditched these losers and lived out a long boring life in paradise. It was an honor to play again at your table.

Vetch No-Toes |
1 person marked this as a favorite. |

+1 to all this. While my yahoo wishes there were more goblins deaths, I wish nothing other than to know how pleased and honored I was to play with all of you.
Zane you were amazing.
Dash, f+~@ off, but also, your character was amazing and pure all the way through.
And Abe, we don't make it through without you. You, as stated above, were MVP.
And Tyranius, you rocked this s%*% all the way through. Thank you.

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1 person marked this as a favorite. |

You guys definitely did all of the leg work with your great roleplaying. Thanks again for the great run. That Command Undead on the Commander was clutch as it let you walk through a portion of the ship and not have to steal a grav-train to the Command Deck!

Dash Arcbright |
3 people marked this as a favorite. |

~Captain Dash’s Infinite Mixtape~
1 Despre Tine - O-Zone
2 Space Lord - Monster Magnet
3 Feel it Still - Portugal. The Man
4 Mr. Roboto - Styx
5 Space Age Love Song - A Flock of Seagulls
6 Never Gonna Give You Up - Rick Astley
7 Are You Gonna Go My Way - Lenny Kravitz
8 Jesus is my Friend - Sonseed
9 I Believe in a Thing Called Love - The Darkness
10 Super Trooper - ABBA
11 Knights of Cydonia - Muse
12 Don’t Stop Me Now - Queen
13 Blinding Lights - The Weeknd
14 Flash - Queen
Bonus Tracks
Heroes - David Bowie
Electric Worry - Clutch
Marvin I Love You - Polydor
Party Rock Anthem - LMFAO