GM Tyranius Dead Suns AP (Starfinder) (Inactive)

Game Master Tyranius

Tactical Map
Starship Combat Cheatsheet
Sunrise Maiden
Space Loot


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Zane enjoys the presence of his friends

I don't see the full impact of the rule, and I don't think it breaks the system as most of those reach weapons don't allow AoO. We are basically using weapons that are dropped during the A.Path, so unless there was serious Metagaming.... no harm- no foul? Right? Or am I missing a higher impact?


Neutral Vesk Solider/9

Yeah, I was aware going into the game with a Swoop Hammer that Draka would be unable to make attacks of opportunity. Since The Zane and Draka are both soldiers, I wanted to make sure she was different in terms of combat.


Neutral Vesk Solider/9

Lol, I love the Animal House gif!

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Zane wrote:


I don't see the full impact of the rule, and I don't think it breaks the system as most of those reach weapons don't allow AoO. We are basically using weapons that are dropped during the A.Path, so unless there was serious Metagaming.... no harm- no foul? Right? Or am I missing a higher impact?

True, though there are a couple weapons out there such as the pike that does allow AoO. So it completely shuts down casters without even given them a chance. Leap in their face and they can't even 5 foot step away.

Though it shouldn't be bad past the lower levels and without metagaming. It just popped up in a SFS game I was running. Mainly just bringing it up as it is another one of those changes between the two systems.

****

@Draka- I am so bad at Pillars of Eternity. Still trying to grasp their system with the endurance and equipment tier layout. Though I have that and the evil campaign version of Pillars of Eternity (Tyranny)

hose should hold me over until August when the Pathfinder (Kingmaker) game comes out.


Zane enjoys the presence of his friends

I am REALLY looking forward to the Kingmaker Pathfinder game coming out. Booya!


Neutral Vesk Solider/9

I'm here. Just visiting the in-laws at shore. They live in a pretty rural area so I'll be typing on my phone until Tuesday.


Zane enjoys the presence of his friends

So, we have some higher end armor. Can anyone else use these for upgrading their armor?

Heavy Armors:
Golemforged III--- +10 +12 --
two sets of Lashunta Ringwear II - +8, +10 --

Light Armor:
Kasantha Microcord II - +6 +8---

I mention two sets of Lashuta Ringwear as I think Draka can take the Golemforged III and then pass her Lashunta down. I also have a Lashunta- but because of my high dex, wearing the Kasantha works out just the same.
Are others able to upgrade their armors because of this room?

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You also have:

Light Armor:
D-suits I (2) +5 +6
Estex suits II (2) +4 +5 3 Upgrade Slots
Kasatha microcord II (2) +6 +8
Ysoki refractor suit. +7 +7


Zane enjoys the presence of his friends

Great info GM! Thank you!


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
GM Tyranius wrote:

You also have:

Light Armor:
D-suits I (2) +5 +6
Estex suits II (2) +4 +5 3 Upgrade Slots
Kasatha microcord II (2) +6 +8
Ysoki refractor suit. +7 +7

When I get back to the real world, I’ll have to see which of these might be the best upgrade for Vetch. I don’t have my books with me and I’m too lazy to go ask the designers.

But that ysoki refractor suit seems pretty keen...

Also, Starfinder Society has been pretty big this weekend. About 60% PFS to 40% SFS, which is interesting.


Here's a convenient link to the armors when you're ready.

That Ysoki suit is pretty slick, you should take it. :)

I'm surprised SFS is so popular so quickly. I suppose it could be because it's the new thing. Curious to see what the breakdown is next year - but then I suppose PFS 2.0 will throw off the numbers even further.

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Haha no hurry. I have been following your thread. It sounds like a ton of fun!


Neutral Vesk Solider/9

When I get home tonight I'll have to do some research on armor


Neutral Vesk Solider/9

I'm back home. I feel a little overwhelmed. (Also) I didn't realize I was homesick until I got home. That ever happen to y'all? I'll be going back to stay with the in-laws July 16th - 20th. We might leave that Friday night (July 13th) if I'm feeling like super waifu number 1... We'll see.

The Zane wrote:

So, we have some higher end armor. Can anyone else use these for upgrading their armor?

Heavy Armors:
Golemforged III--- +10 +12 --
two sets of Lashunta Ringwear II - +8, +10 --

Light Armor:
Kasantha Microcord II - +6 +8---

I mention two sets of Lashuta Ringwear as I think Draka can take the Golemforged III and then pass her Lashunta down. I also have a Lashunta- but because of my high dex, wearing the Kasantha works out just the same.
Are others able to upgrade their armors because of this room?

Uhh... what? Why didn't I buy Golemforged III for Draka to begin with? Wait... was it because I didn't have enough money? Oh wait - it's because it's a level 7 armor. Draka can't wear level 7 armor because she isn't level 7.... right? Or can you just not BUY armor that is above your character level?

Also, what page in the Core Rulebook talks about using armor to upgrade your current armor? Thanks :x


Zane enjoys the presence of his friends

My understanding is that you can't buy armor above your character level or the rule might be +2 above your character level. One of those rules or another- but the adventure dropped this to us. We get to enjoy the spoils of war!
You REALLY should take it. It works with your character and we won't have another significant armor jump until the end of this book or next book. I have a feeling we'll find something for Zane soon enough. He'll get dibs then. I'm not an item horder.... but my previous character JACK certainly was!!! (Inside joke for Dash/GM Rah).


Neutral Vesk Solider/9

Ahh, okay. Draka will take the Golemforged III armor then.

The level rules for gear is a little confusing to me. And just armor rules in general seem to have a few extra hoops to jump through.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Item Level

All armor, equipment, and weapons (whether magic, technological, or hybrid) are assigned an item level. While characters can utilize items of any level, Game Masters should keep in mind that allowing characters access to items far above their current level may imbalance the game.

An object’s item level represents the scarcity and value of the technology and/or magic employed in its construction—higher-level items generally incorporate more advanced technology or mystical forces. An object’s item level also determines its hardness and Hit Points (see Breaking Objects) and is an indicator of the level at which a character should typically expect to both have access to the item and be able to craft it (see Crafting Equipment and Magic Items).
Item level also helps convey the fact that buying equipment is more involved than just placing an order. Even finding the items you desire isn’t always easy, and those who have access to things such as powerful weapons and armor tend to deal only with people they trust. Legitimate vendors don’t want to get reputations for selling hardware to pirates or criminals, and even criminal networks must be careful with whom they do business.

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Basically if out at a smaller settlement you should have no problem finding any items your level +1. If in a large city hub like Absalom Station is increases to your level +2.

Otherwise anything else you find off of enemies are of course fair game.

Items names are little more than fluff. For example the Ysoki Refractor suit. Just means it was created by Ysoki's but will fit any race.

Normally if the gear is a higher level is may be better. But you also have to look at number of upgrade slots, speed, and max dex as well.


Zane enjoys the presence of his friends

I just read Necrotech on Starfinder- DANG! That stuff is crazy. Which Necrotech item is it exactly? Certainly not something Zane would adjust his perfect body with - but inquiring minds want to know!

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It is too damaged to be able to identify it exactly. Though you may find out more on it later :)


Zane enjoys the presence of his friends

@GM - I love the ominous foreboding!


Zane enjoys the presence of his friends

HMM GM , I'd love to have a bit of dialogue on the vicious fusion.
I like the concept and Zane is totally willing to add it to his Laser. BUT, the trade off just seems ... wrong... . It's odd that it gives a certain 1d4 damage to Zane for a possible added 1d4 damage to the opponent.

I don't know if house rules are available. Maybe augmenting it to add an additional point of opponent damage based on the level of the laser gun? or point every two levels?
That's more of a trade off, as I can't just "shut the vicious fusion off" or pick and choose when I want to use it..right?

ex: Bubba- a Diasporian rifle. Level 5.
damage to Zane: 1d4 ⇒ 4
possible damage if I hit target: 1d4 + 5 ⇒ (3) + 5 = 8
or, if we use the half levels house rule.
possible damage: 1d4 + 2 ⇒ (3) + 2 = 5


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Just saw Solo.

spoilers:
Meh. I could have happily lived without seeing that. There will be parts you like and hate, but also a step down from Rogue One in every way.


Neutral Vesk Solider/9

I'm not sure if I'll see Solo in theaters or not.

Do weapon fusion seals stack with the existing effects a weapon has? Like Knockdown?


Zane enjoys the presence of his friends

No. they don't stack. You get to choose the effect if it has both. You would choose between Knockdown or Bleed, but not both.

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Vicious Fusion:

There are no houserules for anything like this yet. Pathfinder had the ruling for vicious as enemy took 2d6 and wielder took 1d6. I think this would be a bit much for Starfinder and will really offset the battles.

Same would be said to adding in weapon level as the weapon level already increases the damage die.

That being said I do like the aspect of the enemy possibly taking more damage. I am thinking of going the route of the enemy takes 1d6 instead of 1d4 and the wielder still takes the 1d4 damage. The increases stay the same per the text rising by an additional die with every 6 item levels. This will still afford the opportunity to offset and deal more damage to the enemy, though it still has the risk of the backlash and dealing more damage to the wielder depending on the rolls.

Solo (Contains the Last Jedi spoiler Beware):
Haven't seen it yet, but have heard mixed reviews. I didn't have a lot of hope for it to begin with but still heard a few good things.

I think the star wars television series could do good in reviving the lot as it will take away from the Skywalker family line. I think something back towards the old republic era would be cool, or even the Legacy series taking place far into the future. Though that was still Luke's great-great-great grandchild.

Not that I am not enjoying the new stuff. I actually like it, minus a few odd spots, such as they had the perfect opportunity to end Leia's arc and for some reason didn't, even after she died in real life.

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@Draka- Zane has it correct. You can have multiple but when a crit happens you have to choose one or the other.


Zane enjoys the presence of his friends

Vicious Rules:
@ GM, I totally agree with not wanting to upset/off balance. The interesting past of the Pathfinder rules are that the vicious damage is taken only on a successful hit.
The Starfinder rules - and I can understand why due to guns/lasers- give the hero damage each time.

Let me run through a simulation and we can see the effect: 7 round combat vs an enemy with 22 EAC.
Round 1
hero attack: 1d20 + 11 ⇒ (5) + 11 = 16
vicious damage to hero: 1d4 ⇒ 4
vicious damage if hit: 1d4 ⇒ 1
Round 2
hero attack: 1d20 + 11 ⇒ (18) + 11 = 29
vicious damage to hero: 1d4 ⇒ 2
vicious damage if hit: 1d4 ⇒ 4
Round 3
hero attack: 1d20 + 11 ⇒ (12) + 11 = 23
vicious damage to hero: 1d4 ⇒ 1
vicious damage if hit: 1d4 ⇒ 1
Round 4
hero attack: 1d20 + 11 ⇒ (3) + 11 = 14
vicious damage to hero: 1d4 ⇒ 1
vicious damage if hit: 1d4 ⇒ 2
Round 5
hero attack: 1d20 + 11 ⇒ (7) + 11 = 18
vicious damage to hero: 1d4 ⇒ 3
vicious damage if hit: 1d4 ⇒ 1
Round 6
hero attack: 1d20 + 11 ⇒ (12) + 11 = 23
vicious damage to hero: 1d4 ⇒ 3
vicious damage if hit: 1d4 ⇒ 1
Round 7.
hero attack: 1d20 + 11 ⇒ (18) + 11 = 29
vicious damage to hero: 1d4 ⇒ 4
vicious damage if hit: 1d4 ⇒ 3

Results: Zane damage:18
Enemy Damage: 9


Neutral Vesk Solider/9

Do you think cc or damage is more important for the party?

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Vicious:

Though you can use D6 instead of D4 for damage on the enemy.

Round 1 damage: 1d6 ⇒ 4
Round 2 damage: 1d6 ⇒ 2
Round 3 damage: 1d6 ⇒ 6
Round 4 damage: 1d6 ⇒ 3
Round 5 damage: 1d6 ⇒ 5
Round 6 damage: 1d6 ⇒ 1
Round 7 damage: 1d6 ⇒ 3

With your rolls this would set you at.

Results: Zane damage:18
Enemy Damage: 24

Even if you took the averages you would set at (over the course of 10 rounds)

Zane damage: 20 damage
Enemy damage: 30 damage

@Draka- Depends on the play style really. Majority of Starfinder is still around lvl 3-4 so difficult to tell at this point.


Zane enjoys the presence of his friends

So I have a $10 retail voucher for Paizo that I'd like to give to anyone that buys stuff from Paizo.
I got it at last weekend's con. A boon for rolling high.
I have the $10 claim code and can either scan it and upload the image under a spoiler or just type the $10 claim code.

vicious:
Thanks for the dialogue. I think the D6 scenario looks better, but I checked and the results were actually different - because if my example, I only hit 4 out of 7 times. The enemy oly takes the vicious damage if I hit.

True Results: Zane damage:18
Enemy Damage: 12
This ratio is still terrible from a metagaming standpoint- but I'm good as it works roleplaying wise for Zane.
Are we god having a house rule of 1D6 for enemies and 1D4 for Hero? THe hero takes damage on each miss and hit. The enemy takes damage on hits only.

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Vicious:
I am good with the D6 for enemies. 22 EAC is a bit high for most enemies as KAC is generally higher. From what I have seen so far.


Neutral Vesk Solider/9

Ahh! My post from yesterday didn't post! D:

I like to buy things from my local game stores to support the business. Hobby shops are amazing! I actually met my husband at one playing MTG! Ahh, memories <3

I did, however, buy the Starfinder shirt (with the space goblin on it) from Paizo.com. I planned to wear it to SFS, but I found an awesome GM on Discord and I've been playing in his games so I haven't had the chance to wear it out. D: I recommend using it to buy yourself a shirt. I think they're decent quality. (And you get a reroll if you wear it! ...I think?)


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Zane enjoys the presence of his friends

I like the Starfinder shirt! It probably will make Vetch really, really mad. He might throw a MK II Grenade at Zane!

The shirt IS affordable with the gift card. I still want to donate it to anyone that might use it to buy modules - so they can pay it forward!


Neutral Vesk Solider/9

You're such a good person :)


NEXT LEVEL: 6:
Mechanic 6
+1 Resolve (7), +7 Stamina (42), +6 HP (40)
+9 Skill points (4+4 int+1 race) (Athletics, Computers, Engineering, Medicine, Perception, Physical Science, Piloting, Sense Motive, Stealth)
+1 BAB (4)
+1 to all Saves
+1 Mechanic Trick (Nightvision Processor (low light vision, 60’ darkvision))
+1 Comprehend Languages per day (2)
Tip of the Tongue (6th Level Theme bonus)
Sometimes, after pausing to collect your thoughts, you realize that you know the answer to a particularly challenging question. Once per day, you can reroll any skill check to recall knowledge. You must decide to use this ability after rolling but before learning the information from your first roll. You must take the second result, even if it is worse.

Messalina
+10 HP (60)
+1 BAB (5)
+1 AC (5)
+1 Feat (Weapon Focus (longarms))

Thanks for the offer Zane! I'll pass though, preferring that someone other than I take the $10. Pay it forward indeed! :)


2 people marked this as a favorite.

"It has concerned me that our shields weren't operating as efficiently as possible, so I tweaked the stack. Watch..."

As usual, I have some suggestions for the Sunrise Maiden. We need to upgrade our shields, which necessitates an upgrade to the engines (we were nearly out of power). I think our sensors should be longer range than our weapons, so I think we should boost that as well. Finally, a nod to defense, and a bigger gun on our turret.

Oh, and when I buy a new rifle, I'll mount mine on the ship as an anti-personnel measure to sweeten the deal. It can take potshots at folks trying to break into the ship and stuff. :)

UPGRADE 6th level (20/20BP) (6/29PCU)(Computer to Tier 3 (+4 Hack DC 25))
Core Upgrade to Pulse Blue (+3BP, 25PCU)
Basic Long range sensors (+5BP)
Medium Shields 120 (+5BP, +5PCU)
Upgrade Turret Mount to Heavy (+6BP)
Weapon Upgrade: Heavy Laser Cannon (-2BP)
Mk 4 defenses (+2 BP, +1 PCU)
Antipersonnel weapon (longarm) (1BP for lvl 1 gun (Azmuth Laser Rifle))

- - -

Let me know if you want to do anything different and I'll tweak. Feel free to make any suggestions for future levels as well so I can build it in. I have the next couple levels roughly sketched out (helps me think about what to do 'next') and it's more of the same - weapons/armor with some minor adjustments here and there to other systems.


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Zane enjoys the presence of his friends

ABE, Go for it. I (as the player and not Zane His eyes glass over when you talk BP's and PCU output) always enjoy reading your updates on Sunrise. I have a feeling we are going to do some starship combat very soon. It's been a lot of regular action and we didn't even fight the pirates when there was some spaceship action.
I can't wait to test dive the changes you made!

Zane will wonder if you finally fixed that F-ing blender. All these Bull-Sh-t upgrades and the blender for the power juicedrinks never works!


2 people marked this as a favorite.
Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
The Zane wrote:

ABE, Go for it.

Zane will wonder if you finally fixed that F-ing blender. All these Bull-Sh-t upgrades and the blender for the power juicedrinks never works!

+1 to the ship’s upgrades. Thank you for managing that.

Also, blame the blender fail on Vetch. He was trying to make breakfast and them eoxian swamp fly larvae just wouldn’t grind up properly. Too many shells. Apologies.


Zane enjoys the presence of his friends

Zane Lvl 6:
The Zane
Male human icon soldier (starfinder forerunner) 6
LN Medium humanoid (human)
Init +8; Perception +0
--------------------
Defense SP 60 HP 46 RP 7
--------------------
EAC 20; KAC 22
Fort +7; Ref +6; Will +5; +2 vs. inhaled poisons or other airborne toxins
DR 6/—
--------------------
Offense
--------------------
Speed 40 ft.
Melee bleeding carbon steel curve blade +9 (1d10+9 S; critical bleed 0d0, critical bleed 1d6; analog)
Ranged azimuth artillery laser +12 (1d10+6 F; critical burn 1d6; penetrating) or
shock grenade I +9 (explode [15 ft., 1d8 E, DC 14]) or
shock grenade II +9 (explode [15 ft., 1d12 E, DC 16]) or
shock grenade II +9 (explode [15 ft., 1d12 E, DC 16]) or
shock grenade II +9 (explode [15 ft., 1d12 E, DC 16]) or
shock grenade II +9 (explode [15 ft., 1d12 E, DC 16])
Offensive Abilities primary fighting style (blitz), charge attack, rapid response
--------------------
Statistics
--------------------
Str 16 (+3); Dex 18 (+4); Con 14 (+2); Int 10 (+0); Wis 10 (+0); Cha 15 (+2)
Skills Acrobatics +12, Athletics +11, Bluff +4, Culture +4, Diplomacy +6, Engineering +4 (1 ranks), Intimidate +11, Piloting +10 (3 ranks), Survival +4
Feats Barricade, Enhanced Resistance, Toughness, Weapon Focus (heavy weapons)
Languages Castrovelian, Common, Kasatha
Other Abilities celebrity, field fix, ready for anything, theme knowledge, trained for trouble
Combat Gear medpatch, mk I serum of healing, mk I serum of healing, mk I serum of healing, mk II serum of healing, shock grenade I, shock grenade II, shock grenade II, shock grenade II, shock grenade II, sprayflesh; Other Gear kasatha microcord II, azimuth artillery laser with 1 battery (20 charges), bleeding carbon steel curve blade, shock grenade I, shock grenade II, shock grenade II, shock grenade II, shock grenade II, engineering tool kit, flashlight, industrial backpack, manacles, personal comm unit, personal comm unit, quick-release sheath, credstick (972 credits); Augmentations mk 1 synergizing symbiote (dexterity), respiration compounder

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

BTW Vetch-- thanks for the Eoxian fly larva drop. Rest assured that Zane will be bringing THAT up sometime in the near future! I just hope something links it organically instead of a side post by Zane... but your post was genius and deserves it's day in the sun.


Neutral Vesk Solider/9

Thanks for looking into the ship upgrades for us Abe! It looks great!


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Zane enjoys the presence of his friends

Draka, I am in tears from laughing so hard at your post. Exceptional writing and time spent putting that together. You were so wonderfully in character and very inclusive of all the PC's. Roleplaying is such an interactive push of a story that morphs and mutates because of the characters - not the character classes. +1 to your post and keep up the work and laughs. I so look forward to reading and laughing each day.

I'd include shout outs to the other PC's but Draka's video already does that in detail!


Zane enjoys the presence of his friends

Quick Shopping request- whenever we do it. Zane needs a level 7 blade to work with the bleed fusion - that's probably a Devastation Blade- Wrack at 5500 credits. What's it looking like for upgrade loot?
I only ask as Zane might need to see about doing some roleplaying for the manufacture of a Cold Iron blade instead- that the GM grants Lvl 6 status or above- so the fusion works with HeroLab.
For the next stage, we need him doing 2D8 with blade vs. 1D10.If the Dev. Blade was Cold iron, that's be even better.


Well, divvy seems premature as I'm not completely sure we're done here, but happy to start chatting about it.

Draka is a bit behind us in WBL, so I'd like to do an uneven distribution to help her catch up. Basically we'd give her the proceeds from the silver bars as a bonus, in addition to the share we'll all get. If that's agreeable to everyone, divvy should come out to 3,871 credits each with 8,671 credits (total) for Draka. Is that OK?

Everyone please check the loot list and claim anything you might want before I sell the rest when we get back to civilization. I think we've picked over stuff pretty well, but here's your last chance. :)


Zane enjoys the presence of his friends

I'm not asking for a Divvy. Just trying to see what we are looking at as he will need to do some in game character work on the Cold Iron. 3871 is not enough for a new Devastation Blade at 5500 - so need to have something made that will hopefully lower the overall cost.
Fine with Draka getting extra cut. While I know I'm asking about items- it's because having the bleeding fusion but it not working with herolab is like an itch that I can't scratch. I don't care much about credits or items, it's that the rules drive me to distraction.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Wait, aren’t we paying Draka in StarTube likes? Hehehe.


Neutral Vesk Solider/9

He did it. Tommy Wiseau is in a music video - and has a speaking part. Elements of the video are reminiscent of The Room too. Or maybe he just brought roses to the set and said "I'm using these."

(This is sorta Starfinder-y) Oh, hi Mark.


Neutral Vesk Solider/9

Purple Whelp isn't the space shark, right? I think I played in a SFS module with an electric space shark


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Crazy busy packing. Movers come in two days. I’ll be driving from Los Angeles to Kansas City leaving Wednesday or Thursday arriving Saturday or Sunday. Since I normally post from my phone I’ll probably be pretty active on route. Should be back to more regular posting next week.

Dark Archive

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Phew. Good luck on that drive. That is a heck of a distance. Take it easy and enjoy the view.

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