Ratfolk Sage

Vetch No-Toes's page

766 posts. Alias of Painlord.

Full Name

Vetch No-Toes




Mystic 10


Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12






Neutral Good




Absalom Station


Goblin Hunter

Strength 8
Dexterity 22
Constitution 12
Intelligence 15
Wisdom 20
Charisma 10

About Vetch No-Toes

Stickybomb Grenade II
Shock Grenade I
ysoki refractor suit

Zero Pistol, Hailstorm-Class

Vetch walks with a limp, but the bright colors of the wraps of cabling that circles his hands, arms, waist, legs, and ankles are much more noteworthy. He is an older rat, walking proudly within the confines of his limp. In his left hand is a stout, thin cudgel (more of part of a server rack that he's tightly wrapped in cable wire) that he also uses as a walking cane.

Vetch stands a proud 3'5" tall. He is somewhat old for his race, 47, but still feels like he has a lot of life left in him, and a lot of living yet to do.

* * *

The old ysoki paces up and down the shuttle with a good hitch in his gate, his walking stick clanging along with his steps. He just can't sit still for the flight and wants to stretch his legs.

His cane is not his pride. It's a mighty fine cane, and the color computer cables wrapped around the handle are one of his prides. He made it himself, it's a good cane.

No, his pride is something he can't even see, touch, taste, or truly know: he knows that Triune has use for him. He knows this because he knows this and because he can see it in the stars. And because he knows this, he is impatient. He can't spend time sitting around doing nothing when there are things to do. No, no. Brigh wouldn't like that at all. Brigh likes to keep things moving, and so does Vetch.

* * *

Vetch stops his pacing to adjust some of the multi-hued cabling that wraps his arms, legs, & torso. Wraps that bind his armor to his body, but also signify his devotion to what ysoki and computer can do together. With his bindings, Vetch aims to be an avatar for the connection of flesh and computer.

He walks all the way up to the cockpit and stares at the door for a moment, as if hoping they had just arrived at their destination. Then, he spins on his good foot, and walks again down the cabin...his cane clacking along with his feet.

He smiles at many, joy in his heart and a smirk in his eyes. He knows things. He is being called.

* * *

Vetch kneels down to re-wrap the red Cat 5k cable around his right leg, then the bright blue cabling below that. His cane clunks as he puts it down next to him so he has two hands free.

He smiles as he does this, knowing that his flair, the connection between the living and technology. He checks his other wiring...the yellow, red, and orange bands that hangs at his meager biceps. Similar bands of colorful cables surround his waist, chest, calves, and ankles...sort of a badge of office or statement of principle.

Build Stuff - Main:

Dead Suns Vetch
Male ysoki themeless mystic 10
NG Small humanoid (ysoki)
Init +10; Senses darkvision 60 ft.; Perception +21
Defense SP 80 HP 62 RP 10
EAC 22; KAC 22
Fort +5; Ref +9; Will +12
Resist cold 5, electricity 5, fire 5
Speed 30 ft., starflight, fly 20 ft. (Su, average, in space only)
Melee club +7 (1d6+5 B; analog, archaic)
Ranged decimator disintegrator pistol +15 (1d20+5 A) or
. . liquidator disintegrator pistol +15 (1d10+5 A) or
. . corona laser pistol +15 (2d4+5 F; burn 1d4)
Spell-Like Abilities
(CL 10th)
. . At will—mindlink (sp)
Mystic Spells Known (CL 10th; ranged +13)
. . 4th (3/day)—dismissal, remove radioactivity, resistant armor
. . 3rd (4/day)—dispel magic, haste, irradiate, slow, tongues
. . 2nd (5/day)—darkvision, fog cloud, force blast, hurl forcedisk, lesser restoration, see invisibility
. . 1st (7/day)—identify, shooting stars, mind thrust, reflecting armor, lesser remove condition, seeking shot
. . 0 (at will)—daze, detect affliction, detect magic, ghost sound, stabilize, token spell
Connection star shaman
Str 10 (+0); Dex 23 (+6); Con 14 (+2); Int 15 (+2); Wis 21 (+5); Cha 10 (+0)
Skills Acrobatics +6 (+11 to tumble through the space of a creature of Medium or larger size), Culture +15, Engineering +14 (+18 to arm or disarm traps) (10 ranks), Life Science +11, Medicine +8, Mysticism +18 (+22 to arm or disarm traps), Perception +21, Physical Science +5, Piloting +22 (10 ranks), Sense Motive +14, Stealth +21, Survival +12 (+16 for orienteering, +14 when astrogating throughout the Pact Worlds system)
Feats Agile Casting, Improved Initiative, Mobility, Shot On The Run, Weapon Focus (small arms)
Languages Akitonian, Aklo, Ancient Kishaleen, Castrovelian, Common, Eoxian, Gnome, Goblin, Kasatha, Orc, Shirren, Triaxian, Vesk, Ysoki
Other Abilities certainty, cheek pouches, healing touch, moxie, stargazer, starlight form (DC 20, 10 minutes), walk the void
Combat Gear [i]mk I serum of healing[/i]; Other Gear freebooter armor I, ysoki refractor suit (upgrade: mk 1 electrostatic field, mk 1 thermal capacitor), club, corona laser pistol with 1 battery (20 charges), decimator disintegrator pistol with 1 battery (20 charges), liquidator disintegrator pistol with 1 battery (20 charges), consumer backpack, engineering tool kit, field rations (1 week)s (10), navigator's tools, personal comm unit, [i]staff of mystic healing[/i], [i]starstone compass[/i], titanium alloy cable (20 ft.), trapsmith's tools, credstick (243 credits); Augmentations [i]mk 1 ability crystal (wisdom)[/i], [i]mk 2 ability crystal (dexterity)[/i]