GMTrex's PFS [Normal Mode] 05-21 The Merchant's Wake (Inactive)

Game Master Andrew Trexler

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Grand Lodge

Male Human Oracle of Nature 1 / Bard 1 (arcane duelist) - HP -17/17 - AC 17/T: 15/FF:13 - Perception +4 - F: +3/ R: +0/ W: +3 - CMB: +4 - CMD: 12, Speed: 30, Init. +4

Cesare lays upon the cold stone floor, unmoving.

It appears I overlooked using my first 2PP to buy a wand of cure light wounds.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

As Torsk regain consciousness, he looks around to make sure he isn't dead and in limbo. Once sure he is indeed alive, Ugh, my head hurts. Damn that was one nasty woman, who was she anyways? Thank you Polo, you may very well had saved my life back there, as he extends a hand towards Polo and goes to pet his furry friend on the bead.

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2
Cesare Andistore wrote:

Cesare lays upon the cold stone floor, unmoving.

It appears I overlooked using my first 2PP to buy a wand of cure light wounds.

It's ok: we're all healed up now anyway.

Polo grabs Torsk's forearm with a hearty shake.

"I simply finished what you started, my friend! I just wish I had that orc blood of yours to keep me fighting an extra swing or two!"

He turns to Aaqir, his demeanor switching from jovial to steely.

"Here's what we've learned about our present company: Pellius has a standing contract with the Five Kings Mountains, but he's very interested in expanding his network to include both you, Mr. Trade Prince, and also Temel Passad. At least-that's what we can tell from the note he passed us after the funeral.

Jakti is also the only person who saw it fit to be prepared for a fight, what with bringing his escort of bodyguards. He also had a hunch that there would be an assassin...

Lore and behold we walk in on Temel getting attacked by such an assassin, who we discovered to have currency baring the mark of the Five Kings.

Metella also finds her own seemingly overly incriminating bag of coins bearing the mark of Kalistrade on them.

So: Who would benefit from Temel and Metella being either in dispute or dead?

Come to think of it; What has happened to Doritannia? We haven't seen hide nor hair of her since the funeral. The only thing we've learned about her is that she has some connection to Temel.

Oye...talking about all this makes my head spin 'round. Could someone draw us up a chart or something?"

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

"Then there's the declaration from the undead Trade Princess Zarmina: "You have failed me! Betrayer!" This while pointing towards Jakti, Metella, Temel, and Aaqir. Could it mean anything or is it just a puppet being controlled by the false Umut?

Perhaps we should ask who should have noticed the false Umut was setting us up. Jakti should know enough about religion, and if I recall correctly: he kept a wide birth away from the false Umut while she was preparing for the funeral.

Petrus...did I overhear Jakti telling you that he was a servant of the Dawnflower back when you were first talking to him? Do you know why he asked you to open up all the windows, right before the rest of us get struck by a gut-wrenching heat?

There's also the fact that Jakti was the one suggesting toasts from everyone...and he gave the final blessing right before Zarmina rose.

Although I don't know the man's intent, he is most certainly pulling many strings around here. I'd put a hefty wager on the fact that he knew what the false Umut was up to all along.

Is it possible...Did Jakti somehow arrange for the false Umut to cause all this commotion, during which he also arranged for assassins to off Temel and Metella? The horde of zombies act as a distraction while the assassins slip in and out, and then the zombies also get blamed as the cause of their deaths?"

Grand Lodge

Male Aasimar Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6
Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

"That's... quite a complicated web you weave Polo. I can't say with any certainty that Jakti did set up the entirety of the day's calamities, but at the same time, I must admit that I did get a very odd feeling from the man, and his actions do indeed seem to have been cast in a highly suspicious light by recent events.

I have a difficult time believing that a priest of Urgathoa just happened to infiltrate this gathering on her own accord on the day when these assassinations were also to take place, but it seems equally unlikely that the followers of Sarenrae, even the more militant cultists, would stoop to consorting with the undead.

A single hand behind it all though... One who was setting both of these plots in motion simultaneously does seem possible though.

What say you Prince Aaqir? Should we have a word with al'Awar?"

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

@ Cesare: don't worry about it, you're fully healed by the household staff.

Doritannia has been fluttering around Temel all day, with the sole exception of when Aaqir asked everyone to go to their respective apartments following the battle with Zarmina.

By "unfinished business," I meant "may I point you to the handouts." There is one unresolved.

"Well, you are an exceedingly suspicious lot. I sincerely doubt that Jakti would do such a thing, and I am certainly willing to believe that such a skilled practitioner of Urgathoa's arts would be able to pursue several methods of pleasing her wretched goddess. In any case, it does not seem that there is any more danger and we can finally get my beloved mentor interred and everything squared away. Your help and bravery today will be well noted, be assured. Though, do please try your best not to further damage the delicate situation with our important guests... life--and trade--does go on, after all."

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I thought we already arranged a meeting between Pellius and Aaqir?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Nope, you decided to meet with Jakti first and have been busy since. Aaqir will need extra convincing to take on this above can do beyond partnership with Pellius (ie invest a galleon's worth of gold).

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Well...poop lol

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

Polo exhausts himself with his dizzying summary and accusation. He passes out.

Suppressing my urge to shout, "j'accuse!" at Aaqir to let someone else make that arrangement with Pellius."
-Posted with Wayfinder

Grand Lodge

Male Aasimar Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6
Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

Petrus nods in acceptance of the Prince's words.

"Very well, if you trust that al'Awar is not the cause of the disturbances here, we'll proceed as such, although I am still puzzled by the attacks from the Cult of the Dawnflower's assassins. What connection could they have to the Urgathoan priest?"

Knowledge Religion: 1d20 + 5 ⇒ (1) + 5 = 6

Petrus has no earthly idea.

"At any rate, now that the immediate threat is taken care of, it would seem to be a good time to mention that before all hell broke loose, Pellius contacted us to request that we approach you about setting up a meeting to discuss the possible terms of a potential trade agreement."

Diplomacy : 1d20 + 10 ⇒ (17) + 10 = 27

"It seems he would very much appreciate an opportunity to expand his business ventures, and feels that a significant investment on your part in this venture would be a most profitable undertaking for both of you. Given the tumultuous nature of the day so far, it would certainly be a bit of welcome news to all involved if such an agreement could be reached. Some good ought to come of all this."

-Posted with Wayfinder

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith sits silently as Polo notes his suspicions about Jakti. There are still too many dots to be connected before she accuses someone, however. That's what got her in trouble before she became a Pathfinder.

"At the very least you should talk to Pellius about the trade agreement. The attacker's plan failed and I doubt they had a backup to their backup plan."

Aid Diplomacy: 1d20 + 3 ⇒ (8) + 3 = 11

Dark Archive

M Elven Arcanist 1 hp6/6 init: +5 Spells: 1st:2/3 AC:12 AR4/5

Dieb had stood long in ulfish thought, long time the manxome foe he sought, until at least he spoke up, replying at least to Polo's dizzying but plausible line of accusation.

"If I may, good Polo, Jakti seems an unlikely target of our suspicion. Jakti's eyes widened in alarm and he rushed to the temple's doorway, seeming as surprised as us. Why would he seek us out and tell us that there was a danger? True, he might be using a double-blind to allay suspicion, but 'twould seem that illogical that he would appraise us of danger and ensure our readiness, rather than stay silent and count on the element of surprise.
Still, let us keep our meeting with Pellius and see if aught else makes itself clear. Baring any further attempt at assassination or undead traps involving jabberwocks, we should shed be able to glean more clues."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Since when does "above-and-beyond" autocorrect to "above can do beyond?" Grr.

Anyone else want to help out Petrus and Meredith with the convincing?

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

"I'll admit I've never been very good at intrigue...still, I don't think we should ignore the fact that Jakti and the assassin's are both follows of the Dawnflower.

Aaqir-I seriously bent over backwards to try and get Pellius to chat with you. It is not something I'm fond of doing...please make time to at least discuss the matter with him."

Diplomacy Aid: 1d20 - 1 ⇒ (19) - 1 = 18

-Posted with Wayfinder

Grand Lodge

Male Human Oracle of Nature 1 / Bard 1 (arcane duelist) - HP -17/17 - AC 17/T: 15/FF:13 - Perception +4 - F: +3/ R: +0/ W: +3 - CMB: +4 - CMD: 12, Speed: 30, Init. +4

"Indeed," adds Cesare, "With all that has transpired and the efforts of so many, I would hope, Oh Prince, that you might spare a moment to talk to the good Pellius about what might be a mutually-profitable venture."

Diplomacy (Aid Another): 1d20 + 6 ⇒ (18) + 6 = 24


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Working together, the Pathfinders easily convince Trade Prince Aaqir to invest in Pellius's export business.

Aaqir and the family, as well as the other guests, are extremely thankful for your valiance and bravery today. After Zarmina's funeral is finally concluded, Aaqir writes a glowing letter to Venture Captain Ismayl ibn Qaradi and some hours later debriefs the group on progress with the merchants--excellent agreements have been drafted with Temel, Doritannia, and Pellius, while relations with Jakti and Metella are less cordial than hoped but haven't soured. Metalla and Temel continue to warily eye each other before departing, but there is also the glimmer of respect at having survived a mutual attack.

Congratulations, Pathfinders! You lived to tell the tale!

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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Hi everybody! I'm Andrew. I've gamed with some of you before, some I haven't yet had the pleasure. I'm looking forward to running your adventure!

This will be a standard PFS (not Core) game. We'll be starting as soon as folks are ready. Upkeep business:

1. Figure out who you'd like to play with so we can figure out the subtier. It looks pretty solidly 1-2 but just want to check.

2. If you haven't done so already, please put a few of your stats into your character subheading. Please include current/total hit points, armor class (all three), CMD, saving throw modifiers, initiative modifier, and perception modifier. Feel free to add other stuff, such as per diem spells or ki points or expendable other resources.

2. On your character's page, please include a stat block or link or some other arrangement so that I can find your character's full stats in some fashion. Stat block is easiest for me but if you have a preferred arrangement (such as a link to your character sheet), that's fine too.

3. Introduce yourselves and your characters in-character in the gameplay thread. Thanks for getting us started on that!

4. Please post here with:

Character Name
PFS # XXXXX-X
Faction
Day Job roll (if applicable)
Initiative mod
Perception mod

Secondly, a few basic expectations:

1. A quick-moving thread is more fun for everyone. Please post at least once per day, and the more the merrier. Take your time and roleplay your hearts out, but do post regularly and keep the game moving. I'll make sure to do the same. If you know you'll be unable to post for a while, please let us all know here and consider giving march orders to the party (especially if we're in combat) and know that the game will likely still keep moving.

2. I've gotten pretty familiar with the PFS/Pathfinder rules over the years, but obviously I haven't dealt regularly with every class or situation. So if you are concerned that I've messed up somewhere in a way that really impacts gameplay (which is entirely possible), please feel free to raise the issue here in the Discussion thread or privately and I'll do my best to correct the issue. It's all about learning!

3. Please pay attention to text formatting and the thread tabs. Use Gameplay for gameplay and Discussion for non-gameplay discussion. Use the [b] tag and quotes for in-character speech and the [ooc] tag for out-of-character commentary. Use spoiler tags when necessary and open them only when appropriate.

4. Initiative! I've fiddled with a few different initiative systems and I think I've found one I like--you can act when your name is bolded at the bottom of my most recent initiative post. If you need to post out of turn due to limited internet access later or something similar, please put your whole turn in a spoiler so that everyone else (including me) can ignore it until it's your turn.

5. If you cast a spell on a baddie, please tell me the save and DC as appropriate so that I don't have to try to dig it out of your statblock. Same goes for other similar effects.

6. Have fun and be the awesome Pathfinders you are!


Elf

I have a simple question that can hopefully be answered.

Is this scenario more combat oriented, socially oriented or a combo?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

A simple adage: Pathfinders must be prepared for anything!

(Hint: this also answers your question.)


Elf

would my level 3 rogue throw off the level?

If so then I will bring along my barbarian :)


he/him

Dotting. I'm an alternate, so if the table doesn't fill I call dibs!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

@ Chadius: I just had a player drop and I'm running Scizzoot in another adventure shortly, so you're in!

@ Gilthanis: I'd prefer something in-tier, but if your rogue is Exchange or you just really want to then go for it!


he/him

Sweet!

I have a level 2 Urban Ranger who will hit level 3 as soon as her adventure ends (we're up to the last battle + puzzle) so I can join a 3+ subtier.
Otherwise I have a level 1 sorcerer I can bake for the 1+ subtier.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Gilthanis here, with my level 2 magus.

PFS 63386-3
Faction: GL
craft alchemy: 1d20 + 7 ⇒ (11) + 7 = 18
Init +2
Per +0


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

@ Chadius: your sorcerer would probably be best if that works for you. Everyone else on the sign-up listed a L1 or L2 character.


he/him

Yup, working on a level 1 Sorc right now.

...cause the store went down.

Grand Lodge

Male Human Oracle of Nature 1 / Bard 1 (arcane duelist) - HP -17/17 - AC 17/T: 15/FF:13 - Perception +4 - F: +3/ R: +0/ W: +3 - CMB: +4 - CMD: 12, Speed: 30, Init. +4

Cesare Andistore, Level 1 bard
PFS # 2405-4
Faction
Day Job roll - Perform (oratory) +6
Initiative +5
Perception +3

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith Ulmari
Level 1 Sorcerer

PFS # 133608-6
Faction: Liberty's Edge
Day Job: Forest Guide Profession: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative +1
Perception +1

I have some additional equipment to buy, but otherwise she is all set.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Still waiting on a couple of folks. I sent out some PMs, if I don't hear back by tomorrow then I'll pull in some others from the wait list. We'll get started this weekend.

Dark Archive

Hi everybody!

I originally threw my hat in with an Arcanist, but it looks like we got a sorc., and need a cleric. How does everyone feel about a warpriest? Do you feel 'good' about it, or do you feel 'great' about it? Please be honest. ;)

Grand Lodge

Male Aasimar Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6
Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

Dot. I'll get Petrus updated and posting ASAP.

-Posted with Wayfinder


Hey all!

If we need a healer I have a life oracle I can bring along. If not I can take my mini cavalier.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

There's still room for another sorcerer, Meredith will deal most of her damage in melee.

That being said, warpriests are pretty cool. Roll them if you like 'em.

Grand Lodge

Male Aasimar Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6
Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

Petrus
143757-2
Sovereign Court
Gambling: 1d20 + 7 ⇒ (11) + 7 = 18
Initiative +5
Perception +10

Petrus is functional and online.

Dark Archive

@Scootsan. Alright! If you bring your Oracle, I'll take the risk and bring the Arcanist.

Party on! =)

Grand Lodge

Male Aasimar Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6
Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

I vote Warpriest and Cavalier, just because I've never played with a Warpriest, and they seem awesome.

-Posted with Wayfinder


@Atlas2112: Whoopsie! My Oracle's information is not even close to being up on this site. I'm going to have to take the Cavalier after all, if you don't mind using that Warpriest.

Grand Lodge

Andrew, a question. In the letter you posted it says:

"The Trade Prince has asked a handful of agents to join him for this event, and I request that you do just that both as a show of solidarity for an important ally of the Society."

So both as a show of solidarity... and what? Is that just a typo on Paizo's part?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

I copied it directly from the .pdf so... yeah. Just a typo.

Grand Lodge

Roger

Dark Archive

@Scootsan. Too late! Already got the Arcanist onboard. Now we'll all probably die. Tally ho! :p
(I'm sure it'll be fine. ;)


Lol OK. I might try getting the oracle set up tonight to swap if we aren't too far in at that point.

-Posted with Wayfinder

Grand Lodge

Male Aasimar Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6
Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

Alright, great. Get that arcanist posting in the game play thread and we can get this thing going.

-Posted with Wayfinder

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

If someone has the wand, Meredith has +7 UMD. We also have a few people capable of using the wand without UMD checks.

Or maybe we'll just kill everything before they hurt us! :)

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Peeks at skill list. Metella it is!
Meredith has no social skills, although she has an innate +3 thanks to her Charisma. After Phase 1, she will try to assist with pretty much anyone here.

But for Phase 1, she'll talk to the dwarf.

Dark Archive

M Elven Arcanist 1 hp6/6 init: +5 Spells: 1st:2/3 AC:12 AR4/5

FYI, in the last campaign I was in the DM actually found a way to punish good RP, so I may have a bit cold-starting this morning.

Dark Archive

M Elven Arcanist 1 hp6/6 init: +5 Spells: 1st:2/3 AC:12 AR4/5

Dieb is slightly surprised that no one else was surprised by the Inquisition. Apparently their two weapons of fear, surprise, and ruthless efficiency have worked again.

Grand Lodge

Male Aasimar Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6
Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

Nobody expects it.

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Still missing info from Dieb and Polo.

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

Apologies:

Polo Bolger
145085-3
Liberties Edge
Jungle Guide: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative +3
Perception +8 (Eclipse+7 scent)

-Posted with Wayfinder

Dark Archive

M Elven Arcanist 1 hp6/6 init: +5 Spells: 1st:2/3 AC:12 AR4/5

Ah.

Dieb Geist
# 162383-1
Dark Archive
no day job
Init. +5
Perception +3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Chronicles are HERE! Thanks for playing!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Also, for those with hunches, you were indeed correct. Jakti is a member of splinter sect of Sarenrae known as the Cult of the Dawnflower and, suspicious that Temel and Metella are evildoers, sent assassins after them to provoke them into showing their true colors. After the totally separate attack by the zombies sent by Shirin (the false Umut), he drops this suspicion and calls off future attacks.

Everything else was Shirin's fault though. :)

Grand Lodge

Male Human Oracle of Nature 1 / Bard 1 (arcane duelist) - HP -17/17 - AC 17/T: 15/FF:13 - Perception +4 - F: +3/ R: +0/ W: +3 - CMB: +4 - CMD: 12, Speed: 30, Init. +4

Thanks, GMTrex! It was fun!

I'm thinking of completely reworking Cesare, either to improve him as a bard or to change classes entirely before I hit 2nd level. He was my first bard and I haven't found him to be very effective at just about anything. Perhaps I just need to find a more effective bard build, or rebuild him as an investigator.

Anyone have any thoughts or advice?

Grand Lodge

Male Aasimar Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6
Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

Polo has a level four bard I've played with often, and found him to be quite good at a number of things, including walking into ambushes, catching arrows, falling prone and occasionally making others do the same with grease.

-Posted with Wayfinder

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

What don't you like about your bard? What are your goals while playing him? Mine is a controller instead of an archer like yours, so my play style is a bit different.

-Posted with Wayfinder

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2
Petrus. wrote:
Polo has a level four bard I've played with often, and found him to be quite good at a number of things, including walking into ambushes, catching arrows, falling prone and occasionally making others do the same with grease. -Posted with Wayfinder

Catching arrows with his face*

-Posted with Wayfinder

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Bards are pretty versatile, but I find them best if you focus them on either martial combat, skill monkeys or enchantment/illusion spells.

I wound up making a fun whip focused fighter/bard in a tabletop run who focuses on buffing himself with blur/blink and haste, and then threatening 10 ft around him with a 15 ft reach weapon. Tripping optional.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

I had a lot of fun with this module, thanks GM Trex!

Meredith was a lot of fun. I need to figure out if I should dip into Brawler or stick with Sorcerer when she hits level 2. I really want to see if I can make her a Muscle Wizard.

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2
Meredith Ulmari wrote:
I had a lot of fun with this module, thanks GM Trex! Meredith was a lot of fun.

Loved your RP, Meredith. Very well done and entertaining.

@GM Trex: wooooo! My guesswork was some what accurate! Too bad it didn't fit Polo's personality very well-something I need to work on for RP.

@Ceasar: have you looked at this guide ever? It's quite helpful:
Treantmonks bard guide

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Grand Lodge

Male Aasimar Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6
Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

Treatmonk is a useful fellow. I got a lot out of their druid guide.

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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Honestly, I think it might just be that Cesare's level 1. Your build isn't bad and he'll get more useful as he accumulates feats and gets higher level spells. Here's my advice though:

1. The only thing that higher Str is doing for you is an extra +1 or +2 points of damage. I'd trade that down some (to 12 or even 10) in exchange for:
More Con (more hitpoints)
More Int (more bardic knowledge/languages/skills)
Or More Cha (maybe dropping 1 point of Dex to boost Cha to 16, giving you more spells later on)

2. Consider (consider!) taking a level or two of fighter for the extra feats. This will slow down your spell progression, though, so perhaps this isn't the best idea.

3. Invest in Linguistics. You've got skills, use 'em to pick up all the weird languages that no one else would know but seem to pop up everywhere. It looks like you're already investing in Knowledge skills, which is great. Keep doing that until you've got 1 rank in each, then focus on other stuff for a few levels. Your bardic knowledge will keep increasing those skills without ranks anyhow.

4. Trade out CLW as a spell known for something more useful. As long as CLW is on your spell list (it is), you can use a wand of it without UMD. It does not have to be a spell known, and you only get a very very few of those to choose. A wand of CLW will give you much more healing power than you could ever provide through daily spells and with a spring-loaded wrist sheath is almost as quick in combat as the regular spell.

Grease is a great replacement option, some others include charm person, chord of shards, ear piercing scream, hideous laughter, and especially especially especially silent image. Silent image can be used in innumerable RP situations but also in combat--in a recent 5-9 I played the wizard used it to divert a half dozen fire elemental attacks by appearing to conjure up a host of water elementals.

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2
GMTrex wrote:
Grease is a great replacement option, some others include charm person, chord of shards, ear piercing scream, hideous laughter, and especially especially especially silent image.

Yup, grease has a ton of combat utility and silent image is great for RP if you can be creative and if your GM is as well (I still need to pick up a version of this for my bard). Each bard spell level has a different form of silent image, but picking up the first version is probably the best idea. If my bard wasn't my first character I definitely would have taken it sooner.

I have saving finale as well, but I only took it because it goes well with the lingering performance feat. You might want to replace it with one of GMTREX's; I'm being you will find you use them more often.

You might feel 'late to the game' during battles up until you get to start your performances as a move action.

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Grand Lodge

Male Human Oracle of Nature 1 / Bard 1 (arcane duelist) - HP -17/17 - AC 17/T: 15/FF:13 - Perception +4 - F: +3/ R: +0/ W: +3 - CMB: +4 - CMD: 12, Speed: 30, Init. +4

Thanks for the advice, folks. I'm by no means new to Pathfinder, but I've never gotten the hang of bards. I'll tool around with some of this.

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Dot


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Cesare Andistore wrote:
Thanks for the advice, folks. I'm by no means new to Pathfinder, but I've never gotten the hang of bards. I'll tool around with some of this.

Of course! Good luck!

I'm closing down the thread now -- PM me if anybody needs anything!

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