Priest of Pharasma

Petrus.'s page

92 posts. Organized Play character for Rick ..


Full Name

Petrus

Race

Aasimar

Classes/Levels

Petrus: Inquisitor (Sacred Huntmaster) Lvl 3 HP 30/30, AC: 16 (FF: 14, Tch: 12), Perception + 11, Initiative +5, F+5, R+3, W+6

Tipple:
Tipple: Wolf Lvl 3 HP 22/22, AC: 19 (FF: 17, Tch: 12), F+5, R+5, W+2

Gender

Male

Size

Medium

Age

40

Alignment

CG

Deity

Gorum

Languages

Common, Celestial, Sylvan

Occupation

Gambler

Strength 15
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 9

About Petrus.

Stat Block:

Petrus
Male Aasimar Inquisitor (Sacred Huntmaster) 2
N Medium Outsider (Native)
Init +5; SensesDarkvision, Perception +11
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 30 (3d8 +3(toughness) +3(preferred class) +6(constitution))
Fort +5, Ref +3, Will +6
Resistances +5 to Cold, Acid, Electricity
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Offense
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Speed 30 ft.
Ranged 25 ft Dart(10) +4 (1d4+2/x2)
100 ft Longbow(20) +4 (1d8/x3)
Melee MW Greatsword +5 (2d6+3/19-20x2)
Dagger +4 (1d4+2/19-20/x2)
Special Attacks
Spells Known (CL 2; Concentration +5):
Level 1 (3/day) Divine Favor, True Strike, Shield of Faith
Level 0 (at will) Create Water, Read magic, Guidance, Stabilize, Daze
Class (At will) Detect Good /Evil /Law /Chaos
Race (1/day) Daylight
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Statistics
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Str 15, Dex 14, Con 14, Int 12, Wis 16, Cha 9

Base Atk +2; CMB 4; CMD 16

Feats Toughness

Traits Fate's Favored (+1 to luck bonuses), Armor Expert (-1 to all armor check penalties)

Languages Common, Celestial, Goblin

SQ Conversion Inquisition (use Wis modifier for Bluff, Diplomacy, and Intimidate Checks), Cunning Initiative (+ Wis modifier on initiative checks) Stern Gaze (+1/2 of level on Sense Motive and Intimidate checks), Monster Lore (Use Wis and Int modifers on knowledge checks on monsters), Track (+1/2 level on survival checks to track)

Combat Gear MW Greatsword, Dagger, Darts (10), Longbow, Arrows (20) Other Gear MW Chain Shirt, MW backpack, rope (silk), wand of cure light wounds (45 charges), trail rations x5, Holy Symbol (DF), Grappling Hook, Bandolier, Belt Pouch, Compass, Flint & Steel, Whetstone, Water Skin, 1768 gp

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Special Abilities
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Conversion Inquisition (use Wis modifier for Bluff, Diplomacy, and Intimidate Checks),

Cunning Initiative (+ Wis modifier on initiative checks)

Stern Gaze (+1/2 of level on Sense Motive and Intimidate checks)

Monster Lore (Use Wis and Int modifers on knowledge checks on monsters)

Track (+1/2 level on survival checks to track)
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Spellbook
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Level 1Divine Favor, Shield of Faith, True Strike
Level 0Guidance, Stabilize, Create Water, Read Magic, Daze
ClassDetect Good / Evil / Law / Chaos
RaceDaylight

Tipple Stat Block:

Tipple
Male Wolf Animal Companion 2
CG Medium Animal (Wolf)
Init +4; SensesPerception +5, Scent, Low Light Vision
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Defense
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AC 19, touch 12, flat-footed 17 (+2 Dex, +4 Natural Armor, +3 Armor)
hp 22 (3d8 + 3 (Toughness) +6(Constitution))
Fort +5, Ref +5, Will +2
Resistances
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Offense
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Speed 50 ft.
Melee Bite +4 (1d6+1/x2)+Trip
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB 3; CMD 15 (+4 vs trip)
Feats Toughness, Weapon Focus: Natural Weapons
Skills Acrobatics +6, Climb +1, Perception +5, Stealth +6, Swim +1,
Languages
SQ Trip

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Special Abilities
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Attack any target
Heel
Defend
Track (Scent)
Scent
Low Light Vision

Skills:

Acrobatics +2,
Appraise +1,
Bluff +7,
Climb +6,
Diplomacy +11,
Disguise -1,
Escape Artist +2,
Handle Animal +0,
Heal +7,
Intimidate +9,
Kn Arcana +6,
Kn Planes +6,
Kn Religion +6,
Perception +11,
Profession: Gambler +7,
Ride +2,
Sense Motive +8,
Spellcraft +5,
Stealth +2,
Survival 7,
Swim +2,

Experience:

Experience: 6
Fame: 12
Prestige: 10

Active or Usable Boons:

Background: