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Rick .'s page

Organized Play Member. 16 posts (720 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 3 aliases.


Grand Lodge

I'd love to bring my level 2 Alchemist.

Grand Lodge

I have a level two alchemist I'd very much like to get into a game soon.

Grand Lodge

Player: Rick
Character: Tynat n'Tynata (level 2 Alchemist)
Faction: Dark Archive
Played this before: No
Day job roll: Craft: Alchemy: 1d20 + 11 ⇒ (8) + 11 = 19

Grand Lodge

I'd love to play in a game like you're describing.

Grand Lodge

Crowe follows cautiously behind Adowyn.

Grand Lodge

Poog of Zarongel

Grand Lodge

Sorry, didn't see this thread update.

I'll take Poog.

Grand Lodge

I'd love to play if there's a spot to fill. Happy to play any of the pregens.

Grand Lodge


Grand Lodge

Dot. Will get a pregen ready asap. Willing to play whatever we need. If nothing specific is needed, I'll go with Crowe (bloodrager).

Grand Lodge


Grand Lodge

Andrew, a question. In the letter you posted it says:

"The Trade Prince has asked a handful of agents to join him for this event, and I request that you do just that both as a show of solidarity for an important ally of the Society."

So both as a show of solidarity... and what? Is that just a typo on Paizo's part?

Grand Lodge

Cott and Jenny both hustle after the fleeing gnome, with the fleet footed raptor just fast enough to dash through the crowd and catch up to him while the slower druid lags behind.

Grand Lodge

Cott just leveled to four, I'll get him updated ASAP. Thanks for bearing with his slightly outdated stats for now.

Grand Lodge

It's only one acrobatics check to move through multiple threatened squares, right? We had that question came up with Ryan's ninja the other night, but it looks like that bowman just passed through two threatened squares with a single check, so I'm assuming that's the case?

Grand Lodge

Work in progress

Stat Block:

Male Ulfen Human Druid 3
N Medium Humanoid
Init +4; Senses Perception +9
AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)
hp 26 (3d8 + 9)
Fort +5, Ref +3, Will +6
Speed 30 ft.
Ranged Dart +4 (1d4+2/x2)
Melee MW Darkwood Club +5 (1d6+2/x2) 2 Claws +4 (1d4+2/x2) Bite +4 (1d6+2/x2)
Special Attacks
Spells Prepared (CL 3; Concentration +6):
Level 2 (3/day) Bull's Strength, Flaming Sphere, Frigid Touch,
Level 1 (3/day) Burning Disarm , Magic Fang, Ray of Sickening,
0 (at will) Create Water, Detect magic, Guidance, Stabalize

Spontaneous Casting Summon Nature's Ally
Str 14, Dex 14, Con 14, Int 10, Wis 16, Cha 10
Base Atk +2; CMB +5; CMD 17
Feats Toughness, Spell Focus: Conjuration, Augment Summoning
Traits Observant (Sense Motive), Reactionary

Everything above this line is Cott, everything below is Nicole's template I'm still filling in.

Skills Bluff +1, Climb +6, Craft (Shipbuilding) +13, Intimidate +3, Kn Arcana +8, Kn Dungeoneering +8, Kn Engineering +5, Kn History +5, Kn Local +5, Kn Nature +5, Kn Planes +8, Kn Religion +5, Perception +1, Profession (Midwife) +4, Spellcraft +8, Stealth +4, Use Magic Device +5
Languages Common (Taldane), Abyssal, Draconic
SQ Darkvision, Focused Mind, Dirty Fighter, Scaled Skin, Arcane Pool
Combat Gear mighty (+2) composite shortbow, MW longsword, arrows (29), alchemist's fire Other Gear +1 chain shirt (mithral), MW backpack, rope (silk), MW shipbuilding tools, wand of cure light wounds (40 charges), trail rations x5, spellbook, ring of natural protection, 1996 gp
Special Abilities
Scaled Skin Trifle's Tiefling heritage manifests with unusually thick skin, granting her a +1 natural armor bonus and fire resistance 5.
Focused Mind Trifle’s early craft studies gave her a great ability to focus on the immediate task at hand, giving her a +2 concentration bonus.
Dirty Fighter After a life of fighting alongside Tiefling siblings, Trifle has learned to deal +1 additional damage when flanking.
Arcane Pool (5 points/day) (Su) Trifle can tap into a pool of arcane energy to bestow an enhancement upon her weapon.
Spell Combat (Ex) As a full attack action, Trifle can cast a spell and make a melee attack. The melee attack suffers a -2 penalty.
Spellstrike (Su) When casting a spell with a range of "touch," Trifle may make a free melee attack using a weapon to deliver the spell instead of the normal free melee touch attack granted by the spell. If the attack hits, both the spell effects and melee damage occur to the target.
Arcane Accuracy (Su) Trifle may expend 1 point from her Arcane Pool as a swift action to grant herself a +4 insight bonus on all attack rolls until the end of her turn.
Spell Recall (Su) Trifle may recall any single magus spell that she has already prepared and cast by expending as a swift action a number of points from her Arcane Pool equal to the spell’s level. The spell is prepared again.
Acid Splash
Arcane Mark
Dancing Lights
Disrupt Undead
Ghost Sound
Mage Hand
Ray of Frost
Read Magic
Shocking Grasp
True Strike
Ray of Enfeeblement
Unseen Servant
Color Spray
Chill Touch
Corrosive touch
Magic missile
Frigid Touch
Flaming Sphere
Stone Call
Bull’s Strength
Mirror Image


Acrobatics: +2
Appraise: +4
Bluff: +1
Climb: +6
Craft (Shipbuilding): +13
Craft (Any): +4
Diplomacy: -1
Disable Device: --
Disguise: -1
Escape Artist: +2
Fly: +2
Handle Animal: --
Heal: +0
Intimidate: 3
Kn Arcana: +8
Kn Dungeoneering: +8
Kn Engineering: +5
Kn Geography: --
Kn History: +5
Kn Local +5
Kn Nature: +5
Kn Nobility: --
Kn Planes: +8
Kn Religion: +5
Linguistics: +4
Perception: +1
Perform: -1
Profession (Midwife): +4
Ride: +2
Sense Motive: +0
Sleight of Hand: +2
Spellcraft: +8
Stealth: +4
Survival: +0
Swim: +2
Use Magic Device: +5


Experience: 9
Fame: 14
Prestige: 12

Active or Usable Boons:

Debt of the Cyphers (Active): When in Riddleport, Trifle gains a +2 bonus on Knowledge (arcana) and Linguistics checks when she consults Cyphergate scholar Hirako Gurukaza before making the check. In addition, she gains a +2 bonus on Diplomacy (gather information) checks when in Riddleport.

House Thrune's Favor (Active): Trifle caries a rare token stamped with the insignia of House Thrune, granting her a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing.

Nemesis of the Aspis (Usable): Trifle may, as a single-use immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result.

Evenhanded Investigator (Active): Trifle gains a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom.