GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2
GMTrex wrote:
Unrak's plan works perfectly.

I'm sorry...but I didn't hear the rest. This is such a rarity for me that my brain shut off!! But don't worry...


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Once safe, "We must strike now while the iron is hot. I propose that at our earliest convenience, we annex Drelev in order to protect it. I furthermore propose that John take command of a field army in order to draw Armag's focus. With Terrion Numesti safe, and Drelev freed, we need only Tamary to seal the deal."

"Meanwhile, their economy is in shambles. I propose we spend some effort here helping them get back on their feet whilst we plan our next rescue."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

As Taranis speaks, you turn over in you minds the strategic situation in the aftermath of the Baron's demise. Today is the [color=teal]20th of Desnus[/color], coincidentally the 4th anniversary of the founding of Varnhold. The usual petitioners will gather in Tatzylford (per the temporary relocation of court) for Sarenith's business of state in less than two weeks' time, though some slight delay in your return might be forgiven by your subjects, given the circumstances.

The Marchland Shields, under the nominal generalship of Unrak, are currently holding a defensive position on the western side of Wyvernstone Bridge. The Tatzylford Terrors remain garrisoned in Tatzylford. While Drelev's main force in Fort Drelev has disintegrated, his nominal ally Armag of the Tiger Lords has a sizeable army (and some hostages, including Tamary Numesti) somewhere in the hills northwest of the town. Some remnants of Drelev's own forces may also turn to banditry in the hinterlands, and could rally into a dangerous force once the shock of the Baron's death wears off.

And though the townsfolk in Fort Drelev are warming to the heroes from the east, attempting to annex the town prematurely could prove disastrous. You have currently have 12 Liberation points. You will need a few more to win over the town.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Where to?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

I depends. We got a strong hint to head towards Armag's position. So let's do that. I say we sing by the Shields, and then cut into the hills looking for our next foe.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

It takes just a day of travel across the plains to reach Wyvernstone Bridge. You are relieved to see that the Shields are still holding the bridge, and have even managed to replenish their numbers by recruiting a handful of Drelev's deserters.

John takes command of the Shields in a brief ceremony and promises to hold the bridge until your return, leaving you free to plan your westward excursion into the hills.

Where to?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Cut to 134. Then cast Commune with Nature, specifically including people in a 10 mile radius.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The Huntsmen pass back through the cloudberry fields and plunge into the hills. In the afternoon of [color=teal]21st Desnus[/color] Taranis settles on a hilltop to commune with the world around him, and promptly announces that there is a large concentration of people in the hills to the west.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The Huntsmen press westward. Towards sunset you crest a hill to see the light of a large campfire in the valley below you, with the smoke of other fires spread just out of sight to the north and west of you, each black tendril rising against the tableau of a fading sun. In the nearest campsite, dozens of people dressed in furs and animal skins mill about with various tasks; some are armed with axes. Three deer roast on spits at the edge of the fire. A bloody banner with three white gashes painted on it stands by the entrance to the camp.

There is an army here, along with some civilians. You may use the Reconnaisance Rules to learn what you can. Note that night is falling so you may have more success in the morning.

All of that said, engaging the army here is not strictly necessary. You may be able to find and free the hostages, and/or find Armag, all on your own with a bit of skill and luck.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2
GMTrex wrote:
You may use the Reconnaisance Rules to learn what you can.

Question: can we work together (ie. Aid Another) on the recon Rules?


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Unrak "Dreadful Bear" Redleaf wrote:
Question: can we work together (ie. Aid Another) on the recon Rules?

Yes, with the caveat that anyone attempting to Aid Another must also attempt any other required checks (e.g., Stealth) if necessary for your scouting approach.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"By the pricking of my thumbs..." Taranis drinks deep of the cooling air. "Let's see what we're dealing with."

The duke will take the form of a bird, and reconnoiter. Guessing as lead, as that's a hard disguise to beat. Perception: 1d20 + 20 ⇒ (15) + 20 = 35


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak follows his brother's lead, trailing behind & below, keeping his own eyes peeled.

Perception, aid: 1d20 + 13 ⇒ (2) + 13 = 15

Point of order: is this "unclaimed wilderness?" If so, Taranis & Unrak both get +2 perception...


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor follows along and tries to learn as much as he can through observation.

Perception: 1d20 + 12 ⇒ (14) + 12 = 26


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Unrak "Dreadful Bear" Redleaf wrote:
Point of order: is this "unclaimed wilderness?" If so, Taranis & Unrak both get +2 perception...

Yes.

Taranis takes the form of a great eagle-owl and wings into the darkening sky. From the vantage of the air, he sees many things.

1. Basic Info. The Tiger Lords have an army of human barbarians here. There are no fortifications present.
2. Defense. Most here are civilians. In terms of armed forces, this is a small force of 50 barbarians. The army's DV is 12 and its HP is 13/13.
3. Offense. The army's OM is 2 and its speed is 3. The barbarians have ranged capability but no siege weapons.
4. Resources. The army has access to ranged weapons.
5. Commander. The Tiger Lord Vanguard is commanded by Chief Nuktuk, an experienced but not particularly charismatic veteran.

Taranis returns 2d4 ⇒ (3, 3) = 6 hours later to share his findings. It is now well past midnight.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Sorry, in Slack I added that it was in the morning.
----------
"I don't fancy taking on a force like this alone, but I'd like to get our own forces a bit closer, and then I'd like to see if we can cut the head of his bear off and scatter the rest to Gozreh's breath."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis Redleaf wrote:
Sorry, in Slack I added that it was in the morning.

Missed that. That puts the current time at early afternoon on [color=teal]22nd Desnus[/color]. And an addendum:

Taranis picks up enough of the conversation to learn that Armag and the hostages are indeed here---or at least somewhere very nearby. It is curious that Armag is not leading the force himself. Some exploration could reveal the exact location.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

If we have the time, let's do it. Intel is worth the delay in this case methinks.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Exploring this tract of hillscape will be tricky, given the hostile force encamped here, but you think you can do it. I need everyone to make a Stealth check, Disguise check, or similar check/action (turning into a bird again would count) to get through the exploration task without detection. Will entertain creative solutions.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis most definitely turns to a bird again.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Stealth: 1d20 + 15 ⇒ (12) + 15 = 27


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Oops... "grrrrrr" Stealth: 1d20 + 9 ⇒ (15) + 9 = 24


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

I've got up to 5 Invisibilities spells to cast, and I'll cast one on myself that will last 10 min.

Stealth: 1d20 + 19 ⇒ (14) + 19 = 33


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

You like creative solutions?? Here ya go!

Unrak grins, and simply walks out into the wilderness. He is confident he can pass as a barbarian--hell, he IS one--and will use his force of will if confronted to convince any passers-by he is scouting.

intimidate: 1d20 + 16 ⇒ (3) + 16 = 19


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor explores the hillside being as discreet and unnoticeable as possible.

Stealth: 1d20 + 14 ⇒ (17) + 14 = 31


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
Unrak "Dreadful Bear" Redleaf wrote:

You like creative solutions?? Here ya go!

Unrak grins, and simply walks out into the wilderness. He is confident he can pass as a barbarian--hell, he IS one--and will use his force of will if confronted to convince any passers-by he is scouting.

Look slike you've spent too much time in court brother.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The exploration proceeds---slowly. Taranis and Bytor are able to move relatively unseen, along with Toth and Gozrek, but Augrym and Unrak are frequently spotted and it usually takes quick thinking---or seeming truly insane---to get them out of trouble again. You find the spot you are looking for around midday on [color=teal]25th Desnus[/color]: a small box canyon at the edge of a small forest some way west of the main force. Nestled against the sides of a 50-foot cliff is a ring of 11 circular tents, a fenced-in area with two dozen horses, and a large wooden cage with a roof made of leather.

The camp's sentries are on high alert for "crazed man-bear with a head wreathed in flame" so it does not take long for them to notice you. The nearest gives a mighty roar, points at Unrak with his axe, and charges forward with lethal intent.

Initiative!:

Augrym: 1d20 + 8 ⇒ (8) + 8 = 16 +2 if Surprise
Augrym: 1d20 + 8 ⇒ (7) + 8 = 15 +2 if Surprise
Bytor: 1d20 + 2 ⇒ (9) + 2 = 11
Gozrek: 1d20 + 10 ⇒ (13) + 10 = 23
Taranis: 1d20 + 2 ⇒ (9) + 2 = 11
Unrak: 1d20 + 7 ⇒ (2) + 7 = 9
Hostiles: 1d20 + 2 ⇒ (1) + 2 = 3

Taranis may optionally begin combat in bird-form.

Round I
1. Gozrek, Augrym, Bytor, Taranis, Unrak
2. Tiger Lord Barbarians


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis, in human form, quickly begins to summon some help. The loss of John will be acute here. Dropping Touch of Slime for SNAIV. With a whistle to Toth, combat begins!


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

ROAR!

Bite 1: 1d20 + 17 ⇒ (15) + 17 = 32 for DMG: 2d6 + 13 ⇒ (5, 4) + 13 = 22
Bite 2: 1d20 + 12 ⇒ (1) + 12 = 13 MISS
Left Claw: 1d20 + 16 ⇒ (6) + 16 = 22 for DMG: 1d6 + 10 ⇒ (1) + 10 = 11
Right Claw: 1d20 + 16 ⇒ (19) + 16 = 35 for DMG: 1d6 + 10 ⇒ (5) + 10 = 15

If claws both hit: 1d6 + 9 ⇒ (4) + 9 = 13


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek rushes forward, seizing the advantage and trying to drop a guard before he even knows what hits him:

Scorching Ray 1: 1d20 + 7 ⇒ (19) + 7 = 26 for DMG: 4d6 + 3d6 ⇒ (1, 2, 5, 6) + (6, 6, 5) = 31 Movement rate half for 1 round.

Scorching Ray 2: 1d20 + 7 ⇒ (18) + 7 = 25 for DMG: 4d6 + 3d6 ⇒ (2, 2, 1, 2) + (5, 5, 6) = 23 Movement rate half for a second round.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

As a move action, Bytor begins a bardic performance to Inspire Courage!

+2 Attack and Damage Rolls

"Whether by night or day, the huntsmen with have their way!"

Perform: 1d20 + 20 ⇒ (18) + 20 = 38

As a standard action, he then casts haste upon the party!


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak looks at his companions and shrugs. Coulda worked...

He then looks back to the fray, and casts a spell which makes his skin visibly harden Ironskin. Then he moves next to Toth, so they can stand at each other's backs, and he waves the closest foe toward him with an evil, anticipatory grin!

Current conditions:
Inspire + Haste: +3/+2
Haste: +1 AC, Ref, attack w/FA
Ironskin: +5 AC

Current AC: 31


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth, an actual tiger, rips the nearest Tiger "Lord" to ribbons. Gozrek burns another horribly with two snakes of angry flame, but he staggers on amid a scream of defiance.

Bytor lends his trademark encouragement, while Unrak tells himself to get tough.

Round I
1. Gozrek, Augrym, Bytor, Taranis, Unrak
2. Tiger Lord Barbarians (orange @ 54 dmg, half movement 2 rounds)


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym moves in and attacks, studying his target on his way.

Attack: 1d20 + 18 ⇒ (16) + 18 = 341d8 + 9 ⇒ (1) + 9 = 10


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym cuts down the burnt one a moment after Gozrek's blast lands.

More Tiger Lords come bursting out of various tents and running towards the sound of fighting, screaming with rage in a language that only Taranis comprehends.

Hallit:

"FOR ARMAG! FOR ARMAG THE TWICE-BORN!!!"

Two close with Augrym quickly enough to try their steel. One draws blood.

Battleaxe @ Augrym: 1d20 + 13 ⇒ (17) + 13 = 30 HIT Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Battleaxe @ Augrym: 1d20 + 13 ⇒ (9) + 13 = 22 MISS

Another emerges from a nearby tent to hurl a throwing axe at Toth, finding a chink in the big cat's barding.

Throwing Axe @ Toth: 1d20 + 8 ⇒ (20) + 8 = 28 THREAT Confirm: 1d20 + 8 ⇒ (4) + 8 = 12 Nope Damage: 1d6 + 7 ⇒ (4) + 7 = 11

The others simply close.

Round II
1. Gozrek, Augrym (91/106 hp), Bytor, Taranis (Toth 72/83 hp), Unrak
2. Tiger Lord Barbarians


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"You know what's better than a tiger on the battlefield?"

"Two."

Pouncing Augmented Summon Tiger:
Claw 1: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 for DMG: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Claw 2: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 for DMG: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Bite: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 for DMG: 2d6 + 6 + 2 ⇒ (5, 6) + 6 + 2 = 19
Rake: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16 for DMG: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Rake is only on 2 claw hits, and if he's still alive, I'll roll the Grabs

Taranis replies in...

Hallit:
"Armag is false! Behold the power of the Duke and the Huntsmen!"

Taranis then makes a motion akin to scooping sand into his hands as sharp skree and rubble rip the ground up. Mapped area is now difficult terrain, and those inside take DMG: 2d6 ⇒ (6, 2) = 8


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

"ROAR!!!"

Bite 1: 1d20 + 17 + 1 + 2 ⇒ (9) + 17 + 1 + 2 = 29 for DMG: 2d6 + 13 + 2 ⇒ (1, 2) + 13 + 2 = 18
Bite 2: 1d20 + 17 + 1 + 2 ⇒ (12) + 17 + 1 + 2 = 32 for DMG: 2d6 + 13 + 2 ⇒ (1, 1) + 13 + 2 = 17
Left Claw: 1d20 + 16 + 1 + 2 ⇒ (8) + 16 + 1 + 2 = 27 for DMG: 1d6 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Right Claw: 1d20 + 16 + 1 + 2 ⇒ (13) + 16 + 1 + 2 = 32 for DMG: 1d6 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Bite Haste: 1d20 + 17 + 1 + 2 ⇒ (6) + 17 + 1 + 2 = 26 for DMG: 2d6 + 13 + 2 ⇒ (3, 5) + 13 + 2 = 23
If both claws hit: 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor spends the round summoning a Celestial Wolf!

Summmon Monster 2


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth mauls another barbarian to death while Taranis puts another tiger on the field. The latter gets in a few good scrapes. Roll grabs. A strained retort comes from the east amid some groaning about sprained ankles and stubbed toes.

Hallit:

"You lie! We will kill puny bearded man for Armag!"

Bytor summons yet more help.

Round II
1. Gozrek, Augrym (91/106 hp), Bytor, Taranis (Toth 72/83 hp), Unrak
2. Tiger Lord Barbarians (yellow @ 44 dmg, white @ 8 dmg)


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak roars out AND EVEN BETTER IS TWO TIGERS AND A BEAR!!

He roars out in rage and closes with the enemy near his brother, taking a mighty swing.

Attack: 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 21
Damage: 2d6 + 18 + 2 ⇒ (4, 4) + 18 + 2 = 28

Current conditions:
RAGE
Inspire + Haste: +3/+2
Haste: +1 AC, Ref, attack w/FA
Ironskin: +5 AC

Current AC: 29


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Attack 1: 1d20 + 18 ⇒ (6) + 18 = 241d8 + 9 ⇒ (6) + 9 = 15
Attack 2: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 9 ⇒ (8) + 9 = 17


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek dashes around, using his enhanced speed to get there safely. Opposite Unrak, he draws steel and sticks it to the enemy:

Rapier: 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20 for DMG if hit: 1d6 + 1 + 3d6 ⇒ (3) + 1 + (3, 3, 5) = 15 and Disoriented: The target takes a –2 penalty on attack rolls.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak and Augrym each score a single blow---Gozrek's thrust is parried at the last moment.

The Tiger Lords settle into the joys of combat, confident in their numbers and fanatically devoted to their leader.

Black Battleaxe @ Gozrek: 1d20 + 13 ⇒ (15) + 13 = 28 HIT Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Hallit:
"Puny child tries to stab from behind! Very dishonorable. I shall wear your teeth as a necklace."

Battleaxe @ Taranis: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 HIT Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Battleaxe @ Tiger: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30 HIT Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Battleaxe @ Augrym: 1d20 + 13 ⇒ (2) + 13 = 15 MISS

Battleaxe @ Toth: 1d20 + 13 ⇒ (9) + 13 = 22 MISS

One of the reinforcements from the other end of the camp manages to get a shot in at the summoned tiger. The rest simply close.

Throwing Axe @ Tiger: 1d20 + 8 ⇒ (8) + 8 = 16 HIT Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Round III
1. Gozrek (43/52 hp), Augrym (91/106 hp), Bytor, Taranis (79/91 hp, Toth 72/83 hp, tiger 22/45 hp), Unrak
2. Tiger Lord Barbarians (yellow @ 44 dmg, white @ 8 dmg, black @ 28 dmg, orange @ 17 dmg)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis steps back and brings forth a wall of fire! Creatures on the inside take DMG: 2d6 + 10 ⇒ (5, 6) + 10 = 21. If you decide the third is only adjacent, he takes 2d4 ⇒ (1, 3) = 4. The guy in the south likely takes DMG: 1d4 ⇒ 2

The summoned tiger fights back!

Claw 1: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 for DMG if hit: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Claw 2: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 for DMG if hit: 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Bite: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 for DMG if hit: 2d6 + 6 + 2 ⇒ (2, 4) + 6 + 2 = 14
Rake if App.: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 for DMG if hit: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth goes after the foe south of him:

Bite 1: 1d20 + 17 + 1 + 2 ⇒ (1) + 17 + 1 + 2 = 21 for DMG if hit: 2d6 + 13 + 2 ⇒ (4, 5) + 13 + 2 = 24
Bite 2: 1d20 + 12 + 1 + 2 ⇒ (1) + 12 + 1 + 2 = 16 for DMG if hit: 2d6 + 13 + 2 ⇒ (6, 6) + 13 + 2 = 27
Left Claw: 1d20 + 16 + 1 + 2 ⇒ (10) + 16 + 1 + 2 = 29 for DMG if hit: 1d6 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Right Claw: 1d20 + 16 + 1 + 2 ⇒ (13) + 16 + 1 + 2 = 32 for DMG if hit: 1d6 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Bite H: 1d20 + 17 + 1 + 2 ⇒ (7) + 17 + 1 + 2 = 27 for DMG if hit: 2d6 + 13 + 2 ⇒ (3, 4) + 13 + 2 = 22
If both claws hit: 1d6 + 9 + 2 ⇒ (5) + 9 + 2 = 16


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek delays a moment until Unrak regains the flank, then he opens up:

ATK 1: 1d20 + 10 + 2 + 2 + 1 ⇒ (13) + 10 + 2 + 2 + 1 = 28 for DMG: 1d6 + 1 + 3d6 ⇒ (3) + 1 + (1, 1, 1) = 7 Bewildered for -2 to ATK

ATK H: 1d20 + 10 + 2 + 2 + 1 ⇒ (10) + 10 + 2 + 2 + 1 = 25 for DMG: 1d6 + 1 + 3d6 ⇒ (3) + 1 + (4, 3, 6) = 17 Bewildered for -2 to ATK


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Taranis calls forth a roaring inferno as his tigers do their work. Toth shreds another barbarian, while his weaker counterpart nearly undoes another. The fire does the rest for him (though singing the tiger a bit too). Gozrek gives as good as he got.

Round III
1. Gozrek (43/52 hp), Augrym (91/106 hp), Bytor, Taranis (79/91 hp, Toth 72/83 hp, tiger 20/45 hp), Unrak
2. Tiger Lord Barbarians (white @ 29 dmg; grey @ 10 dmg; black @ 56 dmg; orange @ 17 dmg)


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

A powerful canine appears, licks its white teeth, and then strikes at Orange.

Attack: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Piercing Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Meanwhile, Bytor moves closer and shoots his bow at the same target.

Ranged Attack: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Piercing Damage: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

My medium sized wolf token took up the entire map, so I left it off. However, it is flanking with Toth.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor's summoned help bites down on the Tiger Lord's ankle, eliciting a howl of displeasure. The professor's own volley is ill-timed for the churning melee.

Round III
1. Gozrek (43/52 hp), Augrym (91/106 hp), Bytor, Taranis (79/91 hp, Toth 72/83 hp, tiger 20/45 hp), Unrak
2. Tiger Lord Barbarians (white @ 29 dmg; grey @ 10 dmg; black @ 56 dmg; orange @ 23 dmg)


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak takes advantage of the flank, does a quick shuffle-step, and uses the magical speed of Bytor's spell to eviscerate the foe between him and Gozrek.

Current conditions:
RAGE
Inspire + Haste: +3/+2
Haste: +1 AC, Ref, attack w/FA
Ironskin: +5 AC
Flank: +2

Current AC: 29

Attack: 1d20 + 15 + 5 ⇒ (20) + 15 + 5 = 40 <--Threat #1!!
Damage: 2d6 + 18 + 2 ⇒ (4, 4) + 18 + 2 = 28

Attack: 1d20 + 10 + 5 ⇒ (14) + 10 + 5 = 29
Damage: 2d6 + 18 + 2 ⇒ (2, 3) + 18 + 2 = 25

Haste Attack: 1d20 + 15 + 5 ⇒ (18) + 15 + 5 = 38 <--Threat #2!!
Damage: 2d6 + 18 + 2 ⇒ (1, 5) + 18 + 2 = 26

Confirm 1: 1d20 + 15 + 5 ⇒ (15) + 15 + 5 = 35
Damage: 2d6 + 18 + 2 ⇒ (1, 5) + 18 + 2 = 26

Confirm 2: 1d20 + 15 + 5 ⇒ (7) + 15 + 5 = 27
Damage: 2d6 + 18 + 2 ⇒ (6, 6) + 18 + 2 = 32

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