Gameday XIII - 'Gallows of Madness - A Foul Breed'

Game Master Shadow Dragon

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You are escorted back to the Administrative Building where Caleria, stuck behind a huge stack of paperwork, waves you into the Mayor's office without an announcement.

The guard with you calls out to Mayor Trinelli, "Mayor I've brought the individuals you requested."

Inside the office you hear, "Thank you Dante, they can enter."

As you go inside it seems the Mayor is tense as she forgoes any pleasantries and asks, "Did you find them?"

Silver Crusade

Male NG Human God Caller 1 | HP 10/10 | AC 12 T 9 FF 12 | CMB -1, CMD 10 | F: +4, R: -1, W: +3 [+1 vs death, +2 vs mind-affecting evil outsiders] | Init: -1 | Perc: +1, SM: +1 | Speed 30ft | First Level Spells 2/2 |Shirt Reroll 1/1 | Summon Monsters 5/5 | PFS Pin: 1/1 | Active conditions: +2 Int

"We have a p-p-p . . ."


Male NG Bipedal Agathion Eidolon 1 | HP 7/7 | AC 13 T 11 FF 12 | CMB +4, CMD 15 | F: +3, R: +1, W: +2 [+4 poison & petrification] | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Resistance 5 (electricity) | Active conditions:

"Promising lead. Sorry kid, we don't wanna be here all night. There's this warehouse, and we think one of the apprentices took another there. So less jibber-jabbering, if you ask me," says Grizzlebin. "Uh, no offense, Madame Mayor."

The Concordance

Gallows of Madness - A Foul Breed Female N Elf Alchemist (Mindchemist) 1 | HP 8/9 | AC 15 T 14 FF 11 | CMB -2, CMD 12 | F +4, R +7, W +1 | Init +4 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. with backpack)
Ressources:
Cognatogen: 1/1, Bombs: 8/8, Extracts 1st 2/3

"Do you have new information that can help us? We were just getting ready to go and inspect the warehouse when you summoned us."


The Mayor nods, "Yes it sounds like the warehouse is the next step. I'll have the town guard clear the area around it to keep prying eyes and ears at bay. Dante, please see to it."

The young guard salutes and trots off to carryout his orders.

A quick bookkeeping question: I'm assuming at some point the group intends to return to the Vazarro house to clear out the demon bile from Gellion's room?

Sovereign Court

CG Catfolk Oracle 1 | Mods: +2 Wis Harrow | HP 11 (-0) | AC/Tch/FF 20/13/17 | CMD 15 | F/R/W +2/+3/+1 +2/+3/+2 (Cat’s Luck Reflex) | Speed 30ft, Climb 20ft | 2 Star Folio Re-Roll 0/1 (Intimidate) | Spells 1st: 3/4 | Perc: -1 +0 (30 ft sight, Darkvision, Scent), SM: +1 +2 | Init: +4

Cannoli meant to do that but we had pod people in cocoons so she got distracted.

The Concordance

Gallows of Madness - A Foul Breed Female N Elf Alchemist (Mindchemist) 1 | HP 8/9 | AC 15 T 14 FF 11 | CMB -2, CMD 12 | F +4, R +7, W +1 | Init +4 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. with backpack)
Ressources:
Cognatogen: 1/1, Bombs: 8/8, Extracts 1st 2/3
GM Shadow Dragon wrote:

The Mayor nods, "Yes it sounds like the warehouse is the next step. I'll have the town guard clear the area around it to keep prying eyes and ears at bay. Dante, please see to it."

The young guard salutes and trots off to carryout his orders.

"Great! Anything else? If not, we'll be on our way to the warehouse."

GM Shadow Dragon wrote:
A quick bookkeeping question: I'm assuming at some point the group intends to return to the Vazarro house to clear out the demon bile from Gellion's room?

I assumed our cold iron mace wielding oracle already did that...

Dark Archive

android gloomblade 1 | ♥️12 | ⛨16 t11 ff15 | CMB +5, CMD 16 | F +3, R +1, W +0; +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +6; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☑Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | Active conditions: none

Guardian heads towards the door, assuming the mayor won't hold them any longer.

We must escape... before the mayor thinks of more to say or ask!


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Vreekka The Brainiac wrote:
GM Shadow Dragon wrote:

The Mayor nods, "Yes it sounds like the warehouse is the next step. I'll have the town guard clear the area around it to keep prying eyes and ears at bay. Dante, please see to it."

The young guard salutes and trots off to carryout his orders.

"Great! Anything else? If not, we'll be on our way to the warehouse."

GM Shadow Dragon wrote:
A quick bookkeeping question: I'm assuming at some point the group intends to return to the Vazarro house to clear out the demon bile from Gellion's room?
I assumed our cold iron mace wielding oracle already did that...

Noticing a couple of wounds on members of the party Mayor Trinelli adds, "I have made a donation of fifty gold pieces to the Temple of Erastil as a stipend in case you need healing before going to the warehouse. Good luck."

As the group departs Caleria looks up from her paperwork to say, "Go get 'em tigers!" Looking at Cannoli she adds, "Literally in your case."

Liberty's Edge

Human Spiritualist (Phantom Blade) 1 / Cleric (Crusader) 1 | HP 18/18 | AC 20 / 14T / 16FF | Fort +6, Reflex +2, Will +8 | CMD 13 / 11 FF | Init 3 | Perc +11 | SM +11 | Speed 20' | Spirit Spells 1st 2/2 |Cleric Spells 1st 1/1 | Active Conditions:

Victor thanks the Mayor as the party head out of the office.

"Did anyone have anything they needed to do before we head to the warehouse, or are we good to go straight there?"

Dark Archive

android gloomblade 1 | ♥️12 | ⛨16 t11 ff15 | CMB +5, CMD 16 | F +3, R +1, W +0; +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +6; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☑Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | Active conditions: none

I do not have a tiger-shaped mode, but I will do my best all the same.

Ready for the warehouse


Waiting to see if anyone needs healing, etc. or if you're proceeding to the warehouse.

Silver Crusade

Male NG Human God Caller 1 | HP 10/10 | AC 12 T 9 FF 12 | CMB -1, CMD 10 | F: +4, R: -1, W: +3 [+1 vs death, +2 vs mind-affecting evil outsiders] | Init: -1 | Perc: +1, SM: +1 | Speed 30ft | First Level Spells 2/2 |Shirt Reroll 1/1 | Summon Monsters 5/5 | PFS Pin: 1/1 | Active conditions: +2 Int

"I'm ready to g-g-go!"

Sovereign Court

CG Catfolk Oracle 1 | Mods: +2 Wis Harrow | HP 11 (-0) | AC/Tch/FF 20/13/17 | CMD 15 | F/R/W +2/+3/+1 +2/+3/+2 (Cat’s Luck Reflex) | Speed 30ft, Climb 20ft | 2 Star Folio Re-Roll 0/1 (Intimidate) | Spells 1st: 3/4 | Perc: -1 +0 (30 ft sight, Darkvision, Scent), SM: +1 +2 | Init: +4

I looked back four pages and only see that Vreeka and Guardian took one damage from the fire trap, is there other damage anyone took? If not, I say we go. Also, Cannoli will happily heal anyone up or use people’s wands on them. But only if you ask. :P

The Concordance

Gallows of Madness - A Foul Breed Female N Elf Alchemist (Mindchemist) 1 | HP 8/9 | AC 15 T 14 FF 11 | CMB -2, CMD 12 | F +4, R +7, W +1 | Init +4 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. with backpack)
Ressources:
Cognatogen: 1/1, Bombs: 8/8, Extracts 1st 2/3

I'm fine with going to the warehouse now.

Grand Lodge

male dhampir sorc(crossblooded)1, HP 10, AC/TFF 11/11/10, F +1, R +1, W +2, Initi +1, Perc +3

me good

Liberty's Edge

Human Spiritualist (Phantom Blade) 1 / Cleric (Crusader) 1 | HP 18/18 | AC 20 / 14T / 16FF | Fort +6, Reflex +2, Will +8 | CMD 13 / 11 FF | Init 3 | Perc +11 | SM +11 | Speed 20' | Spirit Spells 1st 2/2 |Cleric Spells 1st 1/1 | Active Conditions:

Victor is good with going to the warehouse if everyone else is ready.


As the sun sets the group follows their map to the warehouse. Townspeople were already heading on the way home or to an inn but you notice, as you get closer to the Conerica River and the docks, that the town guard are discretely directing people away from your destination.

You overhear snippets of, "Runaway barge workers" and "Some kids up to no good" but the town guard seems to pay you no mind.

As you draw closer suddenly some...thing...appears out of nowhere and attacks Victor!

Claws 1: 1d20 + 9 ⇒ (17) + 9 = 261d3 + 1 ⇒ (2) + 1 = 3

Fort Victor: 1d20 + 6 ⇒ (8) + 6 = 14

Dex Damage: 1d2 ⇒ 2

@Victor: Victor takes 3 HP of damage and 2 Dex.

GM:
Initiative

Ini Cannoli: 1d20 + 4 ⇒ (13) + 4 = 17
Ini Guardian XI: 1d20 + 1 ⇒ (7) + 1 = 8
Init Vreekka: 1d20 + 3 ⇒ (9) + 3 = 12
Init Daegon: 1d20 + 1 ⇒ (5) + 1 = 6
Init Victor: 1d20 + 3 ⇒ (1) + 3 = 4
Init Jakeric: 1d20 - 1 ⇒ (10) - 1 = 9
Init Monster!: 1d20 + 6 ⇒ (16) + 6 = 22

Round 1 - What's that thing?!?!

Monster!
Cannoli
Vreekka
Jakeric and Grizzlebin
Guardian XI
Daegon
Victor (-13 HP, -2 Dex)

Since it won inits it gets to 'double up' on it's action.

The thing is so fast it attacks Victor before the group can react!

Claws 1: 1d20 + 9 ⇒ (15) + 9 = 241d3 + 1 ⇒ (3) + 1 = 4
Claws 2: 1d20 + 9 ⇒ (10) + 9 = 191d3 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 9 ⇒ (12) + 9 = 211d4 + 1 ⇒ (3) + 1 = 4

@Victor: Good grief I'm sorry. :( Due to the Dex loss Victor's AC dropped by one so he took all 3 hits. So that's a total of -13 HP and -2 Dex.

An FYI: Yes it's Stealth plus (make a Spellcraft check) is good enough to evade even Victor's Perception if he rolled a 20. I put an icon for it on the new map, Slide 2, but it's actually a very small creature and is in Victor's square. Everyone is UP! Knowledge (Planes) will provide information about the creature; let me know what you want to know about when you make the roll.

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