8-07 PF 1, Evergreen, from the tomb of Righteous Repose

Game Master DoubleGold

Map


51 to 100 of 257 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Dark Archive

Female Halfling Druid-5/Warpriest-1/Sphere Singer-1 | HP-49 | AC-18 | F-9, R-5, W-12 | Per-10, SM-7 Dip-5 | DA | 124312-24

reflex: 1d20 + 5 ⇒ (17) + 5 = 22

Yeeeek!!! ....... Ew! That could have been nasty


8-07 Map DungeonMaster

Prilla does not fall into the trap and obtains the liquid. Spellcraft to identify items, or you can cast identify.

Dark Archive

Female Halfling Druid-5/Warpriest-1/Sphere Singer-1 | HP-49 | AC-18 | F-9, R-5, W-12 | Per-10, SM-7 Dip-5 | DA | 124312-24

spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17

"And stay down!" Dimak ends his rage to conserve energy. He hands the cleric a wand of CLW. "Nemesis, would you be so kind and heal me up?"

Assuming the cleric does so:

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8


8-07 Map DungeonMaster

The treasure is, Martyr’s tears (contains 18 hit points)
Alright, reposition your tokes and explore.

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

As Prilla finds a treasure, Thornrose turns to explore room to the right of entrance.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


8-07 Map DungeonMaster

Knight Thornrose enters A2
A single sarcophagus dominates the east end of this room. The walls are adorned with engravings of soldiers in plate armor holding their helms reverently to their sides, eyes downcast. He finds no treasure or enemies or traps in here.

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17

After being fully healed Dimak moves a bit to the left and inspects the objects he sees in front of him. (see map)

Perception: 1d20 + 14 ⇒ (11) + 14 = 25

Info: Dimak's enlarge person only lasts 10 rounds - 5 rounds of that are already gone at this moment.

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (73)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 17/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Vrothum carefully proceeds to the far NW room and peeks his head in to check it out. Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Igor and Tiny Pebble advance to back up Prilla. The elemental can sense the hidden creature behind the wall and Igor communicates this fact to the rest of the party.


8-07 Map DungeonMaster
Dimak wrote:


Info: Dimak's enlarge person only lasts 10 rounds - 5 rounds of that are already gone at this moment.

Unless you are in a hurry to get into another combat before that spell wears off, I'm going to say that time passed as it takes time to explore each room, like a couple of minutes each. If you really want to keep it going, you can reposition yourself so that other creature on the map finds you and combat starts. We can say you're on round 6 if you want to start that combat, otherwise any spell that has a duration less than 5 minutes, I'm going to say wore off by now.


8-07 Map DungeonMaster

Dimak looks down that hallway, no creatures, or treasures or revealed.
The familiar can't sense any additional creature from its position to see if any creatures are there off to the sides.
Vrothum sees a hallway. Map updated, now what?

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17
DoubleGold wrote:
Unless you are in a hurry to get into another combat before that spell wears off, I'm going to say that time passed as it takes time to explore each room, like a couple of minutes each. If you really want to keep it going, you can reposition yourself so that other creature on the map finds you and combat starts. We can say you're on round 6 if you want to start that combat, otherwise any spell that has a duration less than 5 minutes, I'm going to say wore off by now.

I'm not in a hurry to get into another combat, so it's fine that the spell wears off. And before we deliberately start the next combat, Igor can use Dimak's wand of enlarge person on him again, and Prilla can use his wand of bless on the party.

Dimak moves down the hallway and checks out the stairs to his left. (see map)

Dark Archive

Female Halfling Druid-5/Warpriest-1/Sphere Singer-1 | HP-49 | AC-18 | F-9, R-5, W-12 | Per-10, SM-7 Dip-5 | DA | 124312-24

Prilla stays in the back, following the party. She's still feeling sheepish about nearly falling in a trap.


8-07 Map DungeonMaster

Dimak looks to the south and sees 2 more paths/hallways.

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10
Dimak wrote:
"And stay down!" Dimak ends his rage to conserve energy. He hands the cleric a wand of CLW. "Nemesis, would you be so kind and heal me up?"

Nemesis gives Dimak a curt nod and sets to work, wielding his healing wand as one would a soldering iron - and to Dimak's momentary horror, that is just how its touch feels, the pain of his injuries flaring before going numb as though they are being cauterized; it leaves no marks, though.

She follows the others and keeps ready for trouble.

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17

Dimak is a barbarian, he knows pain. ;-) But no scars? That's (almost) unacceptable! ^_^

Dimak takes the stairs to the south and checks out the 2 hallways (the eastern by peering around the corner).

Dark Archive

Female Halfling Druid-5/Warpriest-1/Sphere Singer-1 | HP-49 | AC-18 | F-9, R-5, W-12 | Per-10, SM-7 Dip-5 | DA | 124312-24

Prilla follows Dimak wondering if she should be doing the healing.


8-07 Map DungeonMaster

Dimak peeks at room 3, C3. Workshops
These workshops for repairing and maintaining weapons
and armor served the Shining Crusade well, but are now in
disarray. Broken tools lie strewn about. No creatures spotted
More map revealed. What about the others, the familiar can sense creatures through was. Can chance you want to move him to poke around sense you can reveal creatures on the other side of the wall you can't see?

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

Thornrose walks to other side of wide hall to catch up with Dimak and Prilla.

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17

Still wielding his nodachi, Dimak moves further into the workshop and looks around the corner. (see map)


8-07 Map DungeonMaster

Dimak explores more, running into no traps, finding no monsters and no treasure stick out at him.

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17

Dimak moves north and west, peering north around the corner. (see map)

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

Thornrose moves behind Vrothum ready to explore the hallway leading north.


8-07 Map DungeonMaster
Dimak wrote:
Dimak moves north and west, peering north around the corner. (see map)

It leads into a room. With a room off to the side along that hallway. You going into room 4?

Dark Archive

1 person marked this as a favorite.
Female Halfling Druid-5/Warpriest-1/Sphere Singer-1 | HP-49 | AC-18 | F-9, R-5, W-12 | Per-10, SM-7 Dip-5 | DA | 124312-24

Prilla sticks close behind Dimak. She also quietly sings to herself.

Don't you know you never split the party ...

perform sing: 1d20 + 10 ⇒ (4) + 10 = 14

Song

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17
DoubleGold wrote:
You going into room 4?

No, not yet.

"Ok, ok, you're right, Prilla. That's far enough without the others. Let's go back to them and talk tactics."

Dimak turns around and moves back to the first room. He sheathes his nodachi and draws his magic longhammer.

As Igor has informed us about the creature, I think before any further exploring we should take care of this threat. And we can buff ourselves before the encounter. Afterwards, it would be great if Tiny Pebble could scan the already explored sections for more creatures.

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (73)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 17/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Vrothum turns to Thornrose winks, and offers his back to the leshy. Lets catch up to the others then.Ill share my information with the party and bring up the rear.

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Nemesis also begins singing, softly at first, but growing bolder...

"To everythiiiing, BURN! BURN! BURN!"
"There is a seasoooon, BURN! BURN! BURN!"

"A time to SCORCH!"
"A time to FRY!"
"A time to FLAMBEE!"
"A time to CREMATE! IMMOLATE! INCINERATE...!!!"

Perform (Singe): 1d20 + 4 ⇒ (20) + 4 = 24 Typo? What typo??
It turns out she has quite a singing-voice!

As she sings, you feel strange insights one by one...If I can, I'll give everyone guidance, starting with myself.

Dark Archive

Female Halfling Druid-5/Warpriest-1/Sphere Singer-1 | HP-49 | AC-18 | F-9, R-5, W-12 | Per-10, SM-7 Dip-5 | DA | 124312-24

Prilla is actually impressed and claps. Well done Ms Nemesis

She then sings a song of Bless

Although she does wonder what would happen if Nemesis was running a BBQ grill.

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17
Prilla Frost wrote:

Prilla is actually impressed and claps. Well done Ms Nemesis

She then sings a song of Bless

Although she does wonder what would happen if Nemesis was running a BBQ grill.

Just for bookkeeping: That was a charge from my wand of bless, right?

"Thank you both." Dimak bows, then gestures to the wizard. "Igor, if you could use my wand to make me bigger, that would be great, thank you."

Are we ready to fight the creature? Dimak certainly is, once he's enlarged. ;-)

Dark Archive

Female Halfling Druid-5/Warpriest-1/Sphere Singer-1 | HP-49 | AC-18 | F-9, R-5, W-12 | Per-10, SM-7 Dip-5 | DA | 124312-24

May as well be, I suspect her level of Warpriest only gives her the first level effects.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Igor nods at Dimak's request and activates his wand. The dwarf now towers over the rest of the party.


8-07 Map DungeonMaster

The party regroups? Who is leading the way? And is Vrothum going to start heading down that hallway?
Tiny Pebbles familiar does not sense any additional creatures within his 60 foot range through walls or anything.


HP 31/31|DR 5/Adamantine|AC 30 Incorp T 19 T 11 FF 29 |CMB +7 CMD 16 (21 vs Grapple)|F +3 R +2 W +5|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs : Clay Skin (35/35), Mage Armor, Shield, Alchemical Grease, Haste.

Tiny Pebble moves in front of his master. His senses reach beneath the ground itself searching for enemies.

@DoubleGold - Yes, he can sense creatures around corners. As long as they are touching the same surface as he is on. In this case that is the floor. :)


8-07 Map DungeonMaster
Tiny Pebble wrote:

Tiny Pebble moves in front of his master. His senses reach beneath the ground itself searching for enemies.

@DoubleGold - Yes, he can sense creatures around corners. As long as they are touching the same surface as he is on. In this case that is the floor. :)

Got ninjaed while editing, Tiny Pebbles does not sense any creatures.


8-07 Map DungeonMaster

Nevermind Tiny Pebbles, there is one creature within your 60 foot range, I actually measured. Thought it was further out. Added it to the map, if you could pass through walls it is 50 feet away, but obviously it would take more than 50 feet to reach it.

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (73)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 17/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

I agree with Prilla, if Pebbles? That's his name right Igor? If pebbles senses danger we should neutralize it before we explore any further. Lead the way big boy! Says Vrothum as he staggers in behind Dimak.


8-07 Map DungeonMaster

Looks like the map got moved ever so slightly. I repositioned the creatures to be in those squares. You all regather yourselves knowing the creature is there, None of you can see the creature yet nor can it see you yet. Nobody moved between the 2 red lines yes.

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17

The large dwarf lets his anger rise (free action to start rage), 5-foot-steps up and swings his hammer at the creature.

enlarged Rage +1 adamantine longhammer + RA + PA: 1d20 + 13 + 2 - 2 ⇒ (3) + 13 + 2 - 2 = 16 :-(
Magic Bludgeoning + PA, adamantine: 2d8 + 11 + 6 ⇒ (1, 5) + 11 + 6 = 23
Using a rage power to increase the attack roll: Auspicious Mark: 1d6 ⇒ 6 Yes!
Total attack roll result: 22 I hope that's enough...

Iterative enlarged Rage +1 adamantine longhammer + RA + PA: 1d20 + 8 + 2 - 2 ⇒ (2) + 8 + 2 - 2 = 10 :-(
Magic Bludgeoning + PA, adamantine: 2d8 + 11 + 6 ⇒ (6, 3) + 11 + 6 = 26

AC 11, touch 7, flat footed 9 (+4 armor, +2 Dex, -2 Rage, -2 RA, -1 size)
AC vs crit 13, touch 9, flat-footed 11 (+4 armor, +2 Dex, -2 Rage, -2 RA, -1 size, +2 circumstance helmet)

Auspicious Mark (Su) wrote:
The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark she possesses. Once per rage, as a swift action that costs 2 rounds of rage, the barbarian can call upon the spirits' favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.


8-07 Map DungeonMaster

Um Dimak, do you have a reach of 15 feet or more? Large size would give you 10 feet. That is 3 diagonal squares.

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17

Yes. Dimak's longhammer is a reach weapon; enlarged he has a reach of 20 feet and can attack anything in 15-20 feet with it. And in the range of 0-10 feet he can attack with his helmet. ^_^


8-07 Map DungeonMaster

So Dimak does hit, even with the cover around the wall it hits, because the creature is also flat footed. All of that damage goes through, 23 damage to the creature. The creature is now aware you are there.
Nice surprise round
Everyone roll init The creatures which will now come after you all, you know are made of wood. Map updated.

Dark Archive

Female Halfling Druid-5/Warpriest-1/Sphere Singer-1 | HP-49 | AC-18 | F-9, R-5, W-12 | Per-10, SM-7 Dip-5 | DA | 124312-24

initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Dark Archive

Female Halfling Druid-5/Warpriest-1/Sphere Singer-1 | HP-49 | AC-18 | F-9, R-5, W-12 | Per-10, SM-7 Dip-5 | DA | 124312-24

You go first.

Liberty's Edge

#8-07 Tome of Righteous Repose Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 8/19 | Lucky Number: 17

initiative: 1d20 + 5 ⇒ (18) + 5 = 23


8-07 Map DungeonMaster

init of wood creatures: 1d20 + 3 ⇒ (11) + 3 = 14 Remember people, room 1 is still hazardous, if you move more than half your speed, you will need to make an acrobatics check not to fall prone and possibly take damage.

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (73)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 17/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Igor prepares for the battle.

Initiative, Heightened Awareness expended: 1d20 + 14 ⇒ (15) + 14 = 29

51 to 100 of 257 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / 8-07 PF 1, Evergreen, from the tomb of Righteous Repose Gameplay All Messageboards

Want to post a reply? Sign in.