DoubleGold |
Prilla does not fall into the trap and obtains the liquid. Spellcraft to identify items, or you can cast identify.
Dimak |
"And stay down!" Dimak ends his rage to conserve energy. He hands the cleric a wand of CLW. "Nemesis, would you be so kind and heal me up?"
Assuming the cleric does so:
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
DoubleGold |
The treasure is, Martyr’s tears (contains 18 hit points)
Alright, reposition your tokes and explore.
Knight Thornrose |
As Prilla finds a treasure, Thornrose turns to explore room to the right of entrance.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
DoubleGold |
Knight Thornrose enters A2
A single sarcophagus dominates the east end of this room. The walls are adorned with engravings of soldiers in plate armor holding their helms reverently to their sides, eyes downcast. He finds no treasure or enemies or traps in here.
Dimak |
After being fully healed Dimak moves a bit to the left and inspects the objects he sees in front of him. (see map)
Perception: 1d20 + 14 ⇒ (11) + 14 = 25
Info: Dimak's enlarge person only lasts 10 rounds - 5 rounds of that are already gone at this moment.
Vrothum |
Vrothum carefully proceeds to the far NW room and peeks his head in to check it out. Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Igor Ivantoe |
Igor and Tiny Pebble advance to back up Prilla. The elemental can sense the hidden creature behind the wall and Igor communicates this fact to the rest of the party.
DoubleGold |
Info: Dimak's enlarge person only lasts 10 rounds - 5 rounds of that are already gone at this moment.
Unless you are in a hurry to get into another combat before that spell wears off, I'm going to say that time passed as it takes time to explore each room, like a couple of minutes each. If you really want to keep it going, you can reposition yourself so that other creature on the map finds you and combat starts. We can say you're on round 6 if you want to start that combat, otherwise any spell that has a duration less than 5 minutes, I'm going to say wore off by now.
DoubleGold |
Dimak looks down that hallway, no creatures, or treasures or revealed.
The familiar can't sense any additional creature from its position to see if any creatures are there off to the sides.
Vrothum sees a hallway. Map updated, now what?
Dimak |
Unless you are in a hurry to get into another combat before that spell wears off, I'm going to say that time passed as it takes time to explore each room, like a couple of minutes each. If you really want to keep it going, you can reposition yourself so that other creature on the map finds you and combat starts. We can say you're on round 6 if you want to start that combat, otherwise any spell that has a duration less than 5 minutes, I'm going to say wore off by now.
I'm not in a hurry to get into another combat, so it's fine that the spell wears off. And before we deliberately start the next combat, Igor can use Dimak's wand of enlarge person on him again, and Prilla can use his wand of bless on the party.
Dimak moves down the hallway and checks out the stairs to his left. (see map)
Nemesis Melek |
"And stay down!" Dimak ends his rage to conserve energy. He hands the cleric a wand of CLW. "Nemesis, would you be so kind and heal me up?"
Nemesis gives Dimak a curt nod and sets to work, wielding his healing wand as one would a soldering iron - and to Dimak's momentary horror, that is just how its touch feels, the pain of his injuries flaring before going numb as though they are being cauterized; it leaves no marks, though.
She follows the others and keeps ready for trouble.