
Kappi Matarito |
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Round 5 (?)
Kappi can't help but grin stupidly as his tomahawk magically appears back on his new "blink belt". He draws the weapon to throw again and almost drops it as he notices a GIANT Ali ready to wreck havoc.
The slim rogue quickly moves out of her way and throws his ax at Mr Blue.
throwing attack 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
cold iron tomahawk 1d6 + 1 + 1 + 4 ⇒ (1) + 1 + 1 + 4 = 7

RAGING VOJTEK!!!! |

- Round the Fifth
- Current HPs: 49/112
- Raging
Vojtek continues his fearsome unarmed attack on the misfortunate creature unabated!
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 + 2 ⇒ (8) + 16 - 3 + 2 = 23 for 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15 damage.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 + 2 ⇒ (18) + 16 - 3 + 2 = 33 for 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21 damage.
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 - 5 + 2 ⇒ (12) + 16 - 3 - 5 + 2 = 22 for 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15 damage.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 - 5 + 2 ⇒ (2) + 16 - 3 - 5 + 2 = 12 for 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15 damage.
And Wartooth Gnash!: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 for 1d4 + 4 ⇒ (1) + 4 = 5 damage.
(Took 19 damage, healed 5 per Edward) 63-19+5=49
wartooth confirm!: 1d20 + 13 ⇒ (18) + 13 = 31 for 1d4 + 4 ⇒ (2) + 4 = 6
As he tears a chunk of flesh from the creature, the more observant would notice that for some reason what should have been bloody meat fell to the scaffolding emitting an icy mist as it clunked and rolled to the floor 15 feet below before shattering. Where the gash should have been spurting blood, it appeared as though cauterized, but was rimed with frost which sealed the wound. Strange omens indeed...

GM thunderspirit |

Vojtek, Kappi, and Edward all hit the fey, but it takes Ali's enlarged blow to finally bring the fey down!
Out of combat!
Kappi's sharp eyes find a pair of potion bottles that are not either empty or broken.
An alchemist might be able to make some sense (and find value) in the filthy, makeshift lab here. To the five of you, however, it is inexplicable.

Kappi Matarito |

While Kappi is first disappointed that the potions are something more exciting like potions of flying, fire breathing, or shapechanging. But as he reflects on it he realizes the potions are pretty valuable and when you need them, you really need them.

Kappi Matarito |

The rogue does take an extra minute to poke through things and make sure they are missing some good loot or a possible hidey hole (containing loot).
Perception 1d20 + 14 ⇒ (1) + 14 = 15
Once reasonable satisfied they have cleared the room, Kappi checks the door. He gives a listen first.
Perception 1d20 + 14 ⇒ (6) + 14 = 20
and if he hears nothing he will check the door and open it.

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The Varisian rogue finds his shadow merged with that of Edwards off to the side.
Using his serious tone, but in the volume of a whisper Mr. Matarito you went off by yourself in what seems to be a very dangerous place. I feel lucky that we chose the proper avenue to find you, if you could be so kind as to make sure we know that you're exploring? I mean as we speak I'm still healing Vojtek's wounds which saps my strength, strength that I can't get back while moving. I ask this as a teammate who relies on each one of us to make it through these adventures alive. Now here take Apsu's healing energies and know that it only allows us to link like this over a short distance. One day we will test it's distance but lets make sure it isn't today. Okay?

GM thunderspirit |

Hey, look! A website!
As the adrenaline from the combat subsides, the party is reminded of the radical change in temperature from the room with the totally-not-lying prisoner.
Kappi, satisfied he's found what there is to find in the alchemist lab, checks out the door to the south. On this side there is nothing, but as he opens it he notes that there is a wreath of goat skulls, woven together with catgut and cornhusks, then somehow preserved and made unnaturally hard, stuck to the other side of the door with what appears to be lime and shellac. The cold air floods into the room, making it colder, if possible. Beyond is a passage that is enveloped in complete darkness no more than ten feet ahead.
Map updated.

Kappi Matarito |

responding to above post
Kappi looks a little embarrassed. Oh sorry... I uhh... I thought you guys saw where I was scouting to. I'll make sure you know next time...
The Varisian lad takes a moment to wrap his head scarf a little tighter against the cold. He stops before the darkness. He looks back to OjosLocos, Do you have some sort of Light of the Ancestors to deal with this?

Davosh the Wanderer |

"Indeed!" Davosh winks. As his eye opens back up a quartet of dancing lights spills forth like tears. He wiggles his fingers and dances them forward to the rogue.
"Come now, I sense this world isn't stable, and only our victory in it can do any good..."

GM thunderspirit |

As the warlock directs his dancing lights toward Kappi, Ali notices that the cantrip's magic does not affect the darkness beyond — indeed, it seems to be swallowed up by it.

Davosh the Wanderer |

Well that's unfortunate. Kappi, you might not want to watch for a moment." Davosh then opens his Eye wide....
And yanks it out with a POP! The rogue looks back and sees that there's still an eye in his head, but the lad knows what he saw.
Casting Arcane Eye and letting it scout. Hopefully it'll find a place beyond the darkness. I'll spend the next 7 minutes exploring with it.

GM thunderspirit |

The darkness effect seems everywhere the arcane eye travels, and Davosh gets the distinct impression that the GM forgot to include this effect while running the previous encounter.

Ali'yanah D'ohr'hein |

spellcraft take 10 = 25
I can use up some of my powers to get rid of this darkness...
I cna spend 3 arcane points to recall Daylight, that should counter it. Worth it?

Kappi Matarito |

Well that's unfortunate. Kappi, you might not want to watch for a moment." Davosh then opens his Eye wide....
And yanks it out with a POP! The rogue looks back and sees that there's still an eye in his head, but the lad knows what he saw.
Casting Arcane Eye and letting it scout. Hopefully it'll find a place beyond the darkness. I'll spend the next 7 minutes exploring with it.
Kappi looks just slightly alarmed and he recovers quickly from the horrid sight. Not so many levels ago the lad would have thrown up yet he has been steeled from that fateful night his best friend was torn to pieces by a dragon, bone and organs exposed. He wasnt sure if that was worse or the strange manner in which he was brought back from the other side...

GM thunderspirit |

Willing to let someone have purchased an everburning torch at some point, which will work to counteract the darkness effect and allow Davosh's dancing lights to work. Someone will need to hold it, and its presence will preclude much in the way of sneaking about, but it's easily dropped in an encounter. Deal?
Edward recognizes the goat head wreath as a non-deity-specific symbol of death. It is not an especially evil symbol, merely morbid.

Ali'yanah D'ohr'hein |
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Ali can hold it. Tell you what...since we've got poison doses we've been holding forever, lets say we did an even trade of those for a torch! :-)

GM thunderspirit |

That works for me. Mark 'em sold on the tracker.

Kappi Matarito |

Since the lighting situation is taken care of, the party moves on. With stealth out of the question the wiry barbarian leads the way with Kappi just behind him looking out for traps and other threats.
Moved people on the map

Vojtek Wartooth |
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Vojtek hisses softly once when Kappi edges a bit too far forward. The barbarian is wary of the darkness surrounding them, and doesn't want to see his little brother taken by surprise. Its purely tactical, and in no way a reflection of anything like worry. Kappi creeps forward again, and in short order, the barbarian takes Kappi by the shoulder and takes the lead himself.

Davosh the Wanderer |

Davosh continues to follow the others.

GM thunderspirit |

Ahead, as the passage leads south, the frigid air grows increasingly rancid, permeated with the scent of rotting flesh. At first glance, the floor and walls of this cavern appear curiously wrinkled, but closer inspection reveals they have been carpeted with some sort of dried flesh. In the center of the chamber, five wooden totem poles hold aloft a macabre canopy crafted from an untold number of poorly preserved skins crudely stitched together. The poles supporting the canopy are carved with the leering faces of old women. Each of the carved faces is slightly different, though all are hideous and disfigured, with hooked noses, oversized warts, snaggletoothed maws, and other exaggerated features.
Within a trio of once-spotted cats, now long dead but moving with their zombified flesh clinging to their bones, surround what appears to be a merging of an small, emaciated man and a porcupine. Kn (nature) to identify.
baddies: 1d20 + 4 ⇒ (10) + 4 = 14
Ali: 1d20 + 8 ⇒ (11) + 8 = 19
Davosh: 1d20 + 2 ⇒ (5) + 2 = 7
Edward: 1d20 + 3 ⇒ (8) + 3 = 11
Kappi: 1d20 + 5 ⇒ (7) + 5 = 12
Vojtek: 1d20 + 2 ⇒ (20) + 2 = 22
Round 1
Vojtek — GO
Ali — GO
baddies — TBD
Kappi — TBD
Edward — TBD
Davosh — TBD

Davosh the Wanderer |

While exploring, "Fun fact. Totem poles represent relative power and control by the spirits. The more powerful the spirit, the more it can hold up. This means that the lowest spirit on the pole is the most powerful and August; to be low man is to be the most powerful."
Upon seeing the creatures, "Oh snap." Rolling to ID now. Knowledge (Nature): 1d20 + 15 ⇒ (16) + 15 = 31

GM thunderspirit |


RAGING VOJTEK!!!! |

Round the First
Vojtek takes one look at the insanity within and decides it is going to have to be destroyed post-haste.
He rushes the room, veering to his right, and attacks the white spotted cat with his massive axe!
Great Axe: 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24 for Damage: 1d12 + 12 + 9 ⇒ (7) + 12 + 9 = 28

Kappi Matarito |

not round action, just flavor
While Kappi is quick and perceptive, he is also used to getting his first look while hidden under the cover of stealth and shadow. The lad looks admirably to his friend Voytek who has no issue rushing off and swinging his ax at the first sign of anything.
Realizing he is causing a jam in the hallway the lad forces himself to think quick.

Ali'yanah D'ohr'hein |

Ali follows right behind the barbarian, bringing her own blade to bear on the (presumably) injured white cat--after imbuing it with magical sharpness and fire!
point of arcane pool for Keen, Flaming
attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d10 + 4 + 1d6 ⇒ (5) + 4 + (3) = 12

GM thunderspirit |

Apologies, guys. Real Life [tm] kicked my tail last week, and is looking like it'll do that for the immediate future as well. I'll get in posts as I can. Like, say, now. :-)
Vojtek's mighty swing takes out White, while Ali's flaming blade hacks into Blue, taking a good chunk from the necrotic flesh!
Red moves up and appears faster than an ordinary zombie, an appearance borne out when it full attacks Vojtek!
bite: 1d20 + 7 ⇒ (9) + 7 = 16 hit
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
claw 1: 1d20 + 7 ⇒ (19) + 7 = 26 hit
dmg: 1d3 + 4 ⇒ (2) + 4 = 6
claw 2: 1d20 + 7 ⇒ (3) + 7 = 10 miss
slam: 1d20 + 7 ⇒ (12) + 7 = 19 hit
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Blue does the same to Ali!
bite: 1d20 + 7 ⇒ (9) + 7 = 16 miss
claw 1: 1d20 + 7 ⇒ (6) + 7 = 13 miss
claw 2: 1d20 + 7 ⇒ (9) + 7 = 16 miss
slam: 1d20 + 7 ⇒ (13) + 7 = 20 hit
dmg: 1d6 + 4 ⇒ (1) + 4 = 5
The porcupine humanoid cackles with glee as it steps away from the elf and flings a black, glittery ray at Vojtek!
touch attack: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26 hit
STR penalty: 1d6 + 5 ⇒ (5) + 5 = 10 Vojtek gets a Fort save to halve the penalty
Round 1
Vojtek — kill shot
Ali — flame on, slash
baddies — attack
Kappi — GO
Edward — GO
Davosh — GO
Round 2
Vojtek — Fort save, then GO
Ali — GO
baddies — TBD
Kappi — TBD
Edward — TBD
Davosh — TBD

Davosh the Wanderer |

Davosh steps to the end of the hallway and levels his Evil Eye at the spikey foe! Targeting Saves Will DC 21 to reduce duration of -4 penalty to 1 round.

Kappi Matarito |

Round 1
The lad takes a page from Vojtek’s book (he internally laughs at the thought of his friend reading books), and rushes forward drawing his magic sword on the move. Kappi moves up close to Ali to help her take down the zombie creature. not quite enough movement to get into proper flanking position, next round
Melee attack 1d20 + 14 ⇒ (13) + 14 = 27
+1sh svord 1d6 + 7 ⇒ (1) + 7 = 8
sorry posting from phone can see map but cant manipulate it. Please someone move Kappi

Slappy Wundershart |

Can’t see or move on the map right now, but Ithink Ed was stuck in the hallway.
Ed pushes past and enters the room,his bow at the ready, nad takes any open shot that he can.
Longbow+PBS: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

GM thunderspirit |

Kappi moves in, noting quickly that the canopied area is much too low for him to move under it comfortably! Still, even squeezing, his short sword strikes home...but its point appears to do very little!
Edward's arrow shaft also strikes Blue, but similarly, his arrow seems to minimal impact!
Davosh hexes!
DC 21 Will: 1d20 + 12 ⇒ (9) + 12 = 21 success!
And the pukwudgie shakes off the worst of its effect!
P -4 saves
Round 2
Vojtek — Fort save, then GO
Ali — GO
baddies — TBD
Kappi — TBD
Edward — TBD
Davosh — TBD

RAGING VOJTEK!!!! |

- Round the First
- Current HPs: 93/112
- Raging
- Enfeebled (of half-enfeebled?)
Fort: 1d20 + 13 ⇒ (2) + 13 = 15
Vojtek nods with satisfaction at the fallen enemy and turns his attention to the red spotted foe. As he winds his swing up, coiled for a massive release of kinetic energy, his strength seems suddenly sapped, as a black ray traces over his wiry physique for a few horrible moments.
He swings his weapon, but with less than his normal vigor (or only a little bit less than his normal vigor?)
Great Axe: 1d20 + 17 - 3 ⇒ (13) + 17 - 3 = 27 for Damage: 1d12 + 12 + 9 ⇒ (2) + 12 + 9 = 23
Great Axe: 1d20 + 17 - 3 - 5 ⇒ (3) + 17 - 3 - 5 = 12 for Damage: 1d12 + 12 + 9 ⇒ (1) + 12 + 9 = 22
And Wartooth Gnash!: 1d20 + 11 ⇒ (16) + 11 = 27 for 1d4 + 4 ⇒ (4) + 4 = 8 damage.
Attacks above reflect NO strength reduction. Current STR is 26... so if he fails his save, all damage is -6 per hit, and if he succeeds damage is -3 (bite attack is half strength modifier, so it would be either -3 on a fail or -1 on a success.

Ali'yanah D'ohr'hein |
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Ali shifts over, to both provide Kapi with a flank on the wounded undead, and to strike at what she thinks is the greater threat. She puts some extra oomph into the strike (magically speaking) to end him that much quicker.
spend 1 arcane point for electricity damage.
attack: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d10 + 4 + 1d6 + 3d6 ⇒ (10) + 4 + (2) + (2, 6, 6) = 30

GM thunderspirit |

DC for the ray of enfeeblement is 17, which I swore I put up there but I see I did not.
Vojtek, despite his sudden sapping of might, lands a pair of blows on Red! They are not quite enough to lay it low, but it is obvious it hasn't much holding it together!
Ali has no such issues, and her crackling blade fells Blue!
Red full attacks Vojtek again!
bite: 1d20 + 7 ⇒ (5) + 7 = 12 miss
claw 1: 1d20 + 7 ⇒ (3) + 7 = 10 miss
claw 2: 1d20 + 7 ⇒ (17) + 7 = 24 hit
dmg: 1d3 + 4 ⇒ (1) + 4 = 5
slam: 1d20 + 7 ⇒ (3) + 7 = 10 miss
The porcupine man suddenly vanishes!
Round 2
Vojtek — slash, chomp
Ali — zap on, kill shot
baddies — do their stuff
Kappi — GO
Edward — GO
Davosh — GO
Round 3
Vojtek — GO
Ali — GO
baddies — TBD
Kappi — TBD
Edward — TBD
Davosh — TBD

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Ed plants where he is at, and readies an attack for the porcupine man. he keeps careful watch on any exit from the room and will shoot at it if any open up. He lets his life bonds heal his friends.
Davosh, Prickley man just went invisible. Can you counter it?

Davosh the Wanderer |

"Ancestor's Anguish! I can't. I used my only spell for that today."

GM thunderspirit |

Now, I hate to waste a nat 20. So, I'm going to rule that Kappi saw the edge of the canopy where the porcupine figure was move slightly, making him confident that they are no longer there; he can narrow it down that they must be in eastern half of the room.

RAGING VOJTEK!!!! |

- Round the Third
- Current HPs: 93/112
- Enraged
- Enfeebled
Even weakened, Vojtek is a force to be reckoned with. He tries to obliterate red!
Great Axe: 1d20 + 17 - 3 ⇒ (8) + 17 - 3 = 22 for Damage: 1d12 + 12 + 9 - 6 ⇒ (12) + 12 + 9 - 6 = 27
Great Axe: 1d20 + 17 - 3 - 5 ⇒ (2) + 17 - 3 - 5 = 11 for Damage: 1d12 + 12 + 9 - 6 ⇒ (3) + 12 + 9 - 6 = 18
And Wartooth Gnash!: 1d20 + 11 ⇒ (16) + 11 = 27 for 1d4 + 4 - 3 ⇒ (2) + 4 - 3 = 3 damage.

Davosh the Wanderer |

When you do that Kappi, you tell the GM a Battleship square, and roll to hit it. The AC for a square is 5 (remember ranged penalty). It's full damage to that square and splash around it. DO IT!

GM thunderspirit |

Kappi: what Davosh said.
Votjek's slashes finish off Red!

Kappi Matarito |

Round 2
The lad whispers a prayer LadyLuck guide my hand... and tosses an alchemical fire
Random throwing attack 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
molotov cocktail 1d6 + 1d6 ⇒ (2) + (3) = 5
I placed one of the red X's on the spot where Kappi tossed the fire. Forgive me for making the make more confusing, all the zombie beasts are dead.

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Round 2
Kappi and Ali Can't tell if Vojtek is hurtboth receive the benefit of Ed's life link while Ed moves to block the NW exit.
Davosh block this exit I've the other one. Everyone cut off it's lines of retreat.
Kappi and Ali heal 5 each should bring you back to full, Ed take 10 so 61/71 hp (possibly 5 less if Vojtek is hurt)

GM thunderspirit |

Not confusing at all, Kappi. :-)
Kappi's alchemist fire explodes, and a few drops splash on the canopy, setting the corner of it ablaze! From somewhere to the east (though unable to pinpoint where), Kappi hears a muttered curse!
Round 2
Vojtek — slash, chomp
Ali — zap on, kill shot
baddies — do their stuff
Kappi — FIRE
Edward — move, lifelink
Davosh — GO
Round 3
Vojtek — zombie killer
Ali — GO
baddies — TBD
Kappi — TBD
Edward — TBD
Davosh — TBD

Davosh the Wanderer |

"Bloody hell!" Davosh cackles as he stares at the remaining visible foe and hexes him with utter Misfortune. Will DC 21 negates

Davosh the Wanderer |

Correction. Davosh cackles, and spits a sticky kernel of spider web towards the wall. It erupts into a massive web, hopefully trapping the elusive foe.

GM thunderspirit |

Edited web to match map with spell dimensions.
Davosh conjures a web into existence, which blankets part of the room but is almost immediately burned away by the alchemist's fire remnant!
Round 2
Vojtek — slash, chomp
Ali — zap on, kill shot
baddies — do their stuff
Kappi — FIRE
Edward — move, lifelink
Davosh — cackle, cast
Round 3
Vojtek — zombie killer
Ali — GO
baddies — TBD
Kappi — TBD
Edward — TBD
Davosh — TBD