Radi Hamdi

Kappi Matarito's page

1,564 posts. Alias of Thorgrym the Tracker.


Full Name

Kappi Matarito

Race

Human

Classes/Levels

Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

Gender

male

Size

m

Age

17

Special Abilities

trap finding, sneak attack 5d6, evasion, rogue stuff...

Alignment

Chaotic Good

Deity

Desna

Location

the road...

Languages

Varisian, Taldane, Skald

Occupation

unlicensed treasure prospector

Strength 13
Dexterity 24
Constitution 12
Intelligence 12
Wisdom 14
Charisma 8

About Kappi Matarito

Human Rogue
Level 10
HPs 76
AC 26= armor+7 +6dex +1dodge +2 ring
Initiative +7

Fortitude +6, Reflex 16, Will +6

Langs: Varisian, Taldane, Skald

Special Abilities: Finesse Training (short sword)
Sneak Attack (5d6)
Trap Finding (+5 perception/disabledevice)
Evasion (1/2 damage, then no damage on save)
Trap Sense +3 (AC bonus for traps)
Improved Uncanny Dodge (can't be flatfooted or flanked)

Rogue Talent: Trap Spotter, Combat Trick (2-weapon), Positioning Attack, MinorMagic (magehand), MajorMagic 5/day (vanish), Shadow Duplicate 2/day

Debilitating Injury (when takes sneak attack damage)
Bewildered (1 round, -2 AC for party, -4 AC for rogue)
Disorientated (1 round, -2 to hit, -4 to hit rogue)
Hampered (1 round, targets speed is halved, can't 5' step)
Rogue's Edge: Perception (+5 locate invisible, alert in sleep)
Disable Device (disarm magical traps)

Feats: Point Blank Shot (+1 hit/damage inside 30')
Precise Shot (shoot into melee)
Deadly Aim
Dodge
Weapon Focus (sh sword)
Extra Rogue Talent (major magic)

Traits: Restless Wayfarer (+1 local/geography, bonus lang)
Frontier Forged (+1 survival/perception)

Skills: Acrobatics +7+3+10=20
Appraise +1+3+6=10
Bluff -1+3+3=5
Climb +1+3+6=10
Disable Device +7+3+10=20 (+5 traps)
Escape Artist +7+3+4=14
Knowledge Geography +1+3+4+1=9
Knowledge Local +1+3+7=11
Knowledge dungeoneering +1+3+3=7
Perception +1+2+3+10=16(+5 traps)
Profession (Tinker) +2+3+2=7
Sense Motive +2+3+2=7
Sleight of Hand +7+3+9=19
Stealth +7+3+10=20
Swim +1+3+4=8
Survival +2+2+3=7
Use Magic Device -1+3+6=8

BAB +7/+2
CMB +8
CMD +24

+1 Sh Sword, +16/+11 1d6+7, 19-20 X2
+1 ghost touch Sh sword +16/+11 1d6+7, 19-20 X2

1 mwk Tomahawk, melee +15, ranged +16
2 (1 cold iron) Tomahawks, melee +14, 1d6+1, X2
ranged +15, 10'
4 Daggers, melee +14, 1d4+1, 19-20 X2
ranged +15, 10'
4 Javelins, melee +9, 1d6+1, X2
ranged +15, 30'
Bladed Belt, +15, 1d6+6

+2 Chain Shirt
Heward’s Haversack
cold weather gear
flint/steel
whetstone
water skin
4 days trail rations
2 empty sacks
5 candles
2 sunrods
2 moonrods
Snow shoes
Belt Pouch, thief's tools, 1 holy water

Bag Of Holding
1 potion of csw 3d8+5 hps
2 alchemical fires
1 tanglefoot bags

Potion of Heroism
Potion of Darkvision

Lesser Talisman of Freedom
Chime of Opening
Cloak of Resistence +2
Rimepelt Cloak (bundled up for sleep time)

Cockroach Vest:
Vest grants temp hit points equal to rogue level when dropping below 0 hps.

Blinkback Belt:
A set of clips is attached to this segmented belt constructed of metallic links. Up to two one-handed melee weapons or up to four light melee weapons can be hung from the belt in straps or sheaths. When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.

Ring of Protection +2
Ring of Feather Fall
2 weapon blanchs (cold iron)

4200 gp
27 sp