Full Name |
Kappi Matarito |
Race |
Human |
Classes/Levels |
Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16) |
Gender |
male |
Size |
m |
Age |
17 |
Special Abilities |
trap finding, sneak attack 5d6, evasion, rogue stuff... |
Alignment |
Chaotic Good |
Deity |
Desna |
Location |
the road... |
Languages |
Varisian, Taldane, Skald |
Occupation |
unlicensed treasure prospector |
Strength |
13 |
Dexterity |
24 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
8 |
About Kappi Matarito
Human Rogue
Level 10
HPs 76
AC 26= armor+7 +6dex +1dodge +2 ring
Initiative +7
Fortitude +6, Reflex 16, Will +6
Langs: Varisian, Taldane, Skald
Special Abilities: Finesse Training (short sword)
Sneak Attack (5d6)
Trap Finding (+5 perception/disabledevice)
Evasion (1/2 damage, then no damage on save)
Trap Sense +3 (AC bonus for traps)
Improved Uncanny Dodge (can't be flatfooted or flanked)
Rogue Talent: Trap Spotter, Combat Trick (2-weapon), Positioning Attack, MinorMagic (magehand), MajorMagic 5/day (vanish), Shadow Duplicate 2/day
Debilitating Injury (when takes sneak attack damage)
Bewildered (1 round, -2 AC for party, -4 AC for rogue)
Disorientated (1 round, -2 to hit, -4 to hit rogue)
Hampered (1 round, targets speed is halved, can't 5' step)
Rogue's Edge: Perception (+5 locate invisible, alert in sleep)
Disable Device (disarm magical traps)
Feats: Point Blank Shot (+1 hit/damage inside 30')
Precise Shot (shoot into melee)
Deadly Aim
Dodge
Weapon Focus (sh sword)
Extra Rogue Talent (major magic)
Traits: Restless Wayfarer (+1 local/geography, bonus lang)
Frontier Forged (+1 survival/perception)
Skills: Acrobatics +7+3+10=20
Appraise +1+3+6=10
Bluff -1+3+3=5
Climb +1+3+6=10
Disable Device +7+3+10=20 (+5 traps)
Escape Artist +7+3+4=14
Knowledge Geography +1+3+4+1=9
Knowledge Local +1+3+7=11
Knowledge dungeoneering +1+3+3=7
Perception +1+2+3+10=16(+5 traps)
Profession (Tinker) +2+3+2=7
Sense Motive +2+3+2=7
Sleight of Hand +7+3+9=19
Stealth +7+3+10=20
Swim +1+3+4=8
Survival +2+2+3=7
Use Magic Device -1+3+6=8
BAB +7/+2
CMB +8
CMD +24
+1 Sh Sword, +16/+11 1d6+7, 19-20 X2
+1 ghost touch Sh sword +16/+11 1d6+7, 19-20 X2
1 mwk Tomahawk, melee +15, ranged +16
2 (1 cold iron) Tomahawks, melee +14, 1d6+1, X2
ranged +15, 10'
4 Daggers, melee +14, 1d4+1, 19-20 X2
ranged +15, 10'
4 Javelins, melee +9, 1d6+1, X2
ranged +15, 30'
Bladed Belt, +15, 1d6+6
+2 Chain Shirt
Heward’s Haversack
cold weather gear
flint/steel
whetstone
water skin
4 days trail rations
2 empty sacks
5 candles
2 sunrods
2 moonrods
Snow shoes
Belt Pouch, thief's tools, 1 holy water
Bag Of Holding
1 potion of csw 3d8+5 hps
2 alchemical fires
1 tanglefoot bags
Potion of Heroism
Potion of Darkvision
Lesser Talisman of Freedom
Chime of Opening
Cloak of Resistence +2
Rimepelt Cloak (bundled up for sleep time)
Ring of Protection +2
Ring of Feather Fall
2 weapon blanchs (cold iron)
4200 gp
27 sp