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I was hoping to be through with this combat before this happened. But with a heavy heart I am not going to be able to continue with this or any campaign. I have already deactivated the slack group. Thanks for the fun times.

GM thunderspirit |

Welcome back, Edward.
I will look to pick this back up after the first of the year. Happy holidays, all.

GM thunderspirit |
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Wow, have I really not doled out any XP since you guys arrived at Spurhorn? I suppose the siege was the first actual combat since then.
Well, for navigating the sticky politics of the Spurhorn Council and convincing the council that you are here to help, the party earns a total of 13,500 xp.
And for helping to repel the Drakelands invaders, the party earns a total of 37,500 xp.

Davosh the Wanderer |

Edward, you still okay to track XP etc.? I'm in too many games to take this one on. Leveling up soon.

Davosh the Wanderer |


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Edward, you still okay to track XP etc.? I'm in too many games to take this one on. Leveling up soon.
Yes absolutly. The spreadsheet is still working I think. I will check and update.

RAGING VOJTEK!!!! |

Ok Vojtek is leveled.
He can fly now.
New HPs: 113, 143 whilst pissed
Rage Power: Dragon Totem Wings
BAB +1
Fort +1
Skills: Survival, Fly
Character Sheet is updated amd cleaned up a bit.

GM thunderspirit |

After some thought on this, we're going to go at it as follows:
* You may add magic items limited by the wealth by level chart for level minus 3, or 23,500 gpv – we will round up to 24k – with no one item costing more than 25% of the total, meaning a 6000 gp cap on new items, and no special materials (i.e., cold iron, mithral, etc.). (EXCEPTION TO THE CAP: you may exceed this limit with one item from the wares Zilvazaraat has here. Though only one item can exceed this limit, you may acquire more than one item from the mercane if you wish.)
* You may upgrade one item your PC already possesses using this gpv, with the same 6000 gpv cap.
* If there's something in particular you really want that doesn't fit these parameters, send your kind and benevolent GM a message on Slack and we can discuss it.

Davosh the Wanderer |

Thank you, sir!
I wanted to digest this over the weekend, but worked at our school lock-in (24 hour shift), and I didn't get to it. Not sure who picked doing that the weekend of the clocks changing, but oh well. I'll get to this today.

Donkeyhorse |

Thank you, sir!
I wanted to digest this over the weekend, but worked at our school lock-in (24 hour shift), and I didn't get to it. Not sure who picked doing that the weekend of the clocks changing, but oh well. I'll get to this today.
Maybe someone who wanted the lock in to be 23 hours long instead of 24?

Davosh the Wanderer |

Davosh the Wanderer wrote:Maybe someone who wanted the lock in to be 23 hours long instead of 24?Thank you, sir!
I wanted to digest this over the weekend, but worked at our school lock-in (24 hour shift), and I didn't get to it. Not sure who picked doing that the weekend of the clocks changing, but oh well. I'll get to this today.
It ended up being 25.5 hours.

Davosh the Wanderer |
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Okay, catching up. Davosh does some wheeling, dealing, and acts generally strangely:

Ali'yanah D'ohr'hein |

I'm not going to have opportunity to do this before Wednesday PM but a pearl of power & rose prism ioun stone both sound like an excellent idea for me too...

GM thunderspirit |

That agile alpenstock is pretty cool.

GM thunderspirit |

I have been fighting some mental hurdles on this game, and this past two weeks has been doubly so since my mother-in-law had surgery this past week to remove a lump from her lung. She is doing amazingly well and that's one less troubling thing on my mind, so I'm hoping I can get back into this soon.
Looks like we're just waiting on Ali and Edward for items. Once that's done we can move scenes to this evening's meeting with Commander Pharmol.

Ali'yanah D'ohr'hein |

yeah, sorry for my own delay. Other things have taken up my bandwidth. I'll prioritize this and Git 'Er Done by Saturday evening!!

Ali'yanah D'ohr'hein |
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Dusty Rose ioun stone (5k)
Pearl of Power II (4K)
Four Leaf Clover (3.7K)
Belt of Dexterity +2 (4k)
Golembane Scarab (2.5k) <--I recognize this is neck slot. I'll swap it for the actions as needed; I had another character with this and it was TOTES worth it!!
Headband of Intelligence +2 (4k)
Upgrade Amulet of Nat Armor +1 (2k) to +2 (8K)

GM thunderspirit |
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Should it come into play, please indicate her AC with and without the amulet when posting.
Edward remains.

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So my apologies for not getting this done sooner. I've been TDY for a few weeks, and am back home now. I wasn't able to get my apple devices to sign into the forums. So here it goes.
Adding Speed to my +1Greenwood bow [6k]
Ring of Feather Fall [1,100gp]
Cap of Buffering [2k] (sorry had to steal it, it looked to good)
Headband of Aerial Agility+2 [4500]
Efficient Quiver [1800]
Belt of Physical Might +2Con&Dex Upgrade my belt of Mighty Constitution which is a [6k] upgrade.
Total 21,400gp

GM thunderspirit |
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Thanks, all.
I should be able to get a post up later today.

GM thunderspirit |

Hero points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character's turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).
Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.
Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
Cheat Death: A character can spend 2 1 hero point to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.
Additions/Revisions:
* when a PC levels up, they get 1 hero point if they spent a hero point during the preceding level* the GM may issue additional hero points for excellent visuals, creative solutions, etc., but no one will ever be able to have more than 1 hero point at any given time
* the GM will consider creative uses of hero points upon request
Neglected to update this for level 10, so everyone who spent a hero point during L9 (Ali, Davosh, Kappi) now is back to one. It also means, per the most recent post in Gameplay, Vojtek just spent his for an extra action to grapple.

GM thunderspirit |
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Defeating the fearsome General Malesinder and her lieutenants earns the party 15,000 xp.

GM thunderspirit |

Thanks for your patience, all.
I have at least one more week, maybe two, of my busy period, so fair warning.