Prankster Illusionist

Slappy Wundershart's page

291 posts. Alias of Sandor Stouthammer.

Full Name

Slappy Wundershart




Bard (Thundercaller) 5 AC: 17 Touch 14 FF14 : HP: 39/41 Per: +10 Init: +2: Fort: +2 Ref: +6: Will +4







Special Abilities

Listed Below








Common, Elven, Gnome, Goblin, Sylvan



Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 11
Charisma 18

About Slappy Wundershart

Slappy Wundershart
Male gnome bard (thundercaller) 5 (Ultimate Wilderness 41)
CG Small humanoid (gnome)
Hero Points 1
Init +2; Senses low-light vision; Perception +10
AC 17, touch 14, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size)
hp 40 (5d8+5)
Fort +2, Ref +6, Will +4; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training
Speed 20 ft. (15 ft. in armor)
Melee mwk dagger +5 (1d3/19-20) or
. . mwk gnome hooked hammer +5 (1d6/×3/×4)
Special Attacks bardic performance 22 rounds/day (countersong, distraction, fascinate [DC 16], inspire courage +2, thunder call [DC 16]), hatred
Spell-Like Abilities (CL 5th; concentration +9)
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bard (Thundercaller) Spells Known (CL 5th; concentration +9)
. . 2nd (3/day)—heroism, invisibility, snapdragon fireworks[UM] (DC 16)
. . 1st (5/day)—animate rope, grease, liberating command[UC], vanish[APG] (DC 16)
. . 0 (at will)—dancing lights, detect magic, know direction, mending, prestidigitation, read magic
Str 10, Dex 14, Con 12, Int 14, Wis 11, Cha 18
Base Atk +3; CMB +2; CMD 15
Feats Dodge, Extra Performance, Lingering Performance[APG]
Traits barroom talespinner, sea-souled (coastline or island)
Skills Acrobatics +3 (-5 to jump), Appraise +6, Climb +1, Craft (alchemy) +11, Diplomacy +5, Escape Artist +3, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +8, Knowledge (nobility) +6, Knowledge (planes) +6, Linguistics +6, Perception +10, Perform (comedy) +13, Perform (oratory) +12, Perform (percussion instruments) +10, Perform (wind instruments) +10, Profession (sailor) +4, Spellcraft +8, Stealth +10, Survival +2, Swim +0, Use Magic Device +10; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Azlanti, Common, Elven, Gnome, Goblin, Sylvan
SQ gnome magic, hero points, lore master 1/day, versatile performance (comedy)
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, scroll of alter self, black tentacles, blur, color spray, daylight, enlarge person, hypnotism, slow, touch of idiocy, vampiric touch, wand of summon monster ii, air crystal (5), alchemist's fire (4), tanglefoot bag, thunderstone; Other Gear mwk studded leather, mwk dagger, mwk gnome hooked hammer, bracers of archery, lesser, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, journal[UE], masterwork Cowbell, masterwork Pan Pipes, mess kit[UE], mirror, pot, soap, spell component pouch, trail rations (5), waterskin, 184 gp, 1 sp
Special Abilities
Bardic Performance (standard action, 22 rounds/day) Your performances can create magical effects.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Comedy) +13 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks