Full Name |
Slappy Wundershart |
Race |
Gnome |
Classes/Levels |
Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6 |
Gender |
Male |
Size |
small |
Age |
44 |
Special Abilities |
Listed Below |
Alignment |
CG |
Deity |
Besmara |
Location |
Shackles |
Languages |
Common, Elven, Gnome, Goblin, Sylvan |
Occupation |
Entertainer |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
11 |
Charisma |
20 |
About Slappy Wundershart
Slappy Wundershart
Male gnome bard (thundercaller) 7 (Ultimate Wilderness 41)
CG Small humanoid (gnome)
Hero Points 4
Init +2; Senses low-light vision; Perception +17
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size)
hp 58 (7d8+7)
Fort +4, Ref +8, Will +6; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk dagger +7 (1d3/19-20) or
. . mwk gnome hooked hammer +7 (1d6/×3/×4)
Special Attacks bardic performance 27 rounds/day (move action; countersong, distraction, fascinate [DC 18], incite rage [DC 18], inspire courage +2, thunder call [DC 18]), hatred
Spell-Like Abilities (CL 7th; concentration +12)
. . 1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Bard (Thundercaller) Spells Known (CL 7th; concentration +12)
. . 3rd (2/day)—haste, mad monkeys[UM], tiny hut
. . 2nd (4/day)—blistering invective[UC] (DC 17), heroism, invisibility, snapdragon fireworks[UM] (DC 17)
. . 1st (6/day)—animate rope, grease, liberating command[UC], unnatural lust[UM] (DC 16), vanish[APG] (DC 17)
. . 0 (at will)—dancing lights, detect magic, know direction, mending, prestidigitation, read magic
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Statistics
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Str 10, Dex 14, Con 12, Int 14, Wis 11, Cha 20
Base Atk +5; CMB +4; CMD 17
Feats Dodge, Extra Performance, Lingering Performance[APG], Spellsong[UM]
Traits barroom talespinner, sea-souled (coastline or island)
Skills Acrobatics +6 (+2 to jump), Appraise +6, Climb +4, Craft (alchemy) +10, Diplomacy +15, Disguise +9, Escape Artist +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +9, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Perception +17, Perform (act) +9, Perform (comedy) +16, Perform (oratory) +15, Perform (percussion instruments) +11, Perform (wind instruments) +11, Profession (sailor) +4, Spellcraft +12, Stealth +14, Survival +3 (+8 when tracking), Swim +3, Use Magic Device +13; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Azlanti, Common, Elven, Gnome, Goblin, Sylvan
SQ gnome magic, hero points, lore master 1/day, versatile performances (comedy, oratory)
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, reach metamagic rod[APG], scroll of alter self, black tentacles, blur, color spray, daylight, enlarge person, hypnotism, slow, touch of idiocy, vampiric touch, staff of minor arcana[UE], wand of mirror image, wand of summon monster ii, air crystal (5), alchemist's fire (4), tanglefoot bag, thunderstone; Other Gear mwk studded leather, mwk dagger, mwk gnome hooked hammer, bag of tricks (gray), bracers of archery, lesser, cloak of resistance +1, headband of alluring charisma +2, lenses of detection, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, journal[UE], masterwork Cowbell, masterwork Pan Pipes, mess kit[UE], mirror, pot, soap, spell component pouch, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 4,327 gp, 1 sp
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Tracked Resources
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Alchemist's fire - 2/4
Bag of tricks, gray (2/day) - 0/2
Bardic Performance (move action, 27 rounds/day) - 0/27
Barroom Talespinner (1/week) - 0/1
Dancing Lights (1/day) - 0/1
Ghost Sound (1/day) - 0/1
Lore Master (1/day) (Ex) - 0/1
Magic Missile - 0/5
Masterwork dagger - 0/1
Potion of cure light wounds - 0/2
Potion of cure moderate wounds - 0/1
Prestidigitation (1/day) - 0/1
Reach metamagic rod (3/day) - 0/3
Shield - 0/10
Speak with Animals (1/day) - 0/1
Staff of minor arcana - 0/10
Tanglefoot bag - 0/1
Thunderstone - 0/1
Trail rations - 0/5
Wand of mirror image - 0/50
Wand of summon monster II - 0/50
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Special Abilities
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Bardic Performance (move action, 27 rounds/day) Your performances can create magical effects.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spellsong Combine spellcasting and bardic performance
Versatile Performance (Comedy) +16 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Performance (Oratory) +15 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks